View Full Version : Fuel Dumps anyone?
shadowhooch
10-13-2006, 12:45 PM
Anyone think these are useful. Seems they'd only be useful for your slow moving vehicles (Crocs, Archers). But there is a restriction against using it for any speed besides "3".
How much would you pay for a Fuel Dump in your army?
My answer is ZERO. But if anyone has a good use, please let me know.
dictator_wanna_be
10-13-2006, 12:47 PM
Anyone think these are useful. Seems they'd only be useful for your slow moving vehicles (Crocs, Archers). But there is a restriction against using it for anything slower than 3.
How much would you pay for a Fuel Dump in your army?
My answer is ZERO. But if anyone has a good use, please let me know.
Well it makes a cool objective marker for campains & scenarios... wheather it has any 100pt game purpose, not sure until i play test with'em!
polish_horsy
10-13-2006, 12:49 PM
so 3 goes to 4... but 2 and 4 stay at 2 and 4? That seems very odd. Maybe he means speed 3 or less get the bonus. If not... I'd pay 1 if I was German for a 100 point game and 10 if I was German in a 400 point game. Put a Tiger in your tank! or uhh put extra go-go juice in your Tiger tank. Something like that.
Krimsonstarr
10-13-2006, 12:50 PM
Anyone think these are useful. Seems they'd only be useful for your slow moving vehicles (Crocs, Archers). But there is a restriction against using it for anything slower than 3.
How much would you pay for a Fuel Dump in your army?
My answer is ZERO. But if anyone has a good use, please let me know.
Probably not in 100 point games. However, many of my German tanks for example, have 3 movement, so it could help in a larger battle.
Richter von Manthofen
10-13-2006, 01:02 PM
As the Ammo depot benefits all units for 10 points I would think that the fuel depot is somewhere at 3-6 points (3 if it benefits speed 3 only units, 6 if 3+ I would say).
A IIRC most German tanks are peed three and would benefit greatly - as I said in the AMMO thread 10 points for 100 point games is OK, but imagine that the bonus works for all units even in a 1000 point game... As I said restrict the bonus to the map sheet or give it a range, then this unit is OK even for greater games.
The average Axis armoured fighting vehicle moves at 3 hexes per phase, where-as the average Allied fighting vehicle moves at 4 hexes.
Fuel depots would be very useful for the axis to close the speed gap that has always existed. Now all we need is something to strengthen up their rear armour and give them a decent anti soldier attack
Colonel_Coo
10-13-2006, 01:13 PM
Strike and Fade just got better...
Or did it?
shadowhooch
10-13-2006, 01:16 PM
Strike and Fade just got better...
Or did it?
I don't think it applies to SAs.
Richter von Manthofen
10-13-2006, 01:16 PM
Why? Fuel depot refers to base speed and thats the number printed in the speed box.
Cruizin2000
10-13-2006, 01:52 PM
Thank goodness these are uncommons. Why would you need to increase you speed if both sides start 5 hexes in? There's 6 hexes between you and the enemy. "Fun", I suppose. These will be objective markers. Time to play capture the desk, gas drums, and Crap Game.
C2000
Arontje
10-13-2006, 01:57 PM
I think its great. It adds another element to the game and it has a big benefit. Not so much for all nation maybe.
I like it. Although in a 100 point battle it is a bit hard to use.
Canuck_Captain
10-13-2006, 03:10 PM
this is what they said about fuel depot
"Fuel Depot has the Extra Fuel ability. Extra Fuel gives +1 speed to each friendly Vehicle that has a base speed of 3, regardless of range or line of sight. A unit’s base speed is the actual speed value printed on its stat card, not its modified speed value. If you have two Fuel Depots on the battle map, their abilities don’t stack."
so it sounds like it only affects speed 3 units so it would mostly benefit the Germans with the majority of their tanks having 3 speed..
I think this is goin to be a must in big games with Germans. so my Vet Tiger is just as fast as your Sherman eh? ;)
mlund
10-13-2006, 03:14 PM
I'll have to wait and see the final text for the card - point cost and abilities and all that. I could certainly see some use for it in German builds with all those Move 3 Panzers, and possibly the USSR could use some Move 4 KV1's.
It'll be awesome for larger games though - with bigger maps and more territory to cover. Air Raids on the enemy's Fuel and Ammo Dumps will be crucial to crippling his overall strategy.
