PDA

View Full Version : Lotus vs. Tragicmishap


Lotus
05-10-2006, 03:05 PM
Okay, I think I have the system down enough to give it a go.

Tragic, just so I'm straight, the numbered hex thing that confused Eric...I think as long as you start on the first whole hex, it's simple. B-1 starts at the southern end of the map, with the B column only going to 15, right? So every other column has only 15 hexes. Easy. (Mekton's took me longer to grasp and I still need to study it a bit more. Comes from not having big chunks of time to spend, I guess.)

If you want to flip a coin to start, I'm fine with that.

Also, as you PMd, playing on the flex schedule suits me fine. Especially right now.

A&Aaddict
05-10-2006, 03:08 PM
man im sorry but you better have your game.. hes a flippin beast at this game

tragicmishap
05-10-2006, 05:24 PM
Okay. This is great guys. We're getting a bunch of people playing in here. I don't get a lot of opportunities to play people in real life, so this is great for me. One thing we should think about is posting pictures of the board from time to time. I have access to a digital camera, but not now. For sure in a month I'll have it back. Pictures aren't necessary to play, but it makes it easier to watch another person's game.

Lotus, I'll just go with the army I posted before. I've come up with a couple variations that I'd like to try sometime, but I'm not gonna switch up on you :). I'm assuming you already have yours ready.

I rolled a "4" for the map, which is Urban Combat.

You won the choice. You can either deploy first and choose your side or let me deploy first and choose the side. I will wait.

You are right on about the map. I would've thought it would be easier to see the hexes on Mekton's page, but harder to type them all the time because you have to type the name of the map with each number. For this map, I set it up so the objective is on H-9. Hope you can figure that out. Anyway, I will wait for you to choose who goes first. If you want to go first, then go ahead and deploy.

Lotus
05-10-2006, 06:08 PM
Okay. This is great guys. We're getting a bunch of people playing in here. I don't get a lot of opportunities to play people in real life, so this is great for me. One thing we should think about is posting pictures of the board from time to time. I have access to a digital camera, but not now. For sure in a month I'll have it back. Pictures aren't necessary to play, but it makes it easier to watch another person's game.

Lotus, I'll just go with the army I posted before. I've come up with a couple variations that I'd like to try sometime, but I'm not gonna switch up on you :). I'm assuming you already have yours ready.

I rolled a "4" for the map, which is Urban Combat.

You won the choice. You can either deploy first and choose your side or let me deploy first and choose the side. I will wait.

You are right on about the map. I would've thought it would be easier to see the hexes on Mekton's page, but harder to type them all the time because you have to type the name of the map with each number. For this map, I set it up so the objective is on H-9. Hope you can figure that out. Anyway, I will wait for you to choose who goes first. If you want to go first, then go ahead and deploy.

Ok, first, this is where I show ignorance. Urban map...towns. Can you give me the sequence? Like:
Charlie 1 Baker 2
Dog 1 Able 2
...or whatever. That I understand.

Also, although I didn't give a final team yet, in all fairness to you, the only one I discussed was on the boards. The one I want to play is still pure Russian, but I swapped a few pieces out, partially on a chancy idea, and also because I realized how abominable the Katyusha is. If you want me to use the informal one I posted on the general thread, I can do that. Your call.

When I'm sure of the map, I'll let you know if I want to go first or not.

tragicmishap
05-10-2006, 06:22 PM
I don't care. Use what you want. The Kat might work well against my army with all the infantry I have, but I'm sure you've come up with something better.

Do you have an advanced rulebook? That has the map configurations in it.

It goes:
Dog-1 Baker-2
Charlie-1 Able-2

The two big cities on Dog-1 and Baker-2 touch each other in the middle. The two city hexes on Charlie-1 are towards the end, not the middle. On Able-2, the two forest hexes that have the road going through one of them are towards the middle. How's that? You can also download the Advanced Rulebook here (http://www.wizards.com/default.asp?x=ah/downloads).

Lotus
05-10-2006, 07:39 PM
I don't care. Use what you want. The Kat might work well against my army with all the infantry I have, but I'm sure you've come up with something better.

Do you have an advanced rulebook? That has the map configurations in it.

It goes:
Dog-1 Baker-2
Charlie-1 Able-2

The two big cities on Dog-1 and Baker-2 touch each other in the middle. The two city hexes on Charlie-1 are towards the end, not the middle. On Able-2, the two forest hexes that have the road going through one of them are towards the middle. How's that? You can also download the Advanced Rulebook here (http://www.wizards.com/default.asp?x=ah/downloads).

Thanks. I have the advanced book. Just never paid attention to the pre-made map part. We just set them out random or used the 3D terrain.

Anyway, I'll go first. I pick Dog-Charlie.
J-11: 2 x SSPh-41 SMG
I-12: 2 x SSPh-41 SMG
H-11: 1 x Fanatical Sniper, 1 x KV-1(facing North towards you) w/ 1 x Cossack Captain in transport
D-11: 1 x Fanatical Sniper
C-12: 1 x Fanatical Sniper
Sturmovik sits to side

Your setup.

BTW, here's a pic ala cheap phone camera. Ain't great but it's something.
http://img91.imageshack.us/img91/276/mysetup0tc.jpg

Lotus
05-10-2006, 09:02 PM
BTW, I got so caught up in the other stuff, I forgot. If you wanted to play a variation, etc. like you were saying, be my guest. This is for fun so I don't mind.

tragicmishap
05-10-2006, 10:20 PM
whoa. Loading up on the Fanatical Snipers are we? Good choice. I did not expect that. Thanks for the picture, that assures me that we are on the right track with the hex numbering. And it makes placing for you a lot easier. Sorry I don't have a camera available right now.

