PDA

View Full Version : Axis & Allies House Rules


Pages : [1] 2

  1. AAR HOUSE RULES COMPILATION 1: Infantry
  2. AAE Maestro's Gotterdammerung Scenario
  3. Defender Retreat Poll
  4. AAP Varaitions Roundrobin
  5. AADD Some rules changes to add more historical accuracy
  6. AAE: New Board
  7. AADD My Adjustments
  8. AAR Cards: Experiencing the what-ifs!
  9. AADD German Fighters
  10. AAR Paratrooper
  11. AAE The Clausewitz Map Archive
  12. AAR:Enhanced variant v2.0 Final
  13. AAR HOUSE RULES COMPILATION 1: Tanks
  14. AAE Crazy idea:3 super-powers
  15. AAP Information about new victory conditions
  16. AAR Rogue Commander New Version?
  17. AAE Clausewitz question
  18. AAR New map in progress! Want some opinion...
  19. AADD Introducing: The Luftwaffe!
  20. AAE Stalingrad Scenario
  21. AAE 1944/1945 setup?
  22. AARE Axis Roll versus the World
  23. AAR Oil Resource?
  24. AARE Playing 2.0 & losing with Axis (& winning with Allies) Please help
  25. AAR Have you experimented with not letting transports be hit until warships=dead
  26. AAR Scenarios?
  27. AARE 2.0 Rule Clarification - re: D-Day
  28. AARE idea for NA deployment
  29. AARE rules clarification
  30. AAR Map West-Flanders/North-Western France region
  31. AA mechanized infantry
  32. AA Oooh first one in the new room
  33. AARE Proposed Rule: Transports may not be casulties until warships are dead
  34. AA Proposed rules for all versions: max # support shots=# of amphib land units
  35. AARE Proposed rule: In land battles, aircraft hits=choose land target
  36. Title Key READ THIS BEFORE POSTING
  37. AA "Simultaneous"
  38. AA the Next step up Beta Version
  39. Homebrew Problem
  40. AAP Moderator Sinister's Varient
  41. AAR Dive bomber rules?...
  42. AAR Axis vs Axis?
  43. AARe - N/A, when active
  44. AARE rules question: Max economic damage.
  45. AA Cruisers
  46. AAR/AARe: Strategic Bombing
  47. AA WW1 Game Beginning stage.
  48. AARE Proposed Bilateral Rus-*** Nonagression Treaty
  49. AAE Axis too strong
  50. AAR: Manuel Pg. 6, "Once you've decided who will play which power...."
  51. aare n/a deployment
  52. AA WW1 Development Trenchs
  53. A&A House Rules - in the A&A Section
  54. Consolidated Homebrew Map Thread: Post your A&A maps here.
  55. AARE: Improving the Royal Navy NA, Suggestions?
  56. aare d-day
  57. AARe:NAs- INF
  58. How to eliminate sub-stalling & preserve the value of subs
  59. cousin_joe vs. The Hive
  60. PBEM AA: When to select defending casualties?
  61. LHTR Update: If Allied 1 attacks SZ w/Allied 2 & Axis, Allied 2 are legal casualties
  62. Consolidated List of Proposed Enhanced 2.1 Changes.
  63. AARe: Setup Changes?
  64. Link to 7 sided dice
  65. Does this seem fair?
  66. d.donddo
  67. Risk 2210:I need help for a venus map
  68. AARe Enhanced 2.1 Beta Rules - so far...
  69. Manuvers Question
  70. Sticky Maps Here
  71. AARe USSR-NAs: T-34 + Lend Lease
  72. PREVIEW - World War 3: ARMAGEDDON!!!
  73. House Rules idea for Air Support
  74. Minor allies
  75. AA WW1 The War to End All Wars V1 Rules
  76. Free Axis & Allies Custom Made Board Game Maps!
  77. AARE - some rules questions from my last game
  78. Free Axis & Allies Custom Made Board Game Maps!
  79. AADD: Different Beaches?
  80. AAA Map Experiments
  81. AARe: Allied starting subs in the Pacific
  82. Alternate Beach Landing for DDay
  83. Our Advanced A&A
  84. Enhanced
  85. Improved Axis and Allies Revised
  86. The High Council of Enhanced
  87. Enhanced 2.1 beta rule question
  88. Phase I: Brainstorming for Last Minute Rule Changes to Enhanced 2.1
  89. Axis and Allies: Hex Pacific
  90. Reputation
  91. AARe Tournament: AH vs. AAMC
  92. test
  93. REVOLUTION! New technology/ units
  94. Revolution expansion yes/no?
  95. Interceptors
  96. Another Question about Subs in Enhanced
  97. Preview: Rockers and Rappers
  98. Axis and Allies Monopoly
  99. POLL: Rockers Vs. Rappers
  100. Nuclear's Advanced Axis and Allies
  101. AAR:Enhanced Variant v3.0 Beta
  102. Map for Europe A&A game
  103. My A&AP house rules
  104. AAE and AAp
  105. Resources rule
  106. Rockers and rappers
  107. Industrial Complexes
  108. Industrial Comlexes
  109. An Idiot Idea
  110. New Idea for Mechanized Infantry rule
  111. Rockers and Rappers Coming Soon
  112. The Admiral's Variation of A&AP
  113. Marines?
  114. Destroy Industrial Complexes
  115. Unusual A&ARE question
  116. LHTR rules for Download, now also German version available
  117. Mediterrian Variant
  118. AARE Automatic NA's
  119. A&A Europe--alternate rules
  120. Aar: Enhanced 3.0 Final
  121. Enhanced Non-agression treaty question
  122. Enhanced map modification
  123. Artigliery Update
  124. Air Combat Rules in AA Pacific.
  125. Flaming Hex
