View Full Version : FIDA game updates
moppar
06-29-2004, 05:56 PM
For those who are playing in the FIDA games, i would love to hear updates on your games. Things like large battles, good or bad dice, or strange happenings. Any info you feel you can share without compromising your strategy would be cool. thanks and good luck to all. moppar
AdamD021
06-29-2004, 06:04 PM
Here's our game update.....
Bombs are flying and units are dying
Germany 2 just did its move.
pagan
06-30-2004, 12:12 AM
training my opponent on Mapview.
He made his first round comabt and rolls, but never sent me anything about his attacks. Then he sent me 3 separate mapview files of his russia phases.
I told him that he's going to have to do it correctly and sent him details on the program and the need to send me combat map BEFORE he rolls his combats.
Hopefully everything is square with him, and I we start the game correctly.
I see the problem of someone using AABattle map. Since I have, but don't use that program, I am going to need tutoring from my opponent. (hmm...maybe its Mapview only...)
nemo97
06-30-2004, 12:49 AM
It works just fine! :p
nemo97
I'm not sure why people think ABattlemap is better than Mapview. It looks like complete crap to me. Can someone familiar with both programs highlight the advantages of ABattlemap?
Just sending Russia 2 in my game. My opponent is good, but the game is evenly poised atm.
cousin_joe
06-30-2004, 08:05 AM
I have used ABattlemap and feel that Mapview is far superior.
The advantages of ABattlemap are smaller files being transferred (you send individual turns, better for older/slower computers), automatic text updates of where every unit is on the board, and IPC counts which update automatically as you place your control markers.
The disadvantages are having many,many files for one game, and not being able to follow the play as easily as in Mapview. Also, unless both players agree, you generally have to type out text tuns, so your opponent can see which unit moved where (unlike the simple arrows in Mapview). Graphically, Mapview is much more better looking as well.
Personally, I think Mapview should become the new standard for A&A Revised. Better to institute this now, rather than have the continuous problem of having to agree on one or the other prior to every game (or just avoiding players who play only ABattlemap :) ). It might be a bit difficult for the older gamers to adjust at first, but once you get the hang of it, it becomes a lot less cumbersome than text turns.
(P.S. Anyone wanting a quick tutorial on Mapview, PM me with your e-mail and I will send you one :) )
AxisRoll
06-30-2004, 08:27 AM
yes I am dealing with this in my game. have not used battlemap before and I think Mapview is much better.
Russia did its turn, but i cant see the pieces or at least i dont know what they are.
There are also no history frames either right?
I also dont know how to move the screen to the right
Atlantikwall
06-30-2004, 08:33 AM
Mapview may be more sophisticated once you understood how to handle it, but I didn`t.
And a IPC-count is absolutely neccessary imho, i.e. definitely an advantage of abattlemap. To say that mapview is graphically looking much better is your opinion c_j. I think that the units there look too simular (especially the ships) .
cousin_joe
06-30-2004, 08:45 AM
Axis_roll,
Hold down the R-mouse button
Atlantikwall,
ABattlemap is prone to IPC count errors as well if you forget your control markers. I agree, Mapview would be nicer with an IPC-updater but with the way I play (updating IPC counts on the Resolved Combat phase, quickly checking before I send out my turn, and when I recieve my opponents turn) I very rarely have IPC errors. Quick check means quickly adding production to see if it's 166 (actually, just add the end numbers and see if it ends in 6), and checking the last country's turn's production to see if it's correct (base value +/- changes). This doesn't even take 15 seconds.
Scott_WAR
06-30-2004, 11:22 AM
Mapview, PBEM, are all too slow. There is a program called triplea that allows people to play exactly as if they were playing th cd-rom game, except it doesnt have the bugs the cd has, it has the revised map and rules included, and you can actually play a game in 3-4 hours, instead of 2-3 weeks.
Triplea is free. I considered PBEM, but the decision to make the use of a rules variant mandatory, and then finding this program, quickly put an end to that idea.
Sorry for changing topic, but you PBEM guys should try triplea, and playing the game as it was meant to be played, in real time and as close to FTF as you can get without driving anywhere. It can be done with triplea.
http://triplea.sourceforge.net
squirecam
06-30-2004, 11:26 AM
Mapview, PBEM, are all too slow. There is a program called triplea that allows people to play exactly as if they were playing th cd-rom game, except it doesnt have the bugs the cd has, it has the revised map and rules included, and you can actually play a game in 3-4 hours, instead of 2-3 weeks.
Triplea is free. I considered PBEM, but the decision to make the use of a rules variant mandatory, and then finding this program, quickly put an end to that idea.
Sorry for changing topic, but you PBEM guys should try triplea, and playing the game as it was meant to be played, in real time and as close to FTF as you can get without driving anywhere. It can be done with triplea.
http://triplea.sourceforge.net
From what I understand, if both sides agree then they can use either FTF or Triple A in this tournament.
I'd be happy to play you in a AAA game anytime Scott.
Squirecam
axis_roll
06-30-2004, 11:30 AM
Mapview, PBEM, are all too slow. There is a program called triplea that allows people to play exactly as if they were playing th cd-rom game, except it doesnt have the bugs the cd has, it has the revised map and rules included, and you can actually play a game in 3-4 hours, instead of 2-3 weeks.
Triplea is free. I considered PBEM, but the decision to make the use of a rules variant mandatory, and then finding this program, quickly put an end to that idea.
Sorry for changing topic, but you PBEM guys should try triplea, and playing the game as it was meant to be played, in real time and as close to FTF as you can get without driving anywhere.
A few things.
1). Playing exactly as the cd rom is not necessarily a good thing considering the CD rom bugs and dice cheats available.
2). Not sure where you get the idea that PBEM games have LHTR rules as mandatory. You can play by ANY rules you want, which is more flexible then the CD rom and just as flexible as FTF. Rated games in a club will be via LHTR, but this can be said of any club... there are set rules to minimize confusion and make the game even/playable.
3). Not everyone has 4 hours to sit and play at one single time. If you do, great for you! PBEM takes seating times of approx 30+ minutes to accomplish 1 turn. Those of us with busy lives often can not squeeze 4 idle hours out of a day for a full game.
For these reasons, you have to choose what is best for you.
Scott_WAR
06-30-2004, 11:31 AM
Let me make a hange here REAL quick before someone gets the wrong idea. I am not putting down PBEM. I am stating why I dont want to play it. PBEM has been the soul and life of A&A for many years and there is no doubt it would never have been as popular a game without the PBEM clubs.
Squirecam. Do you ever go in the triplea IRC room? I also hang out in the axis and allies room at MS gaming zone. Those are the best places to find a game with triplea. Look me up at either place.
Edit-- axis roll you replied before I had time to clarify.
Scott_WAR
06-30-2004, 11:35 AM
Oh, triplea doesnt have the bugs the cd has. The dice cheats dont work with trilpe a, although I am sure it can be done. However, believe it or not I', sure you can manipulate the results from your dice servers too. If there is a will there is a way.
As for having 4 hours, thats solved too by this little optin called save :) You can save the game and continue it later.
If I was going to play in a club it would be for rated play. The LHTR discussion is an old one and doesnt need to be started over here. Just let it be realized that not everyone likes the LHTR.
Looks good, I havent downloaded it yet, but i'll check it out further soon. Sounds like a good option for weekends.
