View Full Version : Axis and Allies Miniatures "War at Sea"
Squigherder
03-15-2006, 04:56 PM
From the Avalon Hill catalog that was in my Rocketville game today.
WAGE WAR UPON THE WAVES
Collect
Assemble a fleet of the finest vessels ever to do battle on, under, or above the sea.
blah blah blah
64 miniatures in set
Two player starter contains 11 collectible miniatures, cards, 2 double sided maps, 12 island cards, 8 six sided dice, Damage counters, Rulebook
Looks like astand alone game.
Will post a pic later if nobody else does since it's sure to be demanded.
Lotus
03-15-2006, 05:00 PM
Please post pics.
Gotta see.
Zhukov
03-15-2006, 05:04 PM
SWEET! I need to see pics!
Squigherder
03-15-2006, 05:05 PM
http://i9.photobucket.com/albums/a79/BartMiller/Axisandallies001.jpg
Stojakovic
03-15-2006, 05:12 PM
Bloody hell this came out of no where! Looks like they will get more of my money.
Stojakovic
03-15-2006, 05:13 PM
When does it come out? Is it going to have the hex system as well?
Zhukov
03-15-2006, 05:14 PM
I know this is really looking grim for me. Set 3,4 on its way now this! I dont and cant get a job! I only get $5 a week and thats only during school! Im doomed! What a nice pic the second I saw that I searched it in googled many different ways and didnt get anything! Well we will proably know more now since the word is out and crazy predictions and things are soon to come!
Stojakovic
03-15-2006, 05:15 PM
Bob more info now!... please :)
Joisey
03-15-2006, 05:21 PM
I'm interested.
Squigherder
03-15-2006, 05:22 PM
I figured this was a major scoop......I've been getting in trouble with my wife for being at the computer every commercial break instead of pretending to watch Survivor with her.
I tried to explain to her that the guys would need to know but she just doesn't see the importance.
:D
Zhukov
03-15-2006, 05:27 PM
Yeah I was thinking about a release date and what shapes or system is it. It said counters everything looked the same. Im guessing it is only maybe units all a little bigger and its seas maybe islands, landing crafts, NEW MAPS!!! More Sea and Big Ships! Bismarck! Tirpitz! Whoo hoo, oh baby! This is gonna be sweet.
Stojakovic
03-15-2006, 05:27 PM
I think I know how a drug addict feels when they came out with X. I wonder if they will have league support?
Joisey
03-15-2006, 05:39 PM
So, is there any doubt that this will be modelling actual ships, and not just generic ships?
And since it is a stand alone game, might it start with WWI era fleets? Seems you end up doing so in a way, since so many WWI era ships were still around by the time the Second World War broke out.
hornet69
03-15-2006, 05:52 PM
now all we need to know is when will it be coming out.how much are boosters and starters .and we know how many are in a starter ,how many in a booster.i can keep going .this made a bad day turn all better
Allies_UTD
03-15-2006, 05:58 PM
so many previews come out so fast and i am already excited for ships.........
have to a very long time..... oh well still it is good news haha
Zhukov
03-15-2006, 06:01 PM
As I think of this its all psychopathic. Set III, Set VI, AAM The Navel Game!?!?!? By the Time set III is out well be looking at AAM The Nevel Game: Pearl Harbor to Hiroshima Expansion and Set 5 and 6!!!
Joisey
03-15-2006, 06:02 PM
Well, you figure BB's and CV's are going to be rares for sure. BC's and CVL's too. CA's, CL's, and CVE's will likely be uncommon and DD's, DE's, FF's, and Corvettes and subs will be commons.
If they keep to the same script as with AAM boosters, that would be 2 DD's, 2 Subs, 2 FF's, a CA and a CL, and either a BB or CV rare in each booster.
Hmmm, buy a case and you'd have a pretty darn big fleet.
Nationalities: Japan, U.K., France, Italy, Germany, U.S. I don't think the Russians really rate for naval miniatures---all they had for WWII were some icebound antiques dating back to the Czar sitting around in Leningrad.
Then throw in some wonky stuff in Set II like Q-ships, Oilers, Liberty ships, Monitors, and the like.
GraphCorp
03-15-2006, 06:06 PM
Armchair Generals (and now Admirals),
I was totally blown away by this latest venture from WotC! Has anyone considered how lethal U-Boats are going to be??
Now that WotC will be releasing sea units, Historic Battlefronts is toying with the idea of creating new Battle Maps - with a twist!
Consider how much fun GUADALCANAL 1943 would be if there were a number of battle maps outlining the entire theatre!
Here's what we're thinking of doing:
Map 1 - Pacific Ocean with the island of Guadalcanal in the center. From here, the US can determine where and how they will deploy on the island while providing the Japanese with an opportunity to repel them - from the air, sea and island itself, assuming that WotC will use a scale of 1 hex = 1,000m.
Map 2 - The island of Guadalcanal itself. Again, the entire island will be up for grabs between the Marines and the Japanes. Scale is 1 hex = 100m.
Map 3, etc. - Specified areas of the island will be "zoomed in". For example, the Battle of the Tenaru or Battle of Bloody Ridge will be highlighted and allow for "close-quarter" combat at the squad level. Scale is 1 hex = 10m
Tell me your thoughts! Is it worth investigating?
GraphCorp
03-15-2006, 06:09 PM
Joisey, et al.
You failed to mention Canada! Canada had a fleet worth something (I think it was the 3rd or 4th largest in the world) by the end of WWII.
Canada was also famous for their Corvettes!
hornet69
03-15-2006, 06:12 PM
and thhrow in LST'S both troop carring and rocket fifing ones . and are we gonna get air with it there is gonna be carriers from the big fleet carriers to escort jobs and even those hybryd japanese battleship carriers ones.so with 64 to the set you gotta figure air added to the game
Autarch
03-15-2006, 06:12 PM
Wow, I wasn't expecting this for another year or two...
Hey squig, does that insert say anything on the cover, like "new for 2007" or offer any other availability dates?
What other games were advertised?
Now for some pointless speculation:
I suppose rarity will be a little more logical than A&AM ground. I'm curious though if rarity is going to be based on ship class or unique vessels. I don't know which would be more annoying, having unique light Japanese carrier taking up a rare slot or multiples of them in uncommon slots.
I'm hoping this game will include air rules from square one and not try to errata them in at a later time.
This is going to be so cool.
Joisey
03-15-2006, 06:14 PM
Armchair Generals (and now Admirals),
I was totally blown away by this latest venture from WotC! Has anyone considered how lethal U-Boats are going to be??
Now that WotC will be releasing sea units, Historic Battlefronts is toying with the idea of creating new Battle Maps - with a twist!
Consider how much fun GUADALCANAL 1943 would be if there were a number of battle maps outlining the entire theatre!
Here's what we're thinking of doing:
Map 1 - Pacific Ocean with the island of Guadalcanal in the center. From here, the US can determine where and how they will deploy on the island while providing the Japanese with an opportunity to repel them - from the air, sea and island itself, assuming that WotC will use a scale of 1 hex = 1,000m.
Map 2 - The island of Guadalcanal itself. Again, the entire island will be up for grabs between the Marines and the Japanes. Scale is 1 hex = 100m.
Map 3, etc. - Specified areas of the island will be "zoomed in". For example, the Battle of the Tenaru or Battle of Bloody Ridge will be highlighted and allow for "close-quarter" combat at the squad level. Scale is 1 hex = 10m
Tell me your thoughts! Is it worth investigating?
How big would the map have to be in feet/yards to show all of Guadalcanal at a 100 meter per hex scale? Isn't that a wee bit LARGE?
Stojakovic
03-15-2006, 06:15 PM
Wow, I wasn't expecting this for another year or two...
Hey squig, does that insert say anything on the cover, like "new for 2007" or offer any other availability dates?
What other games were advertised?
Now for some pointless speculation:
I suppose rarity will be a little more logical than A&AM ground. I'm curious though if rarity is going to be based on ship class or unique vessels. I don't know which would be more annoying, having unique light Japanese carrier taking up a rare slot or multiples of them in uncommon slots.
I'm hoping this game will include air rules from square one and not try to errata them in at a later time.
This is going to be so cool.
2007 would be better for me... no wait I am forced to go to college. Oh well maybe I will win the mega millions.
Joisey
03-15-2006, 06:16 PM
Joisey, et al.
You failed to mention Canada! Canada had a fleet worth something (I think it was the 3rd or 4th largest in the world) by the end of WWII.
Canada was also famous for their Corvettes!
Yeah, they should even make it into Set I this time. ;)
capchris
03-15-2006, 06:16 PM
Joisey, et al.
You failed to mention Canada! Canada had a fleet worth something (I think it was the 3rd or 4th largest in the world) by the end of WWII.
Canada was also famous for their Corvettes!
Wasn't Canada's navy a fleet of obsolete US destroyers (four-stackers?)? Didn't US "sell" DD's to Britain in WW1, and "lend" them early in WW2 (complete with crews)?
Maybe the Canadians had a Sherman DD tank (amphibious) or two "lent" them that survived the landing in Normandy.
I know Canada was the port for the Habbakuk, an ice-and-straw aircraft carrier prototype built in a remote lake. Don't laugh; the concept could shrug off 500 lb bombs, requiring only more water and straw (and the refrigeration system) to fix craters. Once it was cancelled, the unrefrigerated prototype hulk (not a full-size carrier) still lasted for a year before 'sinking'. The metal remains are still visible.
Joisey
03-15-2006, 06:17 PM
2007 would be better for me... no wait I am forced to go to college. Oh well maybe I will win the mega millions.
Or you could get a job....
Joisey
03-15-2006, 06:18 PM
Wasn't Canada's navy a fleet of obsolete US destroyers (four-stackers?)? Didn't US "sell" DD's to Britain in WW1, and "lend" them early in WW2 (complete with crews)?
Maybe the Canadians had a Sherman DD tank (amphibious) or two "lent" them that survived the landing in Normandy.
I know Canada was the port for the Habbakuk, an ice-and-straw aircraft carrier prototype built in a remote lake. Don't laugh; the concept could shrug off 500 lb bombs, requiring only more water and straw (and the refrigeration system) to fix craters. Once it was cancelled, the unrefrigerated prototype hulk (not a full-size carrier) still lasted for a year before 'sinking'. The metal remains are still visible.
I saw something about that on the History Channel---Ice mixed with sawdust, as I recall.
horacus
03-15-2006, 06:19 PM
O god, more of my money going, I'm going to miss him, but well, if I go well at school I get good money at the Week End so, keep studing....
hornet69
03-15-2006, 06:19 PM
Joisey, et al.
You failed to mention Canada!
and poland as well as the dutch .and italy great ships good crew bad admirals.imagine doing the attack on taranto harbour .and pearl harbour. heck the battle of leyte gulf -now that had it all
hornet69
03-15-2006, 06:22 PM
Wasn't Canada's navy a fleet of obsolete US destroyers (four-stackers?)? Didn't US "sell" DD's to Britain in WW1, and "lend" them early in WW2 (complete with crews)?
Maybe the Canadians had a Sherman DD tank (amphibious) or two "lent" them that survived the landing in Normandy.
