Conjurer
09-17-2007, 03:24 AM
Flak Suppression.
A reply from Outlaw from got me thinking about this, and this thread will address that subject.
Good analysis, but I would like to see two more considerations:
1. Fighters did not strafe ships if there were enemy planes to attack. So I would like to see: Fighters may not strafe if any enemy aircraft are in the sector.
2. The primary doctrine for fighters strafing larger ships was to suppress AA for other attacking aircraft. This would indicate two more considerations. a. Fighters would not typically strafe larger ships if no other attack aircraft were in the sector. b. Against larger ships, strafing fighters would do a -1 to ship's AA on a successful attack, with a -2 on a roll of 6 and the effect would stack for extra fighters attacking. The problem with this approach is that there is no strafing phase before or during the AA phase in the game. So this would be reduced to: Fighters may not strafe ships larger than DD's if there are no friendly attack aircraft in the sector.
Just my thoughts...:)
Or...
AA Suppressor: Once per turn, at the beginning of your Air Mission phase, you may designate this unit for Anti-Aircraft Suppression against one enemy Ship of your choice. The designated Ship receives -1 on each Anti-Aircraft die during the enemy player's Air Defense step. If another friendly Fighter unit is making use of this ability on the same Enemy ship during the same turn, the enemy Ship receives an additional -1 to each Anti-Aircraft die during the player's Air Defense step. ( Hits only on 6's, but a 6 still counts as two hits. )
My terminology is probably slightly faulty, but you get the idea... the ship's AA dice only hit on 5's and 6's, including both rolls for Atlanta. You would be able to stack two fighters for this ability; I think that's a reasonable limit as they could make passes at an angle to each other within a few seconds.
Use of this SA would negate all other SAs the fighter possesses ( Escort, etc. ) during the turn in which it is suppressing flak. The fighter also couldn't be used for dogfighting, or for strafing - it would be a dedicated flak suppressor on a single ship, and would have no other function during that turn.
Comments are welcome. :cool:
A reply from Outlaw from got me thinking about this, and this thread will address that subject.
Good analysis, but I would like to see two more considerations:
1. Fighters did not strafe ships if there were enemy planes to attack. So I would like to see: Fighters may not strafe if any enemy aircraft are in the sector.
2. The primary doctrine for fighters strafing larger ships was to suppress AA for other attacking aircraft. This would indicate two more considerations. a. Fighters would not typically strafe larger ships if no other attack aircraft were in the sector. b. Against larger ships, strafing fighters would do a -1 to ship's AA on a successful attack, with a -2 on a roll of 6 and the effect would stack for extra fighters attacking. The problem with this approach is that there is no strafing phase before or during the AA phase in the game. So this would be reduced to: Fighters may not strafe ships larger than DD's if there are no friendly attack aircraft in the sector.
Just my thoughts...:)
Or...
AA Suppressor: Once per turn, at the beginning of your Air Mission phase, you may designate this unit for Anti-Aircraft Suppression against one enemy Ship of your choice. The designated Ship receives -1 on each Anti-Aircraft die during the enemy player's Air Defense step. If another friendly Fighter unit is making use of this ability on the same Enemy ship during the same turn, the enemy Ship receives an additional -1 to each Anti-Aircraft die during the player's Air Defense step. ( Hits only on 6's, but a 6 still counts as two hits. )
My terminology is probably slightly faulty, but you get the idea... the ship's AA dice only hit on 5's and 6's, including both rolls for Atlanta. You would be able to stack two fighters for this ability; I think that's a reasonable limit as they could make passes at an angle to each other within a few seconds.
Use of this SA would negate all other SAs the fighter possesses ( Escort, etc. ) during the turn in which it is suppressing flak. The fighter also couldn't be used for dogfighting, or for strafing - it would be a dedicated flak suppressor on a single ship, and would have no other function during that turn.
Comments are welcome. :cool: