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dacramps
09-09-2006, 05:57 AM
Just need help in what are the spotters for allies and axis please.

polish_horsy
09-09-2006, 06:02 AM
there are about 4 spotters with defense from 1-3, almost no attack value, and costs of 8-11.

then there is one spotter with defense 5, strong attack, and costs 5. go figure. they may as well have made the original spotters cost 100.

dacramps
09-09-2006, 06:04 AM
yah forgot about the rangers whooaaa

Remember-OWS-
09-09-2006, 06:47 AM
Just need help in what are the spotters for allies and axis please.

Go here to find out who is who:

Hill 107 (http://www.hill107.com/browse/)

Canuck_Captain
09-09-2006, 07:55 AM
The original Spotters give bonuses to aircraft where the Rangers wont but I havent used that +1 dice yet either ;)

cannonfodder
09-09-2006, 09:36 AM
I haven't successfully used spotters for planes either, and I've had limited success using them with mortars and other indirect fire units. I usually don't use them at all any more. I don't have a list but hill 107 or other sites do have them all listed.

Remember-OWS-
09-09-2006, 11:40 AM
The original Spotters give bonuses to aircraft where the Rangers wont but I haven't used that +1 dice yet either ;)

I am not so sure about the plane modifier not include on the Ranger intrinsic ability. The question was raise for YU2Ask and he was on the verge to tell that probably in the insert of new rules in set V, the Spotter ability would always have range 4 and +1 die for planes.

Remember-OWS-
09-09-2006, 11:49 AM
Allies:

http://www.wizards.com/avalonhill/images/aamcs_gallery/Red_Army_FO.jpgRed Army Forward Observer (SU) (http://www.hill107.com/unit/Red+Army+Forward+Observer)

http://www.wizards.com/avalonhill/images/aamcs_gallery/FO_Jeep.jpgForward Observer Jeep (US) (http://www.hill107.com/unit/FO+Jeep)

http://www.wizards.com/avalonhill/images/dday_gallery/concealedFO.jpgConcealed Forward Observer (UK) (http://www.hill107.com/unit/Concealed+Forward+Observer)

Axes:

http://www.wizards.com/avalonhill/images/dday_gallery/discSpotter.jpgDiscipline Spotter (GE) (http://www.hill107.com/unit/Disciplined+Spotter)

Arontje
09-09-2006, 03:03 PM
Allies:

http://www.wizards.com/avalonhill/images/aamcs_gallery/Red_Army_FO.jpgRed Army Forward Observer (SU) (http://www.hill107.com/unit/Red+Army+Forward+Observer)

http://www.wizards.com/avalonhill/images/aamcs_gallery/FO_Jeep.jpgForward Observer Jeep (US) (http://www.hill107.com/unit/FO+Jeep)

http://www.wizards.com/avalonhill/images/dday_gallery/concealedFO.jpgConcealed Forward Observer (UK) (http://www.hill107.com/unit/Concealed+Forward+Observer)

Axes:

http://www.wizards.com/avalonhill/images/dday_gallery/discSpotter.jpgDiscipline Spotter (GE) (http://www.hill107.com/unit/Disciplined+Spotter)


The only spotter I want to use is the english concealed spotter, cause of its SA. But they have no mortars

zkraut
09-09-2006, 05:31 PM
it can spot for americans and soviets...

Strebe
09-09-2006, 06:33 PM
I haven't successfully used spotters for planes either, and I've had limited success using them with mortars and other indirect fire units. I usually don't use them at all any more. I don't have a list but hill 107 or other sites do have them all listed.