Which means you'll see AA batteries over such installations - which might in turn provoke Paratroopers as a counter-counter-counter-measure.
Good times!
- Marty Lund
RBloom0566
10-13-2006, 03:21 PM
so 3 goes to 4... but 2 and 4 stay at 2 and 4? That seems very odd. Maybe he means speed 3 or less get the bonus. If not... I'd pay 1 if I was German for a 100 point game and 10 if I was German in a 400 point game. Put a Tiger in your tank! or uhh put extra go-go juice in your Tiger tank. Something like that.
I'd be willing to bet that there are two words missing in the Fuel Dump description. "...vehicle with a base speed of 3..." ...or more?! Probably just a typo. Wouldn't make sense to boost only Speed 3 vehicles.
By the way, DID I CALL IT OR WHAT?! *LOL* All three of them-bing, bang, boom.
RBloom0566
10-13-2006, 03:24 PM
Why? Fuel depot refers to base speed and thats the number printed in the speed box.
For the very reason it's an SA. Strike and Fade ISN'T base speed. In fact, Strike and Fade always has a movement rate directly associated with it (1, 2, etc).
Strike and Fade didn't just get better, but getting where you need to be during the Movement phase to USE Strike and Fade did.
polish_horsy
10-13-2006, 03:24 PM
why not 3 or less? or why not just any vehicle?
Sheppard1972
10-13-2006, 03:45 PM
I really like these pieces because it give planes a tactical target to go after now and something other than the commander to take out at the beginning of each game. Now a player has to pick a better place to put his/her AA pieces. And adds more to think about in builds you can play and face.
Kommandant
10-13-2006, 03:50 PM
this is the only unit of the three new support units
that i won't use, well not in a 100 point game
why? way toooooo expensive for me
if i would use it in a 100 point battle it would be to help my
Elite Panzers, although i would love to use it for my Panzer IV Ausf. G
i would be spending 40 points on a tank, that has a weak rear armor
and that are over costed to start with
but the other two are fairly decent, especially the ammo dump
re-roll any 1's, yes sir i'll take that, especially if it gives me an
excuse to use my Mausers :D
P.S--> and since Mausers are not cheap to buy on a online store, i might even
use some Polish Mauser's ;)
RBloom0566
10-13-2006, 04:35 PM
why not 3 or less? or why not just any vehicle?
I have to agree with the distinguished horsey on this one.
Why is this unit limited to MV 3+? Is there some odd reason that vehicles MV 1 (are there any) to MV 2 can't strap on extra Gerry Cans to carry the extra fuel from the Fuel Dump? I mean, a JagdTiger has plenty of hull to strap on extra Gerry Cans! *L*
Or is it because such vehicles are usually behemoths that suck down so much fuel that having a Fuel Dump can't possibly affect them without it being dedicated to that one unit? I can see this also for a JT or a Crocodile.
<edit> Oooh...dedicated Fuel Dump for the JT!
Autarch
10-13-2006, 04:47 PM
I read "base" to mean "starting at". So 3 or higher. But I agree, it should apply to all vehicles.
Stojakovic
10-13-2006, 06:58 PM
A 4 speed moving Vet. Tiger... Ouch.
RBloom0566
10-13-2006, 07:05 PM
A 4 speed moving Vet. Tiger... Ouch.
Try this one on for size, Stoj!
Maximized Veteran Tiger
Speed 3
Fuel Dump - Add 1 Speed
Crack Shot - Hits on 3, 4, 5 and 6
Ammo Dump - Re-roll 1's
Haupsturmfuhrer Support - Initiative +3
HQ - Re-roll initiative
Goodnight Johnboy!
NorthernRommel
10-13-2006, 07:30 PM
Strike and Fade just got better...
Or did it?
Well if you are using them to move up quick and take out the Allies Fuel/Ammo/HQ maybe yeah I would think so since those units dont really do much to shoot back, forcing allied player to defend them. Nobody has even mentioned BMW suicide attacks.
Given the "Flammable" trait then this will be an easy unit to destroy simply by shooting at it (succesful die roll or not).
Krimsonstarr
10-13-2006, 07:34 PM
Well if you are using them to move up quick and take out the Allies Fuel/Ammo/HQ maybe yeah I would think so since those units dont really do much to shoot back, forcing allied player to defend them. Nobody has even mentioned BMW suicide attacks.
Given the "Flammable" trait then this will be an easy unit to destroy simply by shooting at it (succesful die roll or not).