My variations were:

8X SS-PG
SS-ST
SS-Haup
Werm Sniper
2X Panzerschreck
Stuka 100pts

and

10X SS-PG
2X Panzerschreck
SS-Haup
Werm Sniper
El Pz IV 100pts

I've been playtesting the Stuka one a little bit, and I like it a lot. I think I'll just go with the Brummbar one though. I want to be able to hit your Cossack :). This is going to be a good game.
Here's my placement:

2X SS-PG on D-5
1X SS-PG, Werm Sniper on E-5
Brummbar on H-4
2X Panzerfaust on H-5
2X SS-PG on J-5
1X SS-PG, SS-Haup on K-5
2X SS-PG on K-4
2X SS-PG on K-3

I rolled 5+4+3= 12 for initiative. If I win, I want you to go first.

tragicmishap
05-10-2006, 10:27 PM
Oh, I'm going to bed now btw. So don't wait anxiously for another reply tonight :).

tragicmishap
05-11-2006, 07:44 AM
Ok. Last night I got caught up watching TV. That won't happen today. I am focused!

Lotus
05-11-2006, 04:07 PM
Ok. Last night I got caught up watching TV. That won't happen today. I am focused!

Lost? Me too. Have to watch that. I'm hooked. :D

....I rolled 5+4+3= 12 for initiative. If I win, I want you to go first....

I rolled 5 + 5 + 2 = 12. Tied. I actually want to go first this turn, believe it or not. So here is my move:

Sniper from D-11>D-10
KV-1/Cossack from H-11>E-10
Sniper from C-12>D-11
Sniper from H-11>G-11
2 x SMG from J-11>J-10
2 x SMG from I-12>H-11

whoa. Loading up on the Fanatical Snipers are we? Good choice. I did not expect that....

Surprised you, huh? Good. Mine's a hard, ugly road, this game. I put the snipers in, took them out, put them back in...Burned the Katyusha in anger... ;)

tragicmishap
05-11-2006, 04:31 PM
Actually, I was watching the NBA playoffs, which is a poor excuse cuz both games yesterday were horrible. Haven't been watching Lost, but people tell me I should be.

Brummbar H-4 to G-7
2X Panzerfausts H-5 to I-6
2X SS-PGs J-5 to J-6
SS-Haup K-5 to J-5
SS-PG K-5 to K-6
2X SS-PG K-4 to K-5
2X SS-PG K-3 to K-4
1X SS-PG in D-5 crossed river to D-4. The other one stays put and so do the Werm Sniper and SS-PG in E-5.

And yes, I can see now why you wanted to go first :). I could've had my Pzfs out of sight before you could shoot them. Oh well.

Lotus
05-11-2006, 04:48 PM
Yup. Window of opportunity on the PZfs. Narrow but there.

Plane dives into hex F-4 and fires on the sniper. 2 3 4 5 3 6 6 1

You get to roll cover. My plane looks for your breathing straw.

tragicmishap
05-11-2006, 04:51 PM
Heh.

Hey, why don't we just roll cover for our opponent where appropriate? That way we can post the entire assault phase.

Sniper rolls a 4 for cover and thanks his Maker that he heard it coming long enough to submerge.

tragicmishap
05-11-2006, 04:54 PM
He'll probably get gangrene if he sits down there too long though. And I forgot that is the air phases, so that's different than the normal assault phase. So Turn 1 assault phase begins now.

tragicmishap
05-11-2006, 04:59 PM
and I was eating supper all that time. Sorry, but I think I can be here the rest of the night uninterrupted.

Lotus
05-11-2006, 05:14 PM
I'll roll cover for you if you want. Rather not, but...

That was a bad hurt on me, that cover roll. Ah well.

Sniper from D-10 rolls 15563 on a panzerfaust. disrupted PZf
D-11 sniper moves into D-10
KV-1 shoots same PZf and rolls 2234455, a kill.
SMG from J-10 moves into J-9
SMG from J-10 moves into I-10
2 x SMG from H-11>H-10
Sniper from G-11>G-10

I suppose I could have sicked the plane on the Brummbar but had to chance the sniper. Fickle dice gods.

Your attack my friend.

tragicmishap
05-11-2006, 05:28 PM
Yeah, I actually thought you would go for the Sniper as you could probably tell. That's what I would have done.

Brummbar fires on KV-1: 5/3/2/2/1/1 Kv-1 laughs.
Blast on the Cossack Cpt: 6/4/4/4/3/3/2/1/1 - 1 hit. It's only a flesh wound.

Sniper at IL-10: 6/5/4/3/1/1 - miss
SS-PG in E-5 on IL-10: 6/6/5/5/5/4/3/2/1/1 - 1 hit.IL-10 thanks God for SA2.
SS-PG in D-5 on IL-10: 5/5/5/4/2/2/1/1 - miss
SS-PG in D-4 same: 6/6/5/4/4/3/3/3 - miss
SS-PG in J-6 same: 6/5/5/4/4/3/3/2 - miss
SS-PG in J-6 same: 6/6/4/3/3/2/2/1 - miss

Count your lucky stars. I was sure I'd kill it with all that

Not dead Pzf in I-6 to I-7
SS-PG in K-6 to K-7
2X SS-PG in K-5 to K-6
2X SS-PG in K-4 to K-5

Dead Pzf and SS-Haup don't move.

Turn 1 over. Results:
Disrupted Cossack Cpt
Disrupted IL-10
Disrupted Werm Sniper
Dead Pzf :(.

I think you did pretty well considering.

Turn 2 initiative: 4+3+3 = 10. Remember the Cossack doesn't get the initiative bonus because he's disrupted.

tragicmishap
05-11-2006, 05:33 PM
oh, and go first if I win the initiative.