I know Canada was the port for the Habbakuk, an ice-and-straw aircraft carrier prototype built in a remote lake. Don't laugh; the concept could shrug off 500 lb bombs, requiring only more water and straw (and the refrigeration system) to fix craters. Once it was cancelled, the unrefrigerated prototype hulk (not a full-size carrier) still lasted for a year before 'sinking'. The metal remains are still visible.
hey do some history research dude .canada supplied a lot of corvettes and destroyer escorts to the atlantic convoys and the even had a carrier by the end of the war
furious angel
03-15-2006, 06:28 PM
Whoo Hooo
This looks excellent. I've always liked navel games but never really found a good simple set of rules. Hoping this will fit the bill.
Stojakovic
03-15-2006, 06:30 PM
Or you could get a job....
I told you I was I already have but not a good one. Lifting wood all day is not fun and with a virus in my spine I have to quit. I filled out 9 a applications so we will see.
hornet69
03-15-2006, 06:34 PM
well other than selling his soul (he did not get much)its rough out here.no worry Stojo -you paint stuff for free and i will make sure you get some ships.you know i keep my word.
Joisey
03-15-2006, 06:35 PM
I told you I was I already have but not a good one. Lifting wood all day is not fun and with a virus in my spine I have to quit. I filled out 9 a applications so we will see.
I would have thought the economy of upstate NY is better than that. They'll start you out at $12 an hour at a fast food joint here in Jersey.
Stojakovic
03-15-2006, 06:37 PM
I would have thought the economy of upstate NY is better than that. They'll start you out at $12 an hour at a fast food joint here in Jersey.
6.75 here. before taxs but it is cheaper to live here. Oh and free fresh air comes with the joys of living here as well.
hornet69
03-15-2006, 06:40 PM
I would have thought the economy of upstate NY is better than that. They'll start you out at $12 an hour at a fast food joint here in Jersey.
no it is tough here .searching for jobs with college kids and locals unemployed .its rough .lucky he has friends with good jobs that help him on good trades and ideas for scenarios:)
PatrickWR
03-15-2006, 06:55 PM
I would have thought the economy of upstate NY is better than that. They'll start you out at $12 an hour at a fast food joint here in Jersey.
Holy crap dude. Starting wage here in Chicago is just over $8 an hour, right on the west side. That's nuts .... does Jersey have a set minimum wage?
NEVjr
03-15-2006, 07:07 PM
[QUOTE=capchris]Wasn't Canada's navy a fleet of obsolete US destroyers (four-stackers?)? Didn't US "sell" DD's to Britain in WW1, and "lend" them early in WW2 (complete with crews)?
Maybe the Canadians had a Sherman DD tank (amphibious) or two "lent" them that survived the landing in Normandy.
[QUOTE]
2 escort carriers, 2 cruisers, 3 merchant cruisers, 70 frigates, 28 destroyers, aprox 150 corvettes, approx 100 mine sweepers, it wasnt a battle type navy, it was the escort navy to go with the merchant marine
Lagduf
03-15-2006, 07:07 PM
Ha! Cool news, I can't believe we all didnt see this coming (though it was speculated).
I think i'll probably have to buy this too. Even though just this week I bought a bunch of stuff from Wizkid's Pirate game. Ah well, since this game appears to be modern in it's scope I think I can still go for this Pirate game. Can never have to many games :D
I just want to know how aircraft carriers will be handled.
Aries
03-15-2006, 07:12 PM
:eek: Just wet myself :eek: No, that was money leaking out of my wallet for AAM Naval!!!!! :D
Wow, now I am going to have to decided between Set IV or Naval. :rolleyes:
Did I read right and there are 64 units!!!! AAM Mini Base had only 48!!!! How many rares do you think it will have?
Stojakovic
03-15-2006, 07:16 PM
I wonder how big the ships will be? Will a battle ship be about the same size as a king tiger? Or bigger? or smaller?
wpchen
03-15-2006, 07:41 PM
Well, depends on how big the box is. If it's the same size as an AAM box they probably won't be KT sized. Also, considering that there are 64 units, maybe there will be more than 9 in a booster?
horacus
03-15-2006, 07:51 PM
Well, you haven't see the Huge figures of Star Wars minis or D&D minis??? I think they must be more or less at that scale.
Bobsalt
03-15-2006, 08:07 PM
I just saw this. Great. :rolleyes: Now I'm going to have to get a second mortgage. Thanks a lot WotC...
PatrickWR
03-15-2006, 08:45 PM
A common scale for naval wargames is in the neighborhood of 1/3000; hopefully WOTC will adopt this scale for their ships so we don't have foot-and-a-half long carriers scaling with AAM Stukas. This will also enable maps to be smaller and for larger battles to fit onto them.
No indication either that either the game or the minis will be compatible OR to-scale with AAM; this also strikes me as a good thing.
Thoes426
03-15-2006, 09:01 PM
:eek: Man oh Man is this going to be a great year!
Only bad thing is where the hell is the extra money I need to keep up with two games worth of mini's going to come from?:mad:
I guess I could sell one of my kids!:D JJ
I'm very excited about this, Naval battles was my favorite part of playing A&A and now I'm going to get a mini's game based on it!
I believe all those posts I left years ago about AH making custom country specific pieces for A&A paid off in a weird way.
I can't wait for more pictures, sneak peeks, reviews, you name it, this will be cooler than words can express!
Thoes426
Autarch
03-15-2006, 09:24 PM
They will probably come up with their own scale. The largest A&A ships are around 1/4000 and a BB hangs over a bit on a two inch hex. I'm hoping for larger ships with more detail, but that correspondingly affects the playing area and it's scale. The contents of the starter doesn't say anything about a movement gauge, so I'm assuming it's hex based.
Squigherder
03-15-2006, 09:29 PM
the front of the booklet says:
(Big AH symbol)
AVALON HILL
"CONFLICTS OF INTEREST"
2006 Catalog
AVALONHILL.COM
Inside it also has an entry for the AnA Battle for the Bulge game with no art and a big stamp that says "Coming Winter 2006"
That and the War at Sea page are the only new stuff since last years booklet.
No indication of a date for War at Sea other than the front cover
The regular AnA minis page does list Set II, Contested skies, and D-day boosters. Also no dates.
Wayfarer
03-15-2006, 11:18 PM
It's a shame if the 2 games are not compatible, however as PatrickWR says it would not be practical having a foot and a half long destroyer or metre long aircraft carrier to scale with the current AAM land and air minis. Maybe as previously suggested in this thread and elsewhere we could have a tie in rule, one that would allow "strategic" play on the A&A the board game (original/Europe/Pacific or D-Day) and when it came to naval battles use War at Sea to resolve and AAM to resolve land battles "tactically"? Probably take too long to finish such a game but as an idea for the next officially sanctioned tournament maybe?
MM2SSJim
03-16-2006, 02:25 AM
This is Awesome News. However I was continually arguing with the Executive Officer (Wife) about the wartime operating funds, and now I have to switch to Naval also?
Well I am going to still spend the funding on the standard A&AM, however when the Naval units come out there will be a 100% realocation of the moneys untill the coast and tabletop shipping lanes are safe again and then I'll slowwly start buying both again.
hornet69
03-16-2006, 03:16 AM
Well, you haven't see the Huge figures of Star Wars minis or D&D minis??? I think they must be more or less at that scale.
there is plenty of room in the current boosters for navy.
hornet69
03-16-2006, 03:19 AM
A common scale for naval wargames is in the neighborhood of 1/3000; hopefully WOTC will adopt this scale for their ships so we don't have foot-and-a-half long carriers scaling with AAM Stukas. This will also enable maps to be smaller and for larger battles to fit onto them.
No indication either that either the game or the minis will be compatible OR to-scale with AAM; this also strikes me as a good thing.
and lets hope for corrosponding air units .having a air unit at the current scale in contested skys will not work with this
Autarch
03-16-2006, 04:09 AM
If there are aircraft I'm guessing there will be 1 or more tiny planes on a stand depicting a squadron. That way you could do air battles in addition to surface or even nightmare scenarios like the 1944 battle off Samar where a Japanese heavy surface fleet snuck up on a US fleet of escort carriers...
Cruizin2000
03-16-2006, 07:01 AM
Wow!!! This is great!!! With playing/buying A&A minis, Star Wars minis, and Heroscape stuff, I'm going to need a second or third job!!! Yikes!!!
I wonder if this will be like CnC's General Quarters or like their North Cape game? GQ used 1/2400 scale ships and NC used 1/4800 scale ships. Both are really fun and easy games.
I'm thinking that 1/4800 scale is the scale that WoTC will use. If I remember correctly, the hexes in NC were 1" and the Bismarck was approximately 2" long from bow to stearn. The destroyers, on the other hand, were almost slivers of metal. Nah, maybe they'll go with 1/2400 scale - Yamato would be about 3 1/2" to 4" long. This would make the destroyers about the same size as the US/UK destroyers in A&A Revised.
64 different ships to collect? That's going to about 3 cases per set!!! I noticed in the Star Wars minis that the rares and very rares seem VERY hard to get them all - unless you buy them as singles. SW minis have 3 VRs and 9 R in each case.
Anybody hiring? You'll see me at the end of the freeway exits with a cardboard sign that says, "will work for A&A minis". Brother can you spare a buck...or two???
C2000
Joisey
03-16-2006, 07:09 AM
6.75 here. before taxs but it is cheaper to live here. Oh and free fresh air comes with the joys of living here as well.
Hey, what can I say? I don't trust air I can't see! Ha Ha :D
Joisey
03-16-2006, 07:11 AM
Wow!!! This is great!!! With playing/buying A&A minis, Star Wars minis, and Heroscape stuff, I'm going to need a second or third job!!! Yikes!!!
I wonder if this will be like CnC's General Quarters or like their North Cape game? GQ used 1/2400 scale ships and NC used 1/4800 scale ships. Both are really fun and easy games.
I'm thinking that 1/4800 scale is the scale that WoTC will use. If I remember correctly, the hexes in NC were 1" and the Bismarck was approximately 2" long from bow to stearn. The destroyers, on the other hand, were almost slivers of metal. Nah, maybe they'll go with 1/2400 scale - Yamato would be about 3 1/2" to 4" long. This would make the destroyers about the same size as the US/UK destroyers in A&A Revised.
64 different ships to collect? That's going to about 3 cases per set!!! I noticed in the Star Wars minis that the rares and very rares seem VERY hard to get them all - unless you buy them as singles. SW minis have 3 VRs and 9 R in each case.
Anybody hiring? You'll see me at the end of the freeway exits with a cardboard sign that says, "will work for A&A minis". Brother can you spare a buck...or two???
C2000
If they go with 1/4800th scale, then I'll pass. That's way too small for me to bother with.
Moderator Sinister
03-16-2006, 07:22 AM
It's a shame if the 2 games are not compatible, however as PatrickWR says it would not be practical having a foot and a half long destroyer or metre long aircraft carrier to scale with the current AAM land and air minis. Maybe as previously suggested in this thread and elsewhere we could have a tie in rule, one that would allow "strategic" play on the A&A the board game (original/Europe/Pacific or D-Day) and when it came to naval battles use War at Sea to resolve and AAM to resolve land battles "tactically"? Probably take too long to finish such a game but as an idea for the next officially sanctioned tournament maybe?
