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StarvingWriter82
09-01-2004, 09:02 PM
I really need to stop lending my rules out to people. :-p

I read somewhere in one of the way back posts that you are only allowed to purchase 4 cards per turn... is this accurate?

Albi Bacque
09-01-2004, 11:31 PM
Yes, you can purchase only four cards per turn. You can, however, receive more than four cards per turn by having enought faith points to buy four cards and receiving additional cards through labours

StarvingWriter82
09-02-2004, 05:37 AM
Interesting... that at least makes Stonehenge less broken than I thought it was. (Still the most broken card in the deck, effectively generating +4 faith per turn, but still.)

Now I suppose it's a question of etiquette - what do I tell the guy that showed me how to play the game the next time I see him, and how do I tell him without making him feel stupid?

"Oh yeah, you've messed up the rules on how many cards you can buy each turn, how to calculate the results of a god's war, when you are and aren't allowed to play cards, and misinterpeted how half a dozen of the miracle cards are supposed to work, even though I disagreed with you and was right."

Luckily he's an easy going guy so hopefully he'll take it well. I'll be more tactful than that when I tell him. :)

Doctor Strategy
09-02-2004, 10:09 AM
However, I believe if you have a card like the Great Pyramids in play that gives you a Sky card at the start of your turn, you can only obtain three
cards by paying for them.

StarvingWriter82
09-02-2004, 10:21 AM
I'm pretty sure the post I saw said that any "free" cards you recieved did not count toward the four per turn limit.

Doctor Strategy
09-02-2004, 10:31 AM
Interesting... that at least makes Stonehenge less broken than I thought it was. (Still the most broken card in the deck, effectively generating +4 faith per turn, but still.) :)

That is assuming the person uses 4 faith to buy 4 cards. They may not have any faith left over use them or bid for next turn order. I agree it is a powerful card later in the game especially if someone has continent bonuses to their faith to utilize it to the fullest. However, there are often not many cards left to purchase then muting the effectiveness of Stonehenge. Also, it can be stolen with a Shrine Is Plundered or destroyed with Only Ash Remains and Diamonds Turn To Rust. IMHO cards like The Mighty Have Fallen or Diamonds Turn to Rust or Lava Erupts are more powerful than Stonehenge.

Doctor Strategy
09-02-2004, 06:24 PM
Starving,

On page 8 of the rulebook it states that, "You may obtain no more than 4 miracle cards per turn...Cards gained through performing labors do not count against this total." From this wording, it seems that a free card counts while one gotten from a labor doesn't. Maybe Mike will see this and make a ruling on it.

Mike Selinker
09-02-2004, 07:23 PM
On page 8 of the rulebook it states that, "You may obtain no more than 4 miracle cards per turn...Cards gained through performing labors do not count against this total." From this wording, it seems that a free card counts while one gotten from a labor doesn't. Maybe Mike will see this and make a ruling on it.

Yeah, that is unclear. It should say, "You may obtain no more than 4 miracle cards in the Obtain Miracle Cards step each turn." Cards gained at any other point in any turn don't count against the limit.

Mike

Doctor Strategy
09-02-2004, 08:17 PM
Mike, so you are saying that you would be allowed to play Faith Shall Deliver in step four even if you already purchased four cards in step 3. This gives you a total of six cards gained and that doesn't even account for The Great Pyramids (Sky card), Arawyn's Cauldron of Life (Death card), The Golden Fleece (War card). So conceivably, you could gain 9 cards in one turn if you owned all the artifacts.

Albi Bacque
09-02-2004, 09:05 PM
Mike, so you are saying that you would be allowed to play Faith Shall Deliver in step four even if you already purchased four cards in step 3. This gives you a total of six cards gained and that doesn't even account for The Great Pyramids (Sky card), Arawyn's Cauldron of Life (Death card), The Golden Fleece (War card). So conceivably, you could gain 9 cards in one turn if you owned all the artifacts.

And conquer 3 or more contested territories in a turn (war card), banish a god in a godswar (sky card), own at least one crypt at the end of your turn (death card), and roll trips during your turn (magic card which can be received multiple times per turn though the odds are against rolling trips more than once a turn).

So with the right faith, cards, and actions you can get 13+ cards in one turn.

StarvingWriter82
09-02-2004, 09:29 PM
Obviously, if you are ever to the point where you even have the potential to amass that many cards, you're going to win the game. ;)

Doctor Strategy
09-02-2004, 10:27 PM
Starving,

On page 8 of the rulebook it states that, "You may obtain no more than 4 miracle cards per turn...Cards gained through performing labors do not count against this total." From this wording, it seems that a free card counts while one gotten from a labor doesn't. Maybe Mike will see this and make a ruling on it.

Albi, if you would have read this post. You would have known that I was not including the cards gained through completing labors. I was writing the question in regards to cards gained through other means. Thanks for adding it up, you would be correct if taken to mean overall.

Mike Selinker
09-03-2004, 03:17 PM
Mike, so you are saying that you would be allowed to play Faith Shall Deliver in step four even if you already purchased four cards in step 3. This gives you a total of six cards gained and that doesn't even account for The Great Pyramids (Sky card), Arawn's Cauldron of Life (Death card), The Golden Fleece (War card). So conceivably, you could gain 9 cards in one turn if you owned all the artifacts.

Yes, that's what I'm saying.

Mike

Albi Bacque
09-03-2004, 10:21 PM
Albi, if you would have read this post. You would have known that I was not including the cards gained through completing labors. I was writing the question in regards to cards gained through other means. Thanks for adding it up, you would be correct if taken to mean overall.

I did read your post, the subtle point I was adding to your comment was that the beauty of Godstorm is that it creates situations where you can get 13+ cards in a epoch, and then create a situation in the next epoch where one of your no-good, dirty varmit friends fries all of your cards with a miracle card of their own.

Doctor Strategy
09-04-2004, 06:52 AM
Hopefully, you will have played some of those cards to avoid them getting fried. Your opponents would have to have the death god in play to play Crops Wither. There is only a 2/17 or 12% chance of getting it out of the death deck. Hopefully, you would have gotten at least one. Well, if you were planning on obtaining lots of cards you would save enough faith to try to bid to go first or at least second in the following epoch. Then you could play some of those cards. You probably have played most of the four cards obtained in the obtain miracle cards step as most war and sky cards do not require the sacrifice of much faith in general and if you obtained four relic cards all of those would immediately come into play. Well, this would still leave 8 cards in your hand as the cards from the magic goddess labor would be played immediately. If you obtained the Visions Become Real in the obtain miracle cards step, pick someone who has a few death cards in their hand and see if they have Crop Withers and take it if they do.