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tragicmishap
07-19-2006, 07:38 PM
celcorp:
"I would like to play the perfect army online. I will be fielding...
2 x M1 81mm Mortar
2x M4A3 (105) Shermans
1x Churchill AVRE
6x barbed wire"

You got your wish. I'm willing to trust you with the die rolling if you're ok with trusting me as well. You want to roll for the map?

celcorp
07-19-2006, 10:50 PM
Sure. I rolled a six, which is Tiger Heaven. If you want to flip the coin, I will call tails, to see who picks side and sets up first.

-Chad

Sherman_buster
07-20-2006, 11:47 AM
Guys, take a look at this. http://www.irony.com/mailroll.html

celcorp
07-20-2006, 12:42 PM
Thanks for the link. If tragicmishap wants we can use this to do battle rolls. I am ok with just trusting mishap, too. I got a friend who wont let electricity do the dice's role, he needs to have contact with the dice in order to affect the outcome.

Sherman_buster
07-20-2006, 02:41 PM
Look at the third dropdown menu. If it doesn't work you can always count 3's as succeses.

tragicmishap
07-20-2006, 05:04 PM
I'd rather just roll them and report it. That's faster than waiting for an email.

Anyway, Tiger Heaven was bad news for me. I won the coin flip, so I choose to deploy first on the Charlie Dog side.

Now, the numbering system. I have the letters A-K set up on the Able Baker side from left to right. The numbers 1-16 start on the Able Baker side and go up in the direction of the Charlie Dog side. This puts the objective on D-7. Also, for vehicle facing purposes the direction in which the numbers go up is North. So if I sit down on the Charlie Dog side where I'm deploying and look across the map I am looking South. Does that all make sense?

If so, go ahead and place your Barbed Wire, since that happens before other units are deployed.

celcorp
07-20-2006, 05:32 PM
I placed the barb in Hex A-9 so blocks A-10 and B-9 hexes (looks odd, but no sense blocking the edge of the board); Hex B-9 so it blocks A-10 and B-10; Hex C-10 so blocks B-10 and C-11. None of these are in tree hexes, but they block them all on the south side of the forest. The other are placed in Hex G-11 to block H-11 and G-12; Hex F-11 to block G-12 and F-12; Hex E-12 to block F-12 and E-13. These last three make a straight line that is one hex away from the hill and angles north west. I am not sure how to upload the picture I took, so let me know if you have any questions. Thanks.

tragicmishap
07-20-2006, 06:06 PM
I think I understand and I have them set up. If you could figure out how to load a picture that would be great, because I've got a wedding to go to on Saturday and the corresponding activities tonight and tomorrow night. I'm not copping out, I will play this game, it just might have to wait until Sunday. And it's gonna be a tough game for me, I can see that already. Anyway, I have to go pick up a friend from the airport and hang out, cuz he lives in Connecticutt and I don't see him often. Again, I will play this game, don't worry. I'll try to scrape together some time and post my setup before Sunday, and then maybe Sunday we can start.

celcorp
07-20-2006, 06:08 PM
I cant get it to load. I can e-mail you the picture if you want.

tragicmishap
07-23-2006, 11:24 AM
That would be fine. I think I know where they are though, so I'm going to go ahead and deploy. Hopefully I'll be done here pretty soon.

tragicmishap
07-23-2006, 12:13 PM
Okay, let's try this. Man, this is gonna be a tough game.

SS-PG, Pzf in K-12
2X SS-PG in I-15
2X SS-PG in I-14
SS-Haup, SS-PG in H-15
Werm Sniper, SS-PG in H-14
2X SS-PG in G-14
Brummbar in G-12
Pzf, SS-PG in A-12

Your deployment.

celcorp
07-23-2006, 02:04 PM
I will deploy...
81mm Mortar in G-1
81mm Mortar in K-3
AVRE in I-5
(105) sherman in H-5
(105) sherman in F-5

For initiative I rolled 11.