Orginally the designers said this kinda of game was possible. In a chat I hosted back in the fall with Rich Baker he mentioned that scale was the overwhelming problem that keeps these games from being the "same" game.
Autarch
03-16-2006, 07:40 AM
If they go with 1/4800th scale, then I'll pass. That's way too small for me to bother with.
Yeah, if they are that small, all 64 would fit in a single booster.
PatrickWR
03-16-2006, 08:05 AM
I don't really have any interest in AAM naval anyway.
MektonZero
03-16-2006, 09:01 AM
If they go with 1/4800th scale, then I'll pass. That's way too small for me to bother with.
A lot of people say that, that's why I'm going to get some 1/6 or 1/9 naval minis released. :D
Bobsalt
03-16-2006, 09:01 AM
I don't really have any interest in AAM naval anyway.
My interest will be determined almost entirely by the scale. If they're 1/2400 or 1/3000 (1/3000 is the scale of the CV's and BB's in A&A), I will almost certainly dive in because I'll be able to use their mini's with other naval game systems (no more paying $15 per BB with GHQ). At a non-standard scale, as much as I love the idea, I'll probably pass.
Joisey
03-16-2006, 09:02 AM
My interest will be determined almost entirely by the scale. If they're 1/2400 or 1/3000 (1/3000 is the scale of the CV's and BB's in A&A), I will almost certainly dive in because I'll be able to use their mini's with other naval game systems (no more paying $15 per BB with GHQ). At a non-standard scale, as much as I love the idea, I'll probably pass.
Yep, my thinking as well.
Muenchausen
03-16-2006, 09:15 AM
I'm hoping for 1/2400 scale. Planes would be super small if they were kept to scale. The ships would be large enough for some excellent detail work. I guess we would need a basketball court for a game board if that was kept to scale. The question is how small have they scaled the board.
Keebler
03-16-2006, 09:16 AM
I've got a feeling we are going to see an August release date for the War at Sea set. It seems to me that I read somewhere about a new A&A base set being released in August.
Joisey
03-16-2006, 11:58 AM
I'm hoping for 1/2400 scale. Planes would be super small if they were kept to scale. The ships would be large enough for some excellent detail work. I guess we would need a basketball court for a game board if that was kept to scale. The question is how small have they scaled the board.
Perhaps you could use map "spacers".
For instance, lets say you have two maps with a hex scale appropriate for a 1/2400th ship. Then you have another two similiar maps for the opposing ship. In between these two sets of maps you have two "spacers" that designate an intervening distance, whatever that needs to be. Since it's all empty water, the spacer is just an "abreviation" for all that distance and keeps the two points you are actually interested in, where the ships are, on you game table.
As the ships close range, just change the number on the "spacer". At long ranges that number will be expressed in kilometers/miles. As the ships close to within a mile/kilometer the numbers on the "spacer" wind down to yards/meters. Eventually if the ships wanted to ram each other or something you could remove the "spacer" map.
On a computer, the range expressed on the "spacer" would be done automatically. For a board top game, you would have to update the range expressed on the "spacer" at the end of each turn manually. Any set of numbers would serve this purpose.
Kaufschtick
03-16-2006, 12:34 PM
64 different ships to collect? That's going to about 3 cases per set!!! I noticed in the Star Wars minis that the rares and very rares seem VERY hard to get them all - unless you buy them as singles. SW minis have 3 VRs and 9 R in each case.
Anybody hiring? You'll see me at the end of the freeway exits with a cardboard sign that says, "will work for A&A minis". Brother can you spare a buck...or two???
C2000
I'm with you on that! :D War At Sea, A&A Battle Of The Bulge, Set IV - V - VI of AAM... looks like WoTC has got me all strung out on pre-painted plastic! :cool:
So lets see, WoTC now has a WWII land battle game; a WWII naval battle game in the works...hmmm. Do I dare speculate on a purely air combat WWII game any time in the future? It may be quite a ways off, but it seems like a logical prospect. I mean, if I'm going to go to the poor house from buying case after case of WWII minis, WoTC might as well not skip any CMG theme to get as much of my loot as possible! :D
"Easy Eight"
03-16-2006, 12:52 PM
If you look in the image this guy posted theres some minis from Set Four D-day to the left of "War at Sea"
Redgar
03-16-2006, 08:24 PM
Good spotting, EE!
Also, if it's not to early to ask the WotC Crew: is this 64 piece set going to be like DDM Huge sets: can represent an entire game on its own; part of it's own format, but might play well with others given the right maps; and released one set every couple of years, if it sells well?
Thanks for your time,
Redgar
Squigherder
03-16-2006, 10:17 PM
http://i9.photobucket.com/albums/a79/BartMiller/Axisandallies.jpg
Looks like old stuff to me but I posted the pic anyway.
Squigherder
03-16-2006, 10:18 PM
BTW the guy under the glare looks like an Imperial Sniper.
Richter von Manthofen
03-17-2006, 12:10 AM
I would say its a Cossack Captain, King Tiger, Guards T34/85 and a Stuka.
Naval game: HOODY HOO
11 pieces per starter 1 rare, 2 uncommon, 8 common.
I predict a booster containing 1 rare, 2 uncommon and 5-7 common.
So the final distribution could be somewhat 16 rare 16 uncommon and 32 common (hopefully), or 16 rare and 24 uncommon/common each, but I almost fear 32 rare.
Remember with set I the uncommon were almost as common as the common.
I think that we will get named CV BB and Cruisers and Class ships for Cruisers and below with the scattered "famous" named little ship. (Kennedys TB, There were some German famous U-boat ccapts) I am wondering if we get Personalities (admirals captains,...) whic can add tactical advantages if present.
I think we will get roughly the same nations with main weight for Japan US and UK. Italy ghad a fairly big fleet in the Med. Russia too had its Black Sea, East Sea and Far East fleet. Their subs had quite an impact in the EAST SEA.
For the impact of subs, I am not sure if subs should be very powerful, they were mainly a weapon for assaults on harbours, convoys, and not real "Battle" ships.
I want to know if they make fantasy ships like the German Graf Zeppelin that were never finished.
scorpnoire
03-17-2006, 03:30 AM
Indeed interesting.
At least it is a seperate game and not hammered into the field units A&AM by any force.
Richter von Manthofen
03-17-2006, 03:44 AM
Are you sure? It has the label Axis& Allies miniatures!
Canuck_Captain
03-17-2006, 06:08 AM
Wasn't Canada's navy a fleet of obsolete US destroyers (four-stackers?)? Didn't US "sell" DD's to Britain in WW1, and "lend" them early in WW2 (complete with crews)?
Maybe the Canadians had a Sherman DD tank (amphibious) or two "lent" them that survived the landing in Normandy.
I know Canada was the port for the Habbakuk, an ice-and-straw aircraft carrier prototype built in a remote lake. Don't laugh; the concept could shrug off 500 lb bombs, requiring only more water and straw (and the refrigeration system) to fix craters. Once it was cancelled, the unrefrigerated prototype hulk (not a full-size carrier) still lasted for a year before 'sinking'. The metal remains are still visible.
actually Canada in WW2 had one of the biggest fleets...
did you know that before the american populace wanted to enter WWII that Canadian Women were flying american planes over the greenland(or iceland,cant remember)then they were brought from there over to Europe...
If it werent for Hitler having no patience I think the world would be a different place today...If Hitler had the Soviets on their side the whole war I mean...and didnt turn on them...
CdtWeasel
03-17-2006, 07:11 AM
I thought I did good when I kicked my Magic habits almost a decade ago, now Wizards keeps finding ways to get more and more of my money, may have to chose between this and the Star Wars space game.
Knighthart
03-17-2006, 08:00 AM
I know Canada was the port for the Habbakuk, an ice-and-straw aircraft carrier prototype built in a remote lake. Don't laugh; the concept could shrug off 500 lb bombs, requiring only more water and straw (and the refrigeration system) to fix craters. Once it was cancelled, the unrefrigerated prototype hulk (not a full-size carrier) still lasted for a year before 'sinking'. The metal remains are still visible.
Love that History Channel! That show is great. It's surprising how many odd ball ideas were thought of during WWII.
My interest will be determined almost entirely by the scale. If they're 1/2400 or 1/3000 (1/3000 is the scale of the CV's and BB's in A&A), I will almost certainly dive in because I'll be able to use their mini's with other naval game systems (no more paying $15 per BB with GHQ). At a non-standard scale, as much as I love the idea, I'll probably pass.
I think 1/2400 is still a bit big for this game. I'm familiar with the GHQ stuff too and even if the ships are plastic, I'm not sure if the price point will be affordable. It would be something in the lines of the WOTC D&D and SWM Huge mini expansions-ala 19.99 a booster. I would have to agree with the 1/3000 or maybe a 1/3500 scale. This would seem more reasonable. Either way, I going to put my tropical whites on and sing anchors aweigh all the way to the game store. :)
Also, am I the only one curious about the "12 island cards". There seems to be a battle map (mostly open water?). Am I too guess that the game will set up similar to Pirates and you place islands on the map similar to those in PotSM? Or is these "cards" a stat card for island characteristics? Curious. Thoughts?
Darth Nazi
03-17-2006, 09:21 AM
Well, you haven't see the Huge figures of Star Wars minis or D&D minis??? I think they must be more or less at that scale.
I don't know if this will be the Huge size release for the AAM but I would bet that it probably has a good chance of it being that.
You have to figure that they will have some type of starter box or preview batch of minis at GenCon.
They did the exact same thing at GenCon SoCal when I was out there doing Demos for Wotc and Rob Watkins was there showing off the SWM starter box 2 years ago.
So how big are these maps going to be? I don't know considering for the most part the big ships aren't needing front or back armor because they have strengthened hulls for side attacks. I don't know if they will be hexes either and depending on what other games AH or WoTC has that is naval battle based they usually base it off of another game they carry.
Darth
WotC Bob
03-17-2006, 09:40 AM
For all the people clamoring for more information about War at Sea, a release date, etc.
This game is still under development.
That means you won't get any info soon. (:
Cruizin2000
03-17-2006, 10:03 AM
WotC Bob,
I thank you and my wallet thanks you.
I'm hoping that this will come out AFTER A&A minis has completed it's run and has exhausted all possible pieces that it could come out with. There's only so many WWII vehicles and troop types/countries that are/were available. I'm glad for that. If this was fantasy, it would go on forever and ever.
C2000
BossGnome
03-17-2006, 11:54 AM
oh dont worry... itll go on for ever and ever... WW2 actually had thousands upon thousands of different troop types. Throughout the war, there were about 1000 different plane models used on all sides. If WOTC wants it to go on forever, it will, and it can.
Thoes426
03-17-2006, 12:13 PM
See if you ask, and then about 10-20 others ask, you can get an answer.
I'm glad I still have time to start putting back some extra funds to help me get at least the starter and first booster case when the "War at Sea" game goes from development to production and distribution.
Thoes426
Joisey
03-17-2006, 12:36 PM
For all the people clamoring for more information about War at Sea, a release date, etc.
This game is still under development.
That means you won't get any info soon. (:
Does this mean it's not too late for us to tell you what we would like to see in such a game, such as unit scale, price point for a booster pack, unit classes, types of maps, etc. etc.?
