View Full Version : Addict verses unbeatbale guy with his ss army
A&Aaddict
06-03-2006, 09:06 AM
here is may army:
mustang
3 vickers
2 stuarts
1 hunting sniper
1 BAR
1 Red Devil
1 Paratrooper, US
I have to mow grass and then I will be back at 11:40(40 min from 11:00@ Indiana time, whatever that is)
tragicmishap
06-03-2006, 11:58 AM
Hey, my name is tragicmishap, not "unbeatable guy with his ss army". Game on.
A&Aaddict
06-03-2006, 12:14 PM
do you mind if I change my army to a soviet army?
KV-1
2x pM 13 Mortars
2x ppsh
Fanatical Sniper
Red army FO
4x soviet Grenadiers
2x cossack cavalrymen
tragicmishap
06-03-2006, 12:27 PM
I don't care. You want to roll for the map?
A&Aaddict
06-03-2006, 12:32 PM
it is a one
tragicmishap
06-03-2006, 12:33 PM
Alright, I rolled for who chooses deployment order and you won. If you want to go first, go ahead and deploy. I'll figure out a hex-labeling system.
A&Aaddict
06-03-2006, 12:36 PM
ok i have the DOG1 ABLE1 maps closest to me and we will call this south. So the Charlie Dog maps are considered west and ABLE Baker East. The numbers go from Left to right starting on the west side and the letters start on the north and go south. so the ob is at E9.
tragicmishap
06-03-2006, 12:39 PM
Ok, I got it. Do you want to set up first or should I? It's your choice.
A&Aaddict
06-03-2006, 12:45 PM
KV-1 E12
pM 13 Mortar D15
pM 13 Mortar D15
ppsh D11
ppsh D11
Fanatical Sniper E12
Red army FO E12-on KV
soviet grenadier B12
soviet grenadier B12
soviet grenadier C12
soviet grenadier C12
cossack cavalrymen B11
cossack cavalrymen B11
tragicmishap
06-03-2006, 01:00 PM
2X Pzfs on E-4
2X SS-PG on E-5
SS-Haup, SS-PG on D-3
Brummbar, SS-PG on D-4
Werm Sniper, SS-PG on D-5
SS-PG on C-5
2X SS-PG on B-5
2X SS-PG on A-5
Rolled 6+6+3=15 for initiative
You go first.
A&Aaddict
06-03-2006, 01:13 PM
KV-1 C9
pM 13 Mortar stay
pM 13 Mortar stay
ppsh E11
ppsh E11
Fanatical Sniper f11
Red army FO C9(w/KV)
soviet grenadier D11
soviet grenadier D11
soviet grenadier C12
soviet grenadier C12
cossack cavalrymen E10
cossack cavalrymen E10
tragicmishap
06-03-2006, 01:23 PM
2X SS-PG on E-5 to E-6
2X Pzf on E-4 to E-5
Werm Sniper, SS-PG D-5 to D-6
SS-PG on D-4 to D-5
SS-PG on C-5 to D-5
Brummbar on D-4 to D-7 facing east
SS-Haup, SS-PG on D-3 to D-4
2X SS-PG on A-5 to A-6
2X SS-PG on B-5 to B-6
A&Aaddict
06-03-2006, 01:32 PM
the FO cant be targeted right:o
tragicmishap
06-03-2006, 01:33 PM
Yes, it can.
http://boards.avalonhill.com/showthread.php?t=11110
A&Aaddict
06-03-2006, 01:35 PM
here is something
Second, the wording of the Transport special ability is unclear in the glossary. Where it states,
"While a unit is boarded, it can't move, fire, or defend for itself,"
it really ought to state,
"While a unit is boarded, it can't move on its own (except to dismount), attack, or be the target of an attack."
Never mind your unit has BLAST
A&Aaddict
06-03-2006, 01:37 PM
KV-1 F10
pM 13 Mortar
pM 13 Mortar
ppsh E10
ppsh E10
Fanatical Sniper G11
Red army FO F10( on the KV)
soviet grenadier E12
soviet grenadier E12
soviet grenadier B11
soviet grenadier B11
cossack cavalrymen B10
cossack cavalrymen B10
tragicmishap
06-03-2006, 01:49 PM
Brummbar fires at mortars in D-15:
6/6/5/3/2/2/1 - 1 hit
6/6/4/4/3/2/2 - 2 hits.
2X SS-PG on E-6 to E-7
2X Pzf on E-5 to E-6
SS-PG on D-6 to D-7
Werm Sniper stays on D-6
1X SS-PG on D-5 to D-6
1X SS-PG on D-5 stays
SS-Haup on D-4 to D-5
SS-PG on D-4 to E-5
2X SS-PG on B-6 stay
2X SS-PG A-6 to A-7
End turn 1.
Results: 82mm mortar destroyed, 82mm mortar disrupted
Turn 2.
Initiative 6+2+3=11
You go first if I win.
