PDA

View Full Version : First Game Played - An SRG Review!


StrafingRunGames
12-02-2006, 09:14 AM
OK, got the first battle under my belt last night - it was a surprisingly quick victory for Germany. More on that in a sec.

Box, pieces, board, instructions - everything is as beautiful as usual from Larry and the gang. I am not a fan of the U.S. aircraft, preferring the p-51s or something a little more "tank-killerish" but easily fixed using pieces from other games.

I ended up with a TON of extra artillery, which concerns me because maybe something got left off the placement icons during printing? Those extra 3 dice can make a huge difference so hopefully it was just a piece surplus...

Did not get enough pieces to make the chips unnecessary (again, easily fixed by adding parts from other A&A games) I am not a fan of the chips at this level of combat, preferring to line up all of my pieces in all their glory.

Love the new combat system - movement and reinforcement systems seem to run OK. It's a lot of fun to adjust the front line markers and see your progress - only 2 shapes are used so its pretty easy to line them up.

All in all, as far as set-up goes I had to find extra parts and double-check the operations manual to make sure everything was there as far as trucks and aircraft. This will not be a problem in future games since its all boxed up together now, but I would recommend it the first time.

On to game play. Germany won by the end of Turn 4 with 27 or 28 points. Now this WAS a solo game, and also my first (maybe I did something wrong) but somewhat disappointing. Supplies were NEVER an issue at any point for either side and I feel they will definitely need to be adjusted. The Allies always have so many trucks and piles of off-board supplies that you end up leaving enough reserves to run an entire other battle in another part of Europe. The Germans can grab at least 2 hexes worth of supplies during the first 2 turns and keep a steady stream going with no problem (at least in my game).

As far as combat, the Germans WIPED OUT almost every single Allied unit on Turn 1. 3 units ended up retreating but were not a factor on Turn 2. The small groups of Allied reinforcements, facing 4 or 5 "stacks" of 12 German armies, could do nothing to slow them down. I had at least 2 groups of 5-6 tanks almost to the western edge of the map, each having their own supply truck assigned to them and yes, I was stopping at each Allied city to end movement.

So maybe my Allied strategy was lacking but they never had a chance to scramble a single fighter to stop the German onslaught. Again, maybe I did something wrong.

But I have to say it WAS fun, the just under 2 hours of set-up and play was well worth the time and money and I WILL play again. I now have the task of figuring out how to slow them down next time and that in itself is fun to me. I would love to hear your thoughts and see how your games went.

Steve

TrimChris
12-02-2006, 10:20 AM
The Allies don't want to necessarily contest every possible German advance hex. They can still stall the Germans through zone of control.

I really don't see how the Germans could do that well that fast. Something sounds fishy, but I can't tell not observing the game.

boylermaker
12-02-2006, 11:39 AM
I'd definitely like to hear how things go in the future. It sounds like your germans are incredibly lucky. If you could eliminate the allies turn 1, then Germany would doubtless be unstoppable. But I doubt that that will happen ever again for you.