Would WotC listen if we did?
Knighthart
03-17-2006, 01:45 PM
For all the people clamoring for more information about War at Sea, a release date, etc.
This game is still under development.
That means you won't get any info soon. (:
This may be true for the next few months. But if it's due by the end of the year, some of these questions have already been answered. It's just that WoTC doesn't want to answer them yet. And a sneak peek at GenCon is more realistic. If catalogs already have it in them then the game is nearing its end "in development" phase and would need to go to production phase soon so it arrives in time. Correct? So, we shall use patience and await its arrival...
Muenchausen
03-17-2006, 08:32 PM
Does this mean it's not too late for us to tell you what we would like to see in such a game, such as unit scale, price point for a booster pack, unit classes, types of maps, etc. etc.?
Would WotC listen if we did? They did the last time.
This is your opportunity. Whiners, start your engines. :D Just kidding. The real question is, Can my wallet keep up with their releases or will their releases exceed my wallet?
Kaufschtick
03-17-2006, 08:48 PM
WotC Bob,
I thank you and my wallet thanks you.
I'm hoping that this will come out AFTER A&A minis has completed it's run... C2000
A-Men to that one brotha'! :D This is great news! It means I'll be able to see my kids grow up!
Because if they put this set out during the AAM run, I was going to have to take up robbing banks to support my "plastic meth" addiction. It would have just been a matter of time before the law caught up with me, and whamo! Straight to prison! :eek:
My wallet and my children thank you.
Kaufschtick
03-17-2006, 08:53 PM
Does this mean it's not too late for us to tell you what we would like to see in such a game, such as unit scale, price point for a booster pack, unit classes, types of maps, etc. etc.?
Would WotC listen if we did?
I would like to see a flamethrower be able to take out a destroyer....no wait...I mean, I would like to see booster prices lower so I can afford to buy food. :D
Allies_UTD
03-17-2006, 08:55 PM
i would like to see naval ships, but i wouldn't want to see this tiny ship.
it would be sad
unc_samurai
03-18-2006, 07:54 AM
A naval game might be better supplied using the Crimson skies method, where the ships are prepackaged. You buy "British Pack #1", "British Pack #2", "Pearl Harbor Scenario Pack".
hornet69
03-18-2006, 10:04 AM
no that will not work. and remember crimson skys is a dud of a game was a better rp game under fasa.
unc_samurai
03-18-2006, 04:47 PM
Crimson Skies failed as a game because the rules were garbage. An aircraft game missing any height differences is going to fail. I still maintain that the packaging method was the only smart thing they ever did with that game, and every collectible miniatures game should do something along those lines. Star Wars should have a "Assorted lackeys" pack for Stormtroopers, Rebel troopers, and D&D should have "Pack O' Orcs". A&AM needs "pack of obscure nationality basic infantry" because I'm tired of getting my 15th German mortar and still having only one or two French riflemen.
hornet69
03-18-2006, 04:57 PM
Crimson Skies failed as a game because the rules were garbage. An aircraft game missing any height differences is going to fail. I still maintain that the packaging method was the only smart thing they ever did with that game, and every collectible miniatures game should do something along those lines. Star Wars should have a "Assorted lackeys" pack for Stormtroopers, Rebel troopers, and D&D should have "Pack O' Orcs". A&AM needs "pack of obscure nationality basic infantry" because I'm tired of getting my 15th German mortar and still having only one or two French riflemen.
if the packaging idea was smart why then did it not sell better.the reason was not just the rules it was given no player support ,it was an attempt to put anything fasa out on the market as a lot of former fasa people went to wiz kids .it has taken how many years for mechwarrior dark age to be playable and enjoyable like classic battletech were it was derived from.if your tired of your 15th mortar unit sorry .but thats what you will get in a random custom game like this makes you spend more money to by more boosters.i my self am tierd of my 20 japanese snipers but they have there uses
unc_samurai
03-18-2006, 05:43 PM
but thats what you will get in a random custom game like this makes you spend more money to by more boosters.
That's why I buy a certain amount of boosters (usually a case and a half) and then buy singles from other players. At that rate, WotC gets about $150 per set from me. Cash flow from that point on goes to other people. If they released pre-packaged sets, they'd receive another $50-75 of my money. I'm not saying they should sell an entire product line in such a manner, but it would be nice.
Shrapnelsmile
03-18-2006, 09:55 PM
It's a shame if the 2 games are not compatible, however as PatrickWR says it would not be practical having a foot and a half long destroyer or metre long aircraft carrier to scale with the current AAM land and air minis. Maybe as previously suggested in this thread and elsewhere we could have a tie in rule, one that would allow "strategic" play on the A&A the board game (original/Europe/Pacific or D-Day) and when it came to naval battles use War at Sea to resolve and AAM to resolve land battles "tactically"
These games are actually going to be quite compatible, as my buddy and I discussed today with much enthusiasm over the phone. Imagine a large naval battle one evening, where an overwhelming number of US transports are decimated by Japanese subs. The next week we play, storming the coast will prove interesting, as the previously outnumbered Japanese are now facing a small but determined opposition. This new game adds multiple layers of creative potential to we grognards and inventive younger players who game outside of the box.
hornet69
03-19-2006, 06:23 AM
This new game adds multiple layers of creative potential to we grognards and inventive younger players who game outside of the box.
yes imagine imperial japanese navy vs.the italian navy for supremacy in the indian ocean. :D
Kommandant
03-19-2006, 07:20 AM
yes imagine imperial japanese navy vs.the italian navy for supremacy in the indian ocean. :D
although that would be cool :D
the japanese will just murder the italians :D :cool:
Stojakovic
03-19-2006, 07:25 AM
although that would be cool :D
the japanese will just murder the italians :D :cool:
Unless the Germans are willing to help out their buds. "The U-boats are watching you"
hornet69
03-19-2006, 01:16 PM
Unless the Germans are willing to help out their buds. "The U-boats are watching you"
yes the would have. there interests in the middle east would be threatend by a italian naval loss
Stojakovic
03-19-2006, 01:20 PM
yes the would have. there interests in the middle east would be threatend by a italian naval loss
Then lets all have some beer and wine.
On a better note I think I have a job now.
On a not so better note it is not the one I wanted.
Beagle
03-19-2006, 02:29 PM
yes the would have. there interests in the middle east would be threatend by a italian naval loss
Yes The Germans Would Have Supported Them In That Regard.Any Threat To There Interests Would Hve Broght Force In Response
hornet69
03-19-2006, 02:33 PM
Then lets all have some beer and wine.
On a better note I think I have a job now.
On a not so better note it is not the one I wanted.
good for you so evil mart i take.well the always need janitors
Stojakovic
03-19-2006, 02:45 PM
good for you so evil mart i take.well the always need janitors
no not evil mart :(
Senior_Simpson
03-19-2006, 06:41 PM
A Naval Game Will Open Me To Bying Into The System Other Than Using hornet69 And Stojakovics Armies
hornet69
03-19-2006, 07:00 PM
i do not mind. as long as you guys remember whos pieces your using and put back in the toy chest
Stojakovic
03-19-2006, 07:02 PM
i do not mind. as long as you guys remember whos pieces your using and put back in the toy chest
Yes Emperor Hornet 69.
hornet69
03-19-2006, 07:04 PM
you forgot to add 69 at the end of my handle
Stojakovic
03-19-2006, 07:05 PM
you forgot to add 69 at the end of my handle
Happy now?
hornet69
03-19-2006, 07:07 PM
no put it will due minister of propaganda and porn
Stojakovic
03-19-2006, 07:10 PM
I like the minister of propaganda... i think I will put that in my sig...
hornet69
03-19-2006, 07:11 PM
a lot of people think your full of it any way so it will fit
Stojakovic
03-19-2006, 07:13 PM
a lot of people think your full of it any way so it will fit
Its my job.
time to get back on topic.....
hornet69
03-19-2006, 07:19 PM
yes we want more information on naval expansion .if you put it in the catalog for winter you had to know there would be interst in it.come on give us a look at one ship .perfferably a capitol ship
Lotus
03-19-2006, 07:40 PM
A Naval Game Will Open Me To Bying Into The System Other Than Using hornet69 And Stojakovics Armies
Hey Senior! Welcome aboard!
Yeah, A naval game will definitely be cool.
Richter von Manthofen
03-20-2006, 01:30 AM
Me thinks after the Release of set III we will get a picture on the AAM site (of the boxes), I hope they start the D-day prviews soon - before Easter.
ANd : the Italian Navy was not bad. Sure no Carriers AFAIK, but with the main interest lying in NA and the Adriatic Sea CVs would have been a waste of resources.
Cruizin2000
03-20-2006, 04:18 AM
The Italians had the carrier Aquila.
C2000
Richter von Manthofen
03-20-2006, 07:41 AM
Eagle??
Have you more info about it??
greyfox
03-21-2006, 10:05 AM
The Aquila was to be converted from an ocean liner, but was never completed, and the Italians had no carrier-equipped aircraft. As was true with many Italian weapons programs, the carrier was started too late, and the Italian surrender in 1943 prevented it from reaching service. For more info on the Aquila, and the entire Italian WWII effort, go to www.commandosupremo.com.
vogless
03-22-2006, 08:19 AM
Alright, it's time for me to chime in. I'm kind of excited to see this game play out. I could use the minis for General Quarters. That is, if the ships are to scale with one another and they aren't painted in some way out colors that have NO historical accuracy. That being said, and knowing the standard WOTC fall back excuse with A&A minis "it's not a miniature game" (cMg) , I'm not going to hold my breath.
Hellcat
03-22-2006, 12:49 PM
The Italians had good ships but their crews and commanders sucked. If the ships could have fought on their own the Brits would have had a much harder time in the Med.
hornet69
03-22-2006, 03:14 PM
and the italians had no naval air sevice .had to rely on the italian airforce .which was never up to the challange
Autarch
03-22-2006, 09:36 PM
I think the Regia Marina actually had some success, but was limited by shortages of "nautical lubricants" which may be just an odd translation for fuel oil.
andrewsvan
03-27-2006, 04:40 AM
A-Men to that one brotha'! :D This is great news! It means I'll be able to see my kids grow up!
Because if they put this set out during the AAM run, I was going to have to take up robbing banks to support my "plastic meth" addiction. It would have just been a matter of time before the law caught up with me, and whamo! Straight to prison! :eek:
My wallet and my children thank you.
Maybe in the pen they will let you have your A&A Minis and you will have plenty of time to play war with Bubba, then when you get out all of those games will have run their course and be dirt cheap to pick up. :D
Joisey
03-27-2006, 06:46 AM
I think the Regia Marina actually had some success, but was limited by shortages of "nautical lubricants" which may be just an odd translation for fuel oil.
Yeah, the Italian navy rarely sortied because Italy was starved for fuel oil throughout the war.
I wouldn't be quick to malign the crews of the Italian navy ships, although certainly the leadership in all branches of the Italian armed services seems to have been lacking in one way or another, starting at the top with ole Il Duce himself.