Maybe, maybe not. Some days I just can't roll a 5 or 6 to save my life, or the life of the soldiers under my command!!! :D
HerrPanzer
10-13-2006, 07:55 PM
Just a question - How does extra fuel change the speed of a tank? A King Tiger was a slow tank you could have a fuel truck follow behind it with hose pumping fuel in it all the way and it still would be slow!
Stojakovic
10-13-2006, 08:01 PM
Try this one on for size, Stoj!
Maximized Veteran Tiger
Speed 3
Fuel Dump - Add 1 Speed
Crack Shot - Hits on 3, 4, 5 and 6
Ammo Dump - Re-roll 1's
Haupsturmfuhrer Support - Initiative +3
HQ - Re-roll initiative
Goodnight Johnboy!
In a 100 pt. game I would not take it. But in 150 I would. Back it up with my SS. :D
Before you say it. You are right. I have no originality.
RBloom0566
10-13-2006, 08:28 PM
In a 100 pt. game I would not take it. But in 150 I would. Back it up with my SS. :D
Before you say it. You are right. I have no originality.
You couldn't take it in a 100-pt game.
Vet Tiger (65)
Ammo Dump (10)
Fuel Dump (?10?)
HQ (?10?)
Hampster (7)
102 pts.
<edit> But who the heck limits themselves to 100-pt games anymore? *L*
horacus
10-13-2006, 08:35 PM
You couldn't take it in a 100-pt game.
Vet Tiger (65)
Ammo Dump (10)
Fuel Dump (?10?)
HQ (?10?)
Hampster (7)
102 pts.
<edit> But who the heck limits themselves to 100-pt games anymore? *L*
Someone, somewere in the World.......
Muenchausen
10-13-2006, 08:45 PM
Just a question - How does extra fuel change the speed of a tank? A King Tiger was a slow tank you could have a fuel truck follow behind it with hose pumping fuel in it all the way and it still would be slow!
This is an oxymoron. Ask a question that some one could answer allready.
Krimsonstarr
10-13-2006, 09:00 PM
This is an oxymoron. Ask a question that some one could answer allready.
Actually it's more of a paradox, put I won't debate symantics here. :D
Your intent is clear :cool:
Here's your oxymoron for the day: "Military Intelligence"
Der Leiter
10-13-2006, 09:40 PM
Actually it's more of a paradox, put I won't debate symantics here. :D
Your intent is clear :cool:
Here's your oxymoron for the day: "Military Intelligence"
Actually that's semantics, but we won't debate spelling either ;)
The depots seem interesting. I don't particularly like how one depot can supply an army of any size... but on the other hand they aren't that hard to take out with PTs/aircraft/etc and even lead to little 'missions' in standard games ("alright men, we've gotta take out that ammo dump...").
I don't like Tigers roaring around at speed 4, but otherwise it all seems ok.
Krimsonstarr
10-13-2006, 09:46 PM
Actually that's semantics, but we won't debate spelling either ;)
The depots seem interesting. I don't particularly like how one depot can supply an army of any size... but on the other hand they aren't that hard to take out with PTs/aircraft/etc and even lead to little 'missions' in standard games ("alright men, we've gotta take out that ammo dump...").
I don't like Tigers roaring around at speed 4, but otherwise it all seems ok.
lol - lol :o You got me! lol
boersma8
10-14-2006, 12:39 AM
Just a question - How does extra fuel change the speed of a tank? A King Tiger was a slow tank you could have a fuel truck follow behind it with hose pumping fuel in it all the way and it still would be slow!
Exactly! I was afraid they'd come up with sth like this.It doesn't make any sense. It'd 've been much better to say that only half your vehicles can move if you're fuel depot is captured. Maybe while it's still yours sth like: SA: " Fuel to burn" :All ( half?/One?) of you're vehicles may move at speed 1 in your assault phase before attacking. So they'd gain " agression" because of it. They couldn't possibly get faster because of having more fuel. They COULD however afford to be less careful with it...I know it's still an approximation, but it makes more sense to me than increasing a unit's speed.........
Richter von Manthofen
10-14-2006, 12:52 AM
Why should fule depot help...
1. going faster burns MORE fuel than going slow - you can see that in your own car...
2. sometimes (often) vehicles go slower than they could to safe fuel
so a fuel depot nearby could help you with your speed
3 but not in the timeframe of this game :D
boersma8
10-14-2006, 01:52 AM
Why should fule depot help...
