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Demolitiondude
12-05-2006, 07:48 PM
Has anyone tried to make a campaign game?

Muenchausen
12-05-2006, 07:54 PM
I've played campaign games where the winner has to use all surviving units in the next battle and receives an additional 25 points to be added to the point value of the units destroyed in the last battle tp purchase replacements.

Khayman7
12-05-2006, 08:09 PM
I'm working on a couple of campaign game ideas. Nothing solid yet though.

The one I think might work and be fun would be good for 2 players but could also be fun if you have a large group fighting all the individual battles on their own and then report back to the commander how it is going or win/loss, or needing reinforcements. So you would need a large area map, and then the individual regular maps and design the 4 map setup to best reflect the area on the large map chosen/where the meeting engagment comes.

Basically starting off with 2 armies built using Der Leiter's setups (or a large amount of points 1000, or something like that because people don't have huge amounts of regular riflemen) and then the commander positions his troops in the map areas he wants them (covering objectives or moving toward them), while the other commander does the same. Commanders can move troops in (say to a max of 300pts per battle map) based on where the units reinforcing are coming from. So say Lt. A is battling the Americans and is losing, he can ask for reinforcements and then depending on if the commander wants to release them or have him pull back it would go from there. Now if he wanted to shift troops over from the right side of the main map into the battle map area They would enter from that side's hex edge, and could conceivably enter behind the americans now putting them in a tough spot.

For example I could put 2 rifle companies covering a bridge on the east end of the large map, then an AA battery in the city. The Attackers bypass the bridge and go to the city. The commanders of these 2 groups go to the smaller AAM maps and battle it out, while the main commanders (could be the same 2 guys fighting already) decide whether to throw more units into the fight here, or move their remaining to other areas to seize other objectives, cause distractions, etc...

Victory would be decided by who holds the most objectives at the end.

This is a very rough sketch and still is in the planning stages and I'm sure I left a lot out, but its the basic idea. Feel free to give constructive criticism.

Also toying with houserules for off map Arty, using spotters or commanders.

Now I just need some people to playtest this with....***cough*** Shep***cough***

Predator666
12-05-2006, 08:45 PM
I'm toying with a beach invasion type campaign similar to Khayman7's but on a much smaller scale. It would also use DL's historical unit builds.

Remember-OWS-
12-05-2006, 10:00 PM
I've played campaign games where the winner has to use all surviving units in the next battle and receives an additional 25 points to be added to the point value of the units destroyed in the last battle tp purchase replacements.


Did you play PanzerGeneral, the PC Game...
That is what I did with some friends last Friday!

It was really fun and challenging.

Dugger
12-05-2006, 10:17 PM
yep i play them and i still play the one for the play station too :)

Cruizin2000
12-06-2006, 04:51 AM
I've been working on something like this myself. I'm basing things on my own collection. I've separated every country by year, did an inventory on all of my pieces, and am going from there. I plan on using all units available to each country and what ever is killed off will not return for use. I'm not even considering using replacement points - too much book keeping. Eventually Germany will have to devote units to fight in N. Africa and the Eastern Front. The British will have to consider how much to send to N. Africa and the Pacific. I'm not sure if I'll ever get to play like this but it is an idea.

C2000

Autarch
12-06-2006, 07:27 AM
In anticipation of being snow bound during the recent winter storm, I devised a simple solo campaign style game using all of the units once (plus both sides getting one each of obstacles and support units (barbed wire x2) )with no year or nationality limits. Armies are drawn randomly to approximately 75% vehicle and 25% soldier totalling around 100 points. All 60 battle maps are used. Every 4 map configuration is considered a sector and the overall battlefield is 5 by 3 sectors. A victory advances the objective half a sector for the next battle in that area. Winner determines where the next battle will be fought. The goal is to "capture" the enemies HQ. Units that are destroyed are out of the game. Survivors are set aside and can be drawn to form ad hoc units or reinforce remaining armies starting at battle #13.