tragicmishap
07-23-2006, 02:15 PM
init: 5+2+3 = 10

Your choice

celcorp
07-23-2006, 03:00 PM
I will go second

tragicmishap
07-23-2006, 03:18 PM
SS-PG, Pzf in K-12 to K-11
2X SS-PG I-14 to I-13
2X SS-PG I-15 to I-14
Werm Sniper, SS-PG in H-13 to H-12
SS-Haup, SS-PG in H-14 to H-13
2X SS-PG in G-14 to G-13
Brummbar in G-12 to I-9 facing South
SS-PG, Pzf in A-12 to A-11

celcorp
07-23-2006, 03:47 PM
Your movements are a little odd. I think maybe you messed up on placeing your units on your board. You wrote to me that your sniper and ss started in H-14 not 13 and this applies to others as well. I set up my army based on your posting earlier. Let me know your corrected first moves. thanks.

celcorp
07-23-2006, 03:59 PM
If you typed in your unit possitions wrong, then I will be willing to let it slide, if I am allowed to go first, since this different placement changes the dynamics of my first move.

tragicmishap
07-23-2006, 04:02 PM
You're right. I messed up my starting position for the Sniper, captain and accompanying SS-PGs. I had it a different way on my board and simply miscommunicated it. Here's my corrected starting position:

SS-PG, Pzf in K-12
2X SS-PG in I-15
2X SS-PG in I-14
SS-Haup, SS-PG in H-14
Werm Sniper, SS-PG in H-13
2X SS-PG in G-14
Brummbar in G-12
Pzf, SS-PG in A-12

My movements are correct and should make sense with the corrected starting position. If you want to start over with this corrected position, that's fine because it was my fault. Or we could just play with the starting position I gave you, either way. It's your choice. I'd do either.


If you want to just play from my posted starting position, then my here's my corrected movement for Turn 1:

SS-PG, Pzf in K-12 to K-11
2X SS-PG I-14 to I-13
2X SS-PG I-15 to I-14
Werm Sniper, SS-PG in H-14 to H-13
SS-Haup, SS-PG in H-15 to H-14
2X SS-PG in G-14 to G-13
Brummbar in G-12 to I-9 facing South
SS-PG, Pzf in A-12 to A-11

tragicmishap
07-23-2006, 04:08 PM
Well, I screwed it up, so why don't we just play with the starting position I originally posted. Use my corrected Turn 1 movement, not the corrected starting position.

celcorp
07-23-2006, 04:18 PM
Since you moved based on your original posting, I think that it would be correct to continue on. thanks. I will move...
AVRE from I-5 to I-8 facing north (road bonus)
(105) sherman from F-5 to F-9 facing north-east
(105) sherman from H-5 to G-9 (road bonus, not moving in front of brumbar) facing north-east.

Your turn.

tragicmishap
07-23-2006, 04:28 PM
So just to clarify, my sniper is in H-13 with an SS-PG and my cpt. is in H-14 with another SS-PG? In other words, you used my corrected movement of:

SS-PG, Pzf in K-12 to K-11
2X SS-PG I-14 to I-13
2X SS-PG I-15 to I-14
Werm Sniper, SS-PG in H-14 to H-13
SS-Haup, SS-PG in H-15 to H-14
2X SS-PG in G-14 to G-13
Brummbar in G-12 to I-9 facing South
SS-PG, Pzf in A-12 to A-11

Is this correct?

celcorp
07-23-2006, 04:29 PM
Yes, that is correct.

tragicmishap
07-23-2006, 04:49 PM
Okay. So my Turn 1 assault phase is:

SS-PG, Pzf K-11 to K-10
2X SS-PG I-14 to I-15
2X SS-PG I-13 to I-14
2X SS-PG G-13 to G-14
Brummbar I-9 to H-10
SS-PG A-11 to A-10

Your assault phase.

celcorp
07-23-2006, 04:56 PM
due to cover roles, i will need to move in stages...

First AVRE goes from I-8 to I-10 to act as spotter for mortar.

Mortar team in K-3 will fire on Pzf in K10.

