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  1. 2 week answer?
  2. The Map
  3. Official- AVHill to ship out pieces
  4. Odds calculator?
  5. OFF TOPIC (kinda) - Board games for sale
  6. how do you make boards?
  7. Sealion - practical tests
  8. Can a transport stop(attack) a transport
  9. Getting chips
  10. CD-Rom for X-Mas
  11. Alternate National Advantages and Tech Chart
  12. Poll Results #16 FAN OPTION battleship repair
  13. vote: FAN OPTION #20 Bombers in Escort combat.
  14. Revised Rules for Europe and Pacific
  15. Experience in National Advantages
  16. Anymore German or Axis strategies?
  17. Mike/ Larry....just wanted to say:
  18. A&A Game Pieces
  19. Counter to Lend-Lease NA
  20. HELP!! NATIONAL ADVANTAGES CRIPPLE AXIS!!!
  21. Setup for Revised Edition
  22. Manifesto 4.0
  23. Who got you started?
  24. vote results #17 Pacific war scenario
  25. Vote: FAN OPTION #21 the divine wind
  26. Looking for players in Austin Texas
  27. Tournament/ranked play sealion fix
  28. Mike, A Careful Look at the Board
  29. Looking for Players Detroit Metro area.
  30. Rogue Commander Progress
  31. Technology needs to be adjusted...
  32. 1939 Set-up
  33. So Should I SeaLion him?........
  34. A&A revised rules download from AH
  35. vote : POOR FAN OPTIONAL RULE #5
  36. Record Sheet
  37. vote result: FAN OPTION #18 subs
  38. vote: FAN OPTION #22 Paratroopers
  39. Mike/Larry -- Sub Stalling clarification please
  40. Japan in Pearl Harbour
  41. Note to Zombie
  42. How do we Remove a Malcontent?
  43. a simple question
  44. new player...need some axis help
  45. Please help...Sub question
  46. What to do with Russian sub?
  47. Lightning Assaults...Battleships?
  48. Critical rules question! Major change to the game if this is true!
  49. U.K. Launching Pearl Harbor
  50. FAN OPTION results #19 shore bombardment
  51. First Edition of Rogue Commander is comming to a close...
  52. Who wants to play
  53. inconsistent rules
  54. Important Question About Board
  55. Suez Canal?
  56. and...
  57. where to get iron blitz
  58. downloadable rules pdf files - where is the English version?
  59. Anyone wanna play via E-mail?
  60. German Carrier: When and Where....
  61. Moderator John...Thanks.
  62. How do you get them chips?
  63. Vote: FAN OPTION # 23 Merchant Marines
  64. vote result FAN OPTION #20 bombers
  65. What country is your favorite?
  66. Sub first strike clarification again, sorry
  67. About American Option "Chinese Divisions"
  68. Unofficial FAQ
  69. Spring Gathering 2004
  70. vote results FAN OPTION #21 Divine Wind
  71. rules question
  72. Toledo OH A&A night
  73. Was AH/web site down?
  74. Rule book online
  75. axis & allies: revised (september 1939)
  76. Victory City / Factory Synthesis
  77. Where to find an A&A game?
  78. Victory city problem=fixed
  79. Multiple Rocket Attacks From One Territory?
  80. German Navy
  81. Subs vs. Battleships
  82. I am no fun to play with
  83. How many tech rolls to roll?
  84. vote results FAN OPTION #22 Paratroopers
  85. vote: FAN OPTION #24 SZ 12, 13
  86. Poll 1: A&A WW1
  87. Poll 2: A&A WW1
  88. Naval Placement
  89. Newbbie
  90. German Stukas
  91. Rules Clarification: Submerged Subs...
  92. Sealion Overrated.
  93. Sea Lion Overcriticized
  94. KJF: How is it done?
  95. Heavy Artillery
  96. National Advantages
  97. MIKE -- emergency ruling required
  98. Rogue Commander...Last chance for rules
  99. PBEM Directors please read ASAP
  100. Assigning National Advantages
  101. AA Guns
  102. rules question
  103. ATTN: Moderator John!
  104. Sincerely....Thanks!-(again)
  105. PBEM Questions
  106. Transport Question Again
  107. Several Rule Clarifications
  108. Strategy for defeating tank onslaughts
  109. Mobile Industry question!!!!
  110. Perfect Example of How Subs are too Vulnerable in A&A Revised...
  111. Troop deployment 1940 or 1939
  112. Capital Capture rules
  113. National Armies
  114. Topic Deletions, Part II
  115. Infantry Build Modification
  116. Final votes FAN OPTION 23 and 24
  117. New Rules Options Book
  118. Caucasus: The sweet spot!
  119. Manual Clerification!!! HELP!
  120. Why the Axis Should Almost Always Win.
  121. National Advantages
  122. Iron Blitz CD
  123. "D-Day edition honors the 60th anniversary of D-Day."