Another flaw for the Italian navy was in the area of design. Too often, Mussolini put appearances above practicality. Many speed records were held by the Italian navy before the war broke out. Guess it was bragging rights to say you had the "fastest" battleships. Of course, the Italians achieved this by not giving their ships as much armor as everybody else. So, yeah they were fast, but when the shooting started.....
RBloom0566
03-27-2006, 05:56 PM
OMG!!! So no official word yet on any of the speculation? Whomever posted the original catalog: Was there any kind of release date shown?
There goes the last of my discretionary money!!!
RBloom0566
Kaufschtick
03-27-2006, 08:32 PM
Maybe in the pen they will let you have your A&A Minis and you will have plenty of time to play war with Bubba, then when you get out all of those games will have run their course and be dirt cheap to pick up. :D
Just as long as "Bubba" doesn't try to get a rear shot on me with his "Brumbar"; if you know what I mean :eek: !
RBloom0566
03-28-2006, 10:06 AM
You are an evil little man!!! *LOL*
I like that in a game designer. ;)
For all the people clamoring for more information about War at Sea, a release date, etc.
This game is still under development.
That means you won't get any info soon. (:
bsmith13
03-28-2006, 07:17 PM
I'll buy it.
Richter von Manthofen
03-28-2006, 11:28 PM
I read up an article about WWII in the med and what I learned:
The defeat of France gave Italy nominal superiority. The UK had a good navy in the med, but most were rather old ships while the Italians had many older types + a few modern ones.
UK had some carriers, thus better air support. In an attack to Tarent they crippeled the Italian navy. The IN became inactive until the German attacks on Greece/Crete when they got a serious defeat at Cape Matapan (losing all but one battleship - Vittorio Veneto) Then the Germans hurt the UK flleet with some sucessful sub raids and the Luftwaffe sunk many UK ships. But the insinkable carrier "Malta" made it possible to cripple the Axis efforts to support the Africa Korps ant that is why the Allies won the NA-War.
RvM
Vulturedoodle
03-29-2006, 03:40 AM
Good information, Baron. I think, perhaps, that the insinkable carrier "Malta" made it possible to cripple the Axis efforts to support the Africa Korps ant that is why the Allies won the NA-War. might be stretching a point. But good information, nonetheless.
--SEF
RBloom0566
04-11-2006, 07:44 PM
Alright. I figure it's been a while since this thread had any activity and I am curious to see if the development and/or marketing teams are any closer to letting we hungry lemmings have a scrap of preview to feed upon.
Would anyone care to share any information about the upcoming War at Sea AAM game system? Please even?
hornet69
04-11-2006, 07:50 PM
Alright. I figure it's been a while since this thread had any activity and I am curious to see if the development and/or marketing teams are any closer to letting we hungry lemmings have a scrap of preview to feed upon.
Would anyone care to share any information about the upcoming War at Sea AAM game system? Please even?
yes its still in development stage
Outgunned
04-11-2006, 08:50 PM
Yessssssssss!!!! Now my Brits can rule the waves along with the skies! Wait we have no planes yet...crap. Still excited as hell...shore bombardment FTW
*goes to work on D-Day map that looks like Gold, Juno, and Sword Beaches*
Grantham
04-11-2006, 10:17 PM
I dont think you will see ships to matching any scale nor do i expect much from the paint schemes. If AnA is any base point i wont buy it at all despite my love for naval games and history i feel wotc dosnt deserve my cash for another game. I am not giveing up AnA minis but i also dont plane to expand my spending to a new game with the same problems. If for some reason it is actuly better i may swap but i wont do both.
Uncle_Joe
04-11-2006, 10:35 PM
I'm curious if they will release classes or individual ships. The latter would be cool (you can have the Bismarck, the Yamato, the Hood etc), but its kind of self defeating for collecting IMO...what the heck do I want TWO of any named ship for?
Of course they could always sell them as a class and then include stickers or something for the various names of the class. That might hit both worlds pretty well.
gloriesofold
04-12-2006, 01:19 AM
Another 2 cases of A&A minis in addition to the two of set 4 I'm getting? My fiancee is gonna have my hide! O well bring it on!!(I'll blame this one on being an old salt)
Vulturedoodle
04-12-2006, 05:47 AM
Alright. I figure it's been a while since this thread had any activity and I am curious to see if the development and/or marketing teams are any closer to letting we hungry lemmings have a scrap of preview to feed upon.
Would anyone care to share any information about the upcoming War at Sea AAM game system? Please even?
:) It's only been a few weeks since Bob said it'll be a while. I think you might need to recalibrate your timer, else you'll go nuts. Think in multiples of months....
--SEF
horacus
04-12-2006, 08:34 AM
I hope to see a Bismark and U-boats.
whitewind
04-16-2006, 10:46 AM
Worthless speculation coming up!!!! Here is a link to a review of a Avalon Hill Game of the same name. I am wondering if the new mini's game will be in some way like this one. http://www.boardgamegeek.com/game/1431
RBloom0566
04-17-2006, 04:07 PM
:) It's only been a few weeks since Bob said it'll be a while. I think you might need to recalibrate your timer, else you'll go nuts. Think in multiples of months....
--SEF
Months? With a due date of 2006? Dude, this is month 4 already. They only have 8 more. Even if it's an end-of-year-for-Christmas-rush product, they should still be able to start dropping some hints about it's basic design structure by now.
In fact, if they DON'T have it to a point of being able to give some hints by, oh, June, I'd say it's going to be a rush-to-the-presses job and not very high quality!
RBloom
Bobsalt
04-17-2006, 04:14 PM
Worthless speculation coming up!!!! Here is a link to a review of a Avalon Hill Game of the same name. I am wondering if the new mini's game will be in some way like this one. http://www.boardgamegeek.com/game/1431
I seriously doubt it, as the game above is a strategic level game. However, it and the companion game (War in the Pacific?) will make a simple and neat way to set up tactical battles.
WotC Bob
04-17-2006, 04:18 PM
:) It's only been a few weeks since Bob said it'll be a while. I think you might need to recalibrate your timer, else you'll go nuts. Think in multiples of months....
--SEF
Good advice.
Photoner Hawkwind
04-17-2006, 05:23 PM
I'm curious if they will release classes or individual ships. The latter would be cool (you can have the Bismarck, the Yamato, the Hood etc), but its kind of self defeating for collecting IMO...what the heck do I want TWO of any named ship for?
Of course they could always sell them as a class and then include stickers or something for the various names of the class. That might hit both worlds pretty well.
I really like the sticker idea. That would be great. Are you listening WOTC? :cool:
Stojakovic
04-17-2006, 05:54 PM
I really like the sticker idea. That would be great. Are you listening WOTC? :cool:
Nope they are reading. But I 3rd the idea.
elbowsanchez
04-17-2006, 06:27 PM
Planning on using this series for my Axis & Allies board games as well. Even the over sized PT Boat!! Bring it on!
ES
Outgunned
04-17-2006, 07:12 PM
Wohoo! This and contested skies is why i started collecting UK troops in the base set! Cant wait! I already love using my spitfi....hurric...uh nevermind planes i can use my er...well let me see what scenario i will be playing...ah yes here it is we will be doing the battle of ...wait a tick... Dunkirk no fair!
Anyway i have been itching for a navy game for a very long time...compatible or not i will often be playing them in tandum to make a campaign...soon as i drag more players in.
Wohoo once again cant wail to drive my HMS badass over some u boats!
whitewind
04-17-2006, 07:15 PM
Yes true Bobsalt. you could play individual battles that come up in the game. Great idea. We once considered doing the same for a strategic game called Federation and Empire which is a star trek fleet battles game and doing some of the meetings with Star Fleet Battles which is a very detailed ship to ship or task force to tast force game.
40roundsready
04-17-2006, 08:24 PM
I see the naval minis being issued by class and on the stat card filler referencing the famous ships. They wil have no problem doing at least 4 sets just off of the major classes of ships during WWII.
CVL,CVE,CV-Carriers
BB-Battleships
CA,CL-Cruisers
DD,DE,DM-Destroyers
FF-Frigates
K-corvettes
SS-submarines
PC-torpedo boats or subchasers
AM-minesweepers
CM-minelayers
MAS-fast torpedo boats
Pt-Torpedo boats
These are U.S. hull classifications by the way.
40roundsready
04-17-2006, 08:27 PM
I enjoy having objectives in the AAM game so for the Naval game I hope they have transports,fuelers, and landing craft. These support vessels would work like objectives with one side defending or the other trying to sink them by a certain round.
Outgunned
04-17-2006, 08:33 PM
Lol dammit i pulled a booster full of convoy ships! Including the rare that can move 2 hexes...
Vulturedoodle
04-18-2006, 05:30 AM
Months? With a due date of 2006?
Has a release date been posted? I was not aware.
--SEF
Thoes426
04-18-2006, 06:16 AM
Planning on using this series for my Axis & Allies board games as well. Even the over sized PT Boat!! Bring it on!
ES
Same here!
I hope that the naval games pieces are just small enough to fit on a 6'x10' world map I have.
The Infantry pieces from the Mini's ground game are perfect for use on the map as are a few of the light tanks.
I have yet to get a aircraft so not to sure how the look on a larger map.
ES -
Have got any of the fighters yet?
If so, how do they look on your big maps?
Thoes426
Bobsalt
04-18-2006, 06:51 AM
Yes true Bobsalt. you could play individual battles that come up in the game. Great idea. We once considered doing the same for a strategic game called Federation and Empire which is a star trek fleet battles game and doing some of the meetings with Star Fleet Battles which is a very detailed ship to ship or task force to tast force game.
Yes, but this game won't be anywhere as complex as SFB, so you ought to be able to knock out a campaign much more quickly. My fear is that they'll pick some goofy scale or have other quality issues (like units that are not in scale with each other).
Bobsalt
04-18-2006, 06:54 AM
Months? With a due date of 2006? Dude, this is month 4 already. They only have 8 more. Even if it's an end-of-year-for-Christmas-rush product, they should still be able to start dropping some hints about it's basic design structure by now.
In fact, if they DON'T have it to a point of being able to give some hints by, oh, June, I'd say it's going to be a rush-to-the-presses job and not very high quality!
RBloom
Well, if I remember correctly I first remember hearing about about A&AM around the end of May for what was a September 16 release date for the game. With the same time frame, if the game is released in December, that would mean you'd start getting details about it around August. Since that's when Gen Con is, I wouldn't be surprised if the con is where you start to see the promotional stuff for the game.
elbowsanchez
04-18-2006, 08:22 AM
Same here!
ES -
Have got any of the fighters yet?
If so, how do they look on your big maps?
Thoes426
I pulled all except the p51 / the zero & 109 are perfect for what your thinking. will post you some pictures soon ;)
ES
starphoenix26
04-18-2006, 08:00 PM
2007 would be better for me... no wait I am forced to go to college. Oh well maybe I will win the mega millions.
seeng how we're in the same region:
take a number! lol...
(points to the lottery line)
RBloom0566
04-29-2006, 10:53 PM
The P-51 is ok, not spectacular. A Tuskegee (sp?) Airmen paint scheme would've gone over better than the plain silver with yellow engine cowl. Rather plain.
I'd like to see a Corsair. German ME-262, anyone?
