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View Full Version : Can a unit move from a hex in ZOC to another?


kirk
12-05-2006, 10:49 PM
The rules do not seem to be clear on whether a unit can move from a hex in an enemy ZOC into another hex in enemy ZOC.

There are two fundamental possibilities, and different games handle these in different ways. The first is the ZOC of the same unit, and the second is a ZOC of another unit.

For example, which of the following, if any, are possible?

1) I start in a hex under the ZOC of an enemy unit, and move into another hex in the ZOC of the same unit (effectively a soft ZOC).

2) I start in a hex under the ZOC of a enemy unit, and move into another hex in the ZOC of a different enemy unit (moving from one enemy ZOC to another).

Please, an answer from the designer, or chapter and verse from the rules.

Thanks...

Krieghund
12-06-2006, 03:27 AM
Yes, it can. On page 18 of the Operations Manual it states that "Whenever a ground unit enters or leaves a hex that falls within an enemy zone of control, its movement stops." When a unit starts its movement in an enemy ZoC and moves to an adjacent ZoC hex, you have two conditions that stop movement, but they occur simultaneously as the unit crosses the border between the two enemy ZoC hexes, so one hex of movement is possible.

kirk
12-06-2006, 01:51 PM
Thanks. An example in the rules would be helpful to clarify this, and the following follow-up question.

My initial reading of the rules has me confused about the ability to use roads continuously as long as they don't encounter an enemy ZOC.

Perhaps you can clarify...I am assuming that a tank or truck, etc. can use the road AND enter an enemy ZOC. Is this correct? Or would a unit be restricted to stopping just outside the ZOC, then next turn perhaps or using Blitz on the same turn, moving the one hex into the ZOC?

Quoting from p. 10 under Tank Movement: "One hex off-road or any number of hexes along connected road hexes (unless entering or leaving a hex under enemy zone of control)."

Every time I read this I flip-flop on whether I can move along roads continuously as long as I don't enter an enemy ZOC, or can continuously use roads AND end my movement IN an enemy ZOC. If the first case is true, then I could spend a supply token to move INTO the ZOC; if the second, then I could spend a supply token to further move "through" the enemy ZOC from the ZOC I stopped in.

Could you explain which interpretation is the designer's intention?

stormdogg
12-06-2006, 02:38 PM
Quoting from p. 10 under Tank Movement: "One hex off-road or any number of hexes along connected road hexes (unless entering or leaving a hex under enemy zone of control)."

Every time I read this I flip-flop on whether I can move along roads continuously as long as I don't enter an enemy ZOC, or can continuously use roads AND end my movement IN an enemy ZOC. If the first case is true, then I could spend a supply token to move INTO the ZOC; if the second, then I could spend a supply token to further move "through" the enemy ZOC from the ZOC I stopped in.

Could you explain which interpretation is the designer's intention?

I believe the quote "unless entering or leaving a hex under enemy ZOC" is mentioned so you don't ignore these two types of hexes when moving tanks on roads. Your second case is the way I see it.

GeneralDiCaro
12-06-2006, 02:57 PM
You are making it so much more complicated than it is. When you move into or leave a hex in enemy ZOC of control, your movement stops. It doesn't get more simple than that. You can pay an additional supply token to move a tank one more space, on- or off-road.

kirk
12-06-2006, 03:56 PM
I think adding "whereupon the unit must stop" would make it more clear, otherwise the exception could mean that unless you move completely clear of enemy ZOCs, you are not able to use the road movement and/or move more than one hex. There are other games where you can only use the road movement AS LONG AS you never touch an enemy ZOC, and an example or rewording would make the intention clear. Check AH's BoB '91 for an example of something like this if you are interested in how this might work.

Krieghund
12-06-2006, 04:14 PM
Stormdogg and GeneralDiCaro have it right. You can move along the road freely until you enter a hex that's in an enemy ZoC, then you must stop. So the movement may end in the ZoC. If the movement starts in an enemy ZoC, you may only move one hex.