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PaschatKing
01-12-2004, 08:01 AM
I am surprised and disappointed that India will not get a factory. There is one is A&AP which makes sense as it gives the UK an immediate building platform. I also like the idea of a British navy presence in the East. I would also like to see the UK called the UK or Britain throughout and not simply England - a minor but important point.

Mike Selinker
01-12-2004, 08:16 AM
I would also like to see the UK called the UK or Britain throughout and not simply England - a minor but important point. Doesn't sound minor to my friends from Scotland. It's called the United Kingdom in nearly every instance, and Britain in the rare cases when it isn't.

Darken
01-19-2004, 06:22 AM
I think it would outbalance the game if there are more factories available at the beginning of the game.

But the designers should think about an (perhaps optional) rule, which allows each player to produce one infantry-unit per turn in any region with a production of 2 or higher. Of course you only may produce this infantry-unit in regions you controlled at the beginning of the game (means: you cannot use conquered regions). So f.e. the British player could place one infantry-unit each turn in India, Australia, Egypt, South Africa, ...

Or the American player could produce Chinese infantry.

Muddog
01-19-2004, 01:08 PM
I have been playing with a lot of the new rules that Mike has slowing been reveiling. It is hard to beat the India factory even if you build it. With the combination of funneling planes down and building men. India is hard to take. I believe that it would be even harder if the factory was there since the begining of the game.

Drax Kramer
01-19-2004, 01:41 PM
Originally posted by Muddog:

India is hard to take. India shouldn't be easy to take. Aside from the fact that it hasn't been taken in the real war, India is a victory city and the whole point of game redesign as far as Japan was concerned was to make Japanese expansion harder, not easier.

Japan was already the most expansionistic power under the second edition and it ought to have been curtailed somehow.

Drax

Darksideknight
01-20-2004, 01:35 AM
I also played with many of the new variemt's described for the new game. I changed the set up, using Uk set up as my base. This ment more Americans in china. And a few more Japanese in mancheria etc. Even without the factory there to start almost all of japans resources went into taking that indian factory, which finally fell! However it about 7-8 turns. I really liked that it was more historical as drax mentioned and the allies got it back with the US.(not historical). It was traded back and forth two or three turns. Finally I smashed through the Russian front with a German blitzkreig and took her. My oponent surrendered. We made midway island worth two ipc and haiwaii worth three and alaska four. This did make for more fighting in the pacific. The game seemed very well balanced to me 50/50 chance. Anyway the factory in India to start, would have almost with out a doubt been unbalancing.

-Jason

Drax Kramer
01-20-2004, 06:01 AM
Originally posted by Darksideknight:

Anyway the factory in India to start, would have almost with out a doubt been unbalancing.Nothing should be taken in isolation. The factory in India represents the (in June 1942) existing capability of British to raise (and redeploy) units there. It doesn't mean that there must be a myriad of British or Japanese units in the region. Historically, both sides had half-a-dozen divisions on the Burma-India front. Miniscule compared to the front in China, for example.

As far as balance is concerned. Japan should not be an agressive power on the Asian continent. For years, A&A players quitely played along with Germany as passive and Japan as an active Axis power. New game should put Japan on the defensive (like AAP victory point game), delaying, holding and tying down Allied resources in order to make chance for Germany to win the war.

Designers had absolutely free hand as far as initial deployment of units was concerned. However, the deployment of factories should have reflected whether some region was capable of raising units or not.

Drax

Epicedion
01-20-2004, 11:10 AM
If Britain had Industrial Complexes everywhere they could historically raise troops (without having to pay for them initially), the game would be a lock against the Axis.

--Epicedion

Darksideknight
01-20-2004, 05:09 PM
Drax, sometimes I don't know if you read through all of my post. I said even with the factory not being there to begin with I still locked up allmost all my ipcs into taking it. I had to burn aircraft to do so including three fighters and a heavy bomber. So this obviously took away from my from my effectiveness in other places including china. Sinkiang was a dead zone almost all of the game. I fail to understand what you are trying to debate!?

-Jason