View Full Version : Attack penalties when damaged.
Sherman_buster
07-19-2006, 11:18 AM
First, let's just ignore the Crackshot tanks (Elite Panzer IV and Veteran Tiger)
Last night, when we were playing AAM, I was tired or something, and for some reason we had agreed that there was no attack penalty for being disrupted/damaged.
I noticed how the heavy tanks such as the vanilla Tiger 1 or the Jagdpanther suddenly became worth their points. Here's why: Let's put a Jagdpanther against three Shermans.
When the Jagdpanther damages a Sherman, it's attacks are now worthless, but there are another 2 perfectly good Sermans shooting at the Jgd. However, when the Jagd gets damaged, it has no way to stop the Shermans and it's a sitting duck.
Without attack penalties, the Jagdpanther still has a chance to destroy the Shermans coming at it.
What do you guys think about this?
Cruizin2000
07-19-2006, 11:21 AM
Correct me if I'm wrong or just misunderstanding your post, but wouldn't three Shermans vs. a Jagdpather with no restrictions on Damage/Disruption still be the same odds - 3-1?
C2000
Sherman_buster
07-19-2006, 11:23 AM
The Jagdpanther has much better attacks, as well as better defense.
Cruizin2000
07-19-2006, 11:37 AM
The Jagdpanther has much better attacks, as well as better defense.
But, it can only shoot the main gun forward. Three Shermans can move circles around the poor thing and the Jagd would have to move, possibly, in the Assault phase so it couldn't fire at'em. Using tank destroyers with fixed forward guns is tricky to use and you usually end up dancing alot with'em. With that, there's a good chance that two Shermans are going to get thru and hurt it.
C2000
Sherman_buster
07-19-2006, 11:41 AM
OK, sorry. The Jagdpanther was a bad example. How about the vanilla Tiger I?
Cruizin2000
07-19-2006, 11:47 AM
OK, sorry. The Jagdpanther was a bad example. How about the vanilla Tiger I?
How about a toffee Klondike bar? :D
The Tiger I would have better odds of surviving and the Shermans wouldn't have to worry too much about staying to the rear of the tank but I still think that the Shermans would win with losing 1-2 of'em. It think it's more that there are three shots coming to one going.
C2000
Sherman_buster
07-19-2006, 12:14 PM
How about a toffee Klondike bar? :D
Oh, please.
The Tiger I would have better odds of surviving.
C2000
That's the whole point.
Cruizin2000
07-19-2006, 12:17 PM
I don't think that the Tiger I would survive the game.
What's wrong with Klondike bars?
C2000
Sherman_buster
07-19-2006, 01:12 PM
I don't think that the Tiger I would survive the game.
What's wrong with Klondike bars?
C2000
No, it won't, but it will take more Shermans with itself, and you can always run away when the odds aren't in your favour. It's not like defensive fire will make your attacks worse. ;)
As for the Klondike bars, my vanilla Tiger doesn't like them. :p
One more thing, why are you the only one to reply to my thread?
Cruizin2000
07-19-2006, 01:32 PM
I'm not sure why I'm the only one.
The Shermans can out run a Tiger I. My wife brought out a Tiger I on the Tiger Heaven map once - scary!! I had the end with the big hill and boy was I using that to my advantage!! The game ended in a draw because it got late. I would've loved to finish it out and see where it might've went. Oh well, next time.
C2000
Sherman_buster
07-19-2006, 01:59 PM
Yes, Shermans can outrun a Tiger, but if all the Shermans are on one side of the Tiger, the Tiger can just move away from them, either hiding behind cover or changing short range into medium range, which is an advantage for the Tiger. If the Shermans happen to be in formation around the Tiger, the Tiger can move and leave some Shermans behind.
Besides, what's support for?
This discussion isn't going anywhere.
I wish I could play a nice game of AAM with you. Veteran Tiger banned. ;)
mlund
07-19-2006, 02:19 PM
Hm ... I could see an extra SA making larger tanks more playable - something about always scoring a success on a 4+ roll no matter what modifiers apply.
Of course, the theory is that the massive numbers of dice being rolled by larger tanks are supposed to still score results on Shermans, even if they are only hitting on 5+s.
- Marty Lund
Cruizin2000
07-20-2006, 04:45 AM
Yes, Shermans can outrun a Tiger, but if all the Shermans are on one side of the Tiger, the Tiger can just move away from them, either hiding behind cover or changing short range into medium range, which is an advantage for the Tiger. If the Shermans happen to be in formation around the Tiger, the Tiger can move and leave some Shermans behind.
