View Full Version : Hills
bresh
02-17-2007, 04:43 AM
In general in combat, having higher ground hills, should increase importance.
Its not only for cover reasons they are chosen, they give a better overview of the battleground. Tanks and infantry units used it alot.
Would it not be reasonable to add +1 to all ranges beside short, on weapons when shooting at non-hillhex from a hillhex ?
So from hillhex vs non-hillhex :
short range 0-1,
medium 2-5
long 6-9 ?
Range increase not combineable with NCO though :)
Regards
Bresh
Lotus
02-17-2007, 06:36 AM
That or extra attack dice. If you're on a higher vantage point, you can see over brush, buildings, rubble, tanks, etc.
Maybe a combination of both here...
...maybe WoTC could put out special hills to represent taller hills and mountainous crags, the latter impassable to vehicles.
I created a map for Fatcats that we use alot which has these 2 kinds of hills. makes for lots of vehicle choke points.
mikoyan
02-17-2007, 02:23 PM
I think hills should give a better vantage or something. Maybe give spotters one extra hex to see. Maybe let you look over terrain and some other things.
Bastion
02-17-2007, 02:37 PM
Absolutely...hills need to play a more important role. I also agree that different types of hills are a great idea, and realistic.
EricM 2404
02-17-2007, 02:48 PM
I really can't imagine bullets traveling farther because your'e higher up. They don't work the same as stones or arrows.high ground has the advantage of a better view of the battlefield.
Hill: treat any adjacent hex as clear for the purpose of line of sight
Lotus
02-17-2007, 03:17 PM
I really can't imagine bullets traveling farther because your'e higher up. They don't work the same as stones or arrows.high ground has the advantage of a better view of the battlefield.
Hill: treat any adjacent hex as clear for the purpose of line of sight
The arc of any projectile would have extended range on a hill.
rifles might not matter so much but arty definitely.
EricM 2404
02-17-2007, 03:40 PM
I thought guns in general depended on their propulsion to be affective.in the case of an explosive shell like a bomb or something, yeah, extra range makes sense, Since the damage comes from the explosion and not the speed and shape of the round.
Lotus
02-17-2007, 03:49 PM
I thought guns in general depended on their propulsion to be affective.in the case of an explosive shell like a bomb or something, yeah, extra range makes sense, Since the damage comes from the explosion and not the speed and shape of the round.
All guns have a finite range of course.
My wanting hills to add a bonus is that a) they would offer a longer use of the projectile arc as it travels farther before hitting the ground, hence extended range, and
b) on ground level, brush, rubble, tanks, etc. would hinder everyone but on a hill you would see over much if not all of it. This should give a bonus of some sort to hit over what is normal, if you count minor cover (which offers no cover roll) as normal. This should even apply to rifles.
We used to have a pretty good bushball group and a couple of us often went up in the trees. There's a huge advantage in what you can hit from even that small elevation.
And as a friend of mine (Ajax on the boards) pointed out, the hills of Gettisburg are pretty low, yet they commanded the land around them in regards to artillary.
hornet69
02-17-2007, 06:36 PM
you would need different elevation hills some hills were taller than others.and what of certain town or city buildings to be used by spotters .spotters could get extended spotting range up to 6 hexes
bresh
02-17-2007, 11:36 PM
I really can't imagine bullets traveling farther because your'e higher up. They don't work the same as stones or arrows.high ground has the advantage of a better view of the battlefield.
Hill: treat any adjacent hex as clear for the purpose of line of sight
So we should remove NCO ability to ?
The ranges 2-4,6-8, are more like guidelines.
The +1 range increase is because of the better view, enabling targeting at further range.
Regards
Bresh
Autarch
02-18-2007, 06:10 PM
I always say that for a unit on a low hill, all open hexes within 4 hexes are in LOS (except those blocked by other hills). Tall hills extend this out to 8 hexes.
This is very simple and gives tactical advantage to high ground.
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