Lotus
05-11-2006, 05:41 PM
Init roll = 6 + 2= 8. You got Init. I could assume you want me to go first but you didn't say. After this turn, you might not want to let me assume, although I doubt I'll get another chance like that.

Got a gimme on the plane. Thought it was goners.

As Jane Cobb says, any fight you can walk away from...I call that a win. :)

At 9 (it's 8:39 now eastern time) I'll be watching TV w/ the wife but will be back at 10 if you're interested. If not, just leave a note and we'll pick it up later.

Whew! mixed turn. It's going to get thick quick.

Lotus
05-11-2006, 05:42 PM
oh, and go first if I win the initiative.

Ha...posted as I was writing. I'm on it.

tragicmishap
05-11-2006, 05:43 PM
Yeah, go ahead and go first. I'd definitely say that was a win for you. I like this game though. It'll be fun.

Lotus
05-11-2006, 05:55 PM
Sniper on G-10 >G-11
1 x SMG H-10>G-10
SMG on H-10 stays put
KV-1/Cossack E-10>H-11
2 x D-10 snipers stay put
I-10 SMG stays put
J-9 SMG stays put

I forgot Blast affects transported units. Bad me. Burnt hand teaches best.

That's my move. Be back on @ 10:00.

This is a good game.

tragicmishap
05-11-2006, 06:22 PM
Yep, that's one of the main reasons I have him in there, along with the high defense. As it turned out, I'd rather you remembered that Blast affects transported units. Then my Pzf might still be alive :(. Of course, I wouldn't be saying that if I'd killed the Cpt, heh.

2X SS-PG J-6 to J-7
SS-PG K-7 to K-8
2X SS-PG K-6 to K-7
2X SS-PG K-5 to K-6
SS-Haup J-5 to J-7
Pzf I-7 to J-6
Brummbar G-7 to J-9 (town hexes count as roads toward the road bonus)
The 3 SS-PGs and Sniper stay put.

Turn 2. Your assault phase, since the ol' Sturm is still getting his nerve up for another run.

Oh, facing. The direction 1->16 = North. Does that make sense? My Brummbar would then be facing Northwest, toward your KV-1. No LOS to it, that's just for your reference. See you at 9pm (for me).

Lotus
05-11-2006, 07:34 PM
ok, back in the game.
The SS-Haup is actually in J-6, right? . 1 hex/phase.

Knew you 'd be in there quick w/ that cavebear. Thought you might go in first turn but the KV-1 was a temptation. Now I am faced with a choice I don't like.

Here is my attack phase:

KV-1/Cossack uses road bonus H-11>K-10
sniper G-11>F-11
sniper D-10>C-10
SMG G-10>F-10
SMG H-10>G-10
SMG I10-H-10
SMG J-9>I-10
sniper D-10 stays put

Pilot scooping out underwear and circling back.

Also, North=1-16 is good.

Your attack.

Lotus
05-11-2006, 07:38 PM
Almost forgot. KV-1 facing SW on the Bear's butt.

tragicmishap
05-11-2006, 07:53 PM
Yeah, you're right about the SS-Haup. Typo. He's in J-6 with the Pzf.

Brummbar attacks SMG on I-10: 6/6/4/4/2/2/2/2/2 - 1 hit

2X SS-PG J-7 to I-8
Pzf, SS-Haup J-6 to J-7
SS-PG K-8 to J-8
2X SS-PG K-7 to K-8
2X SS-PG K-6 to K-7
SS-PG D-5 to D-6

SS-PG in D-4 stays.
Sniper, SS-PG in E-5 stay.

End turn 2.

SMG in I-10 disrupted.

Rolled 1+6+3 = 10 for initiative. You go first if I win.

Lotus
05-11-2006, 08:01 PM
Init: = 5+6+2=13 You may move first.

Stojakovic
05-11-2006, 08:02 PM
Lotus, lotus he's our man if he can't do it no one can!!!!

Lotus
05-11-2006, 08:08 PM
Lotus, lotus he's our man if he can't do it no one can!!!!

Heh...yeah, no pressure. Just need a daisycutter for the SSPGs.

Stojakovic
05-11-2006, 08:19 PM
Heh...yeah, no pressure. Just need a daisycutter for the SSPGs.

No pressure huh? You are playing Russians after all. If you loose you have to play solo Russian Roulette with a full chamber. Stalin expects you to win or else.

Lotus
05-11-2006, 08:21 PM
No pressure huh? You are playing Russians after all. If you loose you have to play solo Russian Roulette with a full chamber. Stalin expects you to win or else.

Oh God. :rolleyes:

tragicmishap
05-11-2006, 08:30 PM
Wow, that stinks. Ok.

Brummbar J-9 to I-9 facing NE
SS-PG J-8 to J-9
2X SS-PG K-8 to J-8
1X SS-PG I-8 to I-9
1X SS-PG I-8 to H-8
SS-Haup J-7 to I-8
Pzf J-7 stays put.
1X SS-PG K-7 to J-7
1X SS-PG K-7 to K-8


SS-PG E-6 to D-5
SS-PG D-4 to E-4
Werm Sniper, SS-PG E-5 stay put.

Your move. I hope there's no errors in that one. It was complicated.

EDIT: I switched one of them so the order works out.

Lotus
05-11-2006, 08:41 PM
....SS-PG E-6 to D-5....

You mean D-6 to D-5? No SSPG on E-6.

tragicmishap
05-11-2006, 08:42 PM
Yeah, that one. Ha! I made a typo before. I meant to have him in E-6. But either way he's in D-5 now.

tragicmishap
05-11-2006, 08:49 PM
Hey how long are you gonna stay up? I don't have anything tomorrow, so I could go till whenever.