RBloom0566
I pulled all except the p51 / the zero & 109 are perfect for what your thinking. will post you some pictures soon ;)
ES
RBloom0566
04-29-2006, 10:55 PM
Well, it's a good thing I'm planning on attending GenCon this year, eh?
I don't care if I have to WALK, I'm going to a GenCon this year, preferably Indy.
Well, if I remember correctly I first remember hearing about about A&AM around the end of May for what was a September 16 release date for the game. With the same time frame, if the game is released in December, that would mean you'd start getting details about it around August. Since that's when Gen Con is, I wouldn't be surprised if the con is where you start to see the promotional stuff for the game.
RBloom0566
04-30-2006, 12:37 PM
Are we there yet?
TeToa
04-30-2006, 09:48 PM
Man...... my dad will start winning now. He was in the Navy so he might have an edge over the land locked nutcase. hmmmmm, this will become very interesting.
whitewind
05-06-2006, 08:11 PM
Yes, but this game won't be anywhere as complex as SFB, so you ought to be able to knock out a campaign much more quickly. My fear is that they'll pick some goofy scale or have other quality issues (like units that are not in scale with each other).
True. We never really did that. I have herd of folks that have though at conventions. I remember an Orgins was held at Dallas one year " when the con used to roam around " and we got into a huge miniatures game there involving about 20 ships. Some of the players mentioned they had a campaign going using F&E as a strategic game and using SFB for all the battles except for the largest conflicts. They were going at it for years. LOL. Scale does not bother me so much " don't know why " I don't mind the Hellcat or the troops not matching the tanks. Now if a destroyer was the same size as a BCH or BB?? LOL... Yeah. I am more worried about their Rare slotting. I have a real bad taste in my mouth from this games " AAM " choice of rares and I don't think I'll have the money for another pit.....
Bobsalt
05-06-2006, 08:16 PM
True. We never really did that. I have herd of folks that have though at conventions. I remember an Orgins was held at Dallas one year " when the con used to roam around " and we got into a huge miniatures game there involving about 20 ships. Some of the players mentioned they had a campaign going using F&E as a strategic game and using SFB for all the battles except for the largest conflicts. They were going at it for years. LOL. Scale does not bother me so much " don't know why " I don't mind the Hellcat or the troops not matching the tanks. Now if a destroyer was the same size as a BCH or BB?? LOL... Yeah. I am more worried about their Rare slotting. I have a real bad taste in my mouth from this games " AAM " choice of rares and I don't think I'll have the money for another pit.....
Poor attention to scale would quickly kill a naval game. I'm definitely interested in a naval game, but I am going to wait to see what is in the box before I trust WotC again. They've just made too many mistakes, and with Set III I just don't trust them enough to spend money sight unseen.
Their choice of rares is annoying, but the answer to that for me is to buy fewer boosters and spend more on singles on eBay.
Stojakovic
05-06-2006, 08:40 PM
Man...... my dad will start winning now. He was in the Navy so he might have an edge over the land locked nutcase. hmmmmm, this will become very interesting.
Still have dice to roll :p so if the dice gods do not like him he is not going to win.
I don't think you will see the navy game to scale with other minis. Maybe battleship to battleship.
Anyone know if it is going to use the hex system as well???
RBloom0566
05-06-2006, 10:34 PM
Odd you should say that because to me, going the route of paying for the boosters v. paying the outrageous e-Bay prices seems the smarter course.
Granted, no guarantee of what you'll get in a booster, but if it's not something you need, it's still a rare and tradeworthy here or elsewhere.
Poor attention to scale would quickly kill a naval game. I'm definitely interested in a naval game, but I am going to wait to see what is in the box before I trust WotC again. They've just made too many mistakes, and with Set III I just don't trust them enough to spend money sight unseen.
Their choice of rares is annoying, but the answer to that for me is to buy fewer boosters and spend more on singles on eBay.
Joisey
05-06-2006, 10:41 PM
Bobsalt is correct: If the scale is not consistent, I will not buy the naval minis. Bad enough they sucked me into AAM, where we have about 4+ different scales in one game. I won't accept that again.
Bobsalt
05-07-2006, 05:15 AM
Odd you should say that because to me, going the route of paying for the boosters v. paying the outrageous e-Bay prices seems the smarter course.
Granted, no guarantee of what you'll get in a booster, but if it's not something you need, it's still a rare and tradeworthy here or elsewhere.
That's a matter of individual taste - you could make a case either way. I got 6 rares on eBay yesterday, and I think the highest one was a Tiger at $11.07. I needed...okay, I wanted...another Tiger, and I'd rather pay that for something I know I want and need versus taking a chance on a booster. Three of the rares I got for less than $10 combined, so on the average I did great - certainly in no way would I consider it "outrageous." Of course, being single and no kids means I can be a little more free-wheeling in what I spend than a lot of people.
Tico303
05-07-2006, 12:42 PM
Bobsalt is correct: If the scale is not consistent, I will not buy the naval minis. Bad enough they sucked me into AAM, where we have about 4+ different scales in one game. I won't accept that again.
The naval game is another game. So diferent scales land vs. naval are ok. Much more annoying are the existing differences in AAM scale now: I'm not talking about the Soldier vs. Tank discrepancy - that's ok too. I'm talking about Japanese Armoured Car, different Sherman sizes, Hellcat and the laughable M3 Gun. Hope that will improve.
Regarding the AAM naval game: It will and can not have the same scale as land-based AAM. And it has to use more than one scale (e.g. Aircraft vs. Carrier). Seem's ok too, as long as Ship-to-Ship scales are consistent.
1 Aircraft will probably represent a whole fighter or bomber wing, so it would be nice if two or three of them would fit on one carrier (so one carrier could have 1 or 2 fighter wings and a bomber / torpedo bomber wing)
But that still leaves questions: What about long range recon / patrol planes like a PBY Catalina? Will the model represent a single plane? And what about planes that used to be on battleships? Probably they just won't be in the game.)
Type-A
05-07-2006, 12:59 PM
Regarding the AAM naval game: It will and can not have the same scale as land-based AAM.
Everyone knows this; it's the scale within groups that bug some/most of us.
Photoner Hawkwind
05-07-2006, 05:49 PM
I just realized, that I can print out paper ships at junior General while I wait for WOTC to finish this game. Now I just have to decide on some naval miniature rules.
Does anyone have any other rule system suggestions?
Stojakovic
05-07-2006, 06:22 PM
I just realized, that I can print out paper ships at junior General while I wait for WOTC to finish this game. Now I just have to decide on some naval miniature rules.
Does anyone have any other rule system suggestions?
well do you think it will still have the hex system?
Photoner Hawkwind
05-07-2006, 06:29 PM
I was thinking of using any other rule system until WOTC comes up with theirs. I'm guessing they may use a hex system, but I wasn't going to limit my choices by that. I recall that Jutland didn't have a hex system, but Wooden Ships & Iron Men did.
whitewind
05-07-2006, 08:00 PM
Poor attention to scale would quickly kill a naval game. I'm definitely interested in a naval game, but I am going to wait to see what is in the box before I trust WotC again. They've just made too many mistakes, and with Set III I just don't trust them enough to spend money sight unseen.
Their choice of rares is annoying, but the answer to that for me is to buy fewer boosters and spend more on singles on eBay.
With me it was a One Two Punch. I also collect the D&D line of miniature and their most recent set War Drums " stifled Laugh " made my stomach churn as I opened the horridly painted mini's. I could not look in the mirror for a few more days than usual for what a fool I was. LOL. There are MANY scale issues with that line. WOTC is kinda the same I am assuming... Now with Star Fleet Battles there did not seem to be any scale discrepensy what so ever. that would have been annoying looking back. If an F5 " kind of a Klingon Light Destroyer " was about the same size as my D5 " light cruiser "
Tico303
05-08-2006, 04:09 AM
well do you think it will still have the hex system?
I guess the naval AAM will still use hexes. Probably they will be somewhat smaller to represent large distances in naval battles. We might even see big double-hex units although this will result in some more complex movement rules.
Any other ideas?
Joisey
05-08-2006, 10:12 AM
The naval game is another game. So diferent scales land vs. naval are ok. Much more annoying are the existing differences in AAM scale now: I'm not talking about the Soldier vs. Tank discrepancy - that's ok too. I'm talking about Japanese Armoured Car, different Sherman sizes, Hellcat and the laughable M3 Gun. Hope that will improve.
Regarding the AAM naval game: It will and can not have the same scale as land-based AAM. And it has to use more than one scale (e.g. Aircraft vs. Carrier). Seem's ok too, as long as Ship-to-Ship scales are consistent.
1 Aircraft will probably represent a whole fighter or bomber wing, so it would be nice if two or three of them would fit on one carrier (so one carrier could have 1 or 2 fighter wings and a bomber / torpedo bomber wing)
But that still leaves questions: What about long range recon / patrol planes like a PBY Catalina? Will the model represent a single plane? And what about planes that used to be on battleships? Probably they just won't be in the game.)
I can accept the planes being in a different scale than the ships, but the ships themselves have to be on a consistent scale, IMHO.
Bobsalt
05-08-2006, 10:17 AM
I can accept the planes being in a different scale than the ships, but the ships themselves have to be on a consistent scale, IMHO.
I agree. It's common in naval miniatures to use larger than scale planes, as they usually represent entire squadrons, not an individual plane (though they could). The ships have to be in scale to each other, though, or I will not buy the game, no matter how much I want to see it.
Aries
05-08-2006, 10:19 AM
Instead of just a different scale for the aircraft I would rather see stands representing either flight or squadron by mounting 3-6 aircraft in formation (vic, echelon, etc...) per stand.
Type-A
05-08-2006, 11:45 AM
Instead of just a different scale for the aircraft I would rather see stands representing either flight or squadron by mounting 3-6 aircraft in formation (vic, echelon, etc...) per stand.
I dig this idea, I would have rather seen that with the infantry too, but oh well. I'm sure that the decision on how this is done has been made, probably already in production by now.
I can't remember, was there a release date for this line?
Thoes426
05-08-2006, 11:57 AM
Instead of just a different scale for the aircraft I would rather see stands representing either flight or squadron by mounting 3-6 aircraft in formation (vic, echelon, etc...) per stand.
Agreed!
this would be a great idea, hope AH thought of it too!
Thoes426
Aries
05-08-2006, 12:32 PM
What would also be nice is if they included a sticker book with historical squadron names (similar to how the movie Midway captioned each flight) that could be applied to the aircraft stands. That way you could make them unique but still collectable.
Fighter VF-11
Torpedo VT-11
Bomber VB-11
Stojakovic
05-08-2006, 03:45 PM
I guess the naval AAM will still use hexes. Probably they will be somewhat smaller to represent large distances in naval battles. We might even see big double-hex units although this will result in some more complex movement rules.
Any other ideas?
Maybe the hexes will be ******?
Maybe no hexs?
Maybe the game does not even exist :eek:
If they do not have hexes I have some great ideas for maps I can get some stuff at a local hobby store to make realistic water. If not I can alway draw in hexes on the base then fill in the fake water. still 50/50 if I will get the game.
40roundsready
05-08-2006, 10:11 PM
I am curious to see how WotC handles the attack stats for the ships. For example submarines where attacked with depth charges when submerged. Will the vessels with depth charges have a anti-sub attack or will it be an SA? I am guessing the attack stats will be anti-ship and aircraft.