Roll for cover.

tragicmishap
07-23-2006, 05:02 PM
Make sure you give the AVRE a facing. And about cover rolls, just roll them for me when you need to and I will do the same. It takes too much time to post cover rolls back and forth. That's how I've played before. Also, I'd appreciate it if you posted the exact die roll each time. Something like this: 6/5/4/4/3/2/1/1

tragicmishap
07-23-2006, 05:04 PM
Also, the AVRE cannot spot for the mortars since it is not a US unit.

celcorp
07-23-2006, 05:11 PM
so AVRE from I-8 to I-10 facing north.
acts as spotter.
both mortars shoot, at pnf in K-10. You cover both times.
mortar #1 - 5/4/4/4/3/3/3/2 = MISS
mortar #2 - 6/5/5/5/3/3/3/2 = HIT (distrupt due to cover)

(105) sherman in G-9 shoots at brumbar - 6/6/5/4/4/4/1/1 = MISS

(105) sherman in F-9 moves to C-12 facing south west.

So now next turn.

I roll

celcorp
07-23-2006, 05:12 PM
I rolled 10 for initiative for next turn

tragicmishap
07-23-2006, 05:15 PM
The AVRE cannot spot for the mortars. The mortars require a US unit to spot for them. The AVRE is British. You should probably redo your assault phase. If you're going to fire the mortars again, you should probably use the same rolls and cover rolls.

celcorp
07-23-2006, 05:20 PM
Just saw your posting
so what I will do is the (105) sherman in hex C-12 will spot for mortars to shoot at pnzf in hex A-11. I can re-roll or we can make it so he is just disrupted. sorry about that

celcorp
07-23-2006, 05:21 PM
so the rolls are the same and pnzf in hex A-11 is disrupted. I will leave all units where they are. My bad.

tragicmishap
07-23-2006, 05:28 PM
We'll take the same rolls, which means the Pzf in A-11 is now disrupted instead of the other one. So your move with the AVRE is still the same? If so, I rolled a 5+4+3 = 12 for initiative. I will go first.

celcorp
07-23-2006, 05:29 PM
sounds good.

tragicmishap
07-23-2006, 06:03 PM
SS-PG A-10 to B-10
2X SS-PG G-14 to G-13
Werm Sniper, SS-PG H-13 to H-12
SS-Haup, SS-PG H-14 to H-13
2X SS-PG I-14 to I-13
2X SS-PG I-15 to I-14
SS-PG, Pzf K-10 to J-9
Brummbar H-10 to E-9 facing SE (through G-11 to avoid 105 and get road bonus)

celcorp
07-23-2006, 06:19 PM
Move 105 sherman from c-12 to b-13 facing S
Move 105 sherman from G-9 to D-6 facing NE
Move AVRE from I-10 to F-9 facing NW

tragicmishap
07-23-2006, 07:34 PM
Sorry for taking so long. I left for awhile for supper.

SS-PG B-10 to A-10
2X SS-PG I-13 to J-12
2X SS-PG I-14 to J-13
SS-Haup H-13 to I-14
SS-PG H-13 to I-13
Sniper stays
SS-PG H-12 to I-13
2X SS-PG G-13 to H-13
SS-PG, Pzf J-9 to K-10
Brummbar E-9 to E-11 facing SW (going through D-9 to avoid DF)

celcorp
07-23-2006, 07:50 PM
(105) sherman in C-13 shoots on pzf in A-11. Roll 6/6/5/5/3/2/2/2/2/2/1 (ignoring cover), beating armor by one (3 due to disrupt) and killing unit.

(105) sherman in D6 moves to B-5 S(facing north) to be a spotter. both mortars shoot,
first mortar and pg gets cover - 6/6/6/5/4/3/1/1 = disrupt due to cover.
second mortar and no cover - 5/4/3/3/2/1/1/1 = MISS
AVRE moves from F-9 to E-10 (facing north )

so pnzf in A-11 is dead and pg in A-10 is disrupted. end of turn

I roll 6 for initiative.

tragicmishap
07-23-2006, 08:04 PM
B-5 is five hexes away from A-10, where the SS-PG is. B-6 is four hexes away. Also, there's no limit on how many cover rolls you get. This didn't come into play, but it sounded to me like you thought the SS-PG would not get a cover roll against the second mortar shot.

