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View Full Version : Looking for game within 2 hours or so from Detroit


Jaekat
06-14-2007, 05:26 PM
I think the post name says it all, I just moved back form Seattle and am joinsing for a regular gaming group.
Either Original or War at Sea

Jayhurst
06-20-2007, 11:56 AM
THE GAME ROOM is located at :

3131 W. Sylvania Ave.
Toledo, Ohio 43613
Phone # is 419-475-3775


Place: Game Room Starts at: 5:30pm
Date: Thursday June 28 Cost: $5.00


-Tournament Rules-
1) Build Two navies in advance of the tournament, one Allied navy, and one Axis navy.
*French and Italian units can be on both the Axis or the Allies side.
*Once submitted for the tournament, no navies can be changed.
2) 200 point maximum per navy. 20 unit maximum per navy.
3) Only official AH pieces may be used. (No homemade construction pieces.)
4) The tournament is 3 rounds. Each round a new map will be rolled for. Each round players roll
off, the high roller chooses whether they want to play Axis or Allies for that round. You must play
All 3 rounds to qualify for prizes.
5) Tournament finishing order is determined by win/loss record. Ties in win/loss record are
determined by which player scored the highest total points from the combined 3 rounds.
6) Prizes will be given based on attendance. Winners will receive store credit.

__________________________________________________ ___________

-The Game Room House Rules-
1) ASW Threat- A Submarine takes a –1 die penalty to torpedo attacks for each of the following that is true:
* An enemy Aircraft made an ASW attack against the Submarine during the Air Attack phase
* An enemy Ship with an ASW value of 1 or better is local or adjacent to the Submarine during the Torpedo Attack phase.
- Multiple ASW Threats stack; if you have several destroyers nearby, you can reduce the Submarine’s torpedo attack to 0 dice or less. If you do, the submarine simply can't attack unless other special abilities add sufficient attack dice to restore its attack to 1 die or better.

2) Strafing- When you place a fighter in the Air Mission phase, you can place a "strafing" marker with it.
- You must have a Strafing marker on your fighter to make a Gunnery attack during the Air Attack phase.
- Fighters with Strafing markers take -2 to Armor and -2 to Vital Armor, can't make Antiair attacks, & can't use their Escort special ability.

3) Small Ship Evasion- Destroyers and Torpedo Boats are naturally evasive and hard to hit.
- Battleship main battery attacks take –2 per attack die against small ships (only hit on a 6, but 6 still counts as 2 hits).
- Battleship main battery attacks can’t hit Destroyers or Torpedo Boats at range 0 or at extended range.
- Torpedo attacks can't hit Torpedo Boats.

4) Loss Of Surface Fleet- When an opponent has no surface ships left, your receive points equal to one objective.

5) Extended Range Vs. Cruisers-
- Battleship attacks take –2 per attack die against Cruisers at extended range (only hit on a 6, but 6 still counts as 2 hits).

6) Surface Ship Torpedo Fire- Ships make their torpedo attacks during the surface fire step, instead of during the torpedo phase. (Ships may make a gunnery & torpedo attack, or, if the ship has an ASW attack, ships may instead make a ASW & torpedo attack.)

7) Pure Historical Build- Using a navy that consisted of just one nation will score a player 10 additional points at the end of that round.

PM me if you have any questions.
We'd love to see you there!

Harex
06-22-2007, 01:51 PM
Hi Jaekat,

I'm located just west of Flint. Don't know if this is to far for you or not. We normally play on a weekend or Wednesday nights. For WaS only though.

Hope to here from ya,
harex

warspite
06-28-2007, 02:32 PM
As was mentioned when you PM'ed me, we're meeting every Saturday here in Kalamazoo at Fanfare Sports and Entertainment. Maybe too far for you, but we're regular. And, we play AAM and WaS (we'll be starting ETO3 this Saturday in the online campaign).

Jameson
07-12-2007, 05:40 AM
If you cross the river to Windsor, drop me a line.