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Kaufschtick
01-15-2007, 09:20 PM
Does anyone use obstacles much in 100 point games? I don't see much mention made of them on the boards. I had a game awhile back where I had a sniper in a pillbox with a Stuart right up on him for 4 or 5 turns in a row and the Stuart never got more than a disrupt on my sniper. It was an assault scenario I lost as the defender, but that part of it was kinda funny.

2 Wire pieces for one point seems like a good deal if you want to try to "box" out the objective somewhat from your opponents infantry. Or at least make his/her approach a little tricky.

Pillboxes seem like an obviously good buy for AT guns, mortars, support units and such.

The tank obstacles seem like they could be a little hit or miss unless you take more than a couple. My least favorite of the four.

I kinda have been taking a liking to the minefields recently. They seem especially attractive as you can use them in a reactionary way in a game situation to hinder either soldiers or vehicles in a key moment as the game dictates. I kinda like that ability to react to the game as it progresses as opposed to having to place the other obstacles in the deployment phase, maybe without knowing your opponents build, which can be somewhat hit or miss.

fifleche
01-15-2007, 09:24 PM
I use obstacles as defender mainly. I don't play much 100 pts "rush the objective" games...

Tho I must admit I enjoy buying a minefield once in a while, and toying with it just to break the focus of my adversary. Done nicely, and he'll see the minefield deployed on EVERY approach to the objective :D Also, they have been helpful to separate attacking groups, especially iof he gets cocky with his vehicles... A scout car far from support & doing off-road is always a good thing to spot!

The_Second_Gunman
01-16-2007, 03:08 AM
I mostly use them to fill out a last few points nothing else fits or if I'm playing defense, but a pillbox or some mines are useful and fun because no one here plays them much. I've toyed with the idea of playing enough barb wire, tank traps, and mines to completely surround the objective but never have.

boersma8
01-16-2007, 03:27 AM
I suppose minefields also work very well against heavy tanks, since you have quite a big possibility of scoring a disruption ( face -up!) which will make it easier to destroy.

polish_horsy
01-16-2007, 07:13 AM
our group has shunned the minefield as a cheesy unrealistic piece of teleportation. Teleporting men was hard enough to swallow but minefields were too much.

we use the tank obstacle and wire quite a bit though. But only in defend games. in rush to the center games they also seem unrealistic.

Kaufschtick
01-16-2007, 08:19 AM
our group has shunned the minefield as a cheesy unrealistic piece of teleportation. Teleporting men was hard enough to swallow but minefields were too much.

LOL!!!:D :D That's true! I never looked at it that way, but you're right.

"Scottie, I need you to beam a minefield in to cover our right flank, Kirk out.":D