Richter von Manthofen
05-09-2006, 02:04 AM
I think it will be anti ship and anti air
Depth charges will be handeled with a SA (like close assault maybe)
I hope there is some way to simulate naval landings too...
Tico303
05-09-2006, 03:45 AM
Instead of just a different scale for the aircraft I would rather see stands representing either flight or squadron by mounting 3-6 aircraft in formation (vic, echelon, etc...) per stand.
While this would be cool, I'm not sure whether the WotC production contractors in China can handle such small miniatures. The planes will probably be somewhat smaller already, compared to land-based AAM. So if they do squadrons of 3-6, they will be at least as tiny as A&A (strategic) board game units. Very few details then..., and fragile too.
Photoner Hawkwind
05-09-2006, 10:29 AM
What would also be nice is if they included a sticker book with historical squadron names (similar to how the movie Midway captioned each flight) that could be applied to the aircraft stands. That way you could make them unique but still collectable.
Fighter VF-11
Torpedo VT-11
Bomber VB-11
That Sticker Idea would be great. WOTC makes a class of ship and provide sticker names and you apply the title until you've bought all the rares of that class. :cool:
If WOTC doesn't, I guess it's easy enough to print your own stickers.
Autarch
05-09-2006, 05:03 PM
Or hull numbers. I doubt if the German warships will sport the big swastika in a red circle on their foreward decks.
Joisey
05-09-2006, 06:26 PM
Instead of just a different scale for the aircraft I would rather see stands representing either flight or squadron by mounting 3-6 aircraft in formation (vic, echelon, etc...) per stand.
Right, like they did for the Babylon 5 mini line. :cool:
Autarch
05-09-2006, 06:43 PM
However they do aircraft (I vote for the squad idea) I hope they also do land based aircraft. Surely with 64 units in set one, all the uncommons can't be DDs and sea based planes. lol
Joisey
05-10-2006, 07:43 AM
However they do aircraft (I vote for the squad idea) I hope they also do land based aircraft. Surely with 64 units in set one, all the uncommons can't be DDs and sea based planes. lol
And in several theatres, such as the North Atlantic, Mediterrean, and Java Sea, land based air had a big role in naval operations.
horacus
05-10-2006, 07:55 AM
Effectivley, 64 units is something big, but, has it will be an "alone" game to play, it must be a little larger than the standart sets.
whitewind
05-26-2006, 08:40 PM
Hey, I searched for this old thread and wanted to get it started again. Maybe we can use it as a distraction?
Lotus
05-26-2006, 09:26 PM
Hey, I searched for this old thread and wanted to get it started again. Maybe we can use it as a distraction?
Huh? Forgot what I was trying to say...this thread caught my eye. :D
4242david4242
05-26-2006, 09:28 PM
Huh? Forgot what I was trying to say...this thread caught my eye. :D
I couldn't concentrate either. For some reason, just knowing this thread is on the first page has that effect on me too.
Muenchausen
05-27-2006, 07:53 AM
Now that you distracted me, is there any new information on the game?
Autarch
05-27-2006, 07:58 AM
Oh, thanks for bringing this up. I ment commons in my post above. Now it makes more sense.
One more thing:
I am NOT preordering cases for this game until I see and approve of
1) The rules
2) The maps (how hard can it be to muck up a hex grid on a blue field?)
3) And of course the minis.
Because as we all know, if anything needs fixed it either won't be or not to statisfaction. :(
Oh wait, this thread was supposed to distract us from the current climate of cynicism and distrust.
Oops. :o
:)
whitewind
05-27-2006, 08:30 AM
LOL, well there is no new info that I am awere of but if it uses hexes I will almost certainly paint some of those Kallistra Hexes that they found over the pond in England...!!! They would be easy to spray paint blue and even go over it with some lighter blue dry brushing. Islands " if any will be used " can be done with a variaty of things and that would give you a 4" hex for the ships to go in. http://www.kallistra.co.uk/ This stuff is way expencive " especialy after shipping " but for a strait blue hex it is great. This guy came up with an awsome " and Cheap way of makeing hexes on just about anything.... http://sparhawk2.home.mindspring.com/Terrain/hex.htm
TomServo
05-27-2006, 08:49 AM
Right now I have no opinion one way or the other on this game. Depends on how it's done. If it ends up simply plastic ships on a solid blue map rolling dice at each other then I'm not interested.
If on the other hand they do it right; search map/battlemap, task forces, search rolls, etc., then I'll give it a look.
Aries
05-27-2006, 09:20 AM
I read that each hex will have a coordinate number and each player sets his ships up on his map secretly (a large cardboard divider is recommended, but not provided. Then, you call out a hex number and if it is occupied you roll 16 dice for 16" guns, 14 dice for 14", etc.... and see if you sink the ship.
Pegs will be on the bottom of the ships to prevent them from sliding on the pre-punched hex maps.
The first set will have a Carrier, Battleship, Crusier, Destroyers and a Sub, all custom painted to represent historically accurate ships.
Sorry, could not resist... :D
h00per
05-27-2006, 10:51 AM
hmmm. not to sure if i want to purchase.
crap ill end up doin it anyway
Muenchausen
05-27-2006, 11:02 AM
I read that each hex will have a coordinate number and each player sets his ships up on his map secretly (a large cardboard divider is recommended, but not provided. Then, you call out a hex number and if it is occupied you roll 16 dice for 16" guns, 14 dice for 14", etc.... and see if you sink the ship.
Pegs will be on the bottom of the ships to prevent them from sliding on the pre-punched hex maps.
The first set will have a Carrier, Battleship, Crusier, Destroyers and a Sub, all custom painted to represent historically accurate ships.
Sorry, could not resist... :D
You forgot about the flashing lights and exploding sounds.
Aries
05-27-2006, 12:25 PM
You forgot about the flashing lights and exploding sounds.
That is in Set III. Set II gives you historically realistic plastic marker pegs to designate hits or misses.
Joisey
05-27-2006, 03:30 PM
Cardboard divider not included. :D
Stojakovic
05-27-2006, 03:41 PM
Cardboard divider not included. :D
nope. but it does come with a transparent divider :rolleyes:
Sean-Khan
05-27-2006, 03:49 PM
The starter will probably be interesting, made to pull people in. I'm guessing the starter to be more of SWM -style than AAM style - my guess is that we would get two famous exclusive battleships in the starter, in addition to bunch of randomized other ships.
4242david4242
05-27-2006, 05:53 PM
I read that each hex will have a coordinate number and each player sets his ships up on his map secretly (a large cardboard divider is recommended, but not provided. Then, you call out a hex number and if it is occupied you roll 16 dice for 16" guns, 14 dice for 14", etc.... and see if you sink the ship.
Pegs will be on the bottom of the ships to prevent them from sliding on the pre-punched hex maps.
The first set will have a Carrier, Battleship, Crusier, Destroyers and a Sub, all custom painted to represent historically accurate ships.
Sorry, could not resist... :D
"Good show, old boy! You sunk my British-repainted Bismark battleship!"
Photoner Hawkwind
05-27-2006, 05:54 PM
I read that each hex will have a coordinate number and each player sets his ships up on his map secretly (a large cardboard divider is recommended, but not provided. Then, you call out a hex number and if it is occupied you roll 16 dice for 16" guns, 14 dice for 14", etc.... and see if you sink the ship.
Pegs will be on the bottom of the ships to prevent them from sliding on the pre-punched hex maps.
The first set will have a Carrier, Battleship, Crusier, Destroyers and a Sub, all custom painted to represent historically accurate ships.
Sorry, could not resist... :D
:( He sunk my battleship! :(
Photoner Hawkwind
05-27-2006, 05:58 PM
However they do aircraft (I vote for the squad idea) I hope they also do land based aircraft. Surely with 64 units in set one, all the uncommons can't be DDs and sea based planes. lol
I would think they would only do Capital class ships and Carrier class ships as rares and then make the cruisers and smaller ships uncommon and common.
Somehow, I just don't see as many ship classes available to make as their are units for A&AM. Does anyone know approximately how many different ship classes there were in the different navies of WWII?
Tico303
05-27-2006, 06:10 PM
I would think they would only do Capital class ships and Carrier class ships as rares and then make the cruisers and smaller ships uncommon and common.
Somehow, I just don't see as many ship classes available to make as their are units for A&AM. Does anyone know approximately how many different ship classes there were in the different navies of WWII?
Well, a LOT! There is an INCOMPLETE list here http://en.wikipedia.org/wiki/List_of_World_War_II_ship_classes
Bobsalt
05-28-2006, 02:57 PM
Oh, thanks for bringing this up. I ment commons in my post above. Now it makes more sense.
One more thing:
I am NOT preordering cases for this game until I see and approve of
1) The rules
2) The maps (how hard can it be to muck up a hex grid on a blue field?)
3) And of course the minis.
Because as we all know, if anything needs fixed it either won't be or not to statisfaction. :(
Oh wait, this thread was supposed to distract us from the current climate of cynicism and distrust.
Oops. :o
:)
After what I have seen with A&AM, I just can’t see myself buying their War at Sea game.
Let’s say that when War at Sea comes out, it looks good, they don’t screw up any of the miniatures (at least, not too badly), and the rules are OK. In other words, it looks like A&AM did with the first release.
The problem is, what happens next? How do we know they won’t do to it what they’ve done to A&AM? They hook everyone in by doing what they did with A&AM and make it look like it was going to be an abstracted tactical wargame, and then with subsequent sets they screw it up by introducing all the kiddie stuff. And what if they have the same problems with quality that they have with A&AM? Suppose a Cleveland Class CL ends up the same size as an Iowa Class BB? Or they promise the Yamato as the set piece for Set IV and instead it turns out to be a repainted Arizona?
I just don’t trust WotC any longer to be able to produce War at Sea and not screw it up at some point. I would have to see the initial game and the first couple of follow-ups to it to be sure there aren’t any nasty little surprises like we’ve had with A&AM before I could buy it. So, if it comes out in December, it will be about this time next year before I could consider buying it.
fifleche
05-28-2006, 03:05 PM
What if my flower-class corvette ends up bigger than your Bismark?
Or the Yamato being smaller than those Gato-class subs?
Joisey
05-28-2006, 04:45 PM
After what I have seen with A&AM, I just can’t see myself buying their War at Sea game.
Let’s say that when War at Sea comes out, it looks good, they don’t screw up any of the miniatures (at least, not too badly), and the rules are OK. In other words, it looks like A&AM did with the first release.
The problem is, what happens next? How do we know they won’t do to it what they’ve done to A&AM? They hook everyone in by doing what they did with A&AM and make it look like it was going to be an abstracted tactical wargame, and then with subsequent sets they screw it up by introducing all the kiddie stuff. And what if they have the same problems with quality that they have with A&AM? Suppose a Cleveland Class CL ends up the same size as an Iowa Class BB? Or they promise the Yamato as the set piece for Set IV and instead it turns out to be a repainted Arizona?
I just don’t trust WotC any longer to be able to produce War at Sea and not screw it up at some point. I would have to see the initial game and the first couple of follow-ups to it to be sure there aren’t any nasty little surprises like we’ve had with A&AM before I could buy it. So, if it comes out in December, it will be about this time next year before I could consider buying it.