A&Aaddict
06-03-2006, 01:56 PM
KV-1 D10
pM 13 Mortar
pM 13 Mortar
ppsh stay
ppsh stay
Fanatical Sniper H10
Red army FO dismount
soviet grenadier E11
soviet grenadier E11
soviet grenadier C12
soviet grenadier C12
cossack cavalrymen E12
cossack cavalrymen E12
tragicmishap
06-03-2006, 01:59 PM
Is the FO dismounting in F-10 or D-10?
tragicmishap
06-03-2006, 01:59 PM
Also, one of those mortars is gone.
A&Aaddict
06-03-2006, 02:04 PM
noted and in F-10
tragicmishap
06-03-2006, 02:06 PM
LOS from D-7 to H-10? I looked pretty close and I'd say no. What do you think?
A&Aaddict
06-03-2006, 02:11 PM
yes that is clear LOS
A&Aaddict
06-03-2006, 02:20 PM
i have to leave, so we can continue tomorrow?
tragicmishap
06-03-2006, 02:25 PM
Ok.
2X SS-PG on A-7 to A-8
2X SS-PG on B-6 to B-7
SS-PG on D-7 to C-7
Brummbar D-7 to G-9 facing east
Werm Sniper on D-6 to D-7
SS-PG on D-6 to C-7
2X SS-PG on E-7 to D-6
SS-PG on D-5 to C-6
2X Pzf on E-6 to E-7
SS-PG on E-5 to D-5
SS-Haup stays on D-5
Your assault.
tragicmishap
06-03-2006, 02:26 PM
I won't be around tomorrow, but you can post your assault phase and I'll get to it eventually. I don't mind if we don't finish quick.
tragicmishap
06-11-2006, 09:11 AM
Hello? Are you gonna finish the game?
A&Aaddict
06-15-2006, 06:48 AM
I was out of town, but i will be able to finish this game tomorrow, friday the 15th.
KV-1 to E12
PPSH- stay
grenadiersx2-10
FO-stay
grenadiersx2-B11
cossackx2-E13
Sniper shot at SSPZG-no hits
Mortar-stay
I think that is it
End of my assualt phase
tragicmishap
06-16-2006, 04:05 PM
I don't understand this order:
"grenadiersx2-10"
As near as I can tell, those are the ones that were in E-11. Your 2 PPsh's are staying where they were in E-10 and your FO is staying in F-10. So I guess you meant to move them to D-10? Is that correct?
Also, your sniper does not have a shot on any of my SS-PGs. He had a shot on a Pzf though. Is that what you meant?
tragicmishap
06-17-2006, 12:54 PM
Well, I'm just going to do my assault phase under these assumptions. Another thing is you could've fired your mortar. Yeah it's disrupted, but you might as well.
Brummbar fires at Fanatical Sniper: 6/5/5/5/3/2/2/1 - 2 hits
Wermacht Sniper fires at mortar: 6/3/3/2/2/1 - 2 hits. Cover roll 5.
2X SS-PG in C-7 fire on both PPshs:
5/5/5/4/3/2/2/2 - 1 hit
5/5/5/4/3/3/2/1 - 1 hit
2X SS-PG in B-7 fire on both Sov Gren in D-10:
4/4/3/2/1/1/1/1 - miss
5/4/4/4/3/2/1/1 - 1 hit
1X SS-PGs in A-8 fires on unhit Sov Gren in D-10:
6/6/5/4/4/1/1/1 - 2 hits
Other SS-PG in A-8 fires on PPsh:
6/6/6/5/4/3/2/1 - 2 hits. Cover roll 3.
2X Pzf in E-7 to E-8
1X SS-PG in D-6 to D-7
1X SS-PG in D-6 to E-7
1X SS-PG in C-6 to D-6
SS-Haup in D-5 to D-6
SS-PG in D-5 to E-6
Turn 2 over
Results: Mortar re-disrupted, 1 PPsh killed, 1 PPsh disrupted, 1 Soviet Grenadier killed, 1 Soviet Grenadier disrupted, Fanatical Sniper killed.
Turn 3 initiative roll: 4+1+3 = 8. If I win, you go first.
A&Aaddict
06-17-2006, 04:37 PM
You assumed correct! I did fire with my mortar, but I only rolled 1 six so it didn't matter. After reading your 2 turn assualt phase it looked like you killed or disrupted many of my units. Because of this I will have to Surrender. You win. I 'm sorry this took so long, but I did gain a lot of experience. I am heading to Italy this week so maybe we can play again in a couple weeks? I don't really care what team you use even if it is the panzergrenadier army. I really think it is a good team and it is definitly the best ALL ROUND team I have ever seen. Again good game and if by chance your team does lose please tell me because I bet the other person cheated! :D
tragicmishap
06-17-2006, 07:27 PM
Well...it might lose on decktech's site here pretty soon. I'm not playing it, but some people are playing it against 2 Rhinos and 2 105mm Shermans. They're going to go best out of three, so we'll see. Anyway, Italy sounds fun! I hope you have a good time.
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