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View Full Version : Strategies for 8 VCs


the Elf of the Orient
07-14-2004, 01:58 AM
I introduced the game to my co-workers, several old men, a few weeks ago. They are slow learners. But it's fun to play with co-workers. They are really slow that we needed more than 4 hours to play an 8 VC game. That's why I didn't play 9 VCs recently.

I tried three different countries and used some funny strategies I found useful:

CCHI- Chinese Coastal Heavy Industry:
J1, one factory and three tanks. J2, one facory and more tanks... USA
ignores the Pacific since it's an 8 VC game. When I have enough money
to buy more than 6 tanks per turn, I get the third factory either by my
own money or by conquering the Sinkian or India one. This is the
fastest way to produce tank stack though transports give flexibility.

USAM- American marching:
We, the Allies didn't try the KGF strategy because we thought it's kind
of luck-depending to see who dies first. So I, USA, developed a fleet to
do shuck shuck to Africa (with a factory in Sinkian in the first turn).
The troops marched from Africa to India or Sinkian. This strategy kept
both Japan and Germany under pressure.

GK- German Kamikaze:
Buy one fighter and all tanks every turn. No need to buy infantry or
navy. It gave shocks to USSR quickly. Of cause in a long run, taking
tanks as casualties is not cost effective. But when it gave trouble to
me, that's already the time to get 8 VCs. The fighter stack was used
when it's strong enough to do a kamikaze to the Allies fleet. That gave
enough time for Japan to get India and German tank stack to hold
Karelia.

How do you think about these?

Addy EO