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  1. Online Dicey
  2. Suggestions on opening Japan moves
  3. Are naval units overpriced?
  4. German IC Purchase?
  5. Regarding Nerdx
  6. Petition
  7. Poll?
  8. Possible fix for JTDTM and TTOG
  9. WWIII or WWI
  10. Poll: What types of dices do you prefer?
  11. ? for thrasher
  12. New IPC Values To Fix JTDTM and Etc.
  13. Major/Minor Victory Cities
  14. Idea: How to make the Pacific more valuable
  15. Aircraft grounded?
  16. Strategic Island Positions
  17. Pacific Theater Solution?
  18. Island Hopping needs NO fix... for Japan at least...
  19. Lets fix up these rules once and for all
  20. GNP for 1940-1945
  21. Kjf?
  22. An Item Of Trivial Importance...
  23. Gen com A&A action
  24. Are SBRs worth it?
  25. Can't take neutral anymore?
  26. Changing A&A Official Rules
  27. Rtdtt !
  28. ^|!><><()^|
  29. Convoy Routes
  30. Elfs and other questions
  31. Triple A
  32. Germany = Aggresive Defense?
  33. Looking for players in SW Ontario
  34. National Advantages?
  35. New Poll
  36. New Poll
  37. New poll
  38. A&A Enhanced: for TripleA
  39. Run! Series has that look in his eyes!
  40. Uncon Axis and Allies componet Contest
  41. A&A meets Risk in... Arms Race: The Invasion of Earth
  42. Is this forum worth going to?
  43. Destroyer/Sub question
  44. AA Gun question
  45. Toledo A&A event
  46. Should AA be a "normal" unit instead of generic?
  47. Sino-Russian Non Aggression Treaty Question
  48. Ultimate Grudge match - series vs cousin_joe
  49. Are bombers underutilized in the game?
  50. Larry Harris - plz, plz answer this!
  51. Idea for a rule change
  52. The fine line between sea and earth... (I have ideas)
  53. Techs in LowLuck: Poll at the DAAK
  54. Interesting or Suicidal G1 build?
  55. What do you do on R1?
  56. A&AR: Box Rules: Second thoughts...
  57. A&A:Enhanced Question
  58. TripleAAA 4.90
  59. Clausewitz's new Avatar...
  60. A&A Enhanced: Playtest Report
  61. TripleA Visual Tutorial
  62. Would more bombers be bought if their price was lower?
  63. Should defenders be allowed to retreat?
  64. Anyone up for a game?
  65. Abandoning India?
  66. Bombers, Bombers, Bombers... (game recap)
  67. Arms Race: The Invasion of Earth Map
  68. SSR: New SBR Idea
  69. SSR: A&A Stock Market
  70. A&A:Historic
  71. need help
  72. Bomber/SBR changes
  73. Transport Capacity and Amphibious Assaults
  74. Sea Unit Changes
  75. Triple A 4.9 PBEM tournaments
  76. An Award Winning New Unit
  77. Revised CLEAR map
  78. Idea: New Submarine Powers
  79. Battle of Dieppe?
  80. Axis & Allies RTS - Timegate Studios
  81. New idea regarding victory cities
  82. Should Capture the Capital rules be scrapped?
  83. The Russian Navy
  84. Improved Axis and Allies by DocS
  85. Which Units Should Be Allowed To Attack Subs
  86. Which Units Should Subs Be Allowed To Attack?
  87. What Is The Purpose Of Subs?
  88. German Monster!
  89. Question to those who play 8 VC games.
  90. Mike Selinker's "Undefeated" Strategy #1
  91. Mike Selinker's "Undefeated" Strategy #2
  92. Mike Selinker's "Undefeated" Strategy #3
  93. Kill Stacking and Make Artillery Better... with 1 stone
  94. Capital Capture Rule Question- MIKE
  95. Capturing a capital: your opinion
  96. Mike Selinker's "Undefeated" Strategy #4
  97. Mike Selinker's "Undefeated" Strategy #5
  98. Who will win the Nerdx award this year?
  99. How many were there?
  100. Mike Selinker's "Undefeated" Strategy #6
  101. Mike Selinker's "Undefeated" Strategy #7
  102. New Turn Sequence Idea
  103. "Your Colors please"
