Origen
05-08-2007, 07:44 AM
I have one suggestion to help alleviate some of the more egregious problems in the game. Allow units to combine fire.
Historically, having more than one ship firing at a single target reduced the effectiveness of each ship individually (because it was difficult to determine which misses were your own and correct accordingly) but the increased weight of fire did increase the chances of causing damage. Also, for game balance reasons simply adding the firepower of multiple units together would be a mess. Therefore my suggestion,
A unit may add it's fire to that of another unit of the same class (assuming it they are both in range of the target). When resolving the attack, use the larger attack value of the two units and add 2 dice to it's attack. This does not work with torpedoes.
This will make small gunnery platforms such as DDs much more effective en-masse, especially when hunting subs (which is critically necessary), allow fighters a reasonable chance of shooting one another down, and give Dive Bombers a reasonable chance of actually hurting a large BB. Since you must combine by class, and the benefit is a fixed two dice, you would see diminishing returns as the larger classes attempt to combine fire with one another.
There may be some new issues to deal with using this rule, but I see them as being much less burdensome than the current crop of problems. Please let me know if this works out well in your gaming group.
Historically, having more than one ship firing at a single target reduced the effectiveness of each ship individually (because it was difficult to determine which misses were your own and correct accordingly) but the increased weight of fire did increase the chances of causing damage. Also, for game balance reasons simply adding the firepower of multiple units together would be a mess. Therefore my suggestion,
A unit may add it's fire to that of another unit of the same class (assuming it they are both in range of the target). When resolving the attack, use the larger attack value of the two units and add 2 dice to it's attack. This does not work with torpedoes.
This will make small gunnery platforms such as DDs much more effective en-masse, especially when hunting subs (which is critically necessary), allow fighters a reasonable chance of shooting one another down, and give Dive Bombers a reasonable chance of actually hurting a large BB. Since you must combine by class, and the benefit is a fixed two dice, you would see diminishing returns as the larger classes attempt to combine fire with one another.
There may be some new issues to deal with using this rule, but I see them as being much less burdensome than the current crop of problems. Please let me know if this works out well in your gaming group.