Anzio
07-21-2004, 10:34 AM
This problem has come up in our game.
Please Review and reply with your own thoughts - thanks!
There seems to be a contraversy surrounding the use of the Major
Airlift Card.
Robert maintains that you may only take the forces from ONE
territory and move them to ONE new territory.
I, however, have always taken the card to allow you to move whatever
forces you want from wherever to wherever, hence the Major Airlift.
The card says:
Move any or all forces from one territory to any other territory
(including a City) unoccupied by enemy units.
It does not specifically say ONLY one territory, although that is up
to interpretation.
The designer could have worded it differently if he had intended it
to be used the way I see it, but we all know how hard to figure out
some of these cards and rules can be - some are very vague.
In my opinion, moving a few guys from one space to another is not a
Major undertaking. To me, a Major Airlift is a MAJOR Airlift. It
is representative of a country using every single aircraft at its
disposal to get forces that are bottled up in areas where they are
useless to areas where they can counterattack in weakly defended
enemy areas of help fortify areas that are under siege. If the US
gets this card late in the game, it helps even the odds. If they
get it early, they gain a temporary defense boost but lose the late
game chance. Remember, these cards are the ONLY help that the US
really gets.
I am willing to delay the game to run this by some of the other
forums. I do not want to eliminate another player based on breaking
a rule, even though my House Rule is stated above. All House Rules
should probably be discussed before the game starts. I do not want
a "tainted" victory either.
Should my use of the card be judged invalid, I would like the
opportunity to replay my entire turn from the point right before I
drew the 5th card. This would be fair since I would know what cards
I was getting otherwise (I will still know about the Tanks in
Detroit but there is really no way to exploit that).
However, I hope that I am correct in how to use the card, otherwise
the game is completely slanted toward the Invaders and needs to be
fixed.
Please review my case and get back to the group ASAP.
Thanks,
Steve
Please Review and reply with your own thoughts - thanks!
There seems to be a contraversy surrounding the use of the Major
Airlift Card.
Robert maintains that you may only take the forces from ONE
territory and move them to ONE new territory.
I, however, have always taken the card to allow you to move whatever
forces you want from wherever to wherever, hence the Major Airlift.
The card says:
Move any or all forces from one territory to any other territory
(including a City) unoccupied by enemy units.
It does not specifically say ONLY one territory, although that is up
to interpretation.
The designer could have worded it differently if he had intended it
to be used the way I see it, but we all know how hard to figure out
some of these cards and rules can be - some are very vague.
In my opinion, moving a few guys from one space to another is not a
Major undertaking. To me, a Major Airlift is a MAJOR Airlift. It
is representative of a country using every single aircraft at its
disposal to get forces that are bottled up in areas where they are
useless to areas where they can counterattack in weakly defended
enemy areas of help fortify areas that are under siege. If the US
gets this card late in the game, it helps even the odds. If they
get it early, they gain a temporary defense boost but lose the late
game chance. Remember, these cards are the ONLY help that the US
really gets.
I am willing to delay the game to run this by some of the other
forums. I do not want to eliminate another player based on breaking
a rule, even though my House Rule is stated above. All House Rules
should probably be discussed before the game starts. I do not want
a "tainted" victory either.
Should my use of the card be judged invalid, I would like the
opportunity to replay my entire turn from the point right before I
drew the 5th card. This would be fair since I would know what cards
I was getting otherwise (I will still know about the Tanks in
Detroit but there is really no way to exploit that).
However, I hope that I am correct in how to use the card, otherwise
the game is completely slanted toward the Invaders and needs to be
fixed.
Please review my case and get back to the group ASAP.
Thanks,
Steve