Scott_WAR
06-30-2004, 01:59 PM
You would need to either trust, or watch your opponent carefully if playing in this tourney using triplea. The LHTR rules can be observed and used in triplea, by virtue of only doing the things allowed by LHTR, and not doing the things that triplea will allow that are illegal in the LHTR. However, it can be done, and would probably speed things up considerably. Funny thing, my friend that I play FTF with and I almost started using Mapview to play our FTF games with, to avoid setting up the board and taking the chance of lost pieces. Then I found out triplea could be used to play revised, and that was the end of that. Also, triplea is planning on adding A&A pacific and europe at some point.
I will stick to pbem for the tourney, so that i have plenty of time to analyze all my battles etc. Also not everyone lives in the same timezone :)
I just let a friend talk me into going a bomber vs 3 trn even though I was not in favor of it. Let's just say I really regret listening to my (now former) friend.
Panther
07-01-2004, 04:40 AM
It works just fine! :p
nemo97
Yes it does! A perfectly easy tool.
Scott_WAR
07-01-2004, 02:07 PM
I just let a friend talk me into going a bomber vs 3 trn even though I was not in favor of it. Let's just say I really regret listening to my (now former) friend.
LOL, DY, how many of us havent tried that at some point or another. The thing with that attack, as most probably know, is that it IS a good attack at times, and is a bad attack at times. If I am Japan or Germany or USA(especially if I am USA), I will take that battle almost every time. If I am UK I will not take it at all. If the loss of my bomber isnt that big a deal, then go for it. If losing my bomber really hurts me, then no. Its the risk/reward factor here that is important.
Yeah, I mean I wouldn't be upset had I killed my expected one transport. I often feel that when one gets greedy, god choses to punish us with bad dice. Hence I had a very bad feeling when I clicked the button to roll 'dem bones...
Atlantikwall
07-04-2004, 09:47 AM
Hello,
a decicive battle of Ukraine lost in Russia2. Had a 89% chance of winning and 79% og conquering (with 6 inf, 2 rtl, 3 arm, 2 fgt vs. 4 inf, rtl, 5 arm) and had to retreat in round 1 after 3 vs. 6 hits against me. This was definitely BIG LUCK for my opponent and I`m not confident of "surviving" this step backwards.
HailStone
07-04-2004, 05:59 PM
At the moment my opponent thinks he can escape from loosing the game by simply going in vacation for a week... I am not sure if this will work :-)
Carico67
07-05-2004, 08:16 AM
Playout:
Guys of major concern is this: Does the ruleset make the game diverse, fair, and strategically complex? Larry does not want the game to be a tech dice affair (HB's in the box edition example)... are there any other gamebreaking or problematic areas you are finding? I realize games are early in, but as time advances please refer back to this and chime in; info and responses are both wanted and helpful! Hope everyone is having fun amd in a good, even, intense game!
Thanks, Chris C
cousin_joe
07-06-2004, 01:16 AM
Playout:
Guys of major concern is this: Does the ruleset make the game diverse, fair, and strategically complex? Larry does not want the game to be a tech dice affair (HB's in the box edition example)... are there any other gamebreaking or problematic areas you are finding? I realize games are early in, but as time advances please refer back to this and chime in; info and responses are both wanted and helpful! Hope everyone is having fun amd in a good, even, intense game!
Chris, I'm involved in 3 games using the LHTR, and have played about a dozen games using the AH rules, mostly 9VC, No Tech (so pretty much similar to LHTR, which kills Tech anyway :D )
Game Diversity
Sorry to say this, but the game is still sorely lacking in diversity. As in 2nd Edition, games generally boil down to Triple Team Germany and Race to Moscow.
For the Allies, KGF remains the most efficient and optimal way to get the 3VC's needed for victory. Alternate playouts, like KJF (US in the Pacific) and Stall Japan (ICs in Sink,Ind) remain suboptimal.
For the Axis, with the removal of Magic 84, the only way of achieving victory is to capture Moscow.
This problem can be fixed in 1 of 2 ways (or a combination of the two):
1. Altering VC's so that Axis can win without having to go for Moscow
eg. New Allied VC's in Hawaii, Australia, and Caucasus. Allies start 9/15, Axis start 6/15, first to get 10/15 wins.
2. Using NA's to make alternate strategies more viable eg. NA's which provide more incentives/less penalties for US/Japan to go into the Pacific, NA's which make ICs more surviveable
Fairness
With a bid, the game is fair. No problems here, boss :)
Strategic Complexity
Although tactical complexity is much improved, strategic complexity remains very limited. Strategy can be defined as your overall game plan. For there to be strategy, there must be choice. Unfortunately, there are few choices you make for each country :( :
Russia: Purchases, an agressive Eastern Front vs. supporting Allied Factories (defending vs. Axis a given)
Germany: Purchases, whether or not to buy an AC, how heavily to go into Africa (Moscow, defending vs. Allies a given)
UK: Purchases, IC in India or not (other ICs not as optimal, Europe a given)
Japan: Purchases, Expand vs. Mainland, Use fleet to expand or send to Atlantic (not much use in empty Pacific, Moscow a given)
USA: Purchases, IC in Sink or not (Europe/Africa a given, going Pacific suboptimal)
The fix for this is NA's. What needs to happen first is that NA's should be roughly balanced for each country (no majorly overpowered ones, no useless ones) and should have a strategic purpose (eg. make Pacific more viable for US/Japan, make alternate ICs more viable for UK, make economic strategies possible for Axis). Countries then choose 1 NA each on Round 1, and either Germany or Japan gets a 2nd NA on round two (3each for Axis and Allies). By choosing your NA, you are making a strategic decision, which will have a major influence on how the game plays out. Also, players no longer have to play the "optimal strategy", as these NA's should make alternate strategies more viable, such that there are many optimal strategies, rather than just one. This should be the LHTR's next step.
I have one major concern, namely my opponent is too good! Why couldn't I get the guy my buddy drew, who lost Berlin on USA3 rofl!!!!
Panther
07-06-2004, 02:29 AM
Playout:
Guys of major concern is this: Does the ruleset make the game diverse, fair, and strategically complex? Larry does not want the game to be a tech dice affair (HB's in the box edition example)... are there any other gamebreaking or problematic areas you are finding? I realize games are early in, but as time advances please refer back to this and chime in; info and responses are both wanted and helpful! Hope everyone is having fun amd in a good, even, intense game!
Thanks, Chris C
Too early, most games have just started.
I have just a bunch of FTF games and three running PBEM games. (First of these with AH rules the latest with LHTR).
All games were quite diverse, I saw a pacific strat of the US, ICs in SIN, SA, and Ind, I even saw 4 Russian ftrs.
But this does not say too much of course since common strategies need at least several months of competitive play to develope.
But I thing I dare to predict: I believe it will be possible to go for a KFJ, at least aas well as in the 2nd eds. :)
Carico67
07-06-2004, 05:53 AM
is our first advancee to round 2, congrats Shmoo!
He He, nice job Shmooie with the Berlin grab on USA3!
R4 just finished. Things are looking up, since my opponent missed what I thought was a game breaking move on J3. I won't comment specifically on the rolling, but I can say even the best plans aren't worth much when the dice are consistently one-sided.
Panther
07-08-2004, 05:23 AM
R4 just finished. Things are looking up, since my opponent missed what I thought was a game breaking move on J3. I won't comment specifically on the rolling, but I can say even the best plans aren't worth much when the dice are consistently one-sided.
Did you ever heard about LowLuck A&A?