There are some other rules, but that is the basics.

Sadly, the winter storm was a bust so only one battle played so far. The map was refreshingly bizarre (How 2, Bocage 4, Beachhead 1, Beachhead 4).

spacepope
12-06-2006, 08:52 AM
I created a campaign based on the Band of Brothers miniseries, but it's very outdated now. It could use a lot of updating. Plus, it was on a really small scale, usually squad and platoon level action. I posted it in the scenarios forum, but I don't know if you can still find it.

Cruizin2000
12-06-2006, 09:55 AM
In anticipation of being snow bound during the recent winter storm, I devised a simple solo campaign style game using all of the units once (plus both sides getting one each of obstacles and support units (barbed wire x2) )with no year or nationality limits. Armies are drawn randomly to approximately 75% vehicle and 25% soldier totalling around 100 points. All 60 battle maps are used. Every 4 map configuration is considered a sector and the overall battlefield is 5 by 3 sectors. A victory advances the objective half a sector for the next battle in that area. Winner determines where the next battle will be fought. The goal is to "capture" the enemies HQ. Units that are destroyed are out of the game. Survivors are set aside and can be drawn to form ad hoc units or reinforce remaining armies starting at battle #13.

There are some other rules, but that is the basics.

Sadly, the winter storm was a bust so only one battle played so far. The map was refreshingly bizarre (How 2, Bocage 4, Beachhead 1, Beachhead 4).


I like your map idea. I use the ones from the Starters and Twin Packs. I have 5 of each A-D and 3 of each of the A3/4 and B3/4. I'm wanting to use them as "random" and once that's established, they will remain so that if you end up back to that map they will be in the same set up. I'm wanting to do the entire war in a BAP mode.

I love snow days - when you can get'em. I ususally get 1 a year if I'm lucky. A&A minis is a great way to spend a free day off with pay. :cool:

C2000

cannonfodder
12-06-2006, 11:52 AM
If you are looking for campaigns then have you tried the ones posted on this site? The Market Garden and DDAy campaigns were both excellent. As far as making your own there's always history to recreate. Like the amazing maps shown on the previous page and many others I've seen all it takes is an idea, a map, a balanced battle force, and time.
As far as the "use all that survived + 25 points for winning" scenarios, be careful. Adding 25 points to a team that already won tends to lead to unbalanced teams very quickly. If you want to make it interesting give the loser of each battle an extra 25 points to use in the next battle. That tends to balance out any differences between the skill level of the players involved.

Sheppard1972
12-06-2006, 12:26 PM
I'm working on a couple of campaign game ideas. Nothing solid yet though.

Victory would be decided by who holds the most objectives at the end.

This is a very rough sketch and still is in the planning stages and I'm sure I left a lot out, but its the basic idea. Feel free to give constructive criticism.

Also toying with houserules for off map Arty, using spotters or commanders.

Now I just need some people to playtest this with....***cough*** Shep***cough***

I will give you a call and we can talk about this later. Maybe I can bring the boys together and we can test it. That is if the wife doesn't bring the new member to the family. Take Care.

Surfer_Sam
12-06-2006, 01:16 PM
I did a fictional "Invasion of Japan" caimpagn. I was the invading American and British forces. This was before set 4

Zarquon
12-06-2006, 06:11 PM
I just finished a campaign with the local group. Rather than try to recreate a historical situation it presented a series of connected battles for the group to play over an extended period. It had a progressing campaign timeline, force pools that carried over from the previous battle, and an overall team victory condition.

The campaign ran for 7 months and ended with an Axis Victory in early 1943.
42 games were played in 11 rounds .
Between 6 and 10 players were active at one time.
7321 points worth of units were purchased (43% Axis and 57% Allied).
3999 points of units were destroyed (53% Axis and 47% Allied).

It was successful enough that 10 players are currently engaged in a second run.

