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View Full Version : Balancing National Advantages for Competitive Play: Main Thread


cousin_joe
05-12-2004, 08:52 AM
The developers had a really good idea with National Advantages: Nation-specific techs and abilities, with some grounding in WWII History, that could enhance strategies and vary gameplay. The National Advantages(NA), in their current state, work fine for Casual Play, but for Competitive Play, where Balance is paramount, the National Advantages are very imbalanced, both between nations, and within nations.

From reading over at the AAMC Boards, it would seem Balanced National Advantages might be accepted for Competitive Play. It would be nice, as at higher levels of competition/experience, both sides know what the optimal moves are, and there is a tendency for moves and counter-moves to be automatic. These games eventually just come down to dice. Having NAs in the game, in varying combinations, really changes things up, and the game becomes far from automatic. Players will need to constantly think on their feet, adjusting and re-adjusting their strategies to the different rulesets.

This is how I would envision incorporating National Advantages into Competitive Play:

1. Currently some NAs are very overpowered, and others very underpowered. For Competitive Play, we first need to Balance these NAs, both between nations and within nations. They should also have a specific strategic purpose (ie. augment a certain strategy). To make things easier, we should come up with only 3 NAs per nation.

2. As far as choosing NAs, there are many ways of implementing this. After some thought, I think the best way would be to allow each nation to select one NA each, which they would reveal on Game Turn 1 (eg. Russia reveals their NA on R1, then Germany on G1, etc.). The Axis should also be able to select a 2nd NA for either Germany or Japan (To be revealed on Turn 2) so that both sides have 3 NAs apiece.

If you want to debate whether Balanced NA's should (or shouldn't) be in Competitive Play, or how they should be implemented, then please post in this thread.

If you're fine with the idea of Balanced NAs, and want to make some suggestions re: which ones to use, please post to the individual country threads.

squirecam
05-12-2004, 09:08 AM
There needs to be a long period of time, after HB have been fixed, where the game is played competitively w/o NA's.

Adding all this stuff in now is only going to hamper determining if the core game is balanced. If the HB are "fixed" and after 3 months the allies still win 90% of the games, then we know its not balanced. How are you going to determine this if you have NA's screwing with the process?

[ May 12, 2004, 12:08 PM: Message edited by: squirecam ]

cousin_joe
05-12-2004, 09:30 AM
Squirecam,

There is certainly no harm in discussing the topic of Balancing the NAs now, rather than waiting. If the PBEM clubs want to wait a while before instituting NAs into the base game, that's fine, but as Carico67 has posted, getting discussion going on is helpful for the process of coming up with the ruleset for Copetitive Play.

Gearhead
05-12-2004, 10:28 AM
squirecam is right...

Sinister
05-12-2004, 01:25 PM
I think, we as the players don't really have the ability to change the game officially and decide the rules for competetive play. I say let the people hosting the competive tournements decide on Techs and NAs at each tournament or competition.

I think we are all in a consenus that future rule updates by AH should at least consider 3 things.

Heavy Bombers
Combined Bombardment
Superfortress

I don't hear alot of people saying "please keep HBs the same", or "please keep combined bombardment", or "don't revise the superfortress rule"

With that said I don't think we should make the changes for them, they should hear our concerns and come up with solutions, if they feel it's necessary. We can all reach a consenus on what needs to be looked at but we are spinning our wheels by debating "the offical fix".

Zombie
05-12-2004, 04:09 PM
NAs were never meant to be balanced, and anyway you could never get them to be.

Autarch
05-12-2004, 08:32 PM
Perhaps these will all be addressed whenever/if the Frontline program is rolled out.