Nope, can't say I have. Anyway, get this -- both my opponent and I bought a BB. For the record I've never purchased a BB before! Now is that crazy or what? Wjho would actually buy a BB in a tournament game???
AdamD021
07-08-2004, 03:20 PM
Wow....me and my opponent went through a whole turn today....I woke up this morning and sent off Germany 3 and I just now sent off Germany 4
HailStone
07-08-2004, 04:45 PM
And there have been some glorious fights like 5 ftr vs. 1Inf,2ftr.... One defending ftr survived :-)
AxisRoll
07-08-2004, 08:45 PM
I just had a terrible J1 move. I think I am toast. Don't you just love dice. Now I know why I quit for 2 yrs!!!
simply4est
07-08-2004, 09:59 PM
Things were looking bad for my Allies, until the Luftwaffe made an air raid on a Dst and 2 Trn - All three of my ships rolled a '1', lol.
squirecam
07-08-2004, 10:03 PM
Things were looking bad for my Allies, until the Luftwaffe made an air raid on a Dst and 2 Trn - All three of my ships rolled a '1', lol.
My brave pilots..... :(
Squirecam
I've seen the logs of AxisRolls J1. All I know is I'll never complain again. I wish I was your opponent AR. Worst ever turn of dice without a doubt.
Panther
07-09-2004, 03:56 AM
Ok, seems like some here are ready for LowLuck A&A. :)
If youre interested just have a look:
http://www.daak.de/lowluck/lowluckregel.php?sprache=e
This is the 2nd ed Version, but the AAR version is worked on already.
Panther
07-09-2004, 03:59 AM
I wish I was youre opponent AR.
Is that really your wish??
Attila
07-09-2004, 04:03 AM
Hiho,
Just a short note about ABattleMap:
- it is *free*
- it works under Linux
- it will be OpenSourced in the near future
Atti
Is that really your wish??
Well I've seen the logs and I can saely say that if AR's opponent is of equal skil, then he is cmpletely lost. I can't imagine recovering from that start against a good player. Then again a lucky tech roll or two...
Panther
07-09-2004, 08:28 AM
Well I've seen the logs and I can saely say that if AR's opponent is of equal skil, then he is cmpletely lost. I can't imagine recovering from that start against a good player. Then again a lucky tech roll or two...
Sorry I should have said it clearer:
What Ive meant to say is: Presumed AR will lose due to this horrible rolls.
Do you think his opponent will be very happy about this victory?
He'll be happy if he wins the tournament. IMHO AR is a strong player and I'd certainly take whatever God saw fit to gift me by way of the rolling. Unfortunately he hath foresaken me to date in my current campaign.
simply4est
07-10-2004, 05:34 AM
Panther,
That Low Luck looks like an excellent resolution system - I wonder if there could be a small open tourney like this one using that die roller... hmmm...
I like the fact that it is almost diceless, but still allows for the input of good or bad fortune to the game.
Attila,
I'm toying with the idea of turning an older system to completely Open Source to learn about Linux, etc. - It's pretty old by today' standards though, lol, what would be the system requirements to run your software Open Source?
nergal
07-10-2004, 07:58 AM
Hi simply4est!
If you want, join at www.flames-of-europe.de and we can make a little LL-game.
It´s the best AAR platform actually available.
LL-Dicey, ADS-Dicey, AAEurope, AAPazific, World@War...
...what else do you need?
This call goes to everyone who really wants to enjoy PBEM.
Contact me if you want a little match.
Here´s a link to a FOE tutorial from TMTM:
www.wholefoodsupplement.com/dicey/
Peace!
Nergal
Panther
07-10-2004, 03:23 PM
Panther,
That Low Luck looks like an excellent resolution system - I wonder if there could be a small open tourney like this one using that die roller... hmmm...
I like the fact that it is almost diceless, but still allows for the input of good or bad fortune to the game.
Thanks for your interest Forest.
Indeed the influence of the dice still can make the difference between equally good players, but you wont see the big "dice disasters " that often decide games in round 1..
When we have set the A&A Revised rules for LowLuck (have to consider SBR and tech) we will surely arrange a AAR LL tourney at DAAK and I think also AAMC will do if enough interest.
Regarding 2nd ed A&A there are already LowLuck tourneys.
One is starting right now at AAMC
http://www.dicey.net/nuke/modules.php?name=Forums&file=viewforum&f=1
and one later this year at DAAK
http://www.daak.de/turniere/index.php3?sprache=e
simply4est
07-12-2004, 07:32 AM
Thanks for the links, nergal and Panther, I'll try to explore them more deeply in the next few days - that tutorial will probably come in most handy, lol.
AxisRoll
07-13-2004, 01:24 PM
Well I finally got thru G2 turn. Game going slow.
Had more bad dice. now a german fighter lost to transport in SZ35(And it is still alive). That is MVP of game. Killed J1 Fighter as well.
And German bomber (at least killed) Destroyer in SZ59. But destroyer has killed G2 Bomber and J1 Battleship.
But we march on because...
Ours is not to reason why, ours is but to DO OR DIE!
Germany is down to 3F and Japan has 4F and 1Bmbr. It is UK2.
:eek:
Richy's dice server is down so games will be delayed again. So Carico when did the 2 months start? I am waiting to roll USA5, so I doubt we'll be pushing the deadline anyway.
pagan
07-14-2004, 06:11 AM
i'm crawling at my game, with so much other work i have to do.
I've been getting my turns in 2-3 days !
This puts me on Japan turn 3
this will pick up however.
cousin_joe
07-14-2004, 08:33 AM
i'm crawling at my game, with so much other work i have to do.
I've been getting my turns in 2-3 days !
This puts me on Japan turn 3
Pagan, if you're crawling, then that must mean I'm like someone unable to use their legs, and having to drag myself across the floor, using only my arms. :D
It took us forever to start, and then my opponent didn't send G1 until a week after R1. I just sent UK1 yesterday and I'm hoping it's not another week before J1. :rolleyes:
Panther and I are at G4, delayed mainly by my trip last weekend.
Interesting game. I tried an unusual Allied defense, probably sub-optimal. Dicey seems very 'streaky'. There was a lot of maneuver first few turns with minor battles but it's picking up now. My failure to realize that subs can slide under opposing fleets really hurt on turn 3.
Getting used to Battlemap, took a couple turns to easily distinguish DD's from BB's. The Infoview feature is real nice but wish it was broken down as land, naval and air instead of only land and naval.
AxisRoll
07-14-2004, 09:52 PM
i converted my opponent to mapview. much better.
Speed has bee slow. waiting 3 days for a move until today. We will get 1rd in today. so hopefully pace is picking up
Panther
07-15-2004, 02:15 AM
Panther and I are at G4, delayed mainly by my trip last weekend.
Interesting game. I tried an unusual Allied defense, probably sub-optimal. Dicey seems very 'streaky'. There was a lot of maneuver first few turns with minor battles but it's picking up now. My failure to realize that subs can slide under opposing fleets really hurt on turn 3.
Getting used to Battlemap, took a couple turns to easily distinguish DD's from BB's. The Infoview feature is real nice but wish it was broken down as land, naval and air instead of only land and naval.
Yes, an interesting game indeed.