I rolled 5+2+3 = 10

I think I will go first again.

Brummbar E-11 to I-10 facing NW
Everybody else stays where they are.

celcorp
07-23-2006, 08:11 PM
You are right the 105 is in B-6 not B-5, sorry. I did roll cover twice, the second time the pg missed cover.

celcorp
07-23-2006, 08:18 PM
(105) sherman moves from B-13 to B-9 along the road and is facing NE
(105) sherman moves from B-6 to F-5 and is facing N
AVRE moves from E-10 to G-10 facing NE

tragicmishap
07-23-2006, 08:31 PM
Oh, ok. I guess I was confused because I don't usually roll cover until after I know it's necessary, meaning after the attack.

Brummbar I-10 to I-6 facing SW
Pzf, SS-PG in K-10 to K-9
2X SS-PG J-12 to K-12
Everything else stays

celcorp
07-23-2006, 08:48 PM
My verbage is confusing. By saying "no cover", I was saying I rolled a dice and it was below a four (I will include a dice value, like you asked for, from now on). Sorry.

sherman (105) in B-9 will shoot at PG in A-10 - No cover due to bombard - rolls 6/5/5/4/4/2/2/2/1/1/1 (one over defense, due to disrupte) = destroyed.

Sherman (105) moves from F-5 to J-4 with road gets bonus to K-5 (avoiding df) and is used as a spotter....
mortar #1 (G-1) attacks pzf in K-9- roll of 3 for cover (miss) - attack roll is 6/6/4/4/3/3/1/1 = disrupt
mortar #2 (K-5) attacks pg in K-9- roll of 2 for cover (miss) - attack roll is 6/5/5/5/4/4/1/1 = destroyed

celcorp
07-23-2006, 08:50 PM
for initiative I roled a four.

celcorp
07-23-2006, 08:59 PM
I edited the one before this post because I did not post what I was shooting at. sorry. I have been writing everything down on note cards, so I have a reference.

tragicmishap
07-23-2006, 09:01 PM
I assume that was the Pzf you destroyed with the mortars.

I rolled 1+3+3 = 7
I will go first.

Brummbar I-6 to J-2 facing N (via I-5, J-4, J-3)
Disrupted Pzf stays in K-9
2X SS-PG K-12 to J-11
2X SS-PG J-13 to J-12
2X SS-PG I-13 to I-12
SS-Haup I-14 to I-13
SS-PG H-13 to I-13
SS-PG H-13 to H-12
Sniper stays H-12

tragicmishap
07-23-2006, 09:02 PM
I edited the one before this post because I did not post what I was shooting at. sorry. I have been writing everything down on note cards, so I have a reference.

Noted. I will edit my movement.

celcorp
07-23-2006, 09:02 PM
sorry, I did not destroy the pnf, I killed the pg.

celcorp
07-23-2006, 09:03 PM
I will wait for your revamped movement.

celcorp
07-23-2006, 09:07 PM
I am sorry that I am such a bad poster. This is my first time playing online and I am not good with words. almost didn't pass HS freshman English. I appreciate your time and patients.

tragicmishap
07-23-2006, 09:19 PM
Hey no problem man. I'm just glad that somebody wants to play. I fixed my movement, so it's your movement. I seem to remember someone saying their friend wanted to play against me, and then you posted about wanting to play against me. Do you know anyone on the boards?

Also, I'm probably going to go to bed here pretty soon, so I won't be posting any more moves tonight. Tomorrow I will be back after work around 5 pm (Central time).

celcorp
07-23-2006, 09:28 PM
Well have a good night. I do not know anyone else online. I will post my movements based on yours and then tomorrow, when you get time, we will start up again.

celcorp
07-23-2006, 09:43 PM
Move (105) sherman form K-5 to J4 (road bonus) to I4 to H3 to H2 to I2 and facin north.

