View Full Version : Havoke, zkraut
Havoke
09-02-2006, 08:12 PM
Ok, here's the game.
After 10 turns, the one with the most points left in the game wins. No Heroes, Planes, Custom rules. We play with one of the 6 standard maps given.
I rolled a die (4) so we play at Urban Combat.
I wont be updating the picture at all, I expect you to setup this map somewhere in your home and place your pieces (or some other way you could remember where you and I move).
http://i102.photobucket.com/albums/m103/kriegmaschine/Urbancombat-1.jpg
zkraut
09-02-2006, 08:18 PM
Ok, you got an army set up? I do...
Havoke
09-02-2006, 08:19 PM
Yep, roll a die to see who wins deployment.
I got a 4 (one die).
zkraut
09-02-2006, 08:20 PM
Got a 2, deploy first.
Havoke
09-02-2006, 08:36 PM
I'm Deploying on the Able/Baker side.
(Only deploy within the first 3 lines.. Also, vehicles are not spotters for mortars, only infantry)
SSPG-
x2 N1
x2 N8
x2 O4
LMortar-
x1 P4
x1 O5
SSHaup-
x1 P4
MG42-
x1 O5
sIG33-
x1 N2
SS-Pz F2-
x1 N7
100 pts (Edited: SSPG Was added to O4)
GO
zkraut
09-02-2006, 08:39 PM
Ok, im setting up the map next to me, and heres my build, will post again with deployment. Add a SSPG to your build for 5 points.
2x 105 Sherman
2x Rhino
Havoke
09-02-2006, 08:43 PM
Doh! Thanks for the heads up, he will be deployed in O4 with another SSPG.
zkraut
09-02-2006, 08:49 PM
Rhino in A-8
Rhino in B-7
Both in the city hexes
105 in B4
105 in B5
Oh wait a sec Havoke recalculate your build, I think it rang up to 102 points... Ill let the 2 points go if thats true.
Havoke
09-02-2006, 08:57 PM
Oh wow.. I'm just out of it today. Thanks for letting that slide, I promise you and anyone else reading it'll never happen again.
Ok, time for initiative phase.
I rolled 5/1 +3 (bonus) = 9
You?
zkraut
09-02-2006, 09:00 PM
Your costing me a Kuomintang rifleman dude, I'll let that slide lol :D .
3+4=7 So you goin first or 2nd.
Havoke
09-02-2006, 09:02 PM
2nd. You first.
zkraut
09-02-2006, 09:09 PM
Ok Rhino in
B-7 will move to G-7
B-8 will move to F-7
105 in
B-4 will move to G-4
B5 will move to F-5
Your move
Havoke
09-02-2006, 09:26 PM
SSPG-
x2 N8-M8
x2 N1-M1
x2 O4-P4
SSHaup-
x1 O4-O5
LMortar-
x1 O4-O5
sIG-
x1 N2-K1 (faces Charlie corner)
Done - Your assault
zkraut
09-02-2006, 09:35 PM
Ok from now on can we do a brief description of the area around the hex your moving into? Because the way I have it the haup and 2 light mortars are all in one hex... The bottom right forest hex in baker 2 in the 3 forest cluster... Is one of the light mortars supposed to be in the right hex adjacent to it?
Rhino in H-7 will move the the hill hex which is I-7
The Rhino in F-7 will move to I-6, Top right hex adjacent to the hill in I-7.
105 Sherman in G-4 will move one space right to the town hex (H-4)
The other 105 in F-5 will more 2 hexes to the right in the town hex (H-5)
Havoke
09-02-2006, 09:39 PM
May I ask why you're moving during the assault phase? I guess you could say I am new to the game :rolleyes:
And one of the mortars is in O4 with the MG42, the other is with the haup in P4.
zkraut
09-02-2006, 09:43 PM
I cant shoot what I can't see! :p
And theres 2 SSPGs in p-4, there cant be a haup with them.
Havoke
09-02-2006, 09:45 PM
P5! Sorry >.<
No, I meant why are you moving in the Assault phase at all? I thought you only moved in the Movement phase :confused:
zkraut
09-02-2006, 09:48 PM
In the movement, you can only move. In the assault, you can either move or shoot. Either one, but not both.