Im very curious if UK will attack my Japanish fleet in the Red sea. :)
Regarding the Battlemap: It was modelled on the "Winmap". Whose Infoview is even a lot better. If you go on the numbers there the program shows you how many of each unit and each unit type every nation has. Or howmany the allies or the axis as a whole have. A great utility to improve your play. Unfortunatly Winmap is for AA 2nd ed only and its creator is vanished. :(
Enigma
07-15-2004, 07:46 AM
Pagan, if you're crawling, then that must mean I'm like someone unable to use their legs, and having to drag myself across the floor, using only my arms. :D
It took us forever to start, and then my opponent didn't send G1 until a week after R1. I just sent UK1 yesterday and I'm hoping it's not another week before J1. :rolleyes:
This is how mine has been too. I am waiting on US1. To be fair, it's been both of our faults, somewhat, due to the fourth of July weekend and some difficulty my opp has had getting BattleMap to work. But it's slow going.
I just got quite lucky in a large naval battle. Things are looking up. R7 just sent.
CommC
07-18-2004, 06:45 PM
I'm getting concerned that Dicey may be broken. I'm seeing a trend in at least two separate games where attackers rolling at 1 or 2 seem to be rolling consistently favorable results as compared to defenders at 2. Has anyone else seen this? I've seen several results where the sim (1000 rolls) predicts that result to occur much less than 1% of the time. This should almost never happen.
CommC
Well I was on the receiving end of one of those <1% beatings from you CommC. While it sucked it didn't lead me to believe Dicey is having issues.
I am playing about 5 games atm and I must admit all my the recent rolling has tended to favour the attacker, but your attack on me into WEu has been the only one that stood out as a badly skewed result.
In my FIDA game I took a 57% battle and happened to roll above average, so it's not as if I took a one in a millon shot at glory.
cousin_joe
07-18-2004, 09:51 PM
I'm also in five games at the moment, and lately it appears the attacker has been getting the short end of the stick, hitting far below average. Glad to see that at least someone's benefiting from my misfortune :)
Panther
07-18-2004, 11:55 PM
Babu did several test rollings with about 1000 rolls for attacker and defender. I cannot see a broken randomness. The log is in game 93 (Russia 50 )
Panther and I have a whole game full of improbable defensive stands so I looked at the stats a bit and did roll some test dice.
In our game, attacking dice seem close to normal or a bit below but defensive dice have been awesome. Counting both sides, defending infantry has hit on 55% of its rolls (29 out of 53) and defending (non-jet) fighters have hit 13 of 14. Defending armor has been close to normal. US and Russia defended very well against Japan on the mainland; Japan has only 3 units ashore on the mainland now although they'll be coming back in force this turn.
The entire RAF and British Indian ocean fleet went down, barely scratching a Japanese fleet in what should have been pretty close as the Japanese non-transport ships hit 8 of 9 times. Then the Japanese counterattack ran into stiff resistance against the USN (which hit 7 out of 8 times), wiping out most of the Japanese airforce. For my Allies, the worst part is Russia can't seem to retake lightly held territory at all. Every Russian attack with less than 80-90% chance of capture has failed, causing its position to deteriorate rapidly.
Not intending to take anything away from Panther. He's a strong opponent who would beat me in almost any game...
squirecam
07-19-2004, 09:07 AM
I'm getting concerned that Dicey may be broken. I'm seeing a trend in at least two separate games where attackers rolling at 1 or 2 seem to be rolling consistently favorable results as compared to defenders at 2. Has anyone else seen this? I've seen several results where the sim (1000 rolls) predicts that result to occur much less than 1% of the time. This should almost never happen.
CommC
Interesting.
I'm playing Axis. When Germany attacked a USA fleet of 2 transports and 1 DD with 3 Fighters and a Bomber, we both had 3 hits.
This round I attacked Lybia and Ukraine. Each battle went at least 2 rounds and he had at least 3 pieces in each country. No hits by Allies in either battle.
I dont thinks Dicey favors the attacker. But I wonder if there isnt some sort of problem, as "abnormal" results seem much "more common", judging by the statements made on these threads.
Squirecam
CommC
07-19-2004, 03:55 PM
Yeah, I think the "problem" is not that it favors attackers or defenders, but that it may be rolling too many "improbable" rolls. Could someone post the statistics on the variability associated with each type of roll? i.e. the problem may lie in that we don't appreciate the large variability of result that can occur when you have multiple rolls at 1 or 2.
The sim that generates an "average" of 1000 rolls doesn't communicate well the variability of results that can occur when there are lots of roll at 1 or 2 units.
Panther
07-20-2004, 12:21 AM
Yeah, I think the "problem" is not that it favors attackers or defenders, but that it may be rolling too many "improbable" rolls. Could someone post the statistics on the variability associated with each type of roll? i.e. the problem may lie in that we don't appreciate the large variability of result that can occur when you have multiple rolls at 1 or 2.
The sim that generates an "average" of 1000 rolls doesn't communicate well the variability of results that can occur when there are lots of roll at 1 or 2 units.
Absolutely agree here. If you only look at the average outcome of a battle its easy to not be aware of the deviation of it. Especially if there are only a few units (< 10) the empirical variance is big. This may hurt even more in sea battles where expensive units are involved.
You will see this with every dice roller that works with the regular combat resolution, but anyway its often frustating. This was the main reason to develop for the LowLuck combat resolution..... :)
Could someone post the statistics on the variability associated with each type of roll?
Don't have a compiler on my notebook, so put together a quick brute force Excel spreadsheet to calculate the odds. Can't post the whole thing, as it's a 54x54 table.
There's undoubtedly something much more elegant on the web but here's up to 12 dice for 50% (armor, destroyers etc) rolls.
1 .500 1.00
2 .250 .750 1.00
3 .125 .500 .875 1.00
4 .063 .313 .688 .938 1.00
5 .031 .188 .500 .813 .969 1.00
6 .016 .109 .344 .656 .891 .984 1.00
7 .008 .063 .227 .500 .773 .938 .992 1.00
8 .004 .035 .145 .363 .637 .855 .965 .996 1.00
9 .002 .020 .090 .254 .500 .746 .910 .980 .998 1.00
10 .001 .011 .055 .172 .377 .623 .828 .945 .989 .999 1.00
11 .000 .006 .033 .113 .274 .500 .726 .887 .967 .994 1.00 1.00
12 .000 .003 .019 .073 .194 .387 .613 .806 .927 .981 .997 1.00 1.00
Rows are # dice rolled, columns moving to the right are increasing # hits. The numbers are cumulative. For example, the chance of 0 hits out of 7 is .008, while getting exactly 1 hit is .055 (.063 - .008).
Found out the chance of infantry defending as well as it has in our game is about 1/1000. My infantry hitting at a 60% rate so far, Panther's 'only' at around 52%. Hope it stays that way for the big attack on Moscow!
Carico67
07-20-2004, 12:19 PM
In AAMC this is a well known tale, but Ill post it here as well to hopefully end dice-crying :)
In an AAMC f-to-f get together I played a game w/Bubbadust where I missed between 66-69 consecutive defense rolls @2. This was from the games start, and we started count around 8 or 9. Ryan didn't exactly roll well defensively either thank goodness... (game was won by 3 dice woth of HB's and LRA catching allied flet with their pants down late game...). I did nothing special with dice, picked em up, shook them around the hand and let em fly; and 3,4,5,6 kept coming. The exact # I don't remember (several years ago), but it was JUST under 70 consecutive misses @2.
THAT'S broken results; or is it? In a game with random events, _hit happens.
Celeritas
07-20-2004, 01:01 PM
How's this for bad luck?