I don't think I'd fare any better than the Rooskies if I failed. There's a special someone back home who doesn't like it when his troops lose. :)

Lotus
05-11-2006, 08:59 PM
KV-1 K-10>H-9 facing SE. You get 1 DEF fire.
SMGs in the town stay where they are.
sniper F-11>E-11
SMG F-10>E-11
sniper D-10>C-10

Then...we're back again w/ the Sturmovik in good ol' D-4 hunting snipers. 23551156

You made cover with a 5.

Your attack.

Stojakovic
05-11-2006, 09:00 PM
Oh God. :rolleyes:

Commies don't believe in god. Silly RED

Lotus
05-11-2006, 09:02 PM
I'll stay up at least another half hour. Maybe an hour. I want to see where this attack goes. My plane's on the ropes again.

I do have to work tomorrow tho.

tragicmishap
05-11-2006, 09:03 PM
KV-1 K-10>H-9 facing SE. You get 1 DEF fire.


From the Brummbar? If so I hit believe it or not. 6/5/5/5/5/4/3/1

And I think I'll have you stay in I-10, if that's the route you took. Please confirm. Anyway, that's a stroke of big-time luck for me.

Lotus
05-11-2006, 09:05 PM
From the Brummbar? If so I hit believe it or not. 6/5/5/5/5/4/3/1

And I think I'll have you stay in I-10, if that's the route you took.

No. Brummbar doesn't get it. I used the road bonus and went around. Your SSPG get's Def fire. Sorry for the confusion.

tragicmishap
05-11-2006, 09:08 PM
Your plane is in D-4? Ok.

SS-PG in D-5 on IL-10: 6/5/5/5/4/3/2/2/2/1 - 1 hit
SS-PG in E-4 on IL-10: 6/6/6/5/5/4/4/3/2/1 - 1 hit

I would've thought there were better places for the plane.

tragicmishap
05-11-2006, 09:10 PM
Well if the Brummbar doesn't get DF then I don't think any of my SS-PGs do. They would only get it if you went directly through their hex. Unless you mean if I'm rolling 2 dice, which is worthless. I didn't have an SS-PG in the KV-1's hex did I?

Lotus
05-11-2006, 09:12 PM
Your plane is in D-4? Ok.

SS-PG in D-5 on IL-10: 6/5/5/5/4/3/2/2/2/1 - 1 hit
SS-PG in E-4 on IL-10: 6/6/6/5/5/4/4/3/2/1 - 1 hit

I would've thought there were better places for the plane.

Eh...depends. Water under the bridge now. Dead plane.

tragicmishap
05-11-2006, 09:13 PM
Well, I guess it depends on the plane. With those rolls, I don't think it mattered where you went.

EDIT: yeah, you're right.

Lotus
05-11-2006, 09:13 PM
Well if the Brummbar doesn't get DF then I don't think any of my SS-PGs do. They would only get it if you went directly through their hex. Unless you mean if I'm rolling 2 dice, which is worthless. I didn't have an SS-PG in the KV-1's hex did I?

You're right. AT2 won't cut it. Wasn't thinking.

Lotus
05-11-2006, 09:15 PM
No, no SSPZ in the KV-1's hex.

tragicmishap
05-11-2006, 09:28 PM
Ok, now for the rest of the phase.

SS-PG in J-9 fires on disrupted SMG in I-10: 6/5/5/5/5/4/4/4/3/1 - 2 hits (+1 for Ruthless). SMG makes cover save with a 4.
SS-PG in I-9 fires at same: 6/5/5/4/3/3/3/3/2/1 - 2 hits (-1 for Cossack Cpt., +1 for Ruthless). SMG makes cover save with another 4.


Brummbar I-9 to K-9 facing NE
SS-PG H-8 to I-9
1X SS-PG J-8 to J-9
1X SS-PG J-8 to I-8
SS-Haup I-8 to J-8
Pzf J-7 to J-8
SS-PG J-7 to I-8
SS-PG K-8 to K-9
Werm Sniper stays in E-5 and glad to be alive
SS-PG in E-5 successfully crosses river to D-5.

And I think that's all.

tragicmishap
05-11-2006, 09:29 PM
You're right. AT2 won't cut it. Wasn't thinking.

Ok. You had me worried there for a sec :).

Lotus
05-11-2006, 09:53 PM
sniper in C-10 attacks SSPG in E-6. Checked line of sight w/ string. 5553366 -7hits to SSPG
sniper E-11>D-10
SMG E-11 stays put looking rather puzzled.
Disrupted SMG in I-10 attacks SSPG in I-9, rolling: 4221351132 Fires wildly and hits nothing
KV-1/Cossack in H-9 attacks same SSPZ rolling: 554312326 4 hits-not enough.

Oh what an ugly turn. Could have been worse tho. Surprised.

tragicmishap
05-11-2006, 09:54 PM
Don't have an SS-PG in E-6. I moved him back to D-5. That was the error, remember?

tragicmishap
05-11-2006, 09:59 PM
I meant to move him to E-6 and accidentally typed D-6. Then from E-6, I moved him back to D-5 this turn's movement phase where he shot at the plane in the assault phase along with the SS-PG in E-4. There should now be two SS-PGs in D-5, as the one from the Sniper's hex crossed the river during the assault phase since the plane was already dead.

Lotus
05-11-2006, 09:59 PM
results: Plane a firey ruin
SSPG in E6 dead on the riverbank
SMG in I-10 disrupted

Init: 6 + 3 + 2= 11

If I win, I go first.

tragicmishap
05-11-2006, 10:01 PM
SS-PG not dead because he's in D-5, and also my Sniper is disrupted.

