View Full Version : D-Day Campaign Pt. 3 - The Landing of the Regina Rifles at Nan-Green
Arontje
07-14-2006, 12:36 AM
A new scenario is up.
I must say while reading this one. It seems like an awesome scenario.
It seems very good relying on tactics and decisions instead of just rolling dice.
Keep up the good work wotc.
Colonel_Panic
07-14-2006, 02:50 AM
Just curious,
is it a copy-paste bug that the Higgins boats are called Screaming Eagle Captains in the scenario unit layout?
Cruizin2000
07-14-2006, 04:58 AM
Just curious,
is it a copy-paste bug that the Higgins boats are called Screaming Eagle Captains in the scenario unit layout?
You use them as proxys for the Higgins boats. Who has 8? I only have 4. But, I have 8 Atlantic landing crafts. ;)
C2000
Pasalades
07-14-2006, 05:24 AM
You use them as proxys for the Higgins boats. Who has 8? I only have 4. But, I have 8 Atlantic landing crafts. ;)
C2000
The scenario is designed to use only 4 higgins at a time. When designing this scenario there was some commiseration as to what would be a fair way to make use of the higgins while keeping close to the history of the battle (my own #1 priority) and not penalizing players who don't have an awful lot of Higgins. These deployment rules are the compromise we came up with. I don't know anybody who has 8 Higgins but I do have four and I know a few others who do as well. If you do happen to have 8 higgins (or use proxies) I entreat you to fiddle with the deployment rules and land them all at once to see what happens.
Cruizin2000
07-14-2006, 05:30 AM
The scenario is designed to use only 4 higgins at a time. When designing this scenario there was some commiseration as to what would be a fair way to make use of the higgins while keeping close to the history of the battle (my own #1 priority) and not penalizing players who don't have an awful lot of Higgins. These deployment rules are the compromise we came up with. I don't know anybody who has 8 Higgins but I do have four and I know a few others who do as well. If you do happen to have 8 higgins (or use proxies) I entreat you to fiddle with the deployment rules and land them all at once to see what happens.
I'll try that this weekend.
C2000
NorthernRommel
07-14-2006, 09:37 AM
Or you can use my Higgins Boats from this web page
http://www.geocities.com/opmgames/RHR/RMB_LCI.jpg
MIRROR
http://www.geocities.com/opmgames2/RHR/RMB_LCI.jpg
A more historical Juno Scenario also exists there. If you want more info on it you can email me at opmgames@yahoo.com
http://www.geocities.com/opmgames/RHR/juno_3.jpg
Photoner Hawkwind
07-14-2006, 12:07 PM
The scenario is designed to use only 4 higgins at a time. When designing this scenario there was some commiseration as to what would be a fair way to make use of the higgins while keeping close to the history of the battle (my own #1 priority) and not penalizing players who don't have an awful lot of Higgins. These deployment rules are the compromise we came up with. I don't know anybody who has 8 Higgins but I do have four and I know a few others who do as well. If you do happen to have 8 higgins (or use proxies) I entreat you to fiddle with the deployment rules and land them all at once to see what happens.
Or since the Higgens boats actually carried up to 36 men, could you adjust the 2 squad limit to be more realistic?
I will when I play it. Thanks for the scenario.
Darth Nazi
07-14-2006, 12:11 PM
You use them as proxys for the Higgins boats. Who has 8?
I have 7 so if you could loan me one I will come over and play!
Cruizin2000
07-14-2006, 12:18 PM
I have 7 so if you could loan me one I will come over and play!
Sure, come on down!! Between us we have 11. That'll be a big battle and should make it worth your time and gas. I'll get ahold of Kaufschtick and we'll have a HUGE battle.
C2000
Pasalades
07-14-2006, 02:23 PM
Or since the Higgens boats actually carried up to 36 men, could you adjust the 2 squad limit to be more realistic?
I will when I play it. Thanks for the scenario.
I'm reluctant to fiddle with unit rules for an official scenario. For example since I like Canadians so much (and am one) I could address address the dissapointment with the Canadian Infantryman by giving him a nifty SA for the scenario. Mind you your argument for the higgins is pertinent because it hews closer to a matter of fact rather than opinion or conjecture.
Still, as a WotC contractor (and my opinion on this issue is not meant to reflect WotC policy as this is a personal decision) I think monkeying with the units would be poor form so I try my best to work with what I got and only make modification specific to the context of the scenario (panzerfausts with bridge blowing ability in Pegasus Bridge since the Germans have no engineer equivalent or SS-Tigers for an SS Division at Kursk). That being said I reccomend that you up the carrying limit for your higgins if it makes the scenario more enjoyable. I can put four guys in mine and do so for my landings to get the most of the higgins minis I have.
RBloom0566
07-14-2006, 09:06 PM
Or you can use my Higgins Boats from this web page
http://www.geocities.com/opmgames/RHR/RMB_LCI.jpg
MIRROR
http://www.geocities.com/opmgames2/RHR/RMB_LCI.jpg
A more historical Juno Scenario also exists there. If you want more info on it you can email me at opmgames@yahoo.com
Northern Rommel -
LOVE the LST goodness of that link. Unfortunately, due to ink cartridge issues, I now command a fleet of 16 tie-dyed LST's. *LOL* Nice shade of blue fading to a vibrant hot pink at the end. Ooooh!
