- Banzai vs. Defensive Fire
- Killing the walking dead
- Effect of cover rolls on cumulative hits
- Banzai vs. Defensive Fire clarification.
- Defensive fire for tranported units
- Mounting / dismounting from transports.
- Clarification please
- 88's
- Defensive fire on retreat?
- Flamethrowers
- Defensive fire question again :(
- Superior Armor in relation to multiple fires
- Haupsturmfuhrer and disruption.
- Simple maths question...
- Multiple hits while in Cover
- Mosin-Nagen dismounting/Churchill flamethrower
- Strike and Fade Disruption
- Superior Camouflage...
- Superior Camoflage V's Blast.?
- Head shot as defensive fire.
- Quick question on transported units
- Head Shot duration
- Defensive Fire Close Assault Damage
- Questions about Strike and Fade disruption
- Cover before or after special abilities
- Def. Fire + Flamethrower
- Haupsturmfuhrer Initiative
- Superior Camoflage V's Bombardment?
- Superior Camouflage Vs Bombardment & Blast
- Difficult/Defensive Terrain - Synonymous?
- Map join 'half-hexes' with Terrain ruling (Multi-Map Config's)
- defensive fire and cover fire
- 2 Transport Questions
- water tiles...
- Defensive Fire/Close Assault
- Another Hauptsturmfuhrer Question
- Can you stack attacks?
- Double Attack
- Damaged Strike & Fade
- Cover rolls
- SS-Panzergrenadier
- Cover Rolls & Hit Counters
- Looking for a clearer Awser.
- Line of Sight question
- Roads in difficult terrain
- Scale Question: Mortar Deployment
- Defensive fire Question
- Transport ability
- 1/2 Hex (Road/Stream) Clairification
- Transport affect on number of units in hex
- map placement
- one shot kill
- defensive fire question
- Panzer IV cost.
- Just a question
- Overrun and Defensive Fire
- 1/2 Hex (Road/Stream) Clairification
- Banzai Charge+Ruthless
- Facing & Battlefield Awareness...
- Paratrooper Commander
- RE: "Just a question" answer
- Re:"1/2Hex ...Clarification"
- Where is the close assault value on the stat card
- commander iniciative
- maps?
- Yet another road question
- within a hex
- Transport question.
- SAs
- special expansion packs
- Question on Paratroopers
- Some questions on the DCI floor rules for aam.?
- Timing on flammable roll for Carro?
- Follow-up to Carro roll
- Defensive Fire Question
- Are you destroyed if...
- Hex Facing...
- SS-Panther and disruptive fire
- Question on abilities!
- RE: "Are your destroyed..." answer
- Question on Transported units
- SS-Panther and disruptive fire Question #2
- backing into a forest hex
- Banzai Charge/Angriff
- Def. Fire Question
- a question about defensive fire
- Defensive Flamethrower Fire
- Command Ability Stacking (Angriff/Banzai Charge)
- SA: Blast vs. SA: Superior Camouflage
- Multiple sniper headshots
- Nashorn & Smoke Screen
- Headshots con't
- Superior Armor Stack ?
- Headshot clarification?
- Transport Ability
- Defensive fire
- setup
- a tank question
- disruption question
- Headshots
- Objective
- How does cover saves work?
- game
- Defensive Fire and stacking limits
- Vehices in the Swamp
- Santa Clara, CA Set II Release Event
- Timing of revealing my army to my opponent
- artillery and swamps
- Opening Piece Placement
- Defensive fire and facing
- Transporting Horses
- Type 2 Ka-Mi and Water
- Overrun vs Defensive Fire
- Veteran Crew and Damaged
- Movement Clairification
- Suicidal Commisar
- Movement Clarification part 2 and 3
- Overun V's defensive fire
- Tournament Play Builds
- moving...
- Confused about BAR
- Forward Firing Arc and Close Assault
- Disrupted Jeep
- Re: Forward Firing Arc and Close Assault
- Oberleutnant Angriff question.