Lotus
05-11-2006, 10:03 PM
SS-PG not dead because he's in D-5, and also my Sniper is disrupted.

You are right. I got confused when the last one crossed the river. Rechecking position of pieces there...

tragicmishap
05-11-2006, 10:03 PM
No prob. It was my fault for screwing up in the first place. I don't even know why I moved him there anyway.


Rolled 3+3+3 = 9. You win. Go ahead.

Lotus
05-11-2006, 10:05 PM
2 SSPGs in D-5 and 1 w/ the disrupted sniper. Correct?

Sorry about that. Getting tired I guess.

tragicmishap
05-11-2006, 10:08 PM
No the other SS-PG is in E-4. The one that was in the Snipers hex (E-5) is now in D-5.

I'm assuming that the other two SMGs in the town stayed in place as well as the Sniper who thought he had killed an SS-PG.

tragicmishap
05-11-2006, 10:12 PM
I'm getting tired too. Why don't we call it a night? Turn 4 is next and you're going first correct?

Lotus
05-11-2006, 10:12 PM
KV-1/Cossack H-9>H-10 Facing South (not that it matters w/ this guy)
sniper C-10>B-9
Everyone else stays put.

Lotus
05-11-2006, 10:16 PM
No the other SS-PG is in E-4. The one that was in the Snipers hex (E-5) is now in D-5.

I'm assuming that the other two SMGs in the town stayed in place as well as the Sniper who thought he had killed an SS-PG.

SMG & sniper did stay where they were.

I have an SSPG in D-4, D-5 & E-4. Hope this is right.

tragicmishap
05-11-2006, 10:16 PM
Ok. So you've got one Sniper in B-9, one in C-10 and one in D-10. Don't need to confirm that unless I'm wrong.

tragicmishap
05-11-2006, 10:17 PM
SMG & sniper did stay where they were.

I have an SSPG in D-4, D-5 & E-4. Hope this is right.

Nope, I've got two SS-PGs in D-5 and one in D-4.

Lotus
05-11-2006, 10:19 PM
I'm getting tired too. Why don't we call it a night? Turn 4 is next and you're going first correct?

Sounds good. I posted my move. If you see anything out of place by the sniper, let me know. I'll post a pic after this post.

Lotus
05-11-2006, 10:21 PM
Nope, I've got two SS-PGs in D-5 and one in D-4.

ok, now I got it. I'll post a pic to be sure.

Lotus
05-11-2006, 10:25 PM
Here's the double check.

http://img90.imageshack.us/img90/2894/map28ej.jpg

Tomorrow then? Good game so far, despite my mistakes.

Hitting the sack.

tragicmishap
05-11-2006, 10:31 PM
Ok, the SS-PG that's by itself is actually behind the Sniper. The Sniper is in E-5 and the loner SS-PG is in E-4. Everything else is correct. But guess what? He's moving to where you have him right now, so just leave him there.

Ok, Turn 4 movement:

2X SS-PG in D-5 to C-6
SS-PG in E-4 to D-4
2X SS-PG in I-8 to H-8
2X SS-PG in I-9 stay put
2X SS-PG in J-9 to I-10
SS-Haup, Pzf in J-8 to J-9
SS-PG in K-9 to K-10
Werm Sniper is stuck in the mud in E-5.

tragicmishap
05-11-2006, 10:35 PM
Forgot the Brummbar: K-9 to J-10 facing NE.

tragicmishap
05-11-2006, 10:37 PM
Ok, see you some other time. I don't know that you really made any mistakes. Maybe letting the SMG out to dry, but that was tough to see coming. I think so far it's been pretty solid on both sides. I let my Pzf die when I didn't have to, and your SMG is in trouble, but other than that it's been all the dice.

Lotus
05-11-2006, 10:38 PM
Forgot the Brummbar: K-9 to J-10 facing NE.

OK...almost off to bed. Was moving your pieces and noticed a possible typo.

I think you meant NW for the Brummbar, right? Not that I wouldn't want that shot, mind you.

tragicmishap
05-11-2006, 10:41 PM
Uh, yeah definitely. Yikes. That coulda sucked.

tragicmishap
05-11-2006, 10:44 PM
Um, you don't have to let me do this but could I change my move with the SS-Haup and the Pzf? I would rather leave them in J-9 where they were. Up to you though.

Lotus
05-12-2006, 02:35 PM
Um, you don't have to let me do this but could I change my move with the SS-Haup and the Pzf? I would rather leave them in J-9 where they were. Up to you though.

You just moved the SS-Haupt & PZf to J-9. You mean you want them left in J-8?

tragicmishap
05-12-2006, 02:50 PM
Yeah, if that's ok.

Lotus
05-12-2006, 02:52 PM
SS-Haupt & PZf are now in J-8

I'm planning my attack...

Lotus
05-12-2006, 03:08 PM
sniper B-9>A-9
SMG E-11>F-10
KV-1 H-10>G-10 facing Northeast
disrupted SMG attacks SSPG in same hex, rolling: 1234614566 Not enough
fresh SMG attacks same SSPG, rolling: 1134534466-6 hits, cover roll=3-dead SSPG
snipers in C-10 & D-10 stay put
SMG in G-10 stays put

Your attack

tragicmishap
05-12-2006, 04:16 PM
Crap, I didn't notice this. Anyway, I think you now see why you could use more SMGs :). Your snipers do have me pretty well cornered back there though. I probably should have been more patient and just kept my whole army together.

This is turn 4 right?