Twice now my opponent has loaded his spotter onto a vehicle run it up close to my forces and used it to spot for mortars and Katyusha
the first time was in a german half/track so it would move than spot during the asault phase and then the 1/2track would move back and hide. the second time the spotter (russian) was on the back of a KV1 calling in fire for a Katyusha and a mortar unit.

mu11etboyz93
09-09-2006, 07:11 PM
since when do katyushas have indirect fire?

cannonfodder
09-09-2006, 08:36 PM
I love seeing spotters on transports like the 1/2 track because with def 2 the 1/2 track is one of the few units in the game that's easier to kill than basic infantry. The KV1 sucks though. The worst part is that if you only damage or disrupt the tank the damn spotter lives. Maybe snipers should get a shot at the spotter without shooting at the tank. Of course you can always use headshot to freeze the tank thus limiting the effectiveness of the spotter.

Qmark
09-09-2006, 10:08 PM
I like to think that the design team had merely overestimated the importance of aircraft and overcosted spotters assuming that a unit that could drop in anywhere and benefit from a guy saying "there they are" would be far more meaningful than it actually ended up being. Evidence supporting this theory is the considerable point-drop of aircraft in D-Day, as well as the ultra-cheap Ranger who doesn't even bother to mention aircraft, and also the cheapass US mortar that doesn't bother with spotters.

Aircraft were an abyssmal failure, and spotters intended to make those aircraft "better" abyssmally failed by association, and mortars wanting those spotters were hindered by the overcosted death magnets.

Canuck_Captain
09-10-2006, 07:13 AM
I dont think Aircraft was a failure, maybe in a 100pt game you might not field planes but in larger games I always field a couple planes, great AA support, they're cheap and I use mine in such a way that they dont usually die unless I go after the opponents commander...

cannonfodder
09-10-2006, 09:43 AM
I don't think planes or spotters are broken. I think it's hard to justify them in a 100 point game, but that can be said of a lot of units (transports, and MG teams come to mind) but in larger games the spotter can come into it's own. When your opponent has to decide whether to kill a spotter or an infantry unit that's about to CA his tank then you learn the value of spotters. Having 4 or 5 in a 300 point game is extrememly effective since the maps are larger and there is less chance of a mortar having LOS to useful targets. Also, with more inf on the board the enemy has less "free shots" to waste on the spotter as he'll have to stop the horde of other infantry cruising across the board.
In 100 point games I don't use spotters but in anything larger than 200, and assuming I'm not playing the States, I use them in conjunction with mortars. I have had very little success using them in conjunction with planes. The bonus doesn't have that much effect.

mu11etboyz93
09-10-2006, 10:01 AM
planes arent broken theyre fairly easy to take down...specially with something like a flakpanzer or bofors with crazy AI stats and antiair.

Richter von Manthofen
09-10-2006, 10:16 AM
I have used (Spitfire) planes with good sucess even against non plane builds nad such containing Wirbelwinds. The Secret is to use them against infantry or even non tank vehicles from behind. An early loss of a key figure (SSHSF, Sniper,...) is often the key ;) to sucess. You should not fear to lose the plane early if he does its job - even you lose on points if you can break a combo on the enemys side often the second (third etc) unit of a combo is useless or at least not worth its points if the key figure is away (WARNING: does NOT apply to def 5 units ;))

mu11etboyz93
09-10-2006, 10:21 AM
my friend used a stuka and slaughtered my comet but i slaughtered his stuka with my hawker typhoon.

Arontje
09-10-2006, 03:24 PM
it can spot for americans and soviets...

True but most of the time I wont build armies that uses different nations.

shermanM4A1
09-10-2006, 03:37 PM
Personally, I don't use spotters. Instead I use the American mortar from set 4 and I can spot using any infantry unit within four hexes from an opponent's infantry piece.

dacramps
09-11-2006, 06:48 AM
Thanks everybody

cannonfodder
09-11-2006, 08:20 AM
Sherman, actually you can spot with any American unit. The only limit is that the spotting unit must be American. Infantry, armour, even air units. And that unit can still attack that assault phase too. Strafe 2 infantry with your P38 then use it to call in fire on another one from your mortar.
Spotters, we don't need no stinking spotters.