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  1. Defensive Fire & Cover
  2. Failed movement roll
  3. Resourceful Hero SA Improv ?
  4. Covering fire and pillboxes
  5. US Hero
  6. us mortar teams indirect fire
  7. General Hero Question
  8. disrupted units - camouflage SA
  9. Consealed spotter and transport
  10. S.A.'s
  11. Hero's SA
  12. Vehicle Defensive Fire v. Soldier-types
  13. Disrupted Officers-SS-Haupsturnfuhrer
  14. q about airplains
  15. high gear
  16. Barbed Wire in Multiple Hexes?
  17. English hero
  18. Two questions that I can't find an answer to.
  19. Clarification: Mortar and sniper vs aircraft
  20. Beginner question
  21. Aircraft lacking antiair and -1 penality
  22. "Commander Hero"
  23. Shrapnel
  24. Multiple movement rolls
  25. Movement and transport
  26. Aircraft Defensive Fire
  27. movement with speed 1 into hill hex
  28. Link to another more advanced rulebook????
  29. Another beginner question
  30. Pillboxes
  31. Endurance & immediatly destroyed.
  32. Close assault
  33. Multiple attacks against the same unit.
  34. Re-damaging?
  35. 88 range
  36. Movement Transport for a Mosin Nagant
  37. Limited Range + Improved Accuracy
  38. dismounting bofors
  39. Scenario DD-2
  40. Tally-ho
  41. MAS in pillbox in town
  42. minefields
  43. Minefields, does empty=unoccupied?
  44. Question involving: Movement
  45. Entering road hex question.
  46. More Pillbox questions
  47. Errata, Hlking Mass
  48. New rules: hexside terrain
  49. hard charger
  50. An overcrowded pillbox
  51. Aircraft
  52. questions on heros, barb wire and more
  53. headshot, pillboxes and sandbagged machine guns, determined charge
  54. Rhino's vs Hedgerows
  55. Hedges, blocks LOS and provides cover?
  56. Okay I'll ask
  57. Calvary Charge
  58. I agree with Andras regarding Hedges, blocks LOS and provides cover?
  59. large and heavy gun SA's and (dis)mounting
  60. Clarification on hedges please
  61. Tally ho, Improvisation, Strafe, heros
  62. Hedges....again
  63. Defensive Fire and Timing
  64. Multiple Mortars
  65. Heroes - stacking limit when deploying?!
  66. Scenario Grossdeutschland Campaign Defiance at Kraglowka
  67. GD5 Clarifications for MrBluze
  68. Stupid Questions
  69. Overloaded Dismounting Situations
  70. Who is M2A0?
  71. Stacking limit - more than 2 players
  72. Ignore Disrution!
  73. Ignore Disrution!
  74. Obstacles
  75. Question about improvisation
  76. Open Back - Behind, In Front, Flanking?
  77. Rocket Salvo
  78. Spotter and Mortar
  79. Pillboxes
  80. (dis)mounted artillery and firing
  81. M1 81mm Mortar Spotter
  82. Questions about Units ....
  83. Royal Engineer
  84. Covering fire And Demolition SA
  85. Vet Tiger ...
  86. Screaming Eagles and Mine fields
  87. Spotter
  88. Half-hexes and LOS
  89. pillbox again
  90. Bmw
  91. strafe
  92. Obstacles
  93. Open Back, again
  94. 88 flak gun
  95. Minefields and Tank Obstacles
  96. Scenario Gd-5
  97. Pillbox
  98. "Command Dependent" + Commander Movement
  99. Pillboxes
  100. sides
  101. Covering fire and Defensive Fire
  102. Typo
  103. Close Assault
  104. Cover disruption
  105. Silmultaneous Disruption
  106. About victory...
  107. About Bridges
  108. Resourceful Hero
  109. Bluffs LOS question
  110. Disruption from cover
  111. Resourceful hero
  112. Resorceful Hero/Improvisation
  113. About "Double Shot"
  114. Inspiring Hero!
  115. Heroes and Nation Purity
  116. Obstacles and Rivers
  117. resourcseful hero+ flamethrower
  118. Do planes count as units?
  119. Line of Sight In Question
  120. Higgins Boat
  121. strafe
  122. Tournament Build
  123. Banzai Charge
  124. Simultaneous Disruption
  125. Banzai charge
  126. Bluff, covering fire
  127. Hedges and line of sight...
  128. Help
  129. Headshot and cover roll
  130. Move and then Banzai?
  131. US mortar, unit spotting and superior camoflage