Brummbar fires on SMG in H-10: 6/6/5/5/3/3/3/3/2 - 1 hit
Dead SS-PG in I-10 fires on same: 6/6/6/3/3/3/3/3/2/1 - miss
SS-PG in I-10 fires on same: 6/5/5/5/4/3/2/1/1/1 - 2 hits. Cover save 1.
SS-PG in K-10 fires on disrupted SMG in I-10: 6/5/4/4/3/3/2/1 - 2 hits. Cover save 6.
SS-PG in I-9 fires on same: 4/4/4/4/3/3/2/2/2/1 - 2 hits. Cover save 4.
Other SS-PG in I-9 fires on same: 6/6/5/5/4/4/4/3/3/1 - 2 hits. Cover save 2. Finally!

2X SS-PG in C-6 go to D-5 *sigh*
SS-PG in D-4 goes to E-5
1X SS-PG in H-8 goes to G-9
1X SS-PG in H-8 goes to H-9
SS-Haup, Pzf J-8 go to J-9

Sorry I didn't notice you had posted until 6pm.

Turn 4 results:
Dead SS-PG
2 Dead SMGs

Initiative roll: 4+2+3 = 9
If I win you go first.

Lotus
05-12-2006, 04:25 PM
Not to worry. Good discussion on the other thread. How long did everyone wail that Shermans and SEs were too easy and tough to beat? The Germans have one piece like them...the SSPG. Even the Elites are not as scary as they first appeared to be. Oh well.

Yeah, I knew 4 SMGs weren't much. Experimenting still.

Init. = 2 + 6 + 2 = 10. You go first.

This begins turn 5.

hornet69
05-12-2006, 04:28 PM
keep up the fight Lotus

Lotus
05-12-2006, 04:30 PM
keep up the fight Lotus

Thanks bud. It ain't easy. I'm on the other end of the Krupp steel barrel this time.

tragicmishap
05-12-2006, 04:47 PM
SS-PG in K-10 to J-10
Brummbar J-10 to H-9 facing north
Pzf J-9 to I-10
SS-PG I-10 to H-10
2X SS-PG in I-9 to H-8
SS-Haup J-9 to I-9

2X SS-PG in D-5 stay put as do the Sniper and SS-PG in E-5.

tragicmishap
05-12-2006, 04:48 PM
Hey, my friend's over to play a game. I think I'll have to quit for tonight. I might be able to post my assault phase later tonight, but I wouldn't wait for me if I were you. We might play awhile :).

Lotus
05-12-2006, 04:53 PM
Okay. Have fun. :D

Lotus
05-12-2006, 07:55 PM
KV-1/Cossack stay put
SMG in G-10 stays put
SMG from F-10>G-11
snipers hold position

Your attack.

Stojakovic
05-12-2006, 07:59 PM
come on lotus!!!

L...O...T...U...S! .............

LOTUS!

Lotus
05-12-2006, 08:09 PM
come on lotus!!!

L...O...T...U...S! .............

LOTUS!

Quiet. You'll wake up the Mods. They're trying to sleep.

Stojakovic
05-12-2006, 08:12 PM
Quiet. You'll wake up the Mods. They're trying to sleep.

No one sleeps during the BIG GAME!

tragicmishap
05-12-2006, 09:00 PM
Man, your stinking Snipers have me cornered over there. *sigh* Now I have a tough choice. Do I risk the Brummbar to hit the Cossack Captain? Hmmm... Probably a bad decision, but I'm going to risk it. I'm feeling lucky right now. I just damaged and killed a Panther with a Sturmovik to win the game. 6 out of 7. 5 out of 7. Lady Luck is on my side tonight. Let's go.

After pysching himself up, the Brummbar commander's orders are to fire:
KV-1: 6/6/5/3/3/3/2/1 If only I'd saved that DF roll that didn't actually happen.
Blast on SMG: 6/6/6/5/4/4/4/2/2 - 2 hits. No cover roll.
Blast on Cossack Cpt: 6/6/5/5/4/4/3/2/2 - 2 hits. No cover roll.

Now if Lady Luck can shine one more time I can get my Brummbar safely away.

SS-PG in H-10 moves to I-11
SS-PG in J-10 moves to I-11
Pzf in I-10 stays put.
SS-Haup in I-9 moves to I-10
2X SS-PG in H-8 move to I-9
SS-PG in H-9 moves to H-8
SS-PG in G-9 moves to H-8

2X SS-PG in D-5 stay put, as does the Sniper and SS-PG in E-5.

Your assault phase, turn 5. Only one thing that matters...

Lotus
05-12-2006, 09:15 PM
Gambled. Here we go...

KV-1 attacks Brummbar and rolls 6641552245323-7 hits = disrupt
SMG in G-11>H-10
snipers hold position

Cossack croaks
Smg gasps his last

Dead are carried off the field.

Init: = 5 + 6 = 11

If I win you go first.

Wasn't going to stay up but chanced a last look. Glad you had a good game.

Stojakovic
05-12-2006, 09:20 PM
Gambled. Here we go...

KV-1 attacks Brummbar and rolls 6641552245323-7 hits = disrupt
SMG in G-11>H-10
snipers hold position

Cossack croaks
Smg gasps his last

Dead are carried off the field.

Init: = 5 + 6 = 11

If I win you go first.

Wasn't going to stay up but chanced a last look. Glad you had a good game.

can I get a pic of what the field looks like?

tragicmishap
05-12-2006, 09:28 PM
Doh! Bad news Bear!

Initiative: 9+3+3 = 15 Actually, I want to go first this time.