Game # 78 - Germany 4 - Mon Jul 12 19:19:57 EDT 2004
Cauc rnd 1 (Defender only): 7 Inf 4 Rtl 9 Arm 2 Ftr vs. 11 Inf 2 Rtl 5 Arm 3 Ftr 1 Bmb
Defender
1 Bmb(1): 4
11 Inf(2): 46443452*346
2 Rtl(2): 54
5 Arm(3): 46546
3 Ftr(4): 656
Total Hits: 1
Here's the punchline: he won anyway.
nemo97
07-20-2004, 01:23 PM
he!he! I recall that C. If you recall, I also had horrible luck w/ attacking infantry that weekend. :p
Ah, You were playing the game near the kitchen w/ that one as I recall. Catching the Allied fleet w/ its pants around their ankles was well planned w/ your plane positioning as I recall. :D I wonder if Bubbadust reads these boards.... he may run away w/ an anxiety attack recalling that game. :rolleyes:
cheers,
nemo97
AxisRoll
07-20-2004, 09:05 PM
Dice is like dating, there are ups and downs, but the one thing you know for sure is that it will never stop changing by the minute.
Carico67
07-22-2004, 11:34 PM
Anyone teching? For those who have finished games, please take a moment to summarize and post here or email to me (so I can post to FIDA MB) for review. We're trying to learn from this event... Thanks, Chris C
Carico67@hotmail.com
Panther
07-23-2004, 06:09 AM
We are not finished, but before I forget it after the game.... ;)
I and my opponent both rolled for tech. I was successful in my first attempt in *** 3 and got LRA for 10 IPC. (Reason for rolling was: I wanted more flexibility against the Allied fleets and being able to support Ger at East front and Africa when needed). Babu rolled for Jets in US 3 and 5 I believe and invested 20 IPC but did not have luck. (Reason for rolling could be: We have a lots of AAs in Asia and Russia is under pressure).
squirecam
07-24-2004, 06:36 PM
Was there any official post of the "bids"
What I'd like to know, if possible, is:
1 : without naming names, lowest to highest Bids
2 : winners (which obviously would not happen for a while)
i.e. In three games, the axis bid 5. Axis went 2-1. In four games, the axis bid 3, went 2-2.
Has this or will this be posted?
Squirecam
Squirecam, several of us requested this and I think Carico is considering creating such a list as more games are completed. It's definitely a good idea.
cousin_joe
07-25-2004, 01:24 AM
Yes, perhaps after the first round is over, we can collect the following:
Bid Amount(#), Bid Distribution(what&where,cash distribn), Result(WorL)
The list should be compiled in order of bid amount. No names attached, of course. :) This information can be submitted when reporting the game result. Sound like a good idea? :confused:
cousin_joe
07-25-2004, 01:33 AM
I recall at one point someone mentioning creating a graphical presentation of the tournament. You know, the one where they have all the brackets, showing who has advanced so far, and who their next potential opponent might be. Did this idea ever get off the ground?
Panther
07-26-2004, 11:37 PM
Yes, perhaps after the first round is over, we can collect the following:
Bid Amount(#), Bid Distribution(what&where,cash distribn), Result(WorL)
The list should be compiled in order of bid amount. No names attached, of course. :) This information can be submitted when reporting the game result. Sound like a good idea? :confused:
Definitely! :)
Carico67
07-27-2004, 04:44 AM
Info stored away safely. If i die before tournies end it's lost w/me, otherwise no worries :)
Well let's hope that doesn't happen -- I'd hate to miss out on those stats Carico ;)
squirecam
07-27-2004, 12:17 PM
Well let's hope that doesn't happen -- I'd hate to miss out on those stats Carico ;)
Since second round bids are underway, shouldnt this info be released now, at least as to the bids (but not winners obviously)
Squirecam
Carico67
07-27-2004, 10:15 PM
I'm awaiting feedback from the other FIDA members Squirecam... I'm inclined to say why not and post it, but that decision isn't mine alone to make on this matter. Some of the FIDA guys are slow to react to posts there, so in 48 hours I'll go with majority feedback.
C2
moppar
08-02-2004, 06:34 PM
bump please
AxisRoll
08-02-2004, 07:18 PM
So if my 1st rd Japan and 2nd rd German dice were so horrible, if I can make it to the Sept 16th end of the tourneyment 1st rd, would i get consideration for a win?
We are in 9th rd.
UK rolled 2 dice for rockets a while ago and got 2 2's. USA just got rockets 2. Joy.
I can't even roll for any weapon with Japan to try and break out of this losing battle for me. That is why Weapons is lame. If you are winning, I will take both countries and go for rockets the best weapon in the game. what crap.
I want Industrial tech back and HB 2 dice.
Chunksoul
08-02-2004, 09:01 PM
Yeah, rockets are insanely good in LHTR and HB are insanely bad.
pagan
08-02-2004, 10:07 PM
HBs with 2dice damage and double dice attack
- HB restriction is IC damage based on territory value
TECH IS AUTOMATIC
Celeritas
08-11-2004, 06:20 AM
Did the FIDA bureaucrats vote down the publication of the bid results for round1, or is Carico merely swamped?
Carico67
08-11-2004, 07:51 AM
Babysitting 2 3yr olds right now, surgery and cast on one hand, travel and no internet connection (for the most part) the past week and 1/2, and AH MB's down last night when I actually had a chance to get things done...
results will come, but are last on my priority list so might be a day or 2 right now. C2
Celeritas
08-11-2004, 11:18 AM
Bless you Carico, it sounds like you have a lot to worry about. Thank you for your efforts in organizing this.
While I'm spewing praise - I'd also like to give props to my opponent, Onkel Tom. Everyone should have the pleasure of playing someone like him. He's a great player and a great sport.
moppar
08-11-2004, 06:06 PM
thanks for the updates, please keep posting them
Chunksoul
08-12-2004, 11:19 PM
i won my fida game 72 beating az hakim.
i am russell barlow
for those that are interested i won on turn 17
cousin_joe
08-12-2004, 11:38 PM
Congrats, Russell :)
Wow, 17 rounds, huh? I've noticed these LHTR games can go on pretty long when the players are evenly matched, especially if both players use a lot of IPM. I think our game (round 10) is probably good for at least another 5 rounds, if not more.
INF are still by far the best buy in this game :( This is too bad as it leads to too much STACKING, not enough ATTACKING! Oh, well, on with the stackfests :(
Chunksoul
08-12-2004, 11:40 PM
Nice sig, but you need to pump 1.2 out soon, since 1.1 is somewhat flawed.
PS DY beat Jeremy with the Hollywood express manouvre.
Panther
08-13-2004, 01:31 AM
i won my fida game 72 beating az hakim.
i am russell barlow
for those that are interested i won on turn 17
Wow, thats a pretty long game. Do you like to tell us something about the course of the game?
Panther, I have just finished UK 12 and though Eike fights on, I can see no hope for him now.
I took a 91% shot of capturing an Axis capital on USA12 (after failing with a 61% chance on the same turn with the UK)
After hurting my hand by smashing it into my table top several times (I kid you not -- after the second battle went ugly I was incredibly angry and ready to retire from A&A permanently).
Desperate times call for desperate measures and I made an all or nothing infantry charge out of Moscow wiping out a German stack, getting lucky and holding with too much for any counter attack.The odds for this battle were in my favour, but only slightly, so it just goes to show that you can't always rely on the sims.
squirecam
08-13-2004, 01:18 PM
.
I saw Russell's game at a few stages and I can safely say ...