Havoke
09-02-2006, 09:51 PM
Really? I dont remember that from the rulebook, is it a new rule?
I have it where (looking from the Charlie/Able Side) your rhinos are on the hill and to the top-right of the hill and your 105's are just outside the town and just inside the town, right?
zkraut
09-02-2006, 09:54 PM
One Rhino is on the hill, the other is top left of the hill. Both 105s are in the town, looking out of it. In H-5 and H-4.
Havoke
09-02-2006, 10:09 PM
Hopefully this will help clarify any problems where placement is, take a look at this for awhile.
http://i102.photobucket.com/albums/m103/kriegmaschine/Further-Diagramed.jpg
I'm going to bed, night.
zkraut
09-03-2006, 04:34 PM
your assault phase
Havoke
09-03-2006, 07:37 PM
According to the above map, where are your guys?
zkraut
09-03-2006, 08:03 PM
105 in G4
105 in H5
Rhino in H6
Rhino in I7
Clarify with yours if possible.
Havoke
09-03-2006, 08:29 PM
According to the above map-
SSPG in
P4x2
M1x2
L8x2
SSPzIVF2 in
N7
sIG in
K1
Haup & Mortar in
P5
Mortar & MG in
O5
---------------------------------
Assult Phase.
SSPz -> H6 Rhino 6/6/5/5/4/4/3/3/3/2/2
Disrupted & Damaged
SSPG-
L8-L9 (x2)
M1-L1 (x2)
P4-O3 (x2)
Haup-
P5-P4
End - Casualty Phase
zkraut
09-03-2006, 08:32 PM
P4 Is a half hex... according to the pattern of the other hexes.
But your moving it anyway, so i'll let it go.
zkraut
09-03-2006, 08:37 PM
Initiative... Rolled a 10
Havoke
09-03-2006, 08:41 PM
oh shoot.. I've been goofing this up this whole time...
zkraut
09-03-2006, 08:44 PM
lol, ill let the hauppy sit there, just roll your initiative.
Havoke
09-03-2006, 08:50 PM
5/4 +3 = 12
You first.
(Here's where my units lie)
The Haup is between the lone mortar and the 2 SSPG
http://i102.photobucket.com/albums/m103/kriegmaschine/Duh2.jpg
zkraut
09-03-2006, 08:55 PM
Ok got it right.
Disrupted Rhino will move to hex J-6
105 in G-4 will move to J-3
The other 2 will stay put. Your move.
Havoke
09-03-2006, 09:07 PM
SSPG-
L9-K9 (x2)
O3-N2 (x2)
L1-K1 (x2)
sIg-
K1-M1 (faces L2)
PzIV-
N7-L8 (faces L7)
Your assault.
zkraut
09-03-2006, 09:15 PM
Disrupted Damgaged Rhino will fire at SS Panzer 6/6/5/5/5/4/2/2/3/3/1
Disrupt
105 Sherman in hex H-5 will fire at SS Panzer 6/5/4/4/4/1/1
Simultaneous Disruption = Damage
105 Sherman in hex J-3 will fire at SS PG at hex K-1
6/5/5/5/4/4/4/2/2/1/1
Kill
Oh shoot forgot, Sherman in I-7 will fire at the Sig
WTF!?
5/2/2/2/2/1/1/1/1
Whew, lucky turn. Except for the last roll *throws dice into fire*
Havoke
09-03-2006, 09:29 PM
SSPG-
K1-J1 (x1, other dead)
N2-N1 (x2)
K9-J9 (x2)
SSPzIV->Disrupted&Damaged Rhino 6/6/6/6/5/4/3/3/2/2/2/1
Dead.
Seems we both got lucky/unlucky events in this turn :(
2 Casualties.
Score-
Me-26
You-5
My Initiative Roll is 2/1 +3 = 6
zkraut
09-03-2006, 09:32 PM
Ok, Initiative... Rolled a 11
I'll go first.
Rhino will move to K-7
105 in H-5 will move to K-5 and face the Sig.
Havoke
09-03-2006, 09:33 PM
Ok, Here 'goes.
