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gregorymaxwell
06-08-2007, 04:36 AM
Tea!
Tea!
Tea!

Scharnhorst
06-08-2007, 11:14 AM
Only problem here is that there are not any destroyers in it, but that could easily be accomodated for and you've got a great idea here.

The General did an issue way back (my dad has it) and it combined those two board games (AH's War at Sea and Victory in the Pacific) so I imagine you could do that and have some serious fun using that as your "campaign base."

Might need to wait for a few more classes of ships to be released though, but I do like this idea and did love both of those games when I was younger.

bayushiseni
06-09-2007, 04:20 AM
Flat Top

One of the most interesting "hidden movement" strategic Pacific carrier games from Avalon Hill.

Orders of battle from some of the most emblematic battles in the Pacific.

Scharnhorst
06-09-2007, 10:02 AM
Flat Top

One of the most interesting "hidden movement" strategic Pacific carrier games from Avalon Hill.

Orders of battle from some of the most emblematic battles in the Pacific.

I think the attempt here is to combine a strategic element with the gameplay of War at Sea, not use rule mechanics from other games with it, although certainly no one will shun that if it works.

AH's War at Sea and Victory in the Pacific wargames would do a great job of providing a campaign-type setting for the Mini's War at Sea. They have a roughly accurate map with zones of control, navy bases and counters for every ship on all sides, as well as reinforcement orders based on what turn it is. You could deploy and conduct movement on those games, then conduct the battles with the War at Sea Minis (much like the Axis and Allies online campaign) The biggest set back for using it is that all the different classes of ships are not out yet.

bayushiseni
06-09-2007, 10:42 AM
What I liked more in WaS was the possibility of a fast tactical game to be played as a part of a strategic game with hidden movement. The appeal (to me) of naval battles is outmaneuver, scout and find out the enemy fleet, then send the right TF to destroy it.

Scharnhorst
06-09-2007, 01:42 PM
I think several people are looking for hidden movement rules right now, if you're able to use Flat Top's and they work well let us know!

bayushiseni
06-10-2007, 04:46 AM
If you go to my Yahoo group you'll find a simple hidden movement rules for WAS.

Check it out.

Cinnibar
06-10-2007, 07:01 AM
If you go to my Yahoo group you'll find a simple hidden movement rules for WAS.

Check it out.

If the movement rules are hidden, how do I find them?

'Warspite'
06-11-2007, 08:30 AM
If the movement rules are hidden, how do I find them?

I was just thinking that!

rhnelson
06-11-2007, 10:35 AM
If the movement rules are hidden, how do I find them?

A detection roll of course. :)

rallen
06-11-2007, 12:31 PM
L2 Design Group is redoing WAS and VITP. WAS should be out real soon:

http://www.l2designgroup.com/WaratSeaPP.html

Greyh Seer
06-11-2007, 04:26 PM
L2 Design Group is redoing WAS and VITP. WAS should be out real soon:

http://www.l2designgroup.com/WaratSeaPP.html

Any idea when this will hit shelves?

Captain Hydro
06-11-2007, 04:55 PM
I have Flat Top and units are located when they pass within two or three hexes of land with a coast watcher or an aircraft/ship that is physically on the map. Otherwise, they are only on the mapsheets as pencil lines.

bayushiseni
06-12-2007, 06:47 AM
The best way to play a naval campaign is to have someone who is a referee.
Both players and the referee have the same map and the referee is the only who knows where the fleets, recon planes and observers are. When they are in the same place at the same time span, he rolls secretly to see if anybody finds the enemy.

Flat top has rules to play without the referee, but the referee gives the game a better feel.

Joisey
06-12-2007, 08:32 AM
The best way to play a naval campaign is to have someone who is a referee.
Both players and the referee have the same map and the referee is the only who knows where the fleets, recon planes and observers are. When they are in the same place at the same time span, he rolls secretly to see if anybody finds the enemy.

Flat top has rules to play without the referee, but the referee gives the game a better feel.


I agree with this, which is why I volunteered to be the Game Mod for the proposed online campaign.

Scharnhorst
06-12-2007, 12:44 PM
I'm exploring ways to incorporate WAS into a campaign using the boardgames VITP and WAS. As Greyh Seer and I flesh and test it out I'm sure you guys will here more.