  126. An idea for A&AP
  127. Med. Version Map.
  128. Where to get maps?
  129. New Technology Tree
  130. Nuclear - Map request
  131. Series Co. Board Meeting 5/29/05
  132. What rule do you use for Strat bombing
  133. Restructuring Unit Prices.
  134. Game Balance AARe 3.0
  135. AARe 3.0 NA: Russian Rail
  136. AARe 3.0 NA: Lend-Lease
  137. China as it's own producing country?
  138. Overall Assessment of AARe 3.0 NA selections and strategies
  139. Wolf Pac/Keitan combo
  140. AARe 3.0 NA: Atlantic Wall
  141. AARE-LHTR-AAR debate.
  142. Call for Playtesters: Enhanced 3.1 Beta
  143. House Rule for Transports: Convoy and Combat Loads
  144. Panzerblitz ?
  145. New game idea
  146. AARe Championship Belt...
  147. D-Day clarification
  148. Another D-Day Question
  149. Clarification on three tactics cards for DDay
  150. On transports
  151. AAR:Enhanced Game at AAMC...
  152. Enhanced 3.0 Sub Question
  153. My Unit Values that I play with
  154. Heavy Bomber Solution
  155. Panzer Blitz
  156. Another Call for Playtesters
  157. 3.1 question
  158. Convoy Raids in 3.1
  159. Diplomacy-based A&A
  160. Possible change to Afrika Corps in 3.1
  161. Possible Change to Luftwaffe Dive-Bombers
  162. Possible Change to Long Range Aircraft for 3.1
  163. Possible Change to Mechanized Infantry for 3.1
  164. Modifying how Luftwaffe Dive Bombers NA is negated.
  165. Change to SUBs passing through SZs with DDs
  166. Helping 3.1 Pacific Sub 'imbalance'
  167. Crazy Idea I Thought Up...
  168. A&A Tactical Battles...?
  169. Kaitens and Kamis in Enhanced 3.1
  170. Possible Change to Heavy Bombers for 3.1
  171. Jet Power in Enhanced
  172. Possible Change to Combined Bombardment for Enhanced 3.1
  173. Where's Vollick?
  174. Another Idea, that I probably won't work on
  175. A couple of house rules
  176. A&AM: vassal mod now online
  177. Enhanced: Trn in hostile sz
  178. Enhanced 3.1 final date?
  179. Finally
  180. USSR in Enhanced
  181. Enhanced 3.1 Battleships
  182. Enhanced 3.1 Radar NA
  183. Enhanced 3.1 Rockets
  184. Helping Britian
  185. Enhanced 3.1 Rough Draft
  186. Operation: Sea Lion - 1940
  187. Super Axis and Allies
  188. Kamis in 3.1 Enhanced
  189. Players/Playtesters wanted
  190. Fixing LHTR
  191. AAR : Enhanced - Final
  192. Advanced A&A Rules and Maps
  193. A&AD-Day style mapview games
  194. AARe battle raging! ......DocD__vs__CousinJoe
  195. Please Explain
  196. Ambiguities in AAR: Enhanced- Final
  197. Questions regarding Enhanced
  198. AARe Championship Match: cousin_joe vs. Axis Roll
  199. Mapview needs our support! Let's show him We appriciate it!
  200. Borneo Is Toast
  201. Idea For Houserule Eliminating KGF and changing gameplay a bit?
  202. AARe Enhanced : Mission Impossible
  203. Enhanced 3.1 Nonagression question
  204. On optimal stategies (AARe/AAR)
  205. Interesting looking variant
  206. Under the enhanced rules....
  207. AARe Championship Belt now up for grabs!!!
  208. Just Wondering
  209. Back with some more AARe 3.1 clarifications
  210. Results from AARe . . .
  211. AAR:Enhanced Low Luck Beta
  212. Need help with a few more . . .
  213. Just Wondering - Part 2
  214. Russ Winter in AARe3.1 puzzler . . .
  215. AARe Final Text
  216. AAR-Enhanced VS. Caspian Sub VS. LHTR - Comparison Questions
  217. Russian Rail
  218. submerging?
  219. couple questions
  220. 3.0 German Rail and other musings . . .
  221. Enhanced - Game Balance
  222. Aircraft Attacks in A&A Pacific
  223. New NA Debate - Mobile Industry
  224. sequence of NAs in 3.0
  225. New NA Debate - Siberian Conscripts
  226. New NA Debate - UK Lend-Lease
  227. New NA Debate - Royal Air Force
  228. New NA Debate - Reinforced Carriers
  229. New NA Debate - Tech Investment
  230. Do (Enhanced) Allied National Advantages Need Re-Balancing (in general) ?
  231. Simple Fuel Rules
  232. Convoy raids too effective
  233. Possible Enhanced Change #1 of 3 - Radar
  234. Possible Enhanced Change #2 of 3 - Kamis
  235. New Subject
  236. Possible Enhanced Change #3 of 3 - Long-Range Aircraft
  237. Tweaking Enhanced Idea
  238. AARe __ Mechanized Infantry
  239. AlekTrev's Proposed Enhanced Modifications
  240. Enhanced - Ready for Playtesting
  241. Combining AA Pacific and AA Europe
  242. Possible Enhanced Change - Luftwaffe Dive-Bombers
  243. Enhanced 3.1 Progress Reports ??? ...and some Thoughts
  244. Imperious Leader's version of Enhanced
  245. Paging Cousin Joe and A&A Enhanced
  246. advanced concepts in combat system: By Imperious Leader
  247. New article in KA on making your own A&A varient
  248. Revised Expansion pictures (free varient w/ map file)
  249. Revised Expansion pictures (free varient w/ map file)
  250. IL's Variant: modifying AARe or completely new?