View Full Version : Estimated Fallschirmjäger unit stats
Canuck_Captain
08-11-2006, 07:07 AM
cost - 10
def - 5
move - 1
A/I 10/8/0
A/T 2/0/0
S.A. Paratrooper
S.A. Ruthless
S.A. Close assault 7
Richter von Manthofen
08-11-2006, 07:25 AM
Ruthless would apply to the SS-Fallschirmjäger, not to the Wehrmacht.
I'd go with AI 9/7 AV 2/0
Def 5/5
move 1
SA: Paratrooper
Close Assault 7
Covering Fire - as the opponents of the fallschirmjäger attacks often were totally surprised and seem not to be able to fight back in a coherent manner (EbenEMael, Crete...)
buddha_mcleod
08-11-2006, 08:42 AM
I am thinking we will get:
Fallschirmjäger Pioneers
Cost-13
1941
Def-4
Move-1
AI 9/7
AV 2/0
Close Assault-14
Gliderborn
Bridge Demolition (this includes demolition?)
I am thinking this because of the battle at crete in 41, where the Fallschirmjäger pioneers glider'd in and blew up a bridge. And i think that wotc will try to do things this way, so that they don't have to make a german pioneer and a paratrooper.
Major Adler
08-11-2006, 09:07 AM
Fallschrimjager............
cost - 10
def - 5
move - 1
AI - 9/6
AT - 3/0
close assault - 7
hand-to-hand - 11
disregard disruptions
SA - Paratrooper
SA - Endurance
there should be a FJR Hauptman figure as well...
then again they could make them cheap like the SNLF paratroopers...providing deployment opportunities for the German Grizzled Veteran pcs....
protevangelium
08-11-2006, 09:09 AM
Ruthless would apply to the SS-Fallschirmjäger, not to the Wehrmacht.
I'd go with AI 9/7 AV 2/0
Def 5/5
move 1
SA: Paratrooper
Close Assault 7
Covering Fire - as the opponents of the fallschirmjäger attacks often were totally surprised and seem not to be able to fight back in a coherent manner (EbenEMael, Crete...)
But didn't the Luftwaffe and not the SS maintain Fallschirmjäger units? There would probably also be a difference (vast) between early and late war fallschirmjägers due to the insane automatic weapons present once they stopped being a true airborne force. Perhaps we'll see Vet FJGs in a set beyond Set 5 to reflect the change from 1943 onward?
Richter von Manthofen
08-11-2006, 09:54 AM
What I said! no SS FJ.
though they did exist as a special unit, but only from 1943 on I believe.
protevangelium
08-11-2006, 10:12 AM
What I said! no SS FJ.
though they did exist as a special unit, but only from 1943 on I believe.
Obviously, I misuderstood what you were saying. Was it SS paratroopers that rescued Mussolini? Or were they Luftwaffe?
Modern Major-General
08-11-2006, 11:52 AM
Well, if the Fallschirmjager does not get 5 defense, big attack dice and three special abilities, then everybody will be whining about it, and that the Americans always get the best stuff (the SE Paratroopers.)
But, I almost would like to see something like the SNLF Paratrooper. For 5 points, I have a Mauser Soldier that I can deploy anywhere. The BMW almost fulfills this roll, as it is a Mauser that can get to where you want it rather quickly. But having the Paratrooper option, as well as making it common, would be nice.
Remember-OWS-
08-11-2006, 12:55 PM
cost - 10
def - 5
move - 1
A/I 10/8/0
A/T 2/0/0
S.A. Paratrooper
S.A Independent commandment (Equivalent to Hard Charger)
S.A. Anti-Air
S.A. Close assault 8
Remember-OWS-
08-11-2006, 01:19 PM
SS Fallschirmjäger Battalion 500/600
SS Fallschirmjäger Battalion 500 under the command of SS Sturmbannführer Herbert Gilhofer carried out jump training at the Kralyevo parachute school in Yugoslavia during November 1943, training was completed in Hungary, early in 1944.
