View Full Version : Overstacking rule is going to change
WinterWarCaptain
06-01-2006, 09:58 AM
Fellow Generals,
You may find this interesting. There will be some sort of errata to the rules on overstacking.
Check out this Q&A link:
http://boards.avalonhill.com/showthread.php?t=12213
djensen47
06-01-2006, 10:03 AM
You assume the errata is for overstacking. It could be errata for the "Large" SA. Maybe "Large" guns cannot be carried?
Uncle_Joe
06-01-2006, 10:04 AM
Yeah, I read that too and that was my first thought. Of course he also just might be referring to the fact that Germany will have a Large gun too.
I hope they are refining the rules though and that there are other changes in the works as well (like DF, limiting Heros to one, etc).
Predator666
06-01-2006, 10:28 AM
maybe that guns with 0 movement can't move.
NorthernRommel
06-01-2006, 12:06 PM
Well being able to Tally Ho a Bofors is like Angriffing PAK 40s. It really is a broken mechanic.
marineair
06-01-2006, 12:12 PM
Well, I'm looking forward to the new errata. I assume it's going to be released later today or tomorrow. Besides the updated overstacking rule and limitations on heroes, what else do you think will make it into the update?
Aries
06-01-2006, 12:16 PM
US Planes cannot spot for Mortars should be added immediately.
Uncle_Joe
06-01-2006, 12:16 PM
I would be shocked (but impressed) if there was a limitation on Heroes.
I'm hoping for Defensive Fire to be fixed. I'm hoping that off-board assets cant use their leadership rating. I'm hoping that Passengers cant use their SAs
In short, I'm hoping for some common sense to be added to the game and for cheese to be squelched. But I'm pretty sure I'm going to be disappointed to.
marineair
06-01-2006, 12:18 PM
US Planes cannot spot for Mortars should be added immediately.
Actually, I kind of liked the idea of aerial spotters, but I haven't played it yet. You could be right; it may need to be in the errata. That said, I'd like to see a spotter plane in the future. Something with no attack capability, but the ability to spot.
Aries
06-01-2006, 12:23 PM
My big beef is that aerial spotters were dedicated units (Storch, Grasshopper etc...) not fighter pilots flying Rhubarb missions or CAS. If they can spot and communicate to a Mortar unit why can they not spot for themselves???
I would welcome the dedicated aerial version of spotters.
Uncle_Joe
06-01-2006, 12:24 PM
Thats OK, snipers and mortars werent dedicated AA units either but they can occasionally do the job! :)
marineair
06-01-2006, 12:25 PM
Thats OK, snipers and mortars werent dedicated AA units either but they can occasionally do the job! :)
Not in my games they can't. That crap got houseruled immediately.
Aries
06-01-2006, 12:28 PM
fifleche found out how good a German Sniper is at AA. First turn of our game my sniper took out his P-51. Really changed the entire game. My HR only allows dedicated Anti-air and a few AdHoc units (Halftracks, MG42, Vickers, etc...) to perform AA.
marineair
06-01-2006, 12:31 PM
fifleche found out how good a German Sniper is at AA. First turn of our game my sniper took out his P-51. Really changed the entire game. My HR only allows dedicated Anti-air and a few AdHoc units (Halftracks, MG42, Vickers, etc...) to perform AA.
I'm along the same lines as you, except I focused more on units that couldn't fire. It all came down to common sense. i.e. - no flamethrowers, artillery, snipers, any unit with blast, bombardment, etc. I probably came up with a similar list, though.
Aries
06-01-2006, 12:56 PM
I'm along the same lines as you, except I focused more on units that couldn't fire. It all came down to common sense. i.e. - no flamethrowers, artillery, snipers, any unit with blast, bombardment, etc. I probably came up with a similar list, though.
I figured have the "Can Fire" list was easier to maintian as WOTC continues to produce more and more units that really should never fire at an aircraft. Heck, if it were not for a wording technicality about placing vs entering a hex MINES would be disrupting Aircraft :eek:
marineair
06-01-2006, 01:02 PM
I figured have the "Can Fire" list was easier to maintian as WOTC continues to produce more and more units that really should never fire at an aircraft. Heck, if it were not for a wording technicality about placing vs entering a hex MINES would be disrupting Aircraft :eek:
That's a good thought, and it may be a smaller list as more sets come out. Thanks. I agree with you on the minefield, though. Granted, I haven't played it yet, but I'm sure that it's going to end up on my houserules list.
WinterWarCaptain
06-01-2006, 01:02 PM
You assume the errata is for overstacking. It could be errata for the "Large" SA. Maybe "Large" guns cannot be carried?
You're absolutely right. Bad wording.
Aries
06-01-2006, 01:06 PM
That's a good thought, and it may be a smaller list as more sets come out. Thanks. I agree with you on the minefield, though. Granted, I haven't played it yet, but I'm sure that it's going to end up on my houserules list.
No need to HR the mines, but I am suspect to whether WOTC really thought about this beforehand or it just worked out.
http://boards.avalonhill.com/showthread.php?t=12247
marineair
06-01-2006, 01:16 PM
No need to HR the mines, but I am suspect to whether WOTC really thought about this beforehand or it just worked out.
http://boards.avalonhill.com/showthread.php?t=12247
I'm not talking about that - that's just common sense. I don't like the whole "wait, I'm deciding to put a minefield there!". A numbering system on paper to place them before a game is the solution for me, I think.
NorthernRommel
06-01-2006, 01:30 PM
Which as I stated before is why I added hex numbers to my maps.
We even distinguish between APersonnel and AVehicle mines.
The only big problem with mines and hidden hex contents is that once the first mine is triggered, you have to show the list to the opposition. When there is a referee this is not a problem. When two friends are playing then it is a problem.
I find the Scrabble tile method works well for this. Designate certain common letters as vowels to be mines, snipers, hidden MGS, etc and then certain letters to be dummies. Place them on the board during deployment face down. When someone moves into a hex you roll to see if they trigger. If they do then flip them over. If a ghost piece then remove it from play.
This only works with a Attack Defender scenario (only defender has hidden placement) however, as during a one to one battle it is hard to justify how the mines, hidden units got placed otherwise.
Another fun idea is to take all those excess AT guns everyone seems to have and put a sticker on the bottom. Some are real - some are not. Place all on the board (only the defender knows which are real). Until you come within 2 hexes of the target, you dont know.
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