- Blast Unit Firing in Same Hex
- Transport
- Bravery Enforcement
- Disruption and cover question
- Defensive Fire timing
- One Subtype or Multiple
- Panzer III Smoke Screen Clarification
- Transportation and the Assault Phase
- OMG another LOS
- More Transportation questions
- Still another transportation question
- JEEP Question!
- Commander Efects
- Cover fire against Headshots
- Problem just finding the FAQ
- Does Angriff permit other units to move up to 2 hex
- Angriff and Panzergrenadiers
- Road bonuses
- More Angriff and PzGren
- Command Dependent Mosin-Nagant
- Another Road bonus question
- Yet more Transport Questions...
- Ka-Mi, again...
- comissar-trtansport
- Mortar attacks
- swap position
- Mapboards
- More Angriff questions
- Need Help Clairifying Damage Counters
- Disrupt damage etc..
- Moving and Turning...
- Pinpointer Question
- Strike & Fade and Damage
- Bombardment vs. Superior Camouflage
- LOS Question With Map
- Defensive Fire Disrupt
- Movement Roll
- Rhino's vetran crew ability
- Reconsideration: "Down the Valley" LOS
- Clarification: Load/Unload is only in the Movement Phase
- A few rules questions, from a new commer.
- Disrupted Chinese MG overheats
- disruption and cover rolls
- Blast versus Passengers
- Entering difficult terrain!
- Is LoS blocked by hex-corners ?
- SS Determination vs. Veteran Crew
- Town hexes vs. roads
- Commander abilities affecting the commander himself...
- Angriff
- Turning and defensive fire
- Road Movement
- Banzai/Angriff Stacking
- Half Hill Hexes - Map Easy 2
- provoking defensive fire, when?
- angriff and then banzai charge
- Mortar question
- Banzai Charge question
- SE-Captain & turn:10 victory conditions.
- Does defensive fire ever trigger a destroyed counter
- LoS Question
- Defensive Fire
- Relocate question
- ETA on FAQ for Set II Units?
- Objective controlled
- Stars&Stripes, disrupted commanders
- Assault Movement and LOS
- Stacking question
- Cover Rolls and MGs
- jagdpanther question
- Tournament Rules
- Moving brave enforcement
- Superior Armor vs AP
- KV-1 Question
- m3 Lee double strike and fade
- Want to know what I hate?
- FAQ Set II - "This (Disrupted) counter isn't removed...
- Hits in Clear Terrain
- Yup another Headshot Question.
- Fanatic SA and Commander Abilities
- a simple question - 3hit
- control of objective
- Another Onjective space question.
- Operation Citadel Questions
- disruption and damage
- Lee Question
- Banzai/Angriff
- Defensive fire -- are these suppositions correct?
- Superior Armor and hits
- Banzai and Difficult Terrain
- Movement Rolls Question
- Headshot disruption
- Ka-Mi Cover
- Superior Armor
- Close assult in Defensive Fire
- Counter question
- Facing and Movement
- Kv-1 against croc
- effects of damage explained
- Headshot disruption - Clarification Please
- Road movement question
- Same hex
- Strike and Fade with High Gear
- Defensive Fire Provoking Movement
- Fanatic Commander
- Q about Wehrmact expert sniper's disrupt .vs. vehicales.
- q about superior armor
- Disrupted Flamethrower Units
- Banzai charge w/ defensive fire
- Brief questions about vehicle movement
- defensive fire
- A few questions on the Operation Citadel scenario
- Boot Camp: Road Movement.
- blast versus sniper - question not answered yet
- Sticky FAQ Post?
- headshot
- Sticky FAQ = good idea
- Determined Charge
- Are there any unwritten rules for >100 point armies?
- Cover & Movement roll
- I could use a few clarifications here...
- 3" Gun M5 Question
- Fighting Platform get Defensive fire?
- Transported Commanders retain all abilities?
- Blast vs. Sniper - can I attack a friendly unit?