View Full Version : Several Questions
PikaJen
08-07-2004, 09:18 PM
Okay, I just finished playing my brand new copy of GodStorm (yay!), and I'm all confused. So many steps.
Anyways, I have a couple of questions.
1. Just to be sure (although I think I read it on here) - if you get a Relic that allows you to draw cards at no cost at the beginning of your turn, you may draw BUT NOT PLAY cards of gods you do not have in play?
- - as a side question to this - the card that allows you to rifle through another player's cards and steal one - may you steal a card for a god you do not have?
2. When a country is vacated due to a card, does it count as a victory towards filling a War Labour? I know in 2210AD it did not.
3. If you have Gods in two opposing countries does there ALWAYS have to be a Godswar? It seemed sort of unfair (although maybe it's a strategy thing we weren't playing properly) when one person decided to not include their 1 god in an attack on a country that had three gods and one army. Of course the one army died in short order, and three gods went poof. Is this really the way it works?
Thank you muchly. :)
holywolfman
08-08-2004, 12:31 AM
to answer:
1) Yes....but you must have that god in play in order to "play" the card! Note: Only exception to that rule is the relic/ goddess of magic card: Pandora's Box (which makes you draw a death miracle card on each of your turns)...in this case, you DO NOT need a death god in play to play that card!!!
2) No...just like in 2210, you need to battle the region and occupy it....(it doesn't count as a successful combat because no battle took place!)
3)Yes...that is how it works! I also don't see the "fairness" in that! (That is bit cheap--but many do it!)
__________________________________________________ _______________
Just a side note:
check out my "variant rules" to help the bidding process to be more fair and also help rectify army vs (1) unit and (3) gods (banishing) problem....
Variant #1:
For bidding...We wanted the "underdog" person to get a chance to "catch" up if they find themselves losing very badly! To simulate this we basically do this:
Everyone rolls a 1d6 to bid (high die roll chooses what order to go first/ usually first!)... the catch is: what ever you bid- you would throw that many dice more- giving that person a better chance to get a 6 per say! Also like in the regular game, if 2 players are tied with the highest die roll, just re-roll your die/dice! -This would certainly help you get back in the game once you have fallen down! This would also help players purchase gods and cards easier.
ie: Player A bids 1....Player B bids 2...Player C bids nothing(he has fallen behind and has no faith!)....Player D bids 1
die rolls:
Player A- 2,4
Player B- 5,6,1
Player C- 6
Player D-3,1
Player B (and) Player C re-roll thier alotted dice:
Player B- 4,4
Player C- 5
Player C goes first (he thought he was going to go last and be WIPED OUT!)....Player B is second, followed by Player A....then Player D!
Note: We tried this in our game...we had a similiar die roll effect: My brother who bid 2 and had tons of energy and was clearly winning ended up GOING LAST because he rolled a whopping: 1,1,2!!!! I laughed my butt off (he was ******-no less) Even the other players went before him! I thought this was good especially it helped me (*who was in last place) finally gain some ground to turn the game around!
Variant #2:
Like many noted here and in our games...gods with a small army are EASY targets for other armies (without gods) to attack....so we came up with this idea:
armies (WITHOUT gods) CAN NOT attack any size army with a god in it! This forces you to obtain gods and use them in godwars in order to attack and banish an opposing army with a god in it! Also this helps gods stay around a bit longer too! Remember: there are many cards that get rid of armies and therefore banishing any gods in them as well!
