View Full Version : King George V
Autarch
07-28-2007, 10:53 PM
Looking to draw up stats for my recently acquired KGV.
http://toyeast.ideoconcepts.com/productimage/a05001001d.jpg
Here's what I got so far:
King George V
Ship - BB
1940
Cost: 50
Speed: 2 Flagship 2
Main: 15 15 13 11
Secondary: 6 6 5
AA: 8
Armor: 9 Vital Armor: 14 Hull: 5
Torpedo Defense: 1
Extended Range: 4
Survivor
I'd like some cool SA, but the only thing I can think of are the shells from Bismarck and Eugene that penetrated it's armor in critical spaces and didn't explode.
Jameson
07-28-2007, 10:57 PM
If you want the exact stats for this unit, just PM me and I will have them ready in a day or so for you.
'Warspite'
07-29-2007, 07:40 AM
I'd like some cool SA, but the only thing I can think of are the shells from Bismarck and Eugene that penetrated it's armor in critical spaces and didn't explode.
The dud shells are not unique to KGV [Prince of Wales to be exact] and so do not warrent an SA.
German shells in WW2 had an unenviable reputation for not exploding. I ran up a list on a site a long time ago but other incidents include the Hipper landing four shells on HMS Berwick of the County Class and two not exploding; HMS Prince of Wales was hit by seven of which three and a half exploded; HMS Hood appears to have had one pass through her fighting top on salvo four which did not explode and which does not appear in any naval records; HMS Exeter appears to have been struck by one dud.
The only SAs which the KG V class can claim are torpedo defence -1 and extended range.
The Duke of York [alone] could claim night fighter [re-roll one set of dice per game] for her role in sinking Scharnhorst.
I do not see this class claiming 'survivor' due to the lamentable damage control when Prince of Wales was torpedoed by the Japanese.
aquarius
07-29-2007, 01:07 PM
Where did you get the King George V model?
Autarch
07-29-2007, 05:13 PM
I got mine from Micro Maniac on ebay. Just do a search on Furuta Warships.
Autarch
07-30-2007, 07:27 PM
King George V
Ship - BB
1940
Cost: 48
Speed: 2 Flagship 2
Main: 15 15 13 11
Secondary: 6 6 5
AA: 8
Armor: 9 Vital Armor: 14 Hull: 5
Torpedo Defense: 1
Extended Range: 4
Still like to come up with another SA, though having another <50 point BB for the allies might be nice.
Should have Extended range:5,
the British used the same gunnery radar as the USN.
Hood is range-4 because it sank before the more precise late war radars were developed. And Rodney/Nelson's main turrets were never modified for high angle fire.
TheJudge
07-31-2007, 01:34 PM
Should have Extended range:5,
the British used the same gunnery radar as the USN.
Hood is range-4 because it sank before the more precise late war radars were developed. And Rodney/Nelson's main turrets were never modified for high angle fire.
No ship should have extended range 5! That is a retarded SA that should be banned from the game. Might as well be Harpoon Missle for cripes sake. Ships could not hit each other with any regularity at 25,000 yards, a shot that far away was considered freak luck and only happened a few times, ever.
KGV with Flag 2 should be as much or more than Rodney.
Adding in a special SA seems fine:
Raider Hunter- When this ship attacks an enemy battleship or heavy cruiser, it rolls 1 extra dice at all ranges.
Wehrmact_Tiger
07-31-2007, 02:29 PM
No ship should have extended range 5! That is a retarded SA that should be banned from the game.
I completely agree!
LoneWolf
07-31-2007, 06:13 PM
Should have Extended range:5,
the British used the same gunnery radar as the USN.
Hood is range-4 because it sank before the more precise late war radars were developed. And Rodney/Nelson's main turrets were never modified for high angle fire.
They had the same because the British handed all their secrets about their radar over to the U.S when they joined the war.
Autarch
07-31-2007, 07:34 PM
This is the early war version of KGV. I don't think it should have range 5 reflecting late war targeting radar.
Rodney has notably better stats, therefore should be more.
Raider Hunter is a good SA, but I'd like to come up with something new.
Sustained Fire: If this ship attacks the same target with it's main guns for two consecutive rounds, it gets an extra dice of attack against that target for each consecutive round thereafter.
If your KGV is an early war example how about a disadvantage mark like the Tennessee to lower the cost. Early war the RN had a lot of problems with the quad turrets on these battleships. HMS Prince Of Wales' turrets had frequent problems during and after her fight with Bismark. How about this, during a main gunnery roll if more than 4 or 5 ones are rolled, you roll 2 fewer dice next turn, representing a jammed gun. It's a realistic possibility that doesn't cripple the ship and lowers her cost.
aquarius
08-02-2007, 07:34 AM
The thing is, how do we define a heavy cruiser and how do we define a light cruiser?
LoneWolf
08-02-2007, 07:34 AM
The early war version of KGV and the deal with the Tennessee have one big flaw. Mainly has to do with how the stat cards are set up, along them lines and the ships service as well as stats.
But anyway, you want a unique SA for her something specail;
Early Warning (or Radar): one friendly ship adds one extra dice to gunnery, AA, ASW (ASW is questionable) torpedo attack this turn. (simply 1 friendly ship adds an extra dice to all attacks for that round)
Or Early warning: one friendly ship adds +1 to gunnery, AA and ASW attacks this turn.
Something along them lines. just roughly an quickly thought up SA.
LoneWolf
08-02-2007, 07:36 AM
The thing is, how do we define a heavy cruiser and how do we define a light cruiser?
To go by how the game is already set up, witch includes battlecruisers as battleships.
it should just be cruiser.
NimitsTexan
08-02-2007, 06:43 PM
I got mine from Micro Maniac on ebay. Just do a search on Furuta Warships.
What is the scale on those ships?
Autarch
08-02-2007, 11:48 PM
They are all about 4 3/4 inches long. There is no consistent scale, basically the ships are scaled to fill the box. The KGV is 1/1900, the Mogami 1/1600 and the Shinano 1/2200. The Hosho is 1/1400 (it's Hellcat huge lol). With an exacto knife I VERY carefully cut through the large pegs holding the hull bottoms on, leaving the smaller guide pegs on the ends of the lower hull intact so they could be fitted back on.
Outlaw
08-05-2007, 04:28 PM
So I stop by my local hobby shop today and what do you think I find over on their inport toy shelf but the whole set of Furuta's. I picked up the KGV, barely shorter than the Kongo, so a tad over 1/1800 and a Kaga, smaller than Akagi but good size so it will look good. Mogami looked really big.
I would even fill out a set of the KGV's, they do look nice.
Rokossovsky
09-16-2007, 10:43 AM
The turrets are laughable, but ...
The designer also didn't quite grasp that 3-D hull sides come out in wierd 2-D shapes, although at such a small scale it doesn't matter that much.
Wallis Rigby did better at larger scales. I have his "Naval Craft" which has a decent (albeit curiously camoflaged) North Carolina, but what seems to be the GRAF ZEPPELIN, no less!, for the carrier.
The light cruiser and destroyer are disappointing, "generic" designs of no defineable classes. The landing craft, including cute little DUKWs, are predictably good, though.
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