View Full Version : A&A Minis Rules Q&A
- Defensive Fire & Cover
- Failed movement roll
- Resourceful Hero SA Improv ?
- Covering fire and pillboxes
- US Hero
- us mortar teams indirect fire
- General Hero Question
- disrupted units - camouflage SA
- Consealed spotter and transport
- S.A.'s
- Hero's SA
- Vehicle Defensive Fire v. Soldier-types
- Disrupted Officers-SS-Haupsturnfuhrer
- q about airplains
- high gear
- Barbed Wire in Multiple Hexes?
- English hero
- Two questions that I can't find an answer to.
- Clarification: Mortar and sniper vs aircraft
- Beginner question
- Aircraft lacking antiair and -1 penality
- "Commander Hero"
- Shrapnel
- Multiple movement rolls
- Movement and transport
- Aircraft Defensive Fire
- movement with speed 1 into hill hex
- Link to another more advanced rulebook????
- Another beginner question
- Pillboxes
- Endurance & immediatly destroyed.
- Close assault
- Multiple attacks against the same unit.
- Re-damaging?
- 88 range
- Movement Transport for a Mosin Nagant
- Limited Range + Improved Accuracy
- dismounting bofors
- Scenario DD-2
- Tally-ho
- MAS in pillbox in town
- minefields
- Minefields, does empty=unoccupied?
- Question involving: Movement
- Entering road hex question.
- More Pillbox questions
- Errata, Hlking Mass
- New rules: hexside terrain
- hard charger
- An overcrowded pillbox
- Aircraft
- questions on heros, barb wire and more
- headshot, pillboxes and sandbagged machine guns, determined charge
- Rhino's vs Hedgerows
- Hedges, blocks LOS and provides cover?
- Okay I'll ask
- Calvary Charge
- I agree with Andras regarding Hedges, blocks LOS and provides cover?
- large and heavy gun SA's and (dis)mounting
- Clarification on hedges please
- Tally ho, Improvisation, Strafe, heros
- Hedges....again
- Defensive Fire and Timing
- Multiple Mortars
- Heroes - stacking limit when deploying?!
- Scenario Grossdeutschland Campaign Defiance at Kraglowka
- GD5 Clarifications for MrBluze
- Stupid Questions
- Overloaded Dismounting Situations
- Who is M2A0?
- Stacking limit - more than 2 players
- Ignore Disrution!
- Ignore Disrution!
- Obstacles
- Question about improvisation
- Open Back - Behind, In Front, Flanking?
- Rocket Salvo
- Spotter and Mortar
- Pillboxes
- (dis)mounted artillery and firing
- M1 81mm Mortar Spotter
- Questions about Units ....
- Royal Engineer
- Covering fire And Demolition SA
- Vet Tiger ...
- Screaming Eagles and Mine fields
- Spotter
- Half-hexes and LOS
- pillbox again
- Bmw
- strafe
- Obstacles
- Open Back, again
- 88 flak gun
- Minefields and Tank Obstacles
- Scenario Gd-5
- Pillbox
- "Command Dependent" + Commander Movement
- Pillboxes
- sides
- Covering fire and Defensive Fire
- Typo
- Close Assault
- Cover disruption
- Silmultaneous Disruption
- About victory...
- About Bridges
- Resourceful Hero
- Bluffs LOS question
- Disruption from cover
- Resourceful hero
- Resorceful Hero/Improvisation
- About "Double Shot"
- Inspiring Hero!
- Heroes and Nation Purity
- Obstacles and Rivers
- resourcseful hero+ flamethrower
- Do planes count as units?
- Line of Sight In Question
- Higgins Boat
- strafe
- Tournament Build
- Banzai Charge
- Simultaneous Disruption
- Banzai charge
- Bluff, covering fire
- Hedges and line of sight...
- Help
- Headshot and cover roll
- Move and then Banzai?
- US mortar, unit spotting and superior camoflage
- soviet hero / defensive fire / dissruption
- Barbed Wire, covers how many hex sides are covered?
- Placement of Minefields and empty hexes
- Multiple Spotters - Does their bonus stack?
- Defensive Fire / Movement
- Inspiring Hero
- Cover roll negating SAs
- rocket salvo: rear defense
- headshot
- "This attack ignores cover"
- Destruction of a Carro Armato
- Open back vs. Hand to hand
- Katyusha Rocket against Sniper in cover?
- Defensive fire and planes
- Obstacles and unit count
- Can you target your own units?
- Pillbox and stacking limit
- more hedges
- Gen Con A&A Tournaments
- Defensive fire & LOS
- bravery
- Flamethrower vs Endurance
- Pillbox on Trenches?
- flamethrower????
- Battle of the bulge question
- Headshot
- scenario D-Day Campaign Pt. 3 Questions
- Hex Control
- M1 Garand Rifle, Stars and Stripes
- WW-1 Boulder Dash Question
- limted range 2 + eenco
- Pillboxes and snipers.
- Heros And Defensive Fire, The "Official" Answer To This Is Huge.
- Marine vs HBH question.
- Indirect Fire question
- Heroes and defensive fire
- heros and defensive fire
- Heroes and Bars/ Brens
- Hero & Face-up Disrupton
- Heroes and no infantry
- GD part 7
- Faced-up disrupted hero verus SA ruthless
- Minefields
- Ruling on SS-Determination
- Front or Rear attack when a Churchill AVRE Blasts its own hex?
- Units with blast attacking in the same hex
- DCI 150pts?
- Close assault/ hand to hand and rolling extra attack dice
- LOS comprehensive and Nashorn
- Flamethrowers
- Defensive Fire & SA: Close Assault
- artillery and pillboxes
- cover for airaplanes
- dismount and attack
- Archer tank
- Guns
- Ruthless vs. Disrupted Hero - clarification
- bren or bar
- Heroes
- Headshot...again
- GenCon scenario point award for wining
- 100, 150 and 200 point armies
- Pillbox Angriff
- Paras and pillboxes
- Errata question
- Croc's Short range against Planes
- Resourceful Hero
- Line of Sight and Tally Ho
- Placing Planes in the air attack phase
- Priest vs. Wehrmacht Sniper
- Guadalcanal Scenario
- deployment
- crack shot + head shot
- Hero spawn from passenger in transport vehicle?
- Tournament Questions
- Forest movement - no roll or penalty?!?
- obstacles and cover
- Two movement points to enter a forest hex from another forest hex.
- Tournament Question - Two Armies?
- Tournament Question - Changing Unit Point Costs?
- Tournament Question - Maximum Units/Heroes?
- Does Superior Armor Count Against 3 hits?
- U.S. Ranger as "Spotter"
- Armor peircing
- Armor Piercing
- Armor Piercing Vs. Hulking Mass
- Tank Trap
- Hulking Mass
- Kursk campaign scenarios
- Command dependent and transport
- Caught in the Crossfire
- Bmw
- Splitting Attacks? (with Vickers etc etc)
- transport bmw
- Cover roll vs Aircraft
- Smokescreen and movement
- overrun and defensive fire
- Tiger 1 overrun
- Test
- how long do minefield effects last?
- Heros and their placement
- Angriff and defensive fire
- Defensive Fire
- Obstacles
- More defensive fire
- Robust
- artillery
- Robust, Pt. II
- AVRE and disrupted units in Pillboxes
- Angriff and DF clarification
- robust part II correction
- Somebody help me please!
- road movement 0.
- Angriff/DF?disrupt
- Confused on DF + Angriff (Agression)
- Tiger 1 overrun question
- Bren/Bar & Defensive fire
- British FO and camouflage
- Help with SA: Blast & Fixed Howitzer
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