SSPG-
J9-J8 (x2)
N1-M1 (x2)
J1-I2 (x1)
sIG-
M1-I1
Go
zkraut
09-03-2006, 09:51 PM
Ok Rhino will blast the SS Panzer
Mid range 11 dice. 6/5/5/4/4/4/2/2/1/1/1
3rd hit Dead.
105 sherman in J-3 will move to J5
105 sherman in K-5 will fire at SS PG in M-1
6/6/5/4/4/4/3/2/2 Bombardment ignores cover
Dead
Your move
Havoke
09-03-2006, 10:04 PM
PzIV->105 @ K5 6/6/6/4/4/4/4/4/3/2/1/1/1 13 Dice, Exactly 3 hits (double Defense from behind)
Dead. (So Glad I made that roll)
SSPG-
J8-K7 (x2) (Same Hex as A Rhino)
M1-L1 (x1, other dead)
Done
Casualty Phase - 3 Casualties
Score-
Mine- 50
Yours- 42
Initiative Phase Roll - 6/4 +3 = 13 (I'll go First)
SSPG-
K7-J6 (x1 only)
L1-K1 (x1)
Your turn.
zkraut
09-03-2006, 10:13 PM
Your SS PGs cant move twice. They both stay in the same hex as the rhino.
Initiative, rolled a 8
Havoke
09-03-2006, 10:16 PM
Initiative Phase Roll - 6/4 +3 = 13 (I'll go First)
SSPG-
K7-J6 (x1 only)
L1-K1 (x1)
Your turn.
Is the next turn. I took it upon myself to start the next turn because I chose to go first (You wouldnt be able to win a roll against a 13 with two dice). Its your movement now.
zkraut
09-03-2006, 10:22 PM
Oh, sorry my bad. My 105 will move to hex M-6, using the road, not crossing the stream.
The Rhino will move to N-7, on the road, triggering your SSPG in it's hex's defensive fire. Even if the def fire succeeds, my sherman can move away for it ignores the movement penalty for disruption. BTW its moving on the road.
Havoke
09-03-2006, 10:31 PM
5/5/4/2/1/1/1 - Nothing.
And with this I throw in the Towel, You are the victor :)
Congratulations.
I just couldnt win with two tanks on the loose (Both can do exceptionally well against infantry) against my infantry and low-defense AI Vehicle.
Thanks for this learning experience and next time we fight, I'll win ;)
zkraut
09-03-2006, 10:41 PM
Heh, good game, next time we fight, I'll play axis... Then we'll see who the winner is :D . Heres a few tips....
Dont use light mortars, theyre a waste of points that can be used for other things. They're only medium range units that can be shot at by other infantry. Use another SSPG and a mauser instead.
The SS Panzer- For AT punch, use a hetzer from Set IV instead. It has low defense but it has a nice AT. Or use AT guns. The hetzer is uncommon. It costs 20 points.
MG42- use this in assault scenarios when you are defending. Use 2 SSPGs instead.
Sig33- Use a brummbar for an extra 7 points, 7/4 defense, same stats and SAs. The brummbar has the front defense of a heavy tank.
Good game, nicely played.
Havoke
09-03-2006, 10:46 PM
Thanks for the advice.
The reason I didnt play those units is because:
1. I dont have them, therefore I have no knowledge of them really
2. I was only using units I have (And I only have 1 SSPG but I used multiple units to represent them)
Thanks for the fight, and I hope to play you sometime soon.
tragicmishap
09-04-2006, 08:10 AM
Good game all. Just had to comment that a Grizzled Vet would be a good sub-in for those two light mortars. That unit is 8 points.
RBloom0566
09-04-2006, 04:18 PM
Good game gentlemen. You & I, zkraut?
Tragicmishap: If zkraut and I are on, can you be a neutral arbiter?
zkraut
09-04-2006, 06:38 PM
Game on R!!!! I CALL AXIS!!! :p
Tragic can be the forces that sit back and laugh as Rbloom's men and mine are being torn to bits, then they come in to scrape the survivors, wounded, and body parts off the field for the next stupid bunch.
RBloom0566
09-04-2006, 09:37 PM
zkraut:
I moved us to another thread - "RBloom0566 v. zkraut"
Care to join me?
R
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