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  1. Submarines
  2. Some more questions
  3. Mike Sub-Stall Question
  4. Can AA gun target bombers?
  5. A&A Board Protection
  6. Question regarding NA: Island Bases
  7. What to do with India?
  8. FIDA game updates
  9. What major tournaments are there?
  10. Origins 2004 A&A Events Rocked!
  11. Destroyers and Artillery a failure?
  12. I've never read a houserule I didn't hate
  13. Why I Hate the 8 VC Game
  14. Overall strategy for UK players?
  15. KGF Strategy
  16. 2nd ed module for Mapview
  17. Bidding at Origins
  18. 9 V.C game & Bid questions
  19. If you could give a nation it's own army...
  20. Should I get Allies and Axis?
  21. Landing ftrs on a carrier not there
  22. I'm thinking of buying Axis and Allies ...
  23. Tech purchase question
  24. Squirecam is looking for FTF opponents in Ohio July 10-12...
  25. Battle Simulators and Probability Calculators for A&A:Revised
  26. Carico/Blackwatch LHTR Question
  27. 1st Game of Revised Ed.; Which NAs to Use?
  28. FIDA dice server is down
  29. My Story. I need guidance.
  30. On Aircraft Carriers
  31. On captured tanks
  32. Why do infantry float?
  33. Mike Selinker Fired?
  34. Here it is then
  35. 8 VC strategy
  36. Japan and brazil.
  37. How about increasing the number of Victory Cities?
  38. Eastern Front Redux
  39. Possible to win as Axis? Without bids?
  40. 4th Toledo Oh AA event
  41. How do you bid?
  42. Axis Roll,question,please
  43. Creation of the M.B. AnA site now!
  44. heavy bomber and land lease
  45. U-boat Interdiction and Superfortresses
  46. Off Topic: A&A RTS
  47. Is This Legal????
  48. Question re: Luftwaffe Dive-Bomber in LHTR
  49. By the way...
  50. What do you think of the US NA Mechanized Infantry?
  51. KJF - What went wrong for the allies??
  52. Poll: Official Avalon Hill Rules Changes
  53. Are ICs in Sinkiang and India required to win as allies?
  54. Future A&A games
  55. GEN CON INDY AA Registration
  56. On being fair to Submarines
  57. What do you like about the LHTR?
  58. Design Question: Why so few sea zones?
  59. On terrain types and effects
  60. Memoir '44
  61. Using Risk Peices
  62. Introducing Axis & Allies: Enhanced, a new variant for A&A:R...
  63. Map
  64. Strategies for 8 VCs
  65. North America Redux
  66. U.S. Transports - Gotcha WotC
  67. Mis-type?
  68. Where are the rules for bidding?
  69. Questions re: Panzerblitz in LHTR
  70. Transport question
  71. New: Ranking list for A&A Revised games
  72. Flakpanzer NA- Overpowered?
  73. New Technology Ideas?
  74. Series' Style 2.0: Axis and Allies Adjustments
  75. MichCon AA Event
  76. Just bought A&A but have concerns.
  77. Any sites for revised Axis & Allies strategies?
  78. FlatCon A&A tourney in Illinois
  79. DocZ's Poetry Corner
  80. Infantry building everywhere..?
  81. Question re: Chinese Divisions in LHTR
  82. A&A Rule Updates/Variations
  83. Several Questions
  84. Hey, where are the air transport planes?
  85. LHRS Reformatted into Word
  86. Minor victory game with Colonial garrison
  87. On Combat Air Patrol in AAR
  88. Which rules version do you play by and WHY?
  89. On KRF being mandatory for the Axis
  90. On the Axis and Allies RTS game.
  91. Next Axis and Allies Game Poll
  92. What if Naval Retreats were allowed???
  93. Restructuring
  94. How do I get into PBEM? Is there a computer game?
  95. UPDATE - A&A: Enhanced variant v1.1
  96. Enhancing the Importance of Victory Cities
  97. What to do with Japan?
  98. Tech Questionaire?
  99. looking for a game
  100. Abreviation List - In Order
  101. Unit Comparisons: One Round Fighting Tournament
  102. Heavy Bombers Wins?
  103. SB in multiple territories?
  104. Unit change suggestions
  105. 9 sided dice
  106. How to balance the NAs!
  107. New Game Poll - Version Two
  108. Why did the Pokemon beads take Moscow?
  109. The Fate of Adolf Hitler
  110. Pacific or Revised Which Should I Get?
  111. Favorite country
  112. Tank Question
  113. Making A&A a shorter game.
  114. North Africa/Med Game Workshop
  115. GEN CON Indy D-Day Tourney
  116. How to make game ultra fair and feel like new!
  117. Compiled Strategies for A&A Revised
  118. Paper or Plastic?
  119. Yargh!
  120. Game better with NA's?
  121. Alter the map: Himalaya area = part of China
  122. Need Help -- Atti's Battlemap
  123. Tech idea
  124. Sub Question
  125. A few more questions
  126. Need help finding opponents
  127. Countering KGF
  128. online play questions