Off to Wally World! *L*
Cyberhawk
07-15-2006, 01:41 PM
The scenario is designed to use only 4 higgins at a time.
Can someone tell me how it is possible to transport 18 starting units with a total of 8 higgins?
2 x 8 = 16
Or am I allowed to use a fifth higgins in the second wave, when at least one made it to the beach?
Why did the designers choose American paratroopers????
Something like the Japanese Assault Tank would have been a more logic choice...
Thanks for helping
Cyber
Sherman_buster
07-15-2006, 02:00 PM
Where can I find this scenario?
Cyberhawk
07-15-2006, 02:13 PM
Where can I find this scenario?
Here:
http://www.wizards.com/default.asp?x=ah/aam/ah20060714c
"DD3"
My questions (see above) are still the same...
Pasalades
07-15-2006, 02:17 PM
Can someone tell me how it is possible to transport 18 starting units with a total of 8 higgins?
2 x 8 = 16
Or am I allowed to use a fifth higgins in the second wave, when at least one made it to the beach?
Why did the designers choose American paratroopers????
Something like the Japanese Assault Tank would have been a more logic choice...
Thanks for helping
Cyber
The Paras are a misprint. It's a higgins. If you read the deployment rules it says that the Inspiring heroes are deployed as per the rules of their card not on the Higgins at the beginning.
polish_horsy
07-18-2006, 08:18 AM
has anyone played it?
I don't see how a Sherman could make it off the beach. There is only one opening and it could be obstacled and made nearly impassable.
TheJudge
07-18-2006, 09:58 AM
Not to be overly critical but the Bren Gunners are almost broken in this scenario and I'll tell you why.
I put together a very, eerily similar scenario when I first got the map after D-Day came out.
It was effectively, many of the same units, didn't use Higgins boats and used different tanks. I had 1 DD, 1 AVRE, and a Spitifre instead of 4 DD tanks. Sadly, the DD's and Higgins are rares so will be costly just to play scenarios but if thats your thing, by all means, go for it.
Anyway, the sandbagged MG teams are really good until the Bren gunners hit the beaches. All the Bren gunners have to do is glance at the mg teams and they can't fire. With that being said, the first 2 turns can determine the entire game in scenarios like this. 4 Bren Gunners and winning initiative basically tranforms the game into the Germans taking a few pot shots per turn and thr tanks racing up to kill the MG teams.
It's tricky to build these scenarios because the bren gunners or BAR's and MG teams are natural fits for it, but, it seems to come down to the MG teams killing the brens or something killing the MG teams and so it comes down to the initative roll.
Fun stuff but hard to balance properly. Historically, it is accurate and the allies should win most times you play it.
WotC Bob
07-18-2006, 10:07 AM
There were a couple of obvious typos in last Friday's scenario. Long story short, a corrected version didn't get published Friday like it should have, but its up now. Small changes like the Higgins Boats being denoted as Para's and a revised deployment area for Allies.
polish_horsy
07-18-2006, 10:19 AM
I expect eventually the Eagle Eye NCO, Bren, and BAR will be fixed. There will be some kind of errata I'd say. It'll break the KISS rule though. Brens and BARs can't automaticaly make a sandbagged MG just decide not to fire. It's too silly. Maybe it should require a minimum of 3 succesful rolls. At least there is some risk there. But then it means vet troops are just as suceptible as green troops. So it could be 1 below the defense... but that is not a very elegant solution. Playtesting would have been nice but I think the beta testing (ie people who buy and play this game) is showing that certain combinations just don't make for a good game.
But anyway how about the tanks? Are you able to actualy get a tank off the beach or does liberal use of obstacles and minfields near the only entrance make that all but impossible?
Cruizin2000
07-18-2006, 10:27 AM
I expect eventually the Eagle Eye NCO, Bren, and BAR will be fixed. There will be some kind of errata I'd say. It'll break the KISS rule though. Brens and BARs can't automaticaly make a sandbagged MG just decide not to fire. It's too silly. Maybe it should require a minimum of 3 succesful rolls. At least there is some risk there. But then it means vet troops are just as suceptible as green troops. So it could be 1 below the defense... but that is not a very elegant solution. Playtesting would have been nice but I think the beta testing (ie people who buy and play this game) is showing that certain combinations just don't make for a good game.
But anyway how about the tanks? Are you able to actualy get a tank off the beach or does liberal use of obstacles and minfields near the only entrance make that all but impossible?
How about the Brens and BARs have to atleast Disrupt a unit so that it wouldn't be able to fire? I know that an MG42 would be scarier to face compared to a BAR or a Bren gun.
C2000
TheJudge
07-18-2006, 10:40 AM
Exactly. A MG42 was a terrifying weapon with a high rate of fire. Brens and BAR's were strong weapons but certainly not the equivalent of a MG42.
polish_horsy
07-18-2006, 10:51 AM
How about the Brens and BARs have to atleast Disrupt a unit so that it wouldn't be able to fire? I know that an MG42 would be scarier to face compared to a BAR or a Bren gun.
