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Moderator Sinister
04-09-2007, 01:00 PM
Ok I just finally played a couple of games.

Does each gunnery attack make it's own attack or can they be combined as "success" from a main ,secondary, etc?

I finding out that battleships, although balanced with game costs, do way more damage than they historical did, and questioning the whole concept of air power which has proven ineffectual against battleships in my games thus far.

Uncle_Joe
04-09-2007, 01:04 PM
To the best of my knowledge, you cant combine successes from multiple batteries. Each fires independently.

And yes, the larger BBs have way too much firepower (even for the cost IMO). Apart from that though, its the defense that really breaks the bank. Lesser ships and non-torpedo planes are pretty helpless against them while getting annihilated in return.

Have you tried using the smaller BBs yet? They seem to be pretty much OK with regards to cost to effectiveness. Its the 50+ pointers that seem to be 'breaking the system' at the moment IMO.

Moderator Sinister
04-09-2007, 01:07 PM
yeah

I ran the bismark and scharnhorst up against a random allied mix of ships. I lost nothing and killed everything.

WWII naval history is really about air power, but after my first game, I could see stacking ships with good anti-air just means aborted mission after aborted mission for Air Power.

Uncle_Joe
04-09-2007, 01:12 PM
If the surface fleet has no aircover, you can still mob them with torpedo bombers. Even the best AA can only abort/kill one squadron per turn (Atlanta notwithstanding). A handful of Kates or Bettys can put a hurt on a lot of larger ships if given time.

Where the trick comes in is when the surface fleets have some fighter cover of their own. That dramatically lower the effectiveness of aircraft for a relatively cheap cost.

But to really stop the Bismarck/Scharnhorst etc, bring a few subs. They make the large BBs think twice about where they want to got to engage.

afilter
04-09-2007, 01:16 PM
yeah

I ran the bismark and scharnhorst up against a random allied mix of ships. I lost nothing and killed everything.

WWII naval history is really about air power, but after my first game, I could see stacking ships with good anti-air just means aborted mission after aborted mission for Air Power.

Planes can through the balance when escorted. An escorted dauntless requires 5 5 or 6 rolls to abort. Even with 7 or 8 dice not an easy task.

In larger pt games air really takes on a role of its own where CAP becomes critical.

Agreed though in a 100pt game a BB is tough to take down.

Uncle_Joe
04-09-2007, 01:20 PM
Planes can through the balance when escorted. An escorted dauntless requires 5 5 or 6 rolls to abort. Even with 7 or 8 dice not an easy task.

The Escort SA does not help vs AA. So the Bismarck and Scharnhorst combo should still be able to abort quite a few planes on their own. Throw in a Galster for the extra roll (particularly against any Allied torpedo planes).

kaz
04-09-2007, 01:25 PM
Take a look at the on line battel im usein cariers agenst a BB and mi aint doin 2 bad and Gunary ataks are all seprate but you can shot at difrent targets with them and ya its posibel 2 sink £ ships a turn doin this

TK421
04-09-2007, 01:41 PM
I pulled the Scharnhorst out of my Easter gift blister (thoughtful wife) and played a quick game against a visiting family member. He took the Scharnhorst against three allied cruisers with equivalent points cost. We were trying to simulate a desperate convoy action. He cleared the table without suffering any damage in return. While it didn't make for a close game, I can't say that the result was necessarily ahistorical. Although there are some cases of lucky scrapes, pitting cruisers against capital ships in a stand-up fight during the real war was inviting a kicking.

I don't think that a "point" is necessarily equal to another "point" when comparing between classes, especially in small games. Now, if I'd taken three Truncluents the game might have been different.

TinCanMan
09-15-2007, 08:46 PM
Uber Mod was talking about combining gunnery attacks together. Now I know this is not correct but have a question about torpedo attacks. My opponent likes to roll all torp attacks at once, is this correct. Say he has 2 Subs and a DD in range of the same ship is it proper to throw all dice at once and count all 6s at one time. This seems a little overwhelming to me.

Outlaw
09-15-2007, 08:54 PM
Uber Mod was talking about combining gunnery attacks together. Now I know this is not correct but have a question about torpedo attacks. My opponent likes to roll all torp attacks at once, is this correct. Say he has 2 Subs and a DD in range of the same ship is it proper to throw all dice at once and count all 6s at one time. This seems a little overwhelming to me.

It doesn't change the odds...for example, if he rolls 3 and then 2 and then 1 or rolls 6 dice.

DCal12
09-16-2007, 05:01 AM
Uber Mod was talking about combining gunnery attacks together. Now I know this is not correct but have a question about torpedo attacks. My opponent likes to roll all torp attacks at once, is this correct. Say he has 2 Subs and a DD in range of the same ship is it proper to throw all dice at once and count all 6s at one time. This seems a little overwhelming to me.

If anything it could be to his disadvantage, because after rolling alot of six's he might have wanted to send a couple of those torpedos towards a different ship.

'Warspite'
09-16-2007, 07:09 AM
I pulled the Scharnhorst out of my Easter gift blister (thoughtful wife) and played a quick game against a visiting family member. He took the Scharnhorst against three allied cruisers with equivalent points cost. We were trying to simulate a desperate convoy action. He cleared the table without suffering any damage in return. While it didn't make for a close game, I can't say that the result was necessarily ahistorical. Although there are some cases of lucky scrapes, pitting cruisers against capital ships in a stand-up fight during the real war was inviting a kicking.



This sounds like a scaled-up Battle of the River Plate. Surely if at least two cruisers had torpedoes you'd have had a chance if you rushed Scharnhorst with all three ships at once?

Which cruisers were you using?