I dont think it is appropriate to be talking about other people's strategies. If we are not (and as yet we haven't) disclosed wins/losses with bid ratios, then why are we telling others "how" people won the games.
I dont think its fair to disclose other person's strategies without their consent. Just the same as disclosing a bid w/o consent.
Squirecam
squirecam
08-13-2004, 01:20 PM
Nice sig, but you need to pump 1.2 out soon, since 1.1 is somewhat flawed.
PS DY beat Jeremy with the Hollywood express manouvre.
See my above post to DY.
Squirecam
Brock
08-13-2004, 01:31 PM
DY,
Be careful making assumptions about games that you have only “checked in” on at a few stages. I was Russell’s opponent in Game #72, and I congratulate him on an excellent game. This was my first PBEM and needless to say I was impressed.
However, you are missing something about the situation in Germany mid-game. True, I did have control of EE, WE and SE, but with fairly minor forces (and multi-national). Germany had 30+ infantry and 5+ fighters in it, and the Balkans has another 30 or so infantry. At no point was it possible for me to take Germany. Any attack with a >30% likelihood of success was at least 3 turns away. At the same time, Moscow would fall to Japan in less than 3 turns if Russia was left on its own. I decided to divert UK And US forces to help Russia, as the game would have essentially been over if Moscow fell. Once the immediate threat to Germany disappeared, I concentrated on taking Africa, funneling troops into Russia, and trying to threaten Japan with a fleet in the Pacific. All perfect strategies? Probably not, but it was not as clear cut and boneheaded as you imply.
The real key to the game was Russell’s ability to maintain the Axis air forces. This gave him a great deal of flexibility and extra IPCs when it came to trading territories mid-game without stranding too many infantry. This was especially the case for Japan in Asia. Also, as mentioned the German air force made the probability of taking Germany outright very low in the mid-game.
In my opinion, the key battle in the game was one that mysteriously “didn’t” happen in India on Japan 3. You are aware of this “phantom” battle that still shows up on the dice logs for Game #72 (as you posted about it – perhaps accidentally), in which Japan’s air force was almost entirely lost to AA gun fire (4/6 fighters shot down). Without these fighters, the complexion of the war in Asia and even Africa would have been quite different.
Would Russell still have won? Perhaps. As I said, he is a good player and I do agree that, in general, he outplayed me. I wish you guys the best of luck in the rest of the tournament!
Brock
Re game #72 although I didn't really give any information away about the victors play (other than three territories that the Allies once held against him) I have removed all reference to that game as per squirecam's request.
Note that the game chunksoul was referring to involving me was not a FIDA game and the note was specifically directed towards cousin_joe since it was in fact an AA Enhanced v1.1 game.
Brock, I like to read through the dice logs of other games to try and work out roughly what each player is doing. Unfortuantely if you didn't pick up this error by Japan's next turn, then under the error correction rules as I understand them, you are stuck with the result that you both got emails about.
The dice logs always take precedence, but you need to check them. I check the logs for my game every turn because the Roller has had a few issues occasionally in the past with not sending emails.
DY,
In my opinion, the key battle in the game was one that mysteriously “didn’t” happen in India on Japan 3. You are aware of this “phantom” battle that still shows up on the dice logs for Game #72 (as you posted about it – perhaps accidentally), in which Japan’s air force was almost entirely lost to AA gun fire (4/6 fighters shot down). Without these fighters, the complexion of the war in Asia and even Africa would have been quite different.
Just for the record squirecam I mentioned no names or game numbers when I made the comment Brock is referring to. I have deleted the original quote anyway.
Note that anyone can fairly easily work out what their future opponents' basic strategies are by reading through the dice logs which contain a wealth of information for those with too much time on their hands (or those like me who prefer Axis to sleep ;) )
series
08-13-2004, 07:31 PM
INF are still by far the best buy in this game :( This is too bad as it leads to too much STACKING, not enough ATTACKING! Oh, well, on with the stackfests :(
I know how to solve this. Play with the following house rule: Infantry cost 6 IPC to purchase.
Hopefully, this will get some of the IPM users off-gaurd and confused :D
squirecam
08-13-2004, 07:42 PM
Just for the record squirecam I mentioned no names or game numbers when I made the comment Brock is referring to. I have deleted the original quote anyway.
Note that anyone can fairly easily work out what their future opponents' basic strategies are by reading through the dice logs which contain a wealth of information for those with too much time on their hands (or those like me who prefer Axis to sleep ;) )
This is unfortunate. I did not know that the dice logs could be searched in such a way. That's too bad. There is really no point in not releasing bid info then, if a persons whole strategy can be researched, why not his/her bids...
Squirecam
This is unfortunate. I did not know that the dice logs could be searched in such a way. That's too bad. There is really no point in not releasing bid info then, if a persons whole strategy can be researched, why not his/her bids...
Squirecam
Perhaps the FIDA heads should consider making the logs for FIDA games password encoded, so that only tournament organisers and the two players involved can read their logs.
Not sure how hard this would be for Richy to code up so that it only applies to FIDA games, especially seeing as it would be an unnecessary burden on all those not playing a FIDA game (I imagine it would be easy for Richy to just change the entire roller log system to be password protected, but then he'd need to send emails out to every single player with an active game number to advise them of the change)
On another note, one scary thing is that a nefarious person could simply access your FIDA game roller and roll out terrible combats for you. I guess this wouldn't really work, since each turn should be prefaced by an email with a combat movement map. But it makes me wonder if each part of the roller for FIDA games (including logs) should be protected.
simply4est
08-13-2004, 09:35 PM
Good point DY, when I started filling in for the other player in your multiplayer Fortress America game, I merely subbed in the game number in the same link as we were using for the 2-player game between us, and started on my rolling without ever having officially gotten the info (although as you point out, the Combat map was sent first).
Hey how about doing your turn today mate? Our 1v1 FA game is getting interesting. I'll do my 3v1 turn in a few mins...
simply4est
08-13-2004, 09:52 PM
Heading that direction now... just stopping by the 'ol postng post! My week slammed me so bad, I only looked at the die rolls in our 1:1 game as they came through - looks like a lot of activity from the pesky Resistance. I'm about to go find out...
Hey I know what you are talking about dude. Are you playing in the FIDA tourney?
simply4est
08-14-2004, 02:33 AM
Already played - sadly the Free World was lost to Squire Cam's Axis of Evil... Seriously though I enjoyed the game - it was my first AAR game (my hard copy of the game arrived just as this FIDA tourney was starting) although I've played the AA series for a long time. I found it a lot more interesting than I thought it would be from the early articles here on it - many possibilities and options for each player on a given turn. I'll have to refrain from details for the sake of strategic secrecy, lol, but Squire Cam played an excellent tight game.
Panther
08-16-2004, 03:24 AM
Regarding PW for game logs:
For the 2nd ed dice rollers we do not have any PWs and I never heard anybody getting "false" combats for his game. A&A players are fair sportsmen, and despite of this a cheating like this could be revealed by IP logging.
I also think its ok that the logs are freely visible. The A&A community lives and grows from sharing strats and games, although I dont believe that one really can deduct someone elses strategies only from the combats.
Anyway, everybody is welcome to examine my logs and may try to beat me after that. :)
However before I talk about details of my games at message boards I ask my opponent if he is ok with that. No one objected so far....
Yes I have removed all specific info from my earlier post and will not discuss strategies any more here.
I also agree that if I am willing to spend some time researching dice-logs, then that isn't a huge advantage since no "bid" information is revealed and beyong the first few moves most games will play out very differently.