In February 1944 the Battalion was given its first operation, not an airborne assault but an anti partisan sweep in Yugoslavia. In April 1944 the Battalion returned to its base and was given orders to prepare for another mission, this time it was an airborne operation. Command of the Battalion was handed over to SS Hauptsturmführer Kurt Rybka
Predator666
08-11-2006, 01:36 PM
I think they should have
Cost 10
Year:1940 at the latest
Def. 5/5
AI: 10/8/0
AV:2/0/0
SA's
Paratrooper
Close Assault 8
Covering fire---the germans need some kind of covering fire unit and from what I've read the paratroopers were equipped with various semi auto and full auto weapons.
Make a commander for these paras and make it 8 or 9 pts and well worth its pts.
Remember-OWS-
08-11-2006, 02:30 PM
The nice FG42 was available in '42 Predator. So I you want you stats, it should be 1942 and later.
Covering fire is really a nice addition, I like it.
Predator666
08-11-2006, 03:17 PM
Well 1940 is a base year since they were used then. They could make some new type of SA, I'm not sure how it could work but make it only for 1942 and after. But it could work out for games not restricted by year. Like the basic tourny game.
mlund
08-11-2006, 04:42 PM
Cost: 6
Def: 4/4
AI: 8/7/-
AT: 2/-/-
Paratrooper
Close Assault 7
Anti Air
A little more pricy than the SNLF paratroopers, but more useful in general than the Japanese's anemic Medium Range and Close Assault stats. Not as powerful as the Defiant Paratroopers or the Screaming Eagles, but certainly efficient.
Checking for balance, we've got M1 Garand Rifle here, with Anti-Air instead of Stars and Strips. Then we've tacked on 2 points to add Paratrooper and called it a day.
They should definitely have a paratrooper commander of some sort, though - perhaps someone who helps out their defense or weakens the defense of their targets.
- Marty Lund
Kaufschtick
08-11-2006, 07:14 PM
Cost: 6
Def: 4/4
AI: 8/7/-
AT: 2/-/-
Paratrooper
Close Assault 7
Anti Air
- Marty Lund
I'm not too keen on all the 10 point takes on this units potentiality. I'm thinking something more along the lines of mlund's stats here.
Sharpe
08-11-2006, 07:21 PM
I'd like to see the defense set at 4/4 to keep the cost down. Then give it a nice SA like OVERRUN since these guys were pretty fierce. Also:
WEAPONS CANISTERS--This unit may not fire at a range greater than 0 on the turn it lands.
And the SA for the ultimate unique FJ unit:
HEAVYWEIGHT CHAMPION--This unit contains Max Schmelling. It has a HtH of 12 versus all units except Buffalo Soldiers.
protevangelium
08-14-2006, 03:27 PM
I bet we'll see a weaker early-war Fallschirmjäger and later on a Veteran one with increased stats. Minus Paratrooper SA?
bresh
08-14-2006, 03:33 PM
Covering fire, on fallschirmjäger ?
Well maybe leave that to german pioneers, though they also used flamethrowers.
Anubis
08-14-2006, 04:50 PM
As far as I know, and I happen to know alot, the FJ were not SS. They were reagular army, they were second to the SS in terms of getting the best equipment and men.
And the year would be 1939 cause they were created in 1935 and as we all know there are no units before 1939.
Sharpe
08-14-2006, 06:23 PM
They weren't in the regular army. They were Goering's pets in the Luftwaffe; that's how they got the men and equipment. I don't think they saw action until spring 1940.
Remember-OWS-
08-14-2006, 08:25 PM
1940 would be the unveiling of the German Fallschirmjäger. The world would be introduced to air assault by parachute and glider forces. German airborne forces would be used in the attack on Denmark and Norway, while Gliderborne troops would be used to assault the fortress of Eben Emael. Lastly parachute forces would sieze key airfield and bridges in Holland paving the way for the rapid movement of the German Blitzkrieg across Western Europe.
40roundsready
08-15-2006, 08:13 PM
Taking into account the fighting ability of the German Paras during the war, they definitely should get a 5 defense. i wouldnt worry about trying to keep the cost down because the GPs are never going to be able to compete with th SS PGs. I think the AI stats of 10/8/- would reflect how well armed and equiped they where. Give the GPs the standard SAs paratrooper and close assault. For flavor i think they should get a third SA that is new or battlefield awareness. The GPs might end up being 9 or 10 pts, costly but worth buying to deploy quickly and get those heroes into action fast!
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