View Full Version : Crippled Ships Gunnery
gairsy
05-08-2007, 05:10 AM
Don't know if this has been discussed on another thread, but one thing in the rules about crippled ships is that, although almost wrecked to the point of sinking, they still get to use all of their dice when attacking. I know they get a -1 on the dice, but surely they would have a lot of weapons out of action? Any thoughts?
Autarch
05-08-2007, 07:36 AM
That isn't the level of detail the game the designers opted for. Units fight at full strength right up until near the very end. Personally, I'd prefer detailed damage, where a ship's upper works could be entirely wrecked and yet it be nowhere near sinking (ie Bismarck) or it be sent to the bottom with all guns blazing after a few torpedo hits. It would be a much more dynamic (and for me enjoyable) game, but of course would take a bit longer rolling and tracking damage results.
buffdog
05-08-2007, 07:43 AM
I agree that a crippled ship ought to have more severe effects applied against it. No we don't need a lot of detail here.
Maybe just halving the dice and round down for any particular weapon.
gairsy
05-08-2007, 08:35 AM
I thought maybe loose 1 dice per hull point lost for each battery.
i could give you a experimental list of damage results if you realy wanted a longer and more indepth game
Bismarck
05-09-2007, 03:43 PM
I thought maybe loose 1 dice per hull point lost for each battery.
I like this idea. It's very simple but considerably more realistic than the current system.
Fellblade
05-09-2007, 06:22 PM
I agree that a crippled ship ought to have more severe effects applied against it.
A 25% reduction in its firepower and the speed/defence reduced isn't enough? I hardly call that full strength.
vBulletin® v3.6.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.