I would be just as happy to see the logs password protected mind you.
Eike has just conceded on J12 after a hard fought and close (until just a few turns ago) battle.
I am pretty happy that I wasn't bundled out in disgrace in round 1 of the tourney (things were looking very ugly until turn 7).
Anyway I won't reveal anything, but if you are willing to do your research you can check the logs to get an impression of how the game went.
Panther
08-17-2004, 02:16 AM
It is interesting to talk about games, no?
I believe Eike wont object talking about your game if you ask him. He s an nice guy, but a bit too easy to beat.
Just kidding..... :D
That's ok Panther, I don't want to give away the secrets of my success ;)
Judging by the logs, it looks like my next opponent and I might be able to start round 2 a few weeks early.
During this "bonus" period, will we be subject to the regulations about 24/72 hour time limits on moves (ie before the official round 2 starting date)???
One thing I have ascertained from reading through the logs, is that the G1 CV purchase is extremely popular, far more so than I would have suspected.
I have 2 DAAK games running atm and both my opponents (not naming any names) also built a G1 CV.
Despite Drax's protestations, it looks like this is becoming a standard G1 purchase. It will be interesting, if at the end of the tournament, the FIDA directors release some stats on which opening strategy (navy vs all ground units) yielded higher success rates for the Axis.
Panther
08-18-2004, 02:11 AM
Judging by the logs, it looks like my next opponent and I might be able to start round 2 a few weeks early.
During this "bonus" period, will we be subject to the regulations about 24/72 hour time limits on moves (ie before the official round 2 starting date)???
Sorry, Carico is the tourney director, so I cannot make official statements.
From a players view I would say: As long es you and your opponent agree to play slower until round 2 officialy starts, its no problem anyway.
If not you have to wait for Carico.
Panther
08-18-2004, 02:17 AM
It will be interesting, if at the end of the tournament, the FIDA directors release some stats on which opening strategy (navy vs all ground units) yielded higher success rates for the Axis.
Yes, it would be interesting to see wich strats are successful.
This would require someone to search through all the logs. Anybody could do that, but it is a lot of work.
Perhaps if players make a short summary about every game?
Yeah, well it would only take an hour to check all the logs as far down as G1 purchases (not very far)to see if a CV was bought. But there are so many other factors that would determine who wins and who loses, that collecting data on CV purchases probably would be a waste of that hour.
nemo97
08-18-2004, 06:10 AM
During this "bonus" period, will we be subject to the regulations about 24/72 hour time limits on moves (ie before the official round 2 starting date)???
Hi guys, it's C67 at John's house (GENCON is here!!!), and just posting on his sign in.
Please 'try' to keep move rates the same in early starts, but except in extreme situations penalties won't apply until official game periods. Have to run, will try to get to things tonight. C2
cousin_joe
08-22-2004, 10:17 PM
Oh well,
Looks like EXTREMELY BAD dice are going to kill my run in the FIDA tourney :(
R4, I'm Allies
2 key battles, both heavily in my favor, and both go sour... :(
Ukraine (needing to capture to keep his tanks from getting into Caucasus, which they can take)
4INF,1RTL vs. 3INF (89% clear, 87% capture)
-He wins with 1INF
India (needing to capture so UK can build troops, he cannot retake if lost, he has to defend with FTRs)
4INF,6ARM,2FTR vs. 3ARM,6FTR (72% clear, 69% capture)
-He holds with 2FTR, I retreat 2FTR
It's going to be pretty tough to recover... :(
Panther
08-23-2004, 12:28 AM
Hey, you wanted to beat me in the next round, no?
Do you want to sneak out of this challenge by losing this game? ;)
cousin_joe
08-23-2004, 01:15 AM
There's still hope Panther but losing these 2 battles unexpectedly is definitely going to make things a lot tougher
Panther
08-23-2004, 04:39 AM
Well, I also have a game to win before. :) By now its totally open and I guess my opponent dont want to offer any gifts......
squirecam
08-23-2004, 12:38 PM
Well, I also have a game to win before. :) By now its totally open and I guess my opponent dont want to offer any gifts......
Sorry I've been at GCI.
Ill start Germany 1 soon.
Squirecam
moppar
08-23-2004, 03:08 PM
Wow cous, 6 defending fighters can be scarey. How many of them hit in the first round? Thanks for the updates. I envy the fun you seem to be having.
I'm glad I don't have a game going at the moment. cousin_joe's stories of horror dice brings back memories of some trying moments during my first round game. Ahh the highs and lows of random dice :D
Panther
08-24-2004, 04:08 AM
Sorry I've been at GCI.
Ill start Germany 1 soon.
Squirecam
No problem, take your time.
cousin_joe
08-24-2004, 06:44 AM
Wow cous, 6 defending fighters can be scarey. How many of them hit in the first round? Thanks for the updates. I envy the fun you seem to be having.India rnd 1: 4 Inf 6 Arm 2 Ftr vs. 3 Arm 6 Ftr
Attacker
4 Inf(1): 1*61*3
6 Arm(3): 566456
2 Ftr(3): 3*4
Total Hits: 3
Defender
3 Arm(3): 3*1*5
6 Ftr(4): 663*3*1*6
Total Hits: 5
India rnd 2: 5 Arm 2 Ftr vs. 6 Ftr
Attacker
5 Arm(3): 1*442*2*
2 Ftr(3): 62*
Total Hits: 4
Defender
6 Ftr(4): 3*3*52*4*1*
Total Hits: 5
My ARM went 0/6 1st round, and then his FTRs went 5/6 in round 2. It's been a pretty interesting game overall. He bought an AC for Germany, but UK has been pretty effective in keeping him locked up in the Baltic and holding Africa. Japan elected to skip Pearl Harbor and so I went heavy Navy with the US and am dominating the Pacific. I suppose one might think of retreating after round 1 but hitting all those FTR's and getting a free UK factory to build on immediately were too good to pass up.
Looking at those rolls dude, you rolled a hit and a half under in the first cycle (he rolled about half a hit under) and you rolled half a hit over to his one hit over in the second cycle. Hardly "crazy" dice by any means. My sim gives you a 53% chance of capture (assuming you are happy to lose Russian ftrs then it jumps to 70%).
You are talking to the man who twice failed in odds on attempts to capture an Axis capital in his FIDA game :(
I think the real question is where wass your mention of A&A:E in the last post???
cousin_joe
08-24-2004, 04:15 PM
Looking at those rolls dude, you rolled a hit and a half under in the first cycle (he rolled about half a hit under) and you rolled half a hit over to his one hit over in the second cycle. Hardly "crazy" dice by any means. My sim gives you a 53% chance of capture (assuming you are happy to lose Russian ftrs then it jumps to 70%).
You are talking to the man who twice failed in odds on attempts to capture an Axis capital in his FIDA game :(
I think the real question is where wass your mention of A&A:E in the last post???LOL! :D Well, my sig is there for "backup" in those rare situations where I forget ;)
Actually, the India draw I can live with. It could have been the nail in the coffin for Japan in the Pacific, but I guess I'll just have to do it the hard way. The Ukraine battle was the killer though cause now he has Caucasus. Economically, I'm kicking butt, US has taken Phil, EIndy, and Borneo and has cut off the Japanese supply line with it's Navy. UK is trading WEur, EEur and Kar so Germany's supply line is partially cut off as well. It's all going to come down to whether Russia can hold off a final Axis 1-2 push. :o
I'd say you could still play on and win even without Moscow, provided you can secure FIC and WEu (hold them as opposed to trading on them) by the time you lose the captial, particularly if Japan is the power to take it (assuming he cant use the cash boost to challenge your Pacific fleet)
I think I must have "sigs" disabled c_j -- actually I do because there was that annoying dude a few months back who basically had a sig as long as "war and peace." :(
cousin_joe
08-24-2004, 10:15 PM
Well call me "Even Steven" :)
Finally, some dice go my way. All game long, I've been getting robbed on the little battles but I think this turn makes up for it, a bit...