Move AVRE from I-8 to J-8 facing NE

Move (105) from B-9 to F-9 and facing N.


now for the attacking.

tragicmishap
07-24-2006, 05:10 PM
Ok, I guess last assault phase you moved to AVRE from G-10 to I-8. You forgot to post that. No problem. It didn't really affect my move.

Charge!

2X SS-PG J-11 to I-11
2X SS-PG I-12 to H-11
2X SS-PG J-12 to I-12
Werm Sniper H-12 to G-13
SS-PG H-12 to G-12
SS-Haup, SS-PG I-13 to H-12
Brummbar stays in J-2 but changes facing from N to SW

Your assault.

At this point I think I'm in big trouble, but we'll see. The die rolls could always help me out. But I think you killed too many of my units too early. You've played a good game. I was hoping to squeak out a win, but you allowed me no breathing room. We should still play the rest of the game, but I think I'm toast.

tragicmishap
07-24-2006, 05:22 PM
Oh, I also fired the Pzf at the AVRE: 6/6/6/5/5/3/3/3/1/1 - miss

celcorp
07-24-2006, 05:34 PM
I think I may have miss cominicated, you have a distrupted pnzf in K-9 and if you want to shoot it at AVRE go ahead.

AVRE in J-8 shoots at pnzf in K-9 (ignores cover) and hits 6/6/5/5/5/4/4/3/3/2/2/2 = Destroyed.

(105) in F-9 shoots at haups in H-12 (ignores cover) and hits 6/6/6/6/5/4/4/4/3/2/2 = Destroyed.

(105) in F-9 acts as spotter for mortars...
mortar in K-3 shoots at pnzg in G-12 and hits 6/6/5/4/2/1/1/1 = Destroyed
mortar in G-1 shoots at pnzg in H-11 and hits 5/4/4/4/4/4/1/1 = MISS.

(105) in I-2 shoots at brumbar (ignores cover) and hits 6/6/6/5/5/4/3/2/1/1 = MISS.

celcorp
07-24-2006, 05:35 PM
for initiative I rolled five.

tragicmishap
07-24-2006, 05:57 PM
I rolled 5 as well. Rerolled and got 6.

celcorp
07-24-2006, 06:01 PM
I rolled a seven. I will go second.

tragicmishap
07-24-2006, 06:10 PM
2X SS-PG I-11 to H-10
2X SS-PG H-11 try to cross barbed wire to G-11. One makes it and one fails.
SS-PG I-12 to H-11
SS-PG I-12 to I-11
SS-PG H-12 to G-12
Sniper G-13 to H-12
Brummbar J-2 to K-2 facing NW

Your move.

celcorp
07-24-2006, 06:28 PM
AVRE in J-8 moves to I-6 with road bonus facing N.

(105) in I-2 moves to J-2 facing NW.

(105) in F-9 moves to C-8 facing NW.

tragicmishap
07-24-2006, 06:39 PM
uh, I think you messed up the facing. Looking at the board from your side, you would be looking North. Left would be West and Right would East.

celcorp
07-24-2006, 06:39 PM
true. thanks. THe (105)'s will both be facing NE.

tragicmishap
07-24-2006, 06:48 PM
Brummbar fires on mortar in K-3: 6/6/5/5/3/2/2/2/1 - 2 hits. No cover. Destroyed.

2X SS-PG H-10 to H-9
2X SS-PG H-11 to H-10
SS-PG I-11 to I-10
SS-PG G-12 tries to cross barbed wire to G-11 and fails
Sniper stays in H-12

Your assault

celcorp
07-24-2006, 06:59 PM
AVRE moves from I-6 to G-5 facing N.

(105) moves from C-8 to D-8 to act as spotter...
mortar from K-3 shoots at pnz in G-11 hitting 6/6/5/4/3/3/2/1 = destroyed
mortar from G-1 shoots at pnzg in H-9 hitting 6/6/6/6/5/4/3/3 = destoryed.

(105) in J-2 shoots at brumbar hitting 6/6/6/6/6/5/3/3/3/2 = MISS.

celcorp
07-24-2006, 07:00 PM
For inititative I rolled a 9.

tragicmishap
07-24-2006, 07:01 PM
I rolled 3. Your choice.

celcorp
07-24-2006, 07:02 PM
I will go first.

celcorp
07-24-2006, 07:06 PM
AVRE from G-5 to E-6 facing N.