1X SS-PG in H-8 moves to H-9. The other stays.
1X SS-PG in I-11 to J-10. The other stays.
SS-Haup in I-10 moves to J-9
1X SS-PG in I-9 moves to I-10
Pzf in I-10 moves to I-9
1X SS-PG in I-9 moves to I-10


SS-PG in E-5 moves to E-4.
1X SS-PG in D-5 successfully crosses river to E-5.
1X SS-PG in D-5 stays.
Sniper fails to cross river to D-5 and remains in E-5.

Your move.

Lotus
05-12-2006, 09:33 PM
pics...

http://img90.imageshack.us/img90/1922/town0xr.jpg

http://img90.imageshack.us/img90/4682/overallturn67dl.jpg

tragicmishap
05-12-2006, 09:35 PM
whoa, I thought that SMG was in G-11, not G-10.

EDIT: I mean H-10. yikes. tiredness kicking in...

tragicmishap
05-12-2006, 09:37 PM
I will edit my movement phase after seeing this new information.

Lotus
05-12-2006, 09:38 PM
whoa, I thought that SMG was in G-11, not G-10.

Nope. Gambled. Here we go...

KV-1 attacks Brummbar and rolls 6641552245323-7 hits = disrupt
SMG in G-11>H-10...

want to redo your move?

Lotus
05-12-2006, 09:40 PM
I was wondering about the lack of def fire from my SMG...now I understand.

Lotus
05-12-2006, 09:46 PM
Doh! Bad news Bear!

Initiative: 9+3+3 = 15 Actually, I want to go first this time....

9? How many side-dice you using there? I think you are tired. ;)

We can keep it the way it is tho. No matter to me.

tragicmishap
05-12-2006, 09:47 PM
Ok, I edited my move. Sorry.

tragicmishap
05-12-2006, 09:48 PM
9? How many side-dice you using there? I think you are tired. ;)

We can keep it the way it is tho. No matter to me.

Oh my gosh. It is definitely way past my bedtime. What I meant was the total from the roll was 9. It should have been 6+3+3= 12

Lotus
05-12-2006, 09:55 PM
Oh my gosh. It is definitely way past my bedtime. What I meant was the total from the roll was 9. It should have been 6+3+3= 12

LOL it's cool.

Hope I got the pieces right.

No moves. All my units await your attack.

tragicmishap
05-12-2006, 10:04 PM
Ok.

Brummbar fires at SMG in front of it: 6/6/5/4/4/3/2/1/1 - no luck.
SS-PG in J-10 fires on SMG: 6/5/5/5/3/3/2/1 - 1 hit

SS-PG in I-11 moves to J-10
SS-PG in H-9 moves to H-8. Other one in H-8 stays.
1X SS-PG in I-10 moves to I-9. Pzf stays in I-9
1X SS-PG in I-10 moves to J-9. SS-Haup stays in J-9
Werm Sniper fails to cross river to D-5
other 3 SS-PGs stay where they are.

Lotus
05-12-2006, 10:20 PM
board's acting screwy. hard time posting so I'll try it again.

KV-1 attacks Brummbar and rolls: 5555134611134-7hits+ cover6 = disrupted

[edit] everybody else stays where they are.

Init: 5 + 6 (again) = 11

If I win, you go first.

Turn 7 begins.

tragicmishap
05-12-2006, 10:33 PM
Ok. Yeah I had some problems with the board too. Initiative: 3+2+3=8. Looks like I'm going first.

1X SS-PG in J-10 moves to I-10
SS-PG in I-9 moves to I-10
SS-PG in J-9 to J-10
Pzf in I-9 to H-9
SS-Haup in J-9 to I-9
1X SS-PG in H-8 moves to I-9
SS-PG in D-5 to C-6
Everybody else stays where they are.

Lotus
05-12-2006, 10:37 PM
My units hold position.

Your attack.

tragicmishap
05-12-2006, 10:48 PM
Pzf on KV-1: 6/6/6/6/4/4/2/2/2/1 - 1 hit. Lady Luck smiles again
SS-PG in J-10 on SMG: 6/5/5/5/5/2/2/1 - 2 hits. Cover roll 4.
Other SS-PG in J-10 same: 5/4/4/3/2/1/1/1 - 2 hits. Cover roll 1. SMG dead.

2X SS-PG in I-10 to H-10
SS-Haup, SS-PG in I-9 to I-10
SS-PG C-6 to D-5
Werm Sniper crossed river from E-5 to D-5
Others stay put.

Lotus
05-12-2006, 11:01 PM
Disrupted SMG attacks PZf rolling 5231351145-nothing
KV-1 attacks PZF rolling: 665644651 = cover 1 = dead PZf
sniper in D-10 attacks SSPG in H-10 rolling 5533111 nothing
other 2 snipers stay put

ok...dead PZf, disrupted KV-1, dead SMG, fresh Brummbar

Init: 4 + 2 = 6

If I win (LOL) you go first

turn 8 begins.

tragicmishap
05-12-2006, 11:04 PM
Hmmm. I thought for sure you would go after the Brummbar again. Might save you.

6+3+3 = 12. I guess I'll have you go first.

Lotus
05-12-2006, 11:05 PM
Everyone holds position.

You may attack.

tragicmishap
05-12-2006, 11:15 PM
Actually, it's my move.

Brummbar uses road bonus to go from H-9 to D-9 facing north.
2X SS-PGs from H-10 to G-10
SS-PG H-8 to H-9
SS-Haup I-10 to H-9
SS-PG I-10 to H-10
2X SS-PG J-10 to I-11
Werm Sniper, SS-PG D-5 to D-6
SS-PG in E-5 fails to cross river
SS-PG in E-4 to E-5

Your attack.

Lotus
05-12-2006, 11:24 PM
Yup, sorry, getting tired.