  124. Revised A&A project. Italy as sixth player
  125. FYI ROGUE COMMANDER
  126. AA guns
  127. Origins
  128. GetStrafed-Give us a hint
  129. Rule Clarification - mobilizing sea units
  130. How to deal with Japan???
  131. My view of the AH Community
  132. Online Battle Simulator
  133. Mike -- Obscure retreat question
  134. My 1st game = Axis win
  135. Game rest on U.K. early moves
  136. lightning strikes
  137. Defeating Russia
  138. Fastest Kill
  139. Best Nation for a Rookie Player
  140. Rockets kill Axis
  141. How to defeat the Baltic Fleet?
  142. **Game Accessories I'm Makeing**
  143. Rules Question: Building Sea Units
  144. Toledo A&A results
  145. Should we move the dedication thread?
  146. This day in WWII
  147. Question about air movement
  148. PBEM, Strafing Run vs. Challengers
  149. Lest we forget...
  150. POLL: Should Tech be Banned from Competitive Play?
  151. Possible strategy against aggressive US player?
  152. Cape Cod, MA
  153. british pieces for trade
  154. Allied Help
  155. Supersubs and Jets
  156. D-Day
  157. MIKE - Weapons Development ballance.
  158. Stategic Bombing
  159. looking for some AAR PBEM
  160. Who wants LIVE CHAT?
  161. Why Tech Sucks (can I say that?)
  162. This day in WWII
  163. AAR board @ www.axisandallies.org
  164. BRAINSTORMING new units to add
  165. can anyone stop bombing raid us?
  166. POLL: What should be done with Combined Bombardment?
  167. April 1942
  168. This day in WWII
  169. Axis & Allies EXPANSION
  170. Does IPM work in the Revised?
  171. Plane movement question
  172. Let's fix the HB now - and move on
  173. My Avatar is the best!
  174. Senior Members?
  175. WWII Comanders: My Axis and Allies Modification
  176. Siberian Railway + Colonial Garrison = Trouble for Japan
  177. This Day WWII
  178. HELP w/ Russia
  179. Handicapping National Advantages by IPC bidding
  180. General and Admiral Cards
  181. downloadable rules
  182. Dice Calculations
  183. What are your problems with Tech?
  184. starting setup
  185. This day WWII
  186. Error on British Placement Card (revised edition)
  187. Players in the NYC Area
  188. Turn Sequence Order
  189. sub opening fire question
  190. Occupied Territory
  191. WWII Memorial
  192. Timed Tech Availability
  193. IMPORTANT: Coming up with Comprehensive Tech Proposals for Competitive Play...
  194. Proposed Comprehensive Tech Package #1
  195. Russian Armor?
  196. Comprehensive Tech Solution #4
  197. Proposed Comprehensive Tech Package #2
  198. Proposed Comprehensive Tech Package #3
  199. Chinese Divisions?
  200. Whom to address about a Seperate Forum for the A&A games?
  201. Tournament Rules?
  202. Dealing with the monster...Japan
  203. Personal/Funny territory names
  204. Proposed Tech Package #5
  205. Air Superiority
  206. Sub/DD question
  207. tech ideas
  208. More Ideas?
  209. Bombers overrated?
  210. Rockets
  211. online cheating
  212. Players in the NYC Area
  213. Are islands worth fighting for?
  214. Axis Major Victory
  215. Rogue Commander......done?
  216. Alternative D12 Combat System
  217. POLL: What do you think of this fix for HB for Competitive Play?
  218. 10,000 posts and counting
  219. Previous AA Gun Thread
  220. Rogue Commander finished
  221. Tactical Battle Rules
  222. subs get 2 attacks?
  223. Toledo A&A night #3
  224. Review question...
  225. Anyone try a US IC in Brazil?
  226. building vs naval combat
  227. Boats in Hostile Seas!!!!
  228. Unlimited anti-aircraft?
  229. Artillery or Armor?
  230. Can Japan destroyers w/ troops bombard?
  231. National Advantage Cards V.1
  232. Simple Easy to remember fix for Superfortresses!!!
  233. First Digi Shot of MAP!
  234. Ceding conquered territory to your ally?
  235. HB - new fix
  236. Moderator John?
  237. DY's Unofficial FAQ
  238. I'm a little confused as to the exact meaning of "place n of your infantry..."
  239. Is The Caucasus doomed?
  240. Diminishing returns strategic bombing raids
  241. Mike, Banzai attacks?
  242. Tech is an ADDITION!
  243. CD version for 4th Edition, Europe, Pacific, 2nd and 3rd edition
  244. Nonaggression Treaty Question
  245. Red territory?
  246. How to shorten game?
  247. Orange Squash
  248. Chocolate Limes
  249. Piece Imports
  250. How do Kamakazes work?