(105) in D-8 moves to C-9 facing NE

(105) in J-2 moves to I-2 facing NE.

tragicmishap
07-24-2006, 07:13 PM
Brummbar K-2 to I-4 facing SW (via J-2,J-3,J-4)

SS-PG H-9 to H-8
2X SS-PG H-10 to H-9
SS-PG I-10 to I-9
SS-PG G-12 to H-11
Sniper stays

Your assault

tragicmishap
07-24-2006, 07:31 PM
Hey celcorp, I really wanted to finish this tonight, but a friend called and I have to go help him with something. I'll be back tomorrow at around 5pm Central time again. Go ahead and post your assault whenever you're ready.

celcorp
07-24-2006, 07:47 PM
AVRE moves from E-6 to E-7 facing NE.

(105) from I-2 moves througth H2, G3, G4, to G-5 (facing SE) and acts as spotter for mortar team...
mortar in G-1 fires at pnzg in H-8 and hits 5/5/5/3/3/2/1/1 = destroyed.

(105) rom C-9 shoots at pnzg in H-9 hitting 5/5/5/4/3/3/2/2/2 = MISS.

your assault phase.

tragicmishap
07-25-2006, 07:10 AM
Before I leave for work:

SS-PG I-9 to H-8
2X SS-PG H-9 to G-9
SS-PG H-11 to H-10
Sniper H-12 to G-13
Brummbar I-4 to F-3 facing N

I rolled 4 for initiative

celcorp
07-25-2006, 05:18 PM
I rolled 9 for initiative. I will go first.
AVRE moves from E7 to F7 facing N.
(105) in G5 moves to F4 facing S.
(105) in C9 moves to D6 facing S.

Your movement phase.

tragicmishap
07-25-2006, 05:55 PM
Damn. Everything depended on that initiative roll. I have no chance now.

2X SS-PG G-9 to F-8
SS-PG H-8 to G-8
SS-PG H-10 to G-10
Sniper G-13 to H-12
Brummbar F-3 to E-2 facing SE

Your assault. Game will be over right here.

celcorp
07-25-2006, 06:07 PM
AVRE in F7 shoots into hex F8 twice...
pnzg #1 - 6/6/6/4/4/4/3/2/2/1/1/1 = destroyed
pnzg #2 - 6/6/6/6/4/3/3/3/2/2/1/1 = disrupt

(105) in D6 shoots at pnzg #2 in F8 - 6/6/5/4/4/3/3/3/3/2/1 = 2nd hit (destroyed)

(105) in F-4 shoots at G-8 pnzg - 5/4/4/3/3/3/2/2/2/1/1 = MISS


Mortar team in G-1 moves to H-2.

tragicmishap
07-25-2006, 06:11 PM
Ummmm...just for the heck of it:

Wermacht Sniper Headshots AVRE: 6/6/6/5/3/2

Game over by objective control after turn 7. Good game. You played well and never gave me a glimmer of a chance. Usually I opt to go second, but I kept having to go first early on to keep my Brummbar out of trouble and try to get it around your armor to the mortars. I eventually got there but it was too late. Anyway, I'll post about this game on The Perfect Army thread. Congrats on beating it!

celcorp
07-25-2006, 06:13 PM
good game. I learned a lot. If you ever want to play again, I got a russian army to go up against the perfect one. Thanks again for playing.

tragicmishap
07-25-2006, 06:27 PM
I might try that sometime. I'm all about experimenting with TPA, so I'm not really afraid to lose or anything. Right now I'm trying to finish some playtesting I'm doing for another thread. I'll PM you or something when I'm ready to take you up on that.

I also learned a lot. You're a very good player, and I could tell that just from your set-up. It's always good to play against good players, win or lose.

Avoll
08-20-2006, 11:42 PM
this looks like it would work well for playing Axis & Allies online
http://www.fantasygrounds.com/