View Full Version : My Tournament Army Idea.
Zhukov
05-15-2006, 03:03 PM
Simliar to the perfect army and Im starting to think it really is great. I edited it and this is how I see it good.
SS-Haupsturmfuhrer
Wehrmacht Expert Sniper
SS-Stormtroopers X2
SS-Panzergrendiers X6
Panzerschrecks X4
Imperial Sergeant.
99 pts 15 units. (Or to keep the German infantry theme take out Sergeant and add in an Oberleutnant and downgrade 2 schrecks for fausts.
I see the basic idea is to hide around in cover or out of site near the objective and wait for turn 7 and then spring out. If they come close (as expected) charge them into close assaults and blow them up/ disrupt heavy tanks.
I also am considering getting in some Japanese Parachuters, just incase I need some infantry somewhere fast to knock out some lone anti tank guns or something or try and pin a tank into a circle of close assaults.
What could I replace for paras? Or are they not needed, or is this army just plain horrible. Im curious for feedback. I plan to enter this into a tournament and I think the Schrecks could keep KV-1s and Crocs at bay.
Colonel_Coo
05-15-2006, 03:26 PM
I would not take the SS_ST's.
Move both to being SNLF Fanatics. Add another Imperial Sergent at the cost of a Panzershreck.
PErsonally I would find a way to put a Brumbar in. It is just about impossible to kill off at range and does a great job of support in an infantry rush.
Six PG's with 2 Fantatics is too much on that path. Drop to 4/2 with 3 leaders in support. 9 units with a rushing PzrShreck is 5 hexes of infantry.
Figure starting positions: front row:
Hex 5 position a: 2 ss, Hex 5 position b: 2 Fan's, Hex 5 position c: 2 ss
Hex 4 position offest: imp ser, SS H'Fuhrer, :: offset second Imp serg and Pzr Shreck.
That's 10 units. Brumbar or sIG-33 (I play sIG-33's more than I should) in support to the rear. For the price, a Stuka instead of the Sturmpanzer maybe to supplement snipers.
Bring in the snipers. Try 2. They are great at stopping and sopping units.
Remember, the Fanatics get in the hex with HardChager. HH`12 is awesome. No covers.
MektonZero
05-15-2006, 04:00 PM
I see the basic idea is to hide around in cover or out of site near the objective and wait for turn 7 and then spring out.
Good luck trying that on maps 1, 2, 3, 5 or 6. With only 2 or 3 hexes of cover on or adjacent to the objective for your 15 units to hide in. :D
Zhukov
05-15-2006, 04:11 PM
I was hoping to find problems like that in my tournament thread before. I barly play 100 pt games and the person i end up playing them aganist is the dumbest person you would ever meet. We usally play big games too. I usally never take this much infantry either.
tragicmishap
05-15-2006, 04:19 PM
Decent. Might be hard to keep the Schrecks and your commanders alive till turn 7 though. Those are the first units your opponents will go after. But it'll work great if you can play it right.
Predator666
05-15-2006, 04:46 PM
I like it. It looks like it can hold well as long as they don't bring in a lot of aircraft. I'd take out the SS-ST and put in a 20mm flak. Its got long range fire against infantry and can deal with planes.
RaidingParty
05-15-2006, 05:06 PM
Most of your guys are short-range objective-holders. The SS-ST and Panzerschreck have lousy dice at medium range, and the SS-PGs are limited to medium range. Your only long-range weapon is the sniper.
I would wager that any team with a couple of Sherman 105s (or those shiny new Priests!) would mop up your troops. The KV-1/Cossack Captain combo also works well against your build, especially if there's two of them and especially if they have long range support from mortars or snipers.
MektonZero
05-15-2006, 05:48 PM
Most of your guys are short-range objective-holders. The SS-ST and Panzerschreck have lousy dice at medium range, and the SS-PGs are limited to medium range. Your only long-range weapon is the sniper.
I would wager that any team with a couple of Sherman 105s (or those shiny new Priests!) would mop up your troops. The KV-1/Cossack Captain combo also works well against your build, especially if there's two of them and especially if they have long range support from mortars or snipers.
A KV-1 with a spotter, 4 mortars and for the end game a cossack captain to take the place of the spotter and ride the KV-1 around the objective. :)
vBulletin® v3.6.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.