:D
Iron_Chef and I also came up with another good variant for the "crypt" and "altar" spaces as well: (It helps the "under-dog" get back into the game a bit):
(responding to Iron_Chef's ideas)...Actually- I think this is a GREAT idea too! We will have to try that! I ,too, think 2d6 EXTRA for having both altars is a bit too much! Just have 1d6 bonus for (1) or (2) altars owned- (Not to mention if your sky god is in the godswar, you would receive another 1d6 bonus!) :rolleyes:
As for all but (1) men resurrecting from crypt spaces if you had your death god out might be a bit much. I DO like the idea of enhancing the ability of the death god but I think maybe just having a bonus of an extra unit allowed to resurrect per crypt would be good enough- basically instead of resurrecting (1) unit from each crypt space (with at least 2 units there already)...should be able to resurrect (2) units per crypt space (with 3 or more units on each crypt space) if your death god is in play! This would make a HUGE difference especially if you had (3) crypt space with at least 3 units on them each: you would be able to resurrect 6 units instead of just 3 normally providing your death god was in play. ;)
Enjoy! :D
PikaJen
08-08-2004, 06:57 AM
Thanks! That's what I thought.
Your variant rules are interesting - I'll have to bring them up next time. :)
michael48615
08-08-2004, 11:10 AM
Please disregard his last answere. NO! you are not required to have a godswar. It plainly states in the rule when when u declare an attack you choose how many armies and if you are going to include your gods. I was a bit unsure myself but I was assured I was right by one of the senior members, I believe it was Mike.
* It may have even been you wolf.......
PikaJen
08-08-2004, 01:59 PM
I worded my last question strangely - the first part aks 'does there always have to be a godswar' and then I run through a scenario asking 'is it really like that' and "that" is the opposite question sort of. He answered it the same way you are. :)
Signed - not an english major.
holywolfman
08-08-2004, 02:06 PM
Please disregard his last answere. NO! you are not required to have a godswar. It plainly states in the rule when when u declare an attack you choose how many armies and if you are going to include your gods. I was a bit unsure myself but I was assured I was right by one of the senior members, I believe it was Mike.
* It may have even been you wolf.......
....It is written and explained by Mike Selinker (who is not just a "senior" member- but the CREATOR/Designer of the game!- :D )- that when you are attacking- (Unless you specifically state that you ARE NOT attacking with your god/s)...it is generaly "expressed" that you are attacking with your army (AND) your god/s...
(just to reitterate your point- It is true: You DO NOT have to have a godwar by 'choosing' to leave your god/s back and just have your armies fight!)-It is true you can bannish (3) gods if you attack the army with 2 units and 3 gods in it with just a bigger army!
...That is why my brother and I came up with the variant rule that in order to attack an army (with a god in it) you MUST attack it with a god (resulting in a gods war)....AGAIN-this is an "option rule" we use because I have found it many too often that large armies would just attack a smaller army (maybe 1 or 2 units in it) with gods just to easily bannish those gods off rather than going to a gods war!- :rolleyes:
holywolfman
08-09-2004, 12:23 AM
I was a bit unsure myself but I was assured I was right by one of the senior members, I believe it was Mike.
* It may have even been you wolf.......
...I wish I can take credit but I know it was Mike...my brother wasn't too sure about it-I knew, I just wanted Mike to confirm it! (to many people "seeing is believing"!)
http://boards.avalonhill.com/showthread.php?p=23242#post23242
(But I know we all knew what I meant!)- ;)
Mike Selinker
08-09-2004, 08:58 AM
the card that allows you to rifle through another player's cards and steal one - may you steal a card for a god you do not have?
This is covered by the page 8 rule, "If any rules on a miracle card contradict the rules in this rulebook, use the rules on the card." Normally, you can't draw cards without the god in question. But here, you're being told to get a card without any regard for which gods you have. So the card takes precedence, and you get whatever card you want.
When a country is vacated due to a card, does it count as a victory towards filling a War Labour? I know in 2210AD it did not.
PJ's comment makes me think I could have given a better definition of the word "conquer" somewhere in the rulebook. All right, here it is: To conquer means to invade a territory and defeat all the armies there, at least one by means of combat. So let's say the opponent has three defenders; you play a card to defeat two of the defending armies, and kill the remaining defender in combat. This counts to the war god's labor. But if the card killed all the defenders before your invasion step, this would not count toward the war god's labor. (The war god only cares when his followers kill the infidel. If he has to do the work for them, he's not going to reward them for it.)
Thank you muchly. :)
You're muchly welcome.
Mike
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