Wakrob
07-17-2006, 08:24 PM
Below is the DCI offical victory conditions. Im a bit confused. The first match ending condition is 'a player meets the victory condition'.
What does this mean...what is the 'victory condition'? Is it what the rulebook says, having the only units adjacent to the objective hex?
616. End-of-Match Procedure
A match ends when:
1. a player meets the victory condition, or
2. the match time limit runs out, or
3. no side takes damage or makes an attack roll for 5 complete rounds.
If a match ends before a player meets the victory condition, players complete the current round. At the end of that round, the player who scored the most victory points the winner.
Players score victory points by destroying opposition units. All destroyed units count their unit points value as victory points.
If both players have an equal number of victory points add in the values of disrupted units as destroyed.
If both players still have the same number of victory points the following tiebreakers are used:<
1. The player whose unit is occupying the objective hex is the winner.
2. If units from both players’ armies occupy the objective hex, the player that owns the highest-cost unit in the objective hex wins the match.
3. If no units occupy the objective hex then the player with the closest unit to the hex wins
If the players are still tied, the match is considered a double-loss (no match points are awarded).
What does this mean...what is the 'victory condition'? Is it what the rulebook says, having the only units adjacent to the objective hex?
616. End-of-Match Procedure
A match ends when:
1. a player meets the victory condition, or
2. the match time limit runs out, or
3. no side takes damage or makes an attack roll for 5 complete rounds.
If a match ends before a player meets the victory condition, players complete the current round. At the end of that round, the player who scored the most victory points the winner.
Players score victory points by destroying opposition units. All destroyed units count their unit points value as victory points.
If both players have an equal number of victory points add in the values of disrupted units as destroyed.
If both players still have the same number of victory points the following tiebreakers are used:<
1. The player whose unit is occupying the objective hex is the winner.
2. If units from both players’ armies occupy the objective hex, the player that owns the highest-cost unit in the objective hex wins the match.
3. If no units occupy the objective hex then the player with the closest unit to the hex wins
If the players are still tied, the match is considered a double-loss (no match points are awarded).