  129. The Axis and Allies Veterans Series
  130. Forgotten Rules Vault
  131. Missing Referance sheets
  132. Hi everyone... quick question
  133. Was Hitler a woman?
  134. Are playtesters even worth having???
  135. Wheres Italy?
  136. To Mike
  137. General Tips
  138. What role should technologies/NAs play?
  139. New and Old Members...Sound off, if you like:
  140. question: sea battle with AC and fighters
  141. Question: can I bridge land units after a transport has moved 2 square?
  142. Should enclaves be penalised?
  143. Carico/BlackWatch FIDA question
  144. Extra game pieces
  145. Russian Opening Move!
  146. Axis and Allies: Series' Style Advanced Rules
  147. LHTR 1.1 for Download
  148. battle calculator question
  149. Italy as a seperate nation
  150. Mike/Carico/Blackwatch/Panther Amphibious Assaults Question
  151. Air Units Move
  152. Carico/Blackwatch Kaiten Torpedo Update please
  153. Stuff I Dislike
  154. There is evidence that a keylogger is attached to mapview
  155. Opperation: "Hollywood" 4 turn Axis Strategy by James Aleman
  156. Mike: Qualified Apology
  157. Help! Question about AA Guns!
  158. Which New Unit?
  159. Question!
  160. FIDA Question: ERROR CORRECTIONS (urgent!)
  161. Squirecam
  162. Operation: Orient
  163. On making a desert of Singkiang
  164. Naval fodder & cruisers
  165. Pc game
  166. Withdrawl Question
  167. Dice roll for Weapons Developing
  168. Stopping non-combat of AC
  169. Why are there 2 axis_rolls
  170. Can Germany take Russia with 13inf G1?
  171. When determining range of rockets...
  172. Question re: Lend-Lease in LHTR...
  173. What to do with UK Pacific Fleet ?
  174. Pre-GenCon A&A -WED AUG 18, 2004
  175. A&A Players Unite! (I need your help)
  176. Rocket Range and Neutrals
  177. Aircraft Carriers
  178. If industrial complexes can move one territory (russian mobile industry)...
  179. I can't Retreat???
  180. Germany NA Panzer Blitz
  181. Production question
  182. Bombers vs. Air Defense
  183. AA Gun Ownership
  184. Tournaments
  185. Gaming Group Central Ohio
  186. UPDATE - A&A: Enhanced variant v1.2
  187. Destroyers: Expensive Folly or Wrongfully Maligned?
  188. Rogue Commander
  189. Gaming Group Central Ohio
  190. Placing new units in occupied SZ question (LHTR)
  191. What happened to the German tanks?
  192. Good things about revised edition
  193. Something I've noticed...
  194. Fun time at GenCon
  195. Victory Cities
  196. Looking for general strategys...
  197. Is Artillery Worth Buying?
  198. Should naval units have a hit-and-run ability?
  199. The Flashman Stratagem
  200. Axis and Allies Board Sticker Sets
  201. Please help me, I've only got about half an hour
  202. Gen Con Indy: Squirecam's review of the tournament, rules, strategies, etc.
  203. Soviet Summer Offensive (turn 1)
  204. German Invasion of Egypt (1st turn)
  205. 1st Edition
  206. This is Horrible!
  207. Axis & Allies: Iron Storm
  208. 12 Sided Dice for Future A&A Games
  209. A&A Enhanced (Reworked Victory Card)
  210. A Unorthodox but Highly Effective Strat for Japan
  211. Help me! It's Russia's turn and I don't know what to do...
  212. Other Control Markers
  213. Fixing tech
  214. Variant for AAE and AAP
  215. Easy Variant Set-Ups or Strategy Cards
  216. ConQuest: Palo Alto, south of san fran
  217. Loaded Dice?
  218. Amphibious Assault Question
  219. New US Strategy re: Southern Europe
  220. Extra Pieces Package (How much?)
  221. Panther: DAAK "find opponent" error
  222. *** Tanks on Moscow
  223. UK can only buy 8 Units - What to do ?
  224. Hey! No spawn-camping!
  225. Lets play tripleA in realtime and create group
  226. Axis and Allies: Advanced
  227. LowLuck dice server for A&A revised
  228. Pearl Harbour II
  229. Which is The Best
  230. Not So Desperate Question
  231. Is AAR balanced?
  232. Should I rule lawyer him?
  233. Poor Little Russia?
  234. Rising Sun Redux
  235. Enforcing the rules in rated play
  236. The Clause House Rules (Version 2)
  237. What is your worst axis and allies moment?
  238. Other Axis and Allies Forums
  239. Stealing A&A D-Day's Tank Stats
  240. Tech for LowLuck AAR
  241. Another Q.
  242. Cool Guy Question
  243. Punishmant
  244. Turns to finish a game
  245. About the national advantages...
  246. Lend-Lease is killing me!
  247. Again with the National Advantages...
  248. a/c fighter movement questions (or how to exceed movement limits)
  249. Opening up the game with NAs.
  250. Poll: Should new victory cities be added