Cruizin2000
12-07-2006, 04:47 AM
I'm wanting to do the entire war. I must be insane...

C2000

shadowhooch
12-07-2006, 06:26 AM
I'm wanting to do the entire war. I must be insane...

C2000

I'll be doing a "campaign" game of the entire war at the beginning of the year called "Axis & Allies - The War". The rules are currently buried in my battle thread; but I'll repost them when the time comes.

I've kept my collection "pure" by buying 15 boosters of each set so I have 1 of each rare and a normal distribution of commons and uncommons.
Really easy and simple rules with troops and battles starting in 1939.....I will just sort each country's troops by year and split them up into 100 point armies. After each 100 point army has fought, it moves to the next year and those troops are added. What dies stays dead. That's a key because most of Germany's best infantry is in '39 through '41. So once they die in a battle they are gone from the game and Germany will be strapped for good infantry (kind of historical in that sense).
Also, I'll be keeping the matchups historical with the game starting with 100 point German army attacking little Poland. It should be interesting and simple to play.

Cruizin2000
12-07-2006, 06:32 AM
I'll be doing a "campaign" game of the entire war at the beginning of the year called "Axis & Allies - The War". The rules are currently buried in my battle thread; but I'll repost them when the time comes.

I've kept my collection "pure" by buying 15 boosters of each set so I have 1 of each rare and a normal distribution of commons and uncommons.
Really easy and simple rules with troops and battles starting in 1939.....I will just sort each country's troops by year and split them up into 100 point armies. After each 100 point army has fought, it moves to the next year and those troops are added. What dies stays dead. That's a key because most of Germany's best infantry is in '39 through '41. So once they die in a battle they are gone from the game and Germany will be strapped for good infantry (kind of historical in that sense).
Also, I'll be keeping the matchups historical with the game starting with 100 point German army attacking little Poland. It should be interesting and simple to play.


I've broken my units into several forces of 100 point armies. Don't forget about Russian units needed to attack Poland. I'm going to have several battles within the same year for each country that is at war. All I need to do is inventory my U.S. units and that step is done. Making the map will be the next step. I want it so that you can go back to the same map, or a portion of it, if you need to retreat or advance - kind of like scrolling maps. What are you rules like for this?

C2000

shadowhooch
12-07-2006, 06:38 AM
I've broken my units into several forces of 100 point armies. Don't forget about Russian units needed to attack Poland. I'm going to have several battles within the same year for each country that is at war. All I need to do is inventory my U.S. units and that step is done. Making the map will be the next step. I want it so that you can go back to the same map, or a portion of it, if you need to retreat or advance - kind of like scrolling maps. What are you rules like for this?

C2000

You are a lot more elaborate than me. I'm just using the standard 6 maps with the defender getting choice of side and map. My only rule is the defender can't pick the same map twice in a year.
My piddly Polish force of less than 50 points should be defeated before Russia even enters the picture in my game.
My retreat rules are based on A&A the boardgame - the attacker's units can retreat by moving them off the back of the map but the defender's units cannot. The defender must fight to the death.

Scrolling maps is an interesting idea. But for me, that is too much to manage. Let me know how it goes and what you come up with though.

Cruizin2000
12-07-2006, 06:57 AM
You are a lot more elaborate than me. I'm just using the standard 6 maps with the defender getting choice of side and map. My only rule is the defender can't pick the same map twice in a year.
My piddly Polish force of less than 50 points should be defeated before Russia even enters the picture in my game.
My retreat rules are based on A&A the boardgame - the attacker's units can retreat by moving them off the back of the map but the defender's units cannot. The defender must fight to the death.

Scrolling maps is an interesting idea. But for me, that is too much to manage. Let me know how it goes and what you come up with though.