C2000
we have tried that as well. except it is pretty weak. try disrupting an SS-PG or sandbagged MG at medium range with 6 dice... well I guess it is impossible if the SS-Hampster is next to him but even without that it is almost impossible.
But that would be the most simple errata. It would also make BARs a weak unit. But I could live with that.
mlund
07-18-2006, 12:59 PM
Having the BAR and BREN make the unit unable to fire if they suffer no Hits from the attack might be more intersting.
However, all that said, the BAR and the BREN have blank text if you aren't the first player that Assault Phase. I just don't like feast-or-famine units to begin with.
- Marty Lund
Pasalades
07-18-2006, 02:20 PM
I expect eventually the Eagle Eye NCO, Bren, and BAR will be fixed. There will be some kind of errata I'd say. It'll break the KISS rule though. Brens and BARs can't automaticaly make a sandbagged MG just decide not to fire. It's too silly. Maybe it should require a minimum of 3 succesful rolls. At least there is some risk there. But then it means vet troops are just as suceptible as green troops. So it could be 1 below the defense... but that is not a very elegant solution. Playtesting would have been nice but I think the beta testing (ie people who buy and play this game) is showing that certain combinations just don't make for a good game.
But anyway how about the tanks? Are you able to actualy get a tank off the beach or does liberal use of obstacles and minfields near the only entrance make that all but impossible?
Obstacles can't be placed next to the water so everything should be able to at least get ashore. What happens from there is another matter. I reccomend spreading out the tanks and deploying them as close to the beach as possible. Their first priority should be attacking the guns at any range. As for the BREN, if it weren't for those, the allies would get mopped up in the scenario, and they can be dumped in the water and there are only a few of them,so I don't feel they break things. Now that the corrected scenario has been posted, try it out. If it still feels unbalanced, change things around a bit.
polish_horsy
07-18-2006, 02:49 PM
Obstacles can't be placed next to the water so everything should be able to at least get ashore. What happens from there is another matter. I reccomend spreading out the tanks and deploying them as close to the beach as possible. Their first priority should be attacking the guns at any range. As for the BREN, if it weren't for those, the allies would get mopped up in the scenario, and they can be dumped in the water and there are only a few of them,so I don't feel they break things. Now that the corrected scenario has been posted, try it out. If it still feels unbalanced, change things around a bit.
I was saying there is only 1 single hex for tanks to get off the beach. It seems to me that throwing a number of tank obstacles in the immediate vicinity would make it all but impossible to get a tank off of the beach. By off of the beach I mean no longer on sand.
NorthernRommel
07-18-2006, 04:41 PM
Northern Rommel -
LOVE the LST goodness of that link. Unfortunately, due to ink cartridge issues, I now command a fleet of 16 tie-dyed LST's. *LOL* Nice shade of blue fading to a vibrant hot pink at the end. Ooooh!
Off to Wally World! *L*
If you require it I can do them in Black and White mode. Landing Craft Tank vessels are available for use as well.
NorthernRommel
07-18-2006, 04:49 PM
Not to be overly critical but the Bren Gunners are almost broken in this scenario and I'll tell you why.
I put together a very, eerily similar scenario when I first got the map after D-Day came out. Fun stuff but hard to balance properly. Historically, it is accurate and the allies should win most times you play it.
Is it negative to say that I also pointed this problem out back in early June when running MY Juno Beach Scenarios?. Keep in mind it is not negative to point out that this issue should have been addressed in the errata. What is going on that you guys at WOTC seem to be so opposed to listening to stuff when we highlight it for your attention?
There have been a few suggestions on how to do a fix for this from me and others. It is not a complaints issue, it is an example of what others have tried to state in order to help you better fix flubs.
Is it just me that sees this?
Autarch
07-18-2006, 05:40 PM
RBloom: somewhere in your printer settings there should be an option for grayscale printing that prints in black and white.
NRommel: I recall the issue brought up about the Bar/Bren but they were never errataed.
RBloom0566
07-18-2006, 05:49 PM
If you require it I can do them in Black and White mode. Landing Craft Tank vessels are available for use as well.
Nah, I can print them in Black and White as needed.
But you meantioned LCT's as well? Could I see these?
Thanks,
Robert
NorthernRommel
07-18-2006, 05:50 PM
That particular template will not work well when converted to BW. Thats why I can render a different one with out the dark water if need be.
And yes Autach - the point that it was not errataed or addressed is what I am trying to make.
RBloom0566
07-18-2006, 06:01 PM
That particular template will not work well when converted to BW. Thats why I can render a different one with out the dark water if need be.
And yes Autach - the point that it was not errataed or addressed is what I am trying to make.
If it's not too much trouble, I'd appreciate it.
Thanks
Autarch
07-19-2006, 07:13 AM
That particular template will not work well when converted to BW. Thats why I can render a different one with out the dark water if need be.
And yes Autach - the point that it was not errataed or addressed is what I am trying to make.
Cool. I'll check it out.
Yes, just one of many issues falling by the wayside. I do like what HHR did for the BAR and Bren.
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