G5, He's Axis.
WEurope
6INF,3FTR vs 3INF,1RTL
-Germany takes with 1INF,2FTR
-WOOHOO!!! :D I can now get a foothold in WEurope as he has nothing but INF to hit me back with.
Kazakh
1INF,1ARM vs. 1INF
-all units killed
-BONUS!!! :)
Killing that FTR and ARM now gives Russia a fighting chance
He has a 1-2 setup with Japan going first. This is a one-time shot for him as he basically has NO reinforcements next turn, for either power, save for what he can build in Caucasus.
Round 1 - Japan
6INF,1RTL,5ARM,2FTR vs. 12INF,3RTL,3ARM,5FTR,1AA
-Russia should hold with 5INF,3RTL,3ARM,5FTR,1AA
-US can add 3FTR,1BMBR (Japan has a remote chance of stopping 1FTR)
-Rus can add 2INF,1RTL
Round 2 - Germany
-11INF,10ARM,3FTR,1BMBR vs. 7INF,4RTL,3ARM,8FTR,1BMBR,1AA
-With 0 AAHits, He has a 40% chance of capture
-With 1 AAHit, He has a 25% chance of capture
It all depends on how much I have left after Japan basically Banzais me. An AAhit or 2 would sure come in handy...
All these stats basically mean nothing though. It's all up to the dice gods now. So in honor of my favourite barbarian...
"Crom, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, and why we died. All that matters is that today, two stood against many. Valor pleases you, so grant me this one request. Grant me revenge! And if you do not listen, the HELL with you! "
Roll 'dem bones, MatildaMike... :)
cousin_joe
08-26-2004, 07:35 AM
RUSSIA HOLDS!!! MATILDAMIKE CONCEDES!!! COUSIN_JOE WINS!!!
Looks like Crom came through for me :D MatildaMike decided to go in with Germany first, and man, my FTRs were on fire! 8/8 1st round. Check it out...
11 Inf 10 Arm 3 Ftr 1 Bmb vs. 15 Inf 3 Rtl 3 Arm 8 Ftr AA
-Russia holds with 4INF, 3RTL, 3ARM, 8FTR
Looks like I'm in the 3rd round... so Panther, I came through on my end, are you going to come through on yours and give me the chance to kick some German butt :) Or will it be Squirecam's Axis of Evil to fall next :) Which one of you will get the priveledge to lose to cousin_joe in Round 3? :D
Well done cousin_joe, bad luck MatildaMike -- looks like you had some good chops to bust up Moscow there MM, but Crom decided to step in and save the day for c_j :(
INDIA
08-27-2004, 05:07 AM
Congratulation C_J,
seems you are a lucky guy. :D
Sounds like a great game. :)
INDIA
cousin_joe
08-27-2004, 08:43 AM
Thanks INDIA :)
You know what they say, it's better to be lucky than good :)
Now what happens though, if you're lucky, AND good ;) Better watch out, INDIA, you're stuck with me in the bottom bracket! :D
Carico67
09-04-2004, 07:12 PM
DY I need your bid ASAP please. Thanks. C2
moppar
09-09-2004, 05:58 PM
to the top please
For the few of you who care (is there even one amongst you???), I withdrew from the FIDA tourney on UK1 of round #2, due to excessive work commitments and the fact that my opponent insisted on using Atti's Battlemap which (what with all the typing required) is far too time consuming.
I have decided to refuse to play against anyone who won't use Mot's Mapview (over at DAAK they all seem to love Atti's for some bizarre reason) and have, in fact, suggested that one of the options when creating a challenge should be to state the preference for Mot's/Atti's/Either.
axis_roll
10-01-2004, 04:23 AM
Sorry to hear you drop out since you were running a perfected KJF... I wanted to meet you in later rounds and spank ya'll!
Hope all is well....
axis_roll
cousin_joe
10-01-2004, 12:24 PM
For the few of you who care (is there even one amongst you???), I withdrew from the FIDA tourney on UK1 of round #2, due to excessive work commitments and the fact that my opponent insisted on using Atti's Battlemap which (what with all the typing required) is far too time consuming.
I have decided to refuse to play against anyone who won't use Mot's Mapview (over at DAAK they all seem to love Atti's for some bizarre reason) and have, in fact, suggested that one of the options when creating a challenge should be to state the preference for Mot's/Atti's/Either.
Hey DY, I was wondering where you were.
Sorry to hear about you withdrawing from the tourney. I was looking forward to spanking you as well :p
I dislike Atti's Battlemap as well. Some people need to step into the 20th century. :)
Sorry to hear about your busy work schedule. Hopefully things lighten up soon and you're back on the boards.
Hey dude it's the 21st Century now ;)
cousin_joe
10-01-2004, 05:38 PM
Hey dude it's the 21st Century now ;)
LOL :D Whoops... I suppose I can say that I meant to do that (implying ABattlemap is really ancient ) but yep, I goofed up on that one. :)
Well ABattlemap is certainly of the Dark Ages, so even moving into the 20th Century would be a giant leap forward!
moppar
10-16-2004, 10:29 AM
one last bump. thanks to all who posted in ths thread
Hey I just wanted to point out that we are like 6 weeks away from the end of round 2 of the tourney and my friend's game hasn't even started yet.
He was actually the first player to win his game in round 1 and I understand his would be opponent finished his round 1 game in early July.
His nick is Shmooie and he has sent at least 3 emails to Carico over the past several weeks but hasn't received a reply.
If any FIDA head wants to chase this up, please PM me and I'll pass on his email address to you.
It looks like this one may have slipped through a crack, but there is probably enough time to complete the game if both players submit regular moves.
Carico67
10-20-2004, 08:31 AM
Both players were sent out bid results. Willem was late sending his in, but result email went out thereafter. I even took measures to check if there were any problems or emails floating in cyberworld (as often happens to emails between AOL and hotmail for example) as could be the case;
http://boards.avalonhill.com/showthread.php?t=3090
See bottom part...
Anyways, info on bids is at my house on Word file, so I will need to be home to resend info. They should have it shortly. At work now but should be home in 8.5 hours or so.
Chris C
Celeritas
11-19-2004, 10:04 AM
The Allies control 9 VCs at the end of US8 after using a KNF (Kill Nobody Fast) strategy.
Who's up from Felix Steiner and Horror? Anyone? I've yet to face a non-DAAK player, so my guess is Steiner will win to keep up the trend and force me to reach new lows in butchering the German language.
Panther
11-20-2004, 01:09 AM
Steiner and Horror are both DAAK players. :)
Celeritas
11-22-2004, 09:19 AM
Geez, then I get a third player from DAAK...which isn't encouraging because both Onkel Tom and Gotrex were awfully good and exposed my novice-ness several times.
So what's happening with this tourney? Is it still going???
I know a friend of mine is still undefeated in the tourney but he hasn't heard anything for months. I think if he wins 1 more game he wins a signed (by LH himself) set of Axis&Allies
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