View Full Version : questions about movement on sea zones and island
subcommander
06-14-2006, 04:22 AM
I don't understand the rules for the movements of FGT and BMB on sea zones and island.
Is an island (for example Borneo) considerated the same think as a group of islands (for example Caroline Islands)?
I have to count the first sea zone entered as one space, what about the last sea zone before an island or a group fo island? for example is this a correct move: a BMB land from Hawaiian territories: 1 move in sea zone 52, 2move in sea zone 51, 3 move in sea zone 50,4 move in sea zone 48 After the bombing on East Indies in 1 movemet or two movemet? (one, the fifth, on sea zone 37 and the other for bombing on territory) If is one can i land in Australia? May you show me the correct example?
I have not understand, plese explain : :confused:
Thank you :)
Sihr_Togg
06-14-2006, 04:53 AM
- A island group is considered a single territory, just like an island or a land space.
- An island or island group is a seperate space; it is seperate from the sea it is in. It costs 1 space to move from the island (group) to the sea around it or vice versa: you have to count both the first and the last sea zone as a space.
I hope I understand your example correctly. From what I understand, you want to fly your bomber from the Hawaiian islands and attack the East Indies (the island) via sz48
It will take you 6 movement points to fly to the East Indies island via sz48.
- You start in the Hawaiian islands.
It then flies to: sz52, sz51, sz50, sz48, sz37, East Indies. That's 6 points in total.
In order to fly to Australia you'd need 3 more points:
- You start in the East Indies (island)
It then flies to: sz52, sz38, Australia.
You will need a total of 9 movement points to perform this action, too much for the bomber.
Note: When flying over sz45 (Solomon Islands seazone) and sz47 (New Guinea seazone) it will take 1 movement point less, because it's 1 space shorter to East Indies then flying over sz48. The total is then 8 and you could make it when you have the Long Range Aircraft Tech (which gives your bombers 8 movement points in total)
Another Example:
US Bomber in India attacks the East Indies island.
- Bomber starts in India.
It then flies to: sz35, sz37, East Indies.
On the way back the bomber must first move to sz37, and has 2 movement points left after that. It can fly back to India, French Indo-China, Borneo, New Guinea or Australia (provided that the territory was friendly at the start of your US turn).
subcommander
06-14-2006, 11:46 AM
Thank You very much for your perfect explanation !!!
Another question linked to movement on sea zones:
a FGT, landed from Great Britan, can fly over sz7 (with no expose itself to nazi AAgun in french), sz12, algeria, and at the end only one move left! So it can't land in Gibileterra, Because it wuold need two move: one in sz13 and the other in Gibilterra..It need a aircraft carrier (o in sz7 o in sz12/13)
It is right?
newpaintbrush
06-14-2006, 06:21 PM
Thank You very much for your perfect explanation !!!
Another question linked to movement on sea zones:
a FGT, landed from Great Britan, can fly over sz7 (with no expose itself to nazi AAgun in french), sz12, algeria, and at the end only one move left! So it can't land in Gibileterra, Because it wuold need two move: one in sz13 and the other in Gibilterra..It need a aircraft carrier (o in sz7 o in sz12/13)
It is right?
Right, sort of. If it STARTED in Great Britain, and went into Algeria, it would have to land at Libya, sz12, or sz13.
Sz7 would be out of reach.
subcommander
06-15-2006, 05:21 PM
"Sz7 would be out of reach".
Yes, I know...i was talking about a land off from an aircraft carrier in sz7...in this way FGT could arrive in Libya
Thank you, now i am going to join other discussions on this forum, your help was very important...
:D :D :D
Sihr_Togg
06-15-2006, 11:56 PM
"Sz7 would be out of reach".
Yes, I know...i was talking about a land off from an aircraft carrier in sz7...in this way FGT could arrive in Libya
Thank you, now i am going to join other discussions on this forum, your help was very important...
:D :D :D
Note that a FTR that starts on an aircraft carrier in sz7 can fly back to sz7 after attacking Alg, becaus it's only 2 spaces away. You can even land in Gibraltar, Egypt, WEu (if under your control at the start of your turn) or on an aircraft carrier one or two spaces away from Alg (like sz17).
An aircraft carrier with a FTR in sz8 or even sz11 or sz18 is enough to land the FTR in Gibraltar or back on the same carrier.
Krieghund
06-16-2006, 04:12 AM
The important thing to remember is that each time an air unit crosses a border (either between 2 land territories or between 2 sea zones or between a land territory and a sea zone) it uses 1 movement point. Taking off from or landing on a carrier does not cost a movement point, since no borders are crossed.
Hope this helps.
subcommander
06-20-2006, 04:53 AM
thanks...this is a useful formum
vBulletin® v3.6.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.