C-10 sniper attacks SSPG in G-10 rolling 1214456 nothing
D-10 sniper attacks same rolling 1123555 nothing
KV-1 attacks SSPG in own hex rolling 551643144 nothing

A-9 sniper >B-9

Lots of nothing.

Your attack.

tragicmishap
05-12-2006, 11:33 PM
SS-PG close assaults KV-1: 6/5/4/3/2/1/1 - miss
SS-PG close assaults KV-1: 6/6/5/4/4/3/3 - 2 hits. No cover roll. KV-1 disrupted and Hulking Mass removed. Damn I'm rolling well tonight!
Brummbar fires on Sniper in D-10: 5/5/5/4/4/4/2/2/1 - 2 hits. No cover roll. Sniper dead.

1X SS-PG in E-5 crosses river to E-6. Other one fails to cross.
Werm Sniper, SS-PG in D-6 to E-7.
SS-PG in H-10 to G-11
2X SS-PG in I-11 to H-10

Turn 8 results
KV-1 disrupted and Hulking Mass removed
Fanatical Sniper dead.

Turn 9
Init: 6+2+3= 11 If I win you go first.

Lotus
05-12-2006, 11:48 PM
Init 8

sniper c-10>d-10
sniper B-9>c-10
KV-1 spins its treads

you can move.

tragicmishap
05-12-2006, 11:52 PM
Brummbar stays in D-9
Werm Sniper, SS-PG move to E-8
SS-PG in E-6 to F-6
SS-PG in E-5 fails to cross river
SS-PG in G-11 to F-11
SS-Haup H-9 to I-10
5 SS-PGs in town stay

Your attack

Lotus
05-12-2006, 11:59 PM
sniper in d-10 attacks SSPG in G-10 rolling 4324256-disrupted
sniper in C-10 attacks other SSPG rolling 3254666 + cover 5 = disrupted
KV-1 attacks Brummbar rolling 25536345512-nothing

your attack.

tragicmishap
05-13-2006, 12:07 AM
SS-PGs close assault KV-1:
5/5/3/3/3/2/1 - 1 hit
6/5/3/2/1/1/1 - miss

Brummbar on C-10 Sniper: 6/4/4/3/3/3/2/1/1 - 1 hit. Disrupted.

SS-PG F-11 to E-12
SS-Haup I-10 to H-9
SS-PG E-8 to D-8
SS-PG F-6 to G-7
others stay put.

Turn 9 results: KV-1, Fan Sniper, 2X SS-PGs disrupted

Turn 10 init: 6+4+3 = 13. I'll go first.

tragicmishap
05-13-2006, 12:09 AM
SS-Haup removes disrupted counters from both SS-PGs in G-10

SS-PG D-8 to D-9
Brummbar stays in D-9
SS-PG in E-12 to D-11
SS-PG G-7 to G-8
All others stay put

tragicmishap
05-13-2006, 12:11 AM
oh, I guess the SS-PG in E-5 crossed the river to E-6.

Lotus
05-13-2006, 12:11 AM
No moves here.

You may attack.

tragicmishap
05-13-2006, 12:18 AM
SS-PGs close assault KV-1:
5/5/4/4/4/3/2 - 2 hits. KV-1 damaged
6/6/6/6/4/2/1 - 1 hit. KV-1 destroyed
SS-PG in D-9 fires on Sniper in C-10: 6/6/4/4/4/3/2/2/1/1 - 2 hits. Cover roll 5.
SS-PG in D-11 fires on Sniper in D-10: 6/5/5/5/5/5/3/2/1/1 - 2 hits. Cover roll 4.

Brummbar fires on Sniper in D-10: 6/5/5/4/4/3/3/2/1 - 2 hits. Sniper killed.

SS-PG in G-8 to G-9
SS-PG in E-6 to F-6
All others sit tight.

Your attack. Make it good.

Lotus
05-13-2006, 12:25 AM
Not much to make good...

KV-1 attacks Brummbar rolling 1462166444 nothing
disrupted sniper on D-9 SSPG rolling 3462211 nothing
other sniper rolls on same 6664452 - 6 hits = dead SSPG

Good game. I totally crapped out in the end. Fatigue I think.

You've a good build.

Lotus
05-13-2006, 12:27 AM
Going to bed now. It's 3:26 am. ZZZZZZZZ

Thanks for the game.

tragicmishap
05-13-2006, 12:28 AM
Well, good game. You had me sweating there for a bit. I made the rolls I really needed to make on your KV-1, otherwise it would have been much closer. I think I still would've have won on points, but only by a hair. There was some stuff you could've done better at the end like you said, but oh well. Thanks for the great game! Best game I've had in a long time.

tragicmishap
05-13-2006, 12:29 AM
alright, later. I forgot you are an hour later than me. only 2:30am here. Hope you don't have work tomorrow. g'nite.

Lotus
05-13-2006, 06:03 AM
Just got up. Don't have to go to regular work...just other work.

Wanted to add that you played that build well. Taught me that I should have sent the plane in on the Brummbar. Hindsight's 20-20. :D

Good luck on your next challenges.

tragicmishap
05-14-2006, 01:20 PM
Yeah, that would have been a better idea if it had worked. But you should remember that my Brummbar was surrounded by an even heavier concentration of infantry than the sniper was, and you have about a 50% chance of disrupting it at close range with the Sturmovik. If you didn't damage it with the plane, you would have to finish it off with the KV-1, which I was prepared for.

I think if you'd killed the sniper and saved the plane I doubt you would be saying that :), but as it was the sniper was saved by two cover rolls in a row. At any rate, there were several times I got the rolls I needed. I'd say the dice were kinder to me than you overall.

Thanks for the great game and thanks for staying up late with me till it was over. It was good times.