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  1. A&AM:Easy Eight need Nerf?
  2. A&AM: Smoking commander hills
  3. A&AM:Realism cards
  4. Create your own units
  5. Welcome Please Read Before Posting
  6. Los
  7. SSG Huble's Half-Baked Rulebook Addendum (1st Edition)
  8. Conversion Rules
  9. destroyed tanks as cover terrain for soldires
  10. Cover Save House Rule
  11. Mortars & Artillery: Aiming Fire
  12. Reinforcements!
  13. DASL board house rules for use with AA:M
  14. AT obstacles, barbed wire and Fortifications
  15. Train
  16. Probability Tables
  17. Concealed Set up
  18. Rules combining Revised and Miniatures.
  19. Time Cruncher Tie Breaker Victory!
  20. Wargear for units
  21. How about a 'Backing Up' rule?
  22. a NEW custom unit thread ....kinda
  23. Reinforcing Variant
  24. Yahoo group - unit modifications ...
  25. Comassion's realistic armor rules.
  26. CounterSniper rule...
  27. SSG_Huble's Half-Baked Rulebook Addendum (2nd Edition)
  28. Creating Random Maps
  29. House Rules for Fighters & Bombers
  30. Alternate, Non-Random Paratrooper Rules
  31. Infantry Combined Fire
  32. why doesn't the jeep have any attack?
  33. Paratroopers ... drift ... disruption ...
  34. Banzai.
  35. Russian Berserker Rule?
  36. Abominations,Realism,Attacker vs Hidden Defender ...
  37. The Perfect Genaral
  38. One Shot One Kill
  39. Panzer 4 fix
  40. Banzai Charge+Ruthless
  41. The Panzer IV F, rationalized
  42. A&A Mini's Maps
  43. Blind Game
  44. hidden troops
  45. fighting miltia
  46. varying unit stats
  47. Some Homemade Stat Cards
  48. paradrop - didn't anyone look up?