Yeah, I would definitely wait until three sets were out and I had a good sense of where the series was going before I spend dime one. I have zero consumer confidence in WotC now.
whitewind
06-13-2006, 08:52 PM
After what I have seen with A&AM, I just can’t see myself buying their War at Sea game.
Let’s say that when War at Sea comes out, it looks good, they don’t screw up any of the miniatures (at least, not too badly), and the rules are OK. In other words, it looks like A&AM did with the first release.
The problem is, what happens next? How do we know they won’t do to it what they’ve done to A&AM? They hook everyone in by doing what they did with A&AM and make it look like it was going to be an abstracted tactical wargame, and then with subsequent sets they screw it up by introducing all the kiddie stuff. And what if they have the same problems with quality that they have with A&AM? Suppose a Cleveland Class CL ends up the same size as an Iowa Class BB? Or they promise the Yamato as the set piece for Set IV and instead it turns out to be a repainted Arizona?
I just don’t trust WotC any longer to be able to produce War at Sea and not screw it up at some point. I would have to see the initial game and the first couple of follow-ups to it to be sure there aren’t any nasty little surprises like we’ve had with A&AM before I could buy it. So, if it comes out in December, it will be about this time next year before I could consider buying it.
Well said,,, We will also get some famous RARE DD or something and I bet any amount of money that if they do support ships or merchants some of them will be RARE! so you have to buy more to make convoys. I can hear it now " The decision to make the Liberty Ship Rare was so that the many of you that don't plan of doing convoy senerio's wont get too many of them " :rolleyes: :cool: Yeah I have to wait a year or so to see what dreams " or nightmares " may come of this new game.... I think it is just a replacement cash Cow since this one now has turned out too much Bull..... Ehhhhhhhh, I'm better now...
Aries
06-14-2006, 06:25 AM
I was very intrigued about War At Sea but I will now will wait until at least Set III to see how WOTC handles the game.
grillcookr2
06-15-2006, 06:46 AM
Here is what I would like to see from this.
I would like to see ships all at the same scale. The only rares should be the Battleships and Large Air Craft Carriers. The Cruisers, Escort Carriers, Destroyers, and submarines should all be uncommon and common. You could even make troop ships and transports common.
I would like to see aircraft at the scale of the current A & A miniatures scale. That way you could use them with the A & A Miniatures game. This would also help Avalon Hill because they could recycle (please don't get mad at me for saying that) at least the Zero and anything else they use in the naval game. Aircraft should be uncommon at the worst because in Naval battles aircraft were more common than ships.
I would like to see some heavy bombers because they were used for anti submarine and they played roles in important battles. Maybe they could be rare since they would be bigger. I'd like to see them on the same scale as the fighters.
I am not sure who to make the starter set so that it could be played right out of the box. I think you would have to include 2 Air Craft Carriers to start so that you could fight a battle with the planes. The Cruisers and destroyers and aircraft would make up the rest of the fleets. Then buy boosters to get your Battleships and other carriers.
The Japanese Carriers must have yellow flight decks. Don't mess that up like the movie "Pearl Harbor" did. Put the meatball on them too.
Hi All,
Surfing the web this morning and I thought this pic was quite relavant to the discussion.
War at Sea? ( http://www.strategypage.com/humor/articles/military_jokes_20066111.asp)
I hope that WOTC improves their quality control for war at sea as well as AAM, hardest part about getting someone to play is poorly made mini's...cost WOTC tons of gamers who wouldn't play due to scale and mini quality :(
Cruizin2000
06-15-2006, 07:42 AM
Don't mention recycling pieces or well get the old A&A Revised ships in the new game. They already have the New Jersey Class, Yamato, Shinano, I-boat, Warspite, Wasp, Bismarck, Graf Zeppelin, Illustrious, and some destroyers.
C2000
Sniper45
06-15-2006, 01:25 PM
Will airplanes be in the game?
hornet69
06-15-2006, 01:54 PM
yes lets have bombers in it. b29's b17's and he111's
Stojakovic
06-15-2006, 01:55 PM
Will airplanes be in the game?
There is a Zero on the ad. so I am going to say yes.... no... I am going to say maybe.
Kaufschtick
06-15-2006, 03:03 PM
There is a Zero on the ad. so I am going to say yes.... no... I am going to say maybe.
I'm going to say "maybe", and that's final! :D
Stojakovic
06-15-2006, 03:06 PM
I'm going to say "maybe", and that's final! :D
I am only saying maybe because there are planes on the set I booster pack and there are not any planes in set I.
polish_horsy
06-15-2006, 03:07 PM
Hi All,
Surfing the web this morning and I thought this pic was quite relavant to the discussion.
War at Sea? ( http://www.strategypage.com/humor/articles/military_jokes_20066111.asp)
I hope that WOTC improves their quality control for war at sea as well as AAM, hardest part about getting someone to play is poorly made mini's...cost WOTC tons of gamers who wouldn't play due to scale and mini quality :(
that is the "elite" Me 109.
Sinister
06-15-2006, 03:36 PM
that is the "elite" Me 109.
I'll take 5.
Photoner Hawkwind
06-15-2006, 07:16 PM
I'm going to say "maybe", and that's final! :D
If they don't have naval aircraft and carriers, then it's not WWII. :(
Is that Curt Jergens? :cool:
Huey 290
06-15-2006, 07:41 PM
I can here it now........
"What do you mean bombers can take off from aircraft carriers in the game?!?!?! How unrealistic that never happe...wait.........nevermind ":D
Photoner Hawkwind
06-15-2006, 07:56 PM
I can here it now........
"What do you mean bombers can take off from aircraft carriers in the game?!?!?! How unrealistic that never happe...wait.........nevermind ":D
Can you say Doolittle? I knew you could.
RBloom0566
06-15-2006, 08:13 PM
Can you say Doolittle? I knew you could.
I thought that was what WotC did about comments on the complaint thread...Do little. :D Sorry, couldn't resist.
whitewind
06-15-2006, 10:16 PM
I can here it now........
"What do you mean bombers can take off from aircraft carriers in the game?!?!?! How unrealistic that never happe...wait.........never mind ":D Oh no, I am sure V2's will be launching from carriers and super fortraces.... Oh yeah, its comin folks. Get your wallets out for all those planing to buy into this... Rare Liberty ships :D Gonna happen... :cool:
Cruizin2000
06-16-2006, 04:52 AM
The Shinano was being geared for rockets. Maybe even V2s. The USS Midway class had rockets on them.
C2000
TK421
06-16-2006, 05:38 AM
I hope it just has surface ships. The game will be better that way in my opinion (I used to do some Seakrieg with Micronauts). Aircraft and surface ships do not mesh very well unless you go to an operational/strategic level in my view. Could search maps and record keeping fit into the small format?
Keep it simple.
Cruizin2000
06-16-2006, 05:47 AM
I'm sure that Wizards will make this game with no paperwork and very little, if any, charts. II think that it'll be really simple.
C2000
Anyone remember the A/H "Navel Battles" card game ?
I'd expect a resemblance to that, with collectable plastic ships & buckets of D6 dice instead of the salvo cards.
Cruizin2000
06-16-2006, 06:21 AM
I remember that one!! I still have it too. Remember how players would try to screw you with the old Destroyer Squadron card? Time to lay smoke!! How about Atlantic Storm? I have that one but have yet to open it other than the shrink wrap from the box and reading the rules.
AH's 1988 Midway and Guadalcanal were fun games too. Tokyo Express? Fun and you could play it solo.
C2000
Kaufschtick
06-16-2006, 09:09 AM
Is that Curt Jergens? :cool:
As James Gandalfini shouted to the the submariner as they were moving out to board the sub from the movie Crimson Tide;
"Who was the enemy sub commander in ' The Enemy Below ': Kurt Jergens or Hardy Kruger!?!"
My wife had to grab my arm to keep me from standing up in the theater and yelling back "Kurt Jergens!" :)
That poor "Swaby" didn't know, so he got to do some push ups! I guess you and I would have avoided the push ups! :D
I was just getting my avatar switched over in anticipation of the new War At Sea game comming up! :)
Photoner Hawkwind
06-16-2006, 10:52 AM
Oh no, I am sure V2's will be launching from carriers and super fortraces.... Oh yeah, its comin folks. Get your wallets out for all those planing to buy into this... Rare Liberty ships :D Gonna happen... :cool:
If you didn't get Huey 290's joke. The bombers from the Doolittle raid on Tokyo were actually launched from carriers at sea. WOTC would not be incorrect in including them in a WWII naval game if they decide to. You can determine to house rule whether you want to limit that use at that time.
Huey 290
06-16-2006, 12:00 PM
If you didn't get Huey 290's joke. The bombers from the Doolittle raid on Tokyo were actually launched from carriers at sea. WOTC would not be incorrect in including them in a WWII naval game if they decide to. You can determine to house rule whether you want to limit that use at that time.
Thanks for clearing that up....... :D For those who didn't, my point was to give a far flung example of some of the complaints I have seen regarding this game.
RBloom0566
07-10-2006, 10:32 AM
WotC Bob or Justin:
Any word on what might be coming in the way of A&AM: War at Sea?
Any news on what to look forward to would be nice, especially in this atmosphere of declining interest! A little tid-bit to rejuvinate the interest, what?
Robert
johnnyonthespot
07-10-2006, 10:38 AM
WotC Bob or Justin:
Any word on what might be coming in the way of A&AM: War at Sea?
Any news on what to look forward to would be nice, especially in this atmosphere of declining interest! A little tid-bit to rejuvinate the interest, what?
Robert
I heartily second that request!
Joisey
07-10-2006, 01:00 PM
Sorry, no progress to report. The Design Team has not decided yet which ships to put the "gag" pricing on.....;)
RBloom0566
07-10-2006, 01:21 PM
Sorry, no progress to report. The Design Team has not decided yet which ships to put the "gag" pricing on.....;)
Is this the same "D"esign Team as did A&AM "R&D?" :eek:
Photoner Hawkwind
07-13-2006, 03:47 PM
Hey folks, the Good News is that Decision Games is about to release a Naval Miniatures game called "Battle Stations, Battle Stations". :D
The Bad news is the minis are only cardboard. :o
Well, If the rules WOTC provides aren't good enough, I know where to get good ones. ;)
If interested, you should be able to find them with a google search.
brwnx
07-28-2006, 12:21 PM
Anyone know the status of this game?? When is it supposed to be released...
Cruizin2000
07-28-2006, 12:58 PM
Hey folks, the Good News is that Decision Games is about to release a Naval Miniatures game called "Battle Stations, Battle Stations". :D
The Bad news is the minis are only cardboard. :o
Well, If the rules WOTC provides aren't good enough, I know where to get good ones. ;)
If interested, you should be able to find them with a google search.
I just ckecked that out. $29.95 and it includes everything that you need. That's what gaming's all about - no collecting blindly. I have a ton of 1/2400 and 1/14800 scale ships. Bring it on!!
C2000
RBloom0566
07-28-2006, 01:57 PM
Can we get any kind of update on this product?
TheFoeHammer
02-07-2007, 08:40 AM
Bumped for moving.
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