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  1. Question about markers
  2. Brummbar/Blast Question
  3. Brixia and SS Haupsturmfuhrer
  4. 80pt limited tournament
  5. Sherman Calliope
  6. tRANSPORT ISSUE
  7. Brixia Clarification
  8. Fighting Platform and artillery
  9. Road and/or Forest
  10. Rhino through hedge hex?
  11. River/Water Hexes
  12. Rhino defensive fire
  13. Road stuff?
  14. Bunker Q
  15. Speed boost question
  16. Speed Boost Question Clarification
  17. Speedboost again......
  18. Speedboost Revisited
  19. Speedboost game mechanism
  20. Fighting platform question
  21. minefields and friendly units
  22. Angriff and Grizzled Veteran
  23. 100 point tournament victory conditions
  24. Stacking Angriff and Banzai Charge
  25. Minefields prevented by Aircraft?
  26. Ferocity - able to attack
  27. Depot Units
  28. Fuel Depot
  29. Ammo Depot and overheat
  30. Guards Crew
  31. Goliath
  32. Ammo Dumps and SAs
  33. Shoot at enemy sniper with improved indirect fire?
  34. Another fighting platform question
  35. Strike & Fade & High Gear & Road bonus
  36. Open Back question
  37. Minefield_Tank obstacle_forest
  38. Fuel Dumps + strike & Fade/Aggession
  39. Shoot at enemy sniper with improved indirect fire, thread nr.2
  40. Fuekl Dump & damaged vehicles.
  41. 2 ammo dumps.
  42. Base speed?
  43. feul dump redux
  44. Bombardment & rocket salvo -> Sniper
  45. Modified die rolls impacting SA effects
  46. RE:Bombardment & rocket salvo -> Sniper
  47. Cover v. Aircraft
  48. Ranger-spotter
  49. "Brummbär" / Blast
  50. M1 81 mm mortar
  51. pillboxes
  52. Mortar use?
  53. Disrupted leader Abilities
  54. Banzai & Defensive fire
  55. Mortar & planes
  56. Mosin and transport
  57. Defensive fire, Banzai and acting player.
  58. Large unit transport revisited
  59. Scenario FE-1
  60. Scenario MG-2 Initial Setup & Movement
  61. Pillbox
  62. Camouflaged and Transport
  63. Rocket salvo
  64. Units special abilities in official scenarios
  65. Facing a "noob" question
  66. Goliath, Line of Sight and Targeting
  67. Indirect fire question
  68. German Sniper - Headshot
  69. Scenario " Blood from Stones"
  70. Cover rolls
  71. Change in defn of attack & Rockets & Spotter bonus question
  72. Limited Tournament
  73. close assault
  74. Super Russian Sniper
  75. Yet another Transport question
  76. Fighting Platform & Light Artillery
  77. t-35 question
  78. RE:Fighting Platform & Light Artillery
  79. Goliath and LOS
  80. Wording on the Blast SA
  81. T-35 mini - question ?
  82. Goliath - Remote Control - Target number
  83. Support Unit Question
  84. Support Units & Disruption
  85. Are the Support Units Broken and Why?
  86. Rangers and Ammo Dump or AKA lead the way to the dump...
  87. Goliath - attack vs front or rear defense?
  88. Covering Fire and Defensive Fire
  89. Open back units
  90. Defensive fire and attacks clarification
  91. Hero vs SS
  92. Defensive Fire??
  93. Brixia mortar and ammo dump
  94. RE:Yet another transport question
  95. Overstacked Dismounting
  96. Hulking mass question
  97. Several questions
  98. ME-262's SA: Jet
  99. Headshot and cover rolls & new defn of attack
  100. Mortars and Aircraft
  101. Headquarters and "Organization"
  102. Guards T-34/85 reroll ability and ammo dump
  103. defensive-fire against planes?
  104. Planes and Ammo Dump
  105. Fuel Depot and Strike and Fade
  106. Defense Fire + Ammo Dump
  107. ME-262's SA: Jet
  108. Bocage and LOS
  109. Paratroops and a Higgins Boat
  110. Improved Indirect Fire and Disruption
  111. And another transport question...
  112. Rocket Salvo Front or Rear Armor
  113. Do German Goliaths ignore cover saves?
  114. close assault
  115. Open back vs. Hand to Hand
  116. Paras dropping on Dumps/Depots
  117. probably a stupid question but..