  49. Der Leiter's House Rules
  50. Beachhead Scenario Rules
  51. OMG another LOS
  52. Paratrooper Rules
  53. Indirect Fire - Mortars
  54. working on alternate damage system
  55. disruption w/ move and fire
  56. Housecleaning on Set 1
  57. The Historical House Rules Committee
  58. Do you use indirect fire?
  59. Bunkers!
  60. HHR Rules
  61. HHR Agenda
  62. The Doctor's Take on Historical Rules
  63. HHR Individual Unit Concerns
  64. HHR Card Layout
  65. HHR Setup Rules
  66. HHR Theatre of Operations
  67. Playtesters wanted ...
  68. Richter von Manthofens House rules
  69. Bunker Card
  70. Yet another half-baked Paratrooper rule!
  71. HHR Playtesting Setup Rules
  72. HHR Machineguns
  73. Got a problem with Matrix
  74. HHR Halftracks
  75. HHR Scout Cars
  76. HHR Easy-Eight
  77. Entrenchment
  78. Unit SA-Cost Matrix for Unit Modifications
  79. HHR Light Armor
  80. HHR Sherman
  81. HHR AT guns
  82. HHR Playtesting needed
  83. HHR Paratroopers
  84. Any one make a Campain yet?
  85. HHR Panzer IV Ausf. G
  86. HHR Veteran M4 Sherman "Rhino"
  87. Towed Artillery
  88. Dropping paratroopers
  89. HHR Snipers
  90. HHR Ruleset
  91. HHR M3 Lee
  92. Amphibious Transports
  93. HHR M18 Hellcat
  94. HHR Jagdpanther
  95. HHR SS-Panzer IV Ausf. F2
  96. HHR BAR Gunner
  97. HHR Flamethrowers
  98. WarChild's House Rules
  99. Hhr T-34/76
  100. My house rules.
  101. HHR Units to leave unchanged.
  102. HHR SS-Panzergrenadier & Panzergrenadier
  103. Atomic Terror
  104. House Rules for Movement
  105. HHR Tiger I
  106. HHR Crusader II
  107. HHR Carro Armato
  108. Defensive Fire
  109. HHR Jeep
  110. HHR MAS & SMLE
  111. HHR Kuomintang Rifleman
  112. HHR Nation-Dependant Commanders
  113. HHR Status
  114. HHR Crocodile
  115. HHR Panther Ausf. G
  116. HHR Royal Engineers
  117. HHR Panzer III Ausf F
  118. HHR M5 Stuart
  119. Tokens-Related to HHR but not really
  120. HHR AT Infantry
  121. HHR Nashorn
  122. Hhr Kv-1
  123. Hhr T-34/85
  124. HHR Mortars
  125. Very Interesting Read
  126. HHR Panzer IV revisited.
  127. HHR Archer
  128. AAM scale and troop densities
  129. HHR PPSh-41 SMG
  130. tank rule
  131. Communication
  132. HHR Yahoo Group?
  133. HHR Wehrmacht Oberleutnant
  134. HHR Playtesting and Proofreading
  135. Terrain Houserules
  136. HHR Playtesting - we need you!
  137. medic
  138. Infantry survivability rules
  139. HHR-Are you talkin' to ME!!!
  140. HHR--Alternate ATG rules?
  141. Help me make a bunker
  142. cards
  143. Assault Phase House Rules?
  144. Howitzer Stats
  145. HHR FAQ and Clarifications
  146. Der Leiter's Campaign Rules
  147. HHR Suggestions for Stalingrad 1942?
  148. Minefields
  149. SA Point Values
  150. To those HHR members and contributors that are interested:
  151. Trump Cards
  152. Strongpoints
  153. AAM---The Drinking Game!
  154. Transport Discussion
  155. Special Counters
  156. Question for the HHR Guys: Unit Variants
  157. reinforcements house rule
  158. HHR AT Guns Revisited.
  159. A few thoughts on antitank guns ... and concealment
  160. HHR Scenario Rules
  161. HHR Topics for discussion.
  162. Concealment Rules for AAM
  163. Camo game
  164. Exploding the Myth ... Tiger 1's 88mm L/56
  165. HHR Long Range AI
  166. What is with the Chruchill.
  167. HHR Armor Penetration mechanics.
  168. My version of realistic rules
  169. M5 stuart question - hhr related
  170. Online Sources
  171. A new Mortar SA
  172. Finns - opinions on custom units welcome
  173. Suggestions for HHR air rules
  174. has anyone found any .....
  175. HHR Defensive Fire Effect
  176. HHR Hulking Mass
  177. HHR Nation-Specific commanders.
  178. HHR Smoke
  179. HHR Optional Rules
  180. Wehrmacht Unit Mods
  181. HHR Side and Top armor
  182. HHR Unit Variants
  183. A reasonable Aircraft house rule?
  184. Vehicle/Tank limit instead of unit limit?
  185. Luftwaffe Infantrymen Restat
  186. Unit cost calculator
  187. Help make a good AA Gun
  188. HHR revision Schurzen for the Brummbar.
  189. HHR The 15 unit limit.
  190. A&A Minis 3-D Rules
  191. Ha-Go
  192. HHR - where are latests downloads?
  193. HHR I have a question...
  194. Question to HHR Committee
  195. HHR T-34/85 vs. Easy Eight
  196. question for HHR folks
  197. Set III Topics
  198. Name change for Yahoo Group ...
  199. Hidden Tactical Deployment Rules Suggession
  200. speeding up play...
  201. Air Cover and Paratroopers
  202. diff.
  203. Combining A&A with AAM
  204. Simplfied To Hit/kill system
  205. Weather Table
  206. I don't know if someone has already thought of it or not..
  207. Jagdpanzer IV/48 & Sturmpanzer IV
  208. Panzer III & IV proposals
  209. Where to find HHR
  210. SS Sturmtruppen
  211. Map's .....
  212. Thanks HHR Folks
  213. testing some air rules
  214. Battle Group New Jersey Tries Flak Only Rule
  215. House Rule - Army limit.
  216. Halftracks/AT guns in HHR
  217. M5 Half-track w/Quad 50 MG
  218. 'DKF' House Rules (Part 1)
  219. DKF House Rules (Part 2)
  220. DKF House Rules (Part 3)
  221. DKF House Rules (Part 4)
  222. planes attacking sniper
  223. gun matchups
  224. HHR list of army alternatives
  225. suggestions for House Rules
  226. Luftwaffe Infantrymen
  227. Fixed Units - if your interested
  228. by when?
  229. Lying in Wait. . .
  230. HHR Contested Skies Units To Address
  231. RMA Sandhurst
  232. Crew Survival
  233. UPDATE - Fixed Units and Brigade Deck Action Cards
  234. HHR Forward Observers
  235. HHR Sd Kfz 234/2 PUMA
  236. HHR Air Rules
  237. Give a man an inch....
  238. Derick's House Rules:
  239. Sherman M4A1 & Highly Flammable SA
  240. Luftwaffe Infantry: alternate SA
  241. Hhr
  242. HHR Contested Skies units
  243. HHR Lebel 86M93 Grenadier
  244. Hhr Su-85
  245. HHR Katyusha Rocket Launcher
  246. HHR Luftwaffe Infantry
  247. Char B1-Bis
  248. Awol
  249. HHR Aircraft Rules: Interception
  250. HHR Ad Hoc AA units: Halftracks