baron
12-22-2003, 05:46 PM
Dear Development team,
First let me express my whole hearted thanks for the work you have done both on the original game, and for the two expansions. I am waiting with baited breath for the new version to come out. Thus far, it looks like you're doing everything right. Keep up the good work.
I'm sure you've been deluged with people wanting you to fix their personal pet peeves...so with apologies, here's mine...One tactic that arises out of the rules that I find particularly silly is the following: Leave a territory with an industrial complex undefended and remove the AA gun, allow the opponent to capture the territory, and then indutrial bomb the heck out of them (for free). It strikes me as absurd that a newly captured complex can be so integrally hooked into a country's economy that you can cripple their spending power simply by the bombing of this far flung complex. Hopefully,, you've already addressed this, but if not, I hope you find the space and the time to address this with an optional rule. Address this problem by simply limiting the IPC damage that can be done to a non-original industrial complex. I would recommend a multiplier of one, two, or three times the value of the territory that the complex is in.
I hope it's not too late fo this input to be useful.
Thanks
[ December 22, 2003, 07:48 PM: Message edited by: baron ]
First let me express my whole hearted thanks for the work you have done both on the original game, and for the two expansions. I am waiting with baited breath for the new version to come out. Thus far, it looks like you're doing everything right. Keep up the good work.
I'm sure you've been deluged with people wanting you to fix their personal pet peeves...so with apologies, here's mine...One tactic that arises out of the rules that I find particularly silly is the following: Leave a territory with an industrial complex undefended and remove the AA gun, allow the opponent to capture the territory, and then indutrial bomb the heck out of them (for free). It strikes me as absurd that a newly captured complex can be so integrally hooked into a country's economy that you can cripple their spending power simply by the bombing of this far flung complex. Hopefully,, you've already addressed this, but if not, I hope you find the space and the time to address this with an optional rule. Address this problem by simply limiting the IPC damage that can be done to a non-original industrial complex. I would recommend a multiplier of one, two, or three times the value of the territory that the complex is in.
I hope it's not too late fo this input to be useful.
Thanks
[ December 22, 2003, 07:48 PM: Message edited by: baron ]