  118. Tally ho Question!
  119. Vehicle Defensive Fire
  120. Sand tiles
  121. 50. cal gunner
  122. EE NCO and medium range enhancement
  123. M4 Sherman T-34 Calliope vs superior camouflage sniper
  124. Vet. SMLE and Steely Resolve
  125. Rockets
  126. Field of Fire vs. Line of Sight?!
  127. Hero Spawning
  128. Heros and Support Units
  129. Is there a complete glossary?
  130. ammo dumps and gaurd crew
  131. defensive fire suppression effects
  132. Ranger
  133. Hero movement
  134. Is this correct on the PzKpfw 38(t)?
  135. LOS and Pillbox Questions
  136. ALERT Thread For Everyone!!
  137. SOVIET CLOSE ASSUALT units
  138. SOVIET CLOSE ASSUALT units
  139. Does the Cossack Captain's Intimidation apply to defensive fire?
  140. The 88
  141. Pillbox
  142. Bob Wore
  143. flak 88 + pillbox
  144. Open Back and Mortars
  145. 88mm Flak 36 and Pillbox part 2
  146. Can mortars attack planes?
  147. overstacking+defensive fire
  148. Hero of the Soviet Union in transport
  149. Multiple Partisans in one hex
  150. Silly Idea: Hero Deployment
  151. Fighting Platform and Defensive Fire
  152. Incorrect Answer or Fighting Platform Defensive Fire
  153. Ammo Dump and Rockets
  154. Banzai
  155. Advertizing
  156. Command dependent+transport
  157. Moving in/out of terrain with roads
  158. Unit Limit? and a couple mine questions.
  159. Marsh hexes.
  160. heroes, defensive fire, and Ruthless
  161. support units
  162. Tournament Rules for 150 & 200 Point Armies
  163. partisans
  164. deployment
  165. Angriff- movement of the oberleutnant
  166. Extra Attack: 1st or 2nd
  167. rangers and the spotter ability
  168. New T-35 and Multi-turret
  169. The Occasional Reminder
  170. Flame Thrower: 'Immediately'
  171. High Gear Question
  172. Bombs
  173. Literal wording: Strike & Fade US Lee
  174. Movement roll and retreat....
  175. US units spotting for Mortars
  176. movement rolls
  177. Hero Spawn from transport?
  178. Half Hex Value
  179. Hero spawn from transport again
  180. Hero spawn from transport again, again
  181. Kuomitang Machine Gun Team Overheat
  182. Fucile Modello question
  183. betio Beach hexes
  184. Mismatched card and figure
  185. Higgins boat/t35
  186. Snowdrift
  187. New official map configs?
  188. The 88 and the sdkfz 250
  189. Stupid question about indirect fire
  190. Strike and Fade-Terrain
  191. speed boost
  192. Sorry for another stupid question...
  193. Mortars LOS
  194. snowdrift tiles and snowMAPS
  195. Angriff/Banzai Charge Question
  196. Artillary
  197. High gear and Road bonus
  198. Transport
  199. Overrun
  200. Calliope & ignore cover attacks.
  201. Aircraft facing
  202. Starting the game
  203. Defensive fire in turn's last assault phase
  204. Flamethrower and Defensive Fire
  205. Vehicle Disruption
  206. Mortar/Sniper
  207. Mortar attacks with enhanced range 16
  208. remote control
  209. Command ability
  210. Follow up Banzai question.
  211. Paratroopers
  212. Inaccurate and damaged
  213. Tally Ho! and Banzai
  214. Firing front hex
  215. Camo and transport
  216. Auto hits
  217. no turret defensive fire
  218. KV-1 and multiple attackers
  219. Sniper Superior Camouflage vs. M1 81mm Mortar
  220. two questions
  221. Angriff/banzai
  222. Covering fire vs. Vehicles
  223. Transporting Large Artillery
  224. Katyusha vs Aircraft?
  225. Universal Carrier "carrying limits"
  226. Resourceful Hero Again
  227. Rocket Salvo and other SAs/restrictions
  228. Resourceful Hero
  229. Breda modello 37
  230. Breda Modello 37 Cont.
  231. Endurance and Flamethrower
  232. Bonus vs Penalty - which applies?
  233. lots of Questions
  234. Sd Kfz 251 / 37mm Light Antitank Combo
  235. LOS and half hexes
  236. War at Sea Questions/Clarifications
  237. Additional War at Sea questions:
  238. More War @ sea questions;
  239. Roads in cities and what is this terrain
  240. Transport and commanders
  241. Katyusha and LOS
  242. Combat Zone III
  243. Infantry defensive fire vs. vehicles
  244. Hedges, LOS, and cover
  245. Hero Deployment
  246. Commander sniper and heros
  247. MG and Banzai
  248. -
  249. WaS
  250. More questions on town hex movement