1. going faster burns MORE fuel than going slow - you can see that in your own car...
2. sometimes (often) vehicles go slower than they could to safe fuel
so a fuel depot nearby could help you with your speed
3 but not in the timeframe of this game :D
1.) correct
2.) True, but not when everyone's shooting at you or you want to shoot at sth yourself before it shoots at you,I'd say......
3.) That's actually what I meant........
hellstorm
10-14-2006, 03:14 AM
well i really must say that if they are going to give it to any other vehicles other than the movements of 3 then i would have to say give it to the lesser of them the ones that move on 1-3 instead of 3-5 because i dont know about you but if im playing the axis i really dont want jeeps and stuarts running around on the map at the speed of 6 :eek: that scares me for the infantry
Remember-OWS-
10-14-2006, 04:33 AM
Why should fule depot help...
1. going faster burns MORE fuel than going slow - you can see that in your own car...
2. sometimes (often) vehicles go slower than they could to safe fuel
so a fuel depot nearby could help you with your speed
3 but not in the timeframe of this game :D
The way AAM was presented was that the game is in a time frame of 7 to 10 minutes. The German were more and more concern, as the war going, about fuel consumption and radius of action. As I see it, or trying to see it, from the R&D way of WOTC, is that the Fuel Dump lets you go further into action because now your full depot is in range and you can make your full action movement to a good radius of action.
That is not necessarily the best to see it, but too me it is the best new Non-specific card of SET V.
Kommandant
10-14-2006, 11:07 PM
ok this is what it said about the fuel dump
"Fuel Depot has the Extra Fuel ability. Extra Fuel gives +1 speed to each
friendly Vehicle that has a base speed of 3, regardless of range or line of sight.
A unit’s base speed is the actual speed value printed on its stat card, not its
modified speed value. If you have two Fuel Depots on the battle map, their
abilities don’t stack."
ok if a sherman gets damaged, we all know that it suffers a -1 on speed
does that mean that its base speed is now 3, or is it still considered
4.
Richter von Manthofen
10-14-2006, 11:39 PM
ok this is what it said about the fuel dump
"Fuel Depot has the Extra Fuel ability. Extra Fuel gives +1 speed to each
friendly Vehicle that has a base speed of 3, regardless of range or line of sight.
A unit’s base speed is the actual speed value printed on its stat card, not its
modified speed value. If you have two Fuel Depots on the battle map, their
abilities don’t stack."
ok if a sherman gets damaged, we all know that it suffers a -1 on speed
does that mean that its base speed is now 3, or is it still considered
4.
Theres your answer!
Kommandant
10-15-2006, 12:11 AM
Theres your answer!
oh lol
man am i tired :D
i should really pay attention to the stuff i read :p
lozmoid
10-15-2006, 02:01 AM
Or another idea for the Fuel Depot could be: 'While this unit is not Disrupted, all friendly Vehicles may change facing before OR after attacking in your assault phase.' This idea to replace the Extra Fuel ability.
boersma8
10-15-2006, 06:21 AM
Theres your answer!
So I guess that means when you have a damaged Sherman in play AND a fuel dump your speed would be: 4-1 (for being damaged) =3 +1 for having the fuel depot makes an actual speed of 4 at that time. Am I understanding this correctly?
cannonfodder
10-15-2006, 08:29 AM
boersma, no. The only units affected by this are ones with base move 3. That means it has a 3 where it says speed on the card. No other units are affected. Period. No matter what. Done. This is why it's going to benefit primarily the Germans with all their speed 3 tanks. Panzer 4 Elite, etc.
bresh
10-15-2006, 11:35 AM
As i read amo depot just needs to be shot at to have chance of getting destroyed. also with cover......
Prob. same for fuel depot.
zkraut
10-15-2006, 12:55 PM
The Fuel Depot would sure as hell make the Stug Swarm much more effective. Stugs have 4 speed, like shermans.
RBloom0566
10-15-2006, 04:45 PM
boersma, no. The only units affected by this are ones with base move 3. That means it has a 3 where it says speed on the card. No other units are affected. Period. No matter what. Done. This is why it's going to benefit primarily the Germans with all their speed 3 tanks. Panzer 4 Elite, etc.
I still contend that's probably a typo. Seems <no offense to the special needs community> rather retarded to limit a fuel dump to affecting ONLY units of speed 3, not 1 or 2, nor 4 or 5; only 3. *L* I think not.
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