Besides, what's support for?
This discussion isn't going anywhere.
I wish I could play a nice game of AAM with you. Veteran Tiger banned. ;)
Perhaps one day we could meet on the battlefield. That would be cool if they had an official site to play games over the 'net. What part of the country are you in?
C2000
Sherman_buster
07-20-2006, 05:37 AM
Ummm, wrong continent. I live in Poland.
Cruizin2000
07-20-2006, 05:45 AM
I have a friend that lives there. Bartoz. He is a distributor for Hat Industries.
Maybe when I go to Germany to visit relatives we could hook up.
C2000
Sherman_buster
07-20-2006, 06:04 AM
Are you patient enough for play-by-post? Because I'm not. ;)
I could still try, though.
Cruizin2000
07-20-2006, 06:13 AM
I would have to be patient. That's not a problem though. What ever happend to that one guy that was running games in the forum? I think his rules were sort of different to accomadate the game over the net. Some day...
C2000
Sherman_buster
07-20-2006, 06:16 AM
MeketonZero seems to have left these forums. We could organize a game by ourselves, but what will we do about the dice rolls?
BTW, just curious, but what time it is at your place? It's 3.15 PM here.
Cruizin2000
07-20-2006, 06:21 AM
It's 9:19 am here. We could PM our moves using a numbered map. As for the dice rolls, we'd have to be honest about it. I would. If you cheat, you don't win and you wasted time playing. If even tried to get Kaufschtick to play over the phone once - didn't happen. But, we did play last night. Fun!!
C2000
LloydChristmas
07-20-2006, 06:22 AM
I'm not sure why I'm the only one.
The Shermans can out run a Tiger I. My wife brought out a Tiger I on the Tiger Heaven map once - scary!! I had the end with the big hill and boy was I using that to my advantage!! The game ended in a draw because it got late. I would've loved to finish it out and see where it might've went. Oh well, next time.
C2000
Your wife plays A&A minis with you?! That's awesome man! I am jealous. :)
Cruizin2000
07-20-2006, 06:28 AM
Your wife plays A&A minis with you?! That's awesome man! I am jealous. :)
My wife plays ALOT of games with me. SWM, M'44, Heroscape, Battle Cry, Anachronism, and Zombies!!! to name a few. She's a big Stuka fan too and has a large collection ranging from 1/144 to 1/18 scale. She's a one of a kind!! And, I'm a lucky man. Whooo hoooo!!! Oh, and she's pretty too. ;)
C2000
Sherman_buster
07-20-2006, 06:31 AM
Hey Cruizin check this out: http://www.irony.com/mailroll.html
Cruizin2000
07-20-2006, 06:53 AM
Hey Cruizin check this out: http://www.irony.com/mailroll.html
Cool. I like it. That's great start.
C2000
Sherman_buster
07-20-2006, 07:11 AM
What's your email? When are we going to play? Should I start a thread in the play-by-post forum?
Der Leiter
07-20-2006, 07:52 AM
No, it won't, but it will take more Shermans with itself, and you can always run away when the odds aren't in your favour. It's not like defensive fire will make your attacks worse. ;)
The Tiger can only go so fast - The Shermans will eventually outpace it. Also as soon as they score a hit the Tiger's dead in the water and will be swarmed.
As for the Klondike bars, my vanilla Tiger doesn't like them. :p
I prefer Coffee Crisp.
Also its hard to ignore crack shot units when this makes them that much better. What would you do with them?
Sherman_buster
07-20-2006, 08:02 AM
The Tiger can only go so fast - The Shermans will eventually outpace it. Also as soon as they score a hit the Tiger's dead in the water and will be swarmed.
Every tank needs it's support. Also, remember that the Tiger will be fully offensive even when disrupted. Besides, I will only move the Tiger if it has got 2 or 3 75mm guns pressed against it's ass.
Also its hard to ignore crack shot units when this makes them that much better. What would you do with them?
Replace them with their HHR versions.
Colonel_Panic
07-20-2006, 08:57 AM
As for the dice rolls, we'd have to be honest about it. I would.
A friend is writing specs for "Dice rolling over IP", which in basics means you have a webcam, roll your dice and the cam samples the dieroll and your opponent can watch the roll, if he/she likes. I really hope he goes through with it and makes it an official RFC for IP, then anyone could implement it and chatprograms or something similar.
I might even put it into the A&AM Manager ;-)
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