View Full Version : D-Day Predictions
ButchOHare1
03-24-2004, 08:29 PM
OK let's hear the mundane and crazy, whimsical and downright nutty ideas people have about D-Day.
Scheduled for release in May 2004, Axis & Allies D-Day will feature detailed game components including a new blockhouse piece...hmmm Blockhouse... Is that like a round house but square? smile.gif Maybe anti tank unit. Defends against tanks at 3.
Other elements of this new Axis & Allies variant include a card deck with three card types -- Orders, Tactics, and Fortune -- to add depth and complexity to play. Order cards determine play sequence and break turns into distinct phases; Tactics cards offer players varied strategic opportunities; and Fortune cards add an element of unpredictability. Ha! Country order changes each turn? Oh man if you get to go back-to-back look out. Tactics cards sound cool though I have no idea what they are. Fortune card: "Fogged in. No air cover. Sorry" "Rain. Your tanks can't move" Doh!
White arrows with USA emblem might be drop zones for 101st and 82nd airborne. Gotta have Paratroopers in on the "Day of Days." smile.gif
3. Victory for Allies will be to take and hold 2 of 3 victory cities. Germans have to drive Allies back into the sea.
mmooneyapo
03-25-2004, 06:57 AM
Country order changes each turn? Oh man if you get to go back-to-back look out. My guess is that it will not be that simple. They had something like order cards in Risk 2210 AD. What they did for that was you would have to bid energy (money) and the highest bidder would go first, second highest bid goes second, etc. and any time there was a tie the order was based on a die roll. So I guess it will be something like that or they will have some determining factor, not just random. Random would suck.
ButchOHare1
03-25-2004, 11:14 AM
That makes sense but no need for more than one card per game if the order repeats after the first turn.
Here is a picture of a Normandy Blockhaus. Fortress-like structure you could fire artillery from. Maybe increases an inf/artillery defense to 3. Not exactly an attacking piece except for launching buzz bombs.
http://www.theotherside.co.uk/tm-heritage/visit/visit-stomer-blockhaus.htm
[ March 25, 2004, 02:25 PM: Message edited by: ButchOHare1 ]
elbowmaster
03-25-2004, 12:48 PM
the "pick your card to mobilize your pansy warriors"
imagine the allied reaction to pink poke a dotted pansy pajama wearing army, charging down the hills!!
how about the / fork and spoon armies bluntent each other with kitchen untensils...
ok... ill stop.. smile.gif
-cheers
-elbowmaster
[ March 25, 2004, 03:49 PM: Message edited by: elbowmaster ]
V-Disc
03-26-2004, 08:48 AM
For ButchO'Hare1 - OK let's hear the mundane and crazy, whimsical and downright nutty ideas people have about D-Day.
If I'm not mistaken, didn't you accuarately predict the arrival of the "3/3 Tank" a few weeks back? You don't have some fortune-telling astrologer on the payroll? {BTW - good call!}
The Blockhouse piece might function like the fortress pieces in Shogun. Perhaps they have the ability to conceal a number on INF. It's likely they "boost" German defensive capabilty.
I just want to see how the airborne units/capability is designed. My house rule version was an OK fix. But I want "the pros" version; straight from the designers.
I'm not of the mind that "D-Day" will resemble "Fortress America". FA is/was a fun game; but it has, shall we say, different bloodlines.
The Cav. is a busy man! So I'm looking forward to a "A&A" game that can be played in "a couple of hours" as the promotional material states. I wonder if future, "single battle" variants are going to have this "quick game" flavor? I'm all for a nice quick victory!
tpskeet
03-26-2004, 12:37 PM
Looks like A&A: D-Day has similarites (map at least)to an old Avalon Hill gamed called Breakout: Normandy. Check out the following links:
members.aol.com/wergames/ahbonorm.htm
homer.pacific.net.sg/~grognard/games/review/bkn.htm
members.rogers.com/breakoutnormandy/index.html
[ March 31, 2004, 09:31 AM: Message edited by: tpskeet ]
tpskeet
03-26-2004, 12:41 PM
Looks like A&A: D-Day has similarites (map at least)to an old Avalon Hill gamed called Breakout: Normandy. Check out the following links:
http://members.aol.com/wergames/ahbonorm.htm
http://homer.pacific.net.sg/~grognard/games/review/bkn.htm
http://members.rogers.com/breakoutnormandy/index.html
Jon Waddington
03-26-2004, 02:30 PM
Looks like A&A: D-Day has similarites (map at least)to an old Avalon Hill gamed called Breakout: Normandy.I suspect the similarities end there. I'm looking at the BKN rulebook right now, and if the complexity of D-Day even remotely approaches BKN, most A&A players will likely run screaming into the night, never to be heard from again.
kcornell73
03-28-2004, 07:37 AM
Breakout: Normandy is not all that complicated. In fact, if you have ever played it, the game is a total nail biter and people would likely enjoy the rewards of playing the game if they tried it. Nonetheless, I'm looking foward to this game because many Axis and Allies players I've taught in the past two years are playing Standard Combat Series games by multimanpublishing which is a Hasbro subsidiary. Give a game like Axis and Allies D-Day a chance and then have a look at what else the family of Hasbro gaming companies have to offer as well!
Caractacus
03-31-2004, 02:40 AM
If there are the 'funnies' included, do the US troops get to take them this time, so that without Patton's decision to scorn them the US troops don't suffer half the casualties they did?
Hope so!
[ March 31, 2004, 05:41 AM: Message edited by: Caractacus ]
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