  104. rockets:clarify
  105. Unit designation of your pieces
  106. Algeria double hit
  107. UK in action
  108. private messages
  109. Question about Italy?
  110. Problem with enigma
  111. Italy: Creating a 6 power varient for TripleA
  112. Should Subs Be Able To Pick Their Targets?
  113. In What Ratio Should Subs Be Countered By Destroyers?
  114. Sea Units... wrong altogether?
  115. Rules
  116. Which Units Should Be Allowed To Attack Subs? (Part II)
  117. Eureka! The dirty deed is done!
  118. Artillery Question
  119. axis & allies: RTS
  120. What game ender do you like the best?
  121. Deciding Priorities with Germany
  122. Series VS Cousin Joe: Live Coverage
  123. Submerged Sub and non-combat question
  124. Italy as a 6th Player
  125. Axis and Allies on PC?
  126. UPDATE - A&A: Enhanced variant v1.3
  127. Ultimate Grudge Match 2 : Calling all Doctors
  128. The apocolypse is coming
  129. The winner of the nerx awards
  130. Attention! Tickets for Joe Vs Series Part 2!
  131. FIDA tournament round 2
  132. SVJ2: Live
  133. Should Germany Build an AC on G1?
  134. Does anyone use the old tech still?
  135. AllWeNeedIsLove's KJF strategy
  136. "best allied strategy"
  137. New unit poll (featuring the squirrel cannon)
  138. SUB & DES Clarification
  139. TripleA Development Update
  140. Why can't air units land in newly captured territories?
  141. cousin "the evil one" Joe vs. Doc "shining Knight" D
  142. cousin_joe vs MasterHawk: AC or not to AC?
  143. question on sz5
  144. Analysis of bids in 1st round of FIDA tourney
  145. Japan- IC or Transports??
  146. KGF: The True Story
  147. Board Style Poll
  148. Techs
  149. Italy National Adavantages
  150. Japanese National "advantages"
  151. Do You Tip A Brew While Playing A&A?
  152. The Marines are coming!
  153. cousin_joe vs. AllWeNeedIsLove: Does KJF work?
  154. Anyone have good FPS games?
  155. Simplest historical fix for JTDTM
  156. thanks
  157. ANNOUNCEMENT - AAR tournament at AAMC Nov.5th
  158. If you could change the game any way...
  159. FIDA Round 2 Update
  160. Mediterranean Theater Revisited
  161. Axis and Allies: Barbarossa
  162. Naval Overhaul for Enhanced v2.0
  163. looking for Triple A
  164. What Would Jimmy Do?
  165. Logic behind IPC costs of units
  166. Strategy for enhanced.
  167. The Big Three Meet
  168. Restrictions on naval movement
  169. Lend-lease
  170. NAs EVENTS CARDS - new idea for using NAs
  171. Consider a Civil War version of A&A
  172. A Quick Whine
  173. Series's Games
  174. Submarine Idea
  175. Japan IC, where?
  176. NA and Tech
  177. National techs?
  178. Infantry only production facility
  179. Signup for AAR tourney at DAAK
  180. What's your bid?
  181. 10.26.04
  182. Signup for Low Luck tournament at DAAK starting November, 16
  183. Need Immediate Help On Aa Guns
  184. What should a fighter cost?
  185. What should a 1/2 carrier cost?
  186. What should a bomber cost?
  187. What should be the cost of a battleship?
  188. URL of Larry's site
  189. IPC Loss: Random Or Fixed
  190. Information
  191. Dear Avalon Hill...
  192. Let's play a game by poll!
  193. What will you be do on halloween?
  194. National Technologies
  195. China Division
  196. The Soviet Union
  197. Truth?
  198. New Ability for Super Subs in Enhanced 2.0
  199. New bomber cost poll
  200. Enhanced transport capacity
  201. What is enhanced 2.0?
  202. Online play?
  203. Advanced Axis & Allies
  204. Revised game balance?
  205. Axis and Allies Extended: V0.1 Discussion
  206. Allies' Asia IC
  207. Submarine ability vs. aircraft debate
  208. battleship
  209. Too long for a turn?
  210. Actions that make you say "What the Flock?!" Kill US First
  211. TripleA
  212. A New Europe
  213. "Best Axis strategy"
  214. Axis and Allies Extended Canada Poll
  215. Axis and Allies Extended Map Poll
  216. A&A National Techs Suggestion Box
  217. A&AE: Turn Order
  218. Can the Allies win?
  219. Battle of Leyte Gulf
  220. Making Map Edits?
  221. Seperate IPC Collection or Forced IPC Spending?
  222. Units loose or on the trees?
  223. Could there be a seperate forum for strategies?
  224. The Real Value of Infantry
  225. Linking games D-day type games to revised.
  226. A&A Enhanced v 2.0?
  227. A&A Extended 0.25 Playtest Report
  228. Free rockets
  229. Free rockets
  230. General questions
  231. Ideas for A&A
  232. potential sub stalling???
  233. A Seperate Italy
  234. A&A-RTS-computer game: Which artificial intelligence?
  235. A&A RTS computer game poll.
  236. The Clausewitz Map Archive
  237. IC in Western Europe
  238. Where is Desert Rat???
  239. Axis & Allies: Enhanced v2.0beta
  240. Russian Non-Cooperation
  241. Order of Purchase
  242. Order of Purchase
  243. NS Halifax: lest we forget...
  244. Nerdx is not dead
  245. Enhanced 2.0: Should FTRs get a SUB Detection Roll?
  246. German Mediterranean Fleet
  247. Map Questions
  248. New units that should be added to the game.
  249. Whos buying the RTS
  250. Newbie question