Scrolling maps really aren't that had to manage. I use a system to randomly determine the 4x4 battle map. You just need to make a sheet with rectangular areas and fill them in as to where the map name would be situated. If you end of back in the same area, use whatever 4 maps come together and there's your battlefield. Retreat would be handled after the end of the battle. The loser's side would go back one map panal or two if you use a point system of how much the attacker won by. I'm thinking that this might be best to separate each sheet of maps by theatre. It's still in it's experimental stages and I'll probably end up playing this as a solo game over many months. It'll help keep me out of trouble. ;)

C2000

shadowhooch
12-07-2006, 07:03 AM
It's still in it's experimental stages and I'll probably end up playing this as a solo game over many months. It'll help keep me out of trouble. ;)
C2000

Ditto that for me too.

Please post how it goes!

Cruizin2000
12-07-2006, 07:06 AM
Ditto that for me too.

Please post how it goes!

I'll do that. I'm hoping to start playing it the weekend after Christmas because I'm sure that my wife will keep my butt busy preparing for the Holidays. Once the TMNT goes off, I'm "on the job" with decorations and what not.

C2000

shadowhooch
12-07-2006, 07:23 AM
I'll do that. I'm hoping to start playing it the weekend after Christmas because I'm sure that my wife will keep my butt busy preparing for the Holidays. Once the TMNT goes off, I'm "on the job" with decorations and what not.

C2000

What's TMNT? Teenage Mutant Ninja Turtles?
Uh oh, my dorkiness is now apparent......wait a second, nevermind, I'm posting messages on a board talking about little plastic toys so my dorkiness has already been exposed. :D

TheCygnysGuardian
12-07-2006, 07:25 AM
We've known that for a long time. Welcome to the club, brother Shadowhooch.

flooglestreet
12-07-2006, 03:58 PM
I run a campaign using the A&A board game. Each figure in the boardgame is worth so many points (I use 50 points) and each AAM game determines who owns the territory on the boardgame map. Details are available on Axis & Allies General (for the boardgame) and AAM House rules. Also, feel free to contact me with questions. -Flooglestreet

marineair
12-07-2006, 04:56 PM
I run a campaign using the A&A board game. Each figure in the boardgame is worth so many points (I use 50 points) and each AAM game determines who owns the territory on the boardgame map. Details are available on Axis & Allies General (for the boardgame) and AAM House rules. Also, feel free to contact me with questions. -Flooglestreet

I've got a gaming group ready to start the same thing once WaS is released. We're waiting since naval battles and transports will influence the ground battles. We're all over here on Okinawa for a few years, so it should be a good one.

KAGE
12-07-2006, 06:18 PM
good to see this post.

i'm been going through my WWII history books. i'm working on some campaign ideas. I want to try and incorperate all units, and use the years.

i'm trying to come up with some sort of points idea, where you can alot points to a battle in the way of vehicle, troops and aircraft points. you lose those points that are destroyed, but regain points at the end of a year, when new units become available.

the first battles would obviously be german vs polish or russian vs polish. but its tough to make these battles equal and fun for both sides. no one wants to play the allies or even allocate any points to those early battles because they will and historically got stomped.

I would eventually like to add the WAS ships to this, and a campaign would recreate all the major historical battles.

Luthorn
12-08-2006, 07:46 AM
Operation Case White

I am working on the invasion of Poland by both the Germans and the Russians. I did some simple math to come up with the points used to create units. I am also going to use a map of Poland and homemade chits to represent where they are.

On further idea i am working on is the different type of units used. Each unit must be either a Infantry unit, Mech unit, Cavalry unit, Armor etc....... If you have a Infantry unit you must spend at least 70% of your points on soldiers, and if you are an armor unit you must spend at least 70% on Armor. This is still a work in progress. The most points that a unit can have will be 200.

I am interested in being a GM for this campaign if any one wants to play it. Of course the Pols will be at a disadvantage in defending, but here is how many total points will be used so far

Germany 3200
Poland 1508
Russia 1000

Yes 4 to 1 odds, but should be fun anyway.