  132. soviet hero / defensive fire / dissruption
  133. Barbed Wire, covers how many hex sides are covered?
  134. Placement of Minefields and empty hexes
  135. Multiple Spotters - Does their bonus stack?
  136. Defensive Fire / Movement
  137. Inspiring Hero
  138. Cover roll negating SAs
  139. rocket salvo: rear defense
  140. headshot
  141. "This attack ignores cover"
  142. Destruction of a Carro Armato
  143. Open back vs. Hand to hand
  144. Katyusha Rocket against Sniper in cover?
  145. Defensive fire and planes
  146. Obstacles and unit count
  147. Can you target your own units?
  148. Pillbox and stacking limit
  149. more hedges
  150. Gen Con A&A Tournaments
  151. Defensive fire & LOS
  152. bravery
  153. Flamethrower vs Endurance
  154. Pillbox on Trenches?
  155. flamethrower????
  156. Battle of the bulge question
  157. Headshot
  158. scenario D-Day Campaign Pt. 3 Questions
  159. Hex Control
  160. M1 Garand Rifle, Stars and Stripes
  161. WW-1 Boulder Dash Question
  162. limted range 2 + eenco
  163. Pillboxes and snipers.
  164. Heros And Defensive Fire, The "Official" Answer To This Is Huge.
  165. Marine vs HBH question.
  166. Indirect Fire question
  167. Heroes and defensive fire
  168. heros and defensive fire
  169. Heroes and Bars/ Brens
  170. Hero & Face-up Disrupton
  171. Heroes and no infantry
  172. GD part 7
  173. Faced-up disrupted hero verus SA ruthless
  174. Minefields
  175. Ruling on SS-Determination
  176. Front or Rear attack when a Churchill AVRE Blasts its own hex?
  177. Units with blast attacking in the same hex
  178. DCI 150pts?
  179. Close assault/ hand to hand and rolling extra attack dice
  180. LOS comprehensive and Nashorn
  181. Flamethrowers
  182. Defensive Fire & SA: Close Assault
  183. artillery and pillboxes
  184. cover for airaplanes
  185. dismount and attack
  186. Archer tank
  187. Guns
  188. Ruthless vs. Disrupted Hero - clarification
  189. bren or bar
  190. Heroes
  191. Headshot...again
  192. GenCon scenario point award for wining
  193. 100, 150 and 200 point armies
  194. Pillbox Angriff
  195. Paras and pillboxes
  196. Errata question
  197. Croc's Short range against Planes
  198. Resourceful Hero
  199. Line of Sight and Tally Ho
  200. Placing Planes in the air attack phase
  201. Priest vs. Wehrmacht Sniper
  202. Guadalcanal Scenario
  203. deployment
  204. crack shot + head shot
  205. Hero spawn from passenger in transport vehicle?
  206. Tournament Questions
  207. Forest movement - no roll or penalty?!?
  208. obstacles and cover
  209. Two movement points to enter a forest hex from another forest hex.
  210. Tournament Question - Two Armies?
  211. Tournament Question - Changing Unit Point Costs?
  212. Tournament Question - Maximum Units/Heroes?
  213. Does Superior Armor Count Against 3 hits?
  214. U.S. Ranger as "Spotter"
  215. Armor peircing
  216. Armor Piercing
  217. Armor Piercing Vs. Hulking Mass
  218. Tank Trap
  219. Hulking Mass
  220. Kursk campaign scenarios
  221. Command dependent and transport
  222. Caught in the Crossfire
  223. Bmw
  224. Splitting Attacks? (with Vickers etc etc)
  225. transport bmw
  226. Cover roll vs Aircraft
  227. Smokescreen and movement
  228. overrun and defensive fire
  229. Tiger 1 overrun
  230. Test
  231. how long do minefield effects last?
  232. Heros and their placement
  233. Angriff and defensive fire
  234. Defensive Fire
  235. Obstacles
  236. More defensive fire
  237. Robust
  238. artillery
  239. Robust, Pt. II
  240. AVRE and disrupted units in Pillboxes
  241. Angriff and DF clarification
  242. robust part II correction
  243. Somebody help me please!
  244. road movement 0.
  245. Angriff/DF?disrupt
  246. Confused on DF + Angriff (Agression)
  247. Tiger 1 overrun question
  248. Bren/Bar & Defensive fire
  249. British FO and camouflage
  250. Help with SA: Blast & Fixed Howitzer