shermanM4A1
08-01-2007, 11:53 AM
I tried to simulate the Battle of the Phillippine Sea using 100 pt. builds.
The Japanese fleet:
Shokaku (20)
---Zeke (6)
---Val (10)
---Kate (13)
Tone (23)
2x I-19 (26)
Total: 98 points
The American fleet:
USS Enterprise
---Wildcat
---Dauntless
---Devastator
USS Atlanta
3x USS Fletcher
USS Barb
My friend and I played two games, one with each fleet. That way, we both got a chance to try the USN and the IJN.
The Results:
1st game:
The Kate and the Devastator were destroyed first turn.
Then, the Japanese lost the Tone to a Dauntless attack.
Afterwards, the US sunk an IJN Submarine.
After capturing 2 objectives and destroying the Zeke, the USN won.
2nd game:
Again, the Tone was destroyed early on. This time it was vitaled by the Dauntless.
Then, the Fletchers wiped out the IJN submarines.
Using only a Shokaku, the IJN made a last ditch effort to capture an objective with it.
Attacking with the USS Atlanta and the USS Barb, the USN sunk the Shokaku.
So, in both games, the IJN lost. Since the US pieces cost less, I could fit more of them in a fleet. Meanwhile, the high pt. cost of the IJN pieces limited the number of pieces I can include in a 100 pt. Japanese fleet. This causes weird moves, such as a Shokaku charging the objective.
The Japanese fleet:
Shokaku (20)
---Zeke (6)
---Val (10)
---Kate (13)
Tone (23)
2x I-19 (26)
Total: 98 points
The American fleet:
USS Enterprise
---Wildcat
---Dauntless
---Devastator
USS Atlanta
3x USS Fletcher
USS Barb
My friend and I played two games, one with each fleet. That way, we both got a chance to try the USN and the IJN.
The Results:
1st game:
The Kate and the Devastator were destroyed first turn.
Then, the Japanese lost the Tone to a Dauntless attack.
Afterwards, the US sunk an IJN Submarine.
After capturing 2 objectives and destroying the Zeke, the USN won.
2nd game:
Again, the Tone was destroyed early on. This time it was vitaled by the Dauntless.
Then, the Fletchers wiped out the IJN submarines.
Using only a Shokaku, the IJN made a last ditch effort to capture an objective with it.
Attacking with the USS Atlanta and the USS Barb, the USN sunk the Shokaku.
So, in both games, the IJN lost. Since the US pieces cost less, I could fit more of them in a fleet. Meanwhile, the high pt. cost of the IJN pieces limited the number of pieces I can include in a 100 pt. Japanese fleet. This causes weird moves, such as a Shokaku charging the objective.