View Full Version : Triple A 4.9 PBEM tournaments
LStorey
09-20-2004, 11:46 AM
:D Has anyone thought of having a on-line tournament for Axis & Allies Revised using TripleA (4.9)? :confused: I see that there are other PBEM tournaments being offered but I haven't played them and don't know if I can get set up for those on my PC. If someone could host a tournament event for A&AR TripleA 4.9, I would be interested :)
thanks,
Loren
LStorey
09-20-2004, 11:55 AM
:D Carico67
Is there anything you can do to sponser a Tournament using Triple A Version 4.9 :confused:
elbowmaster
09-20-2004, 01:04 PM
triplea on line is good times, its come along way since the early days...gamed two complete games this weekend without crashing or bug reports...well done...!!
props to them...
-cheers
-elbowmaster
cousin_joe
09-20-2004, 11:30 PM
:D Has anyone thought of having a on-line tournament for Axis & Allies Revised using TripleA (4.9)? :confused: I see that there are other PBEM tournaments being offered but I haven't played them and don't know if I can get set up for those on my PC. If someone could host a tournament event for A&AR TripleA 4.9, I would be interested :)
thanks,
Loren
TripleA still needs to incorporate LHTR 1.1, but yes, I think it would be the perfect avenue for tournaments, as you can really shorten the tournament duration by playing part of the game in real-time. Instead of 2 months per game, maybe just 1. Also the increased interaction would be fun as well.
Personally, I'm looking forward to A&A:Enhanced for TripleA, which there is some support for. LHTR is still too much of an ahistoric stackfest with minimal strategic options and variety of playout, but I could see Enhanced being very fun, especially with more than 2 players.
I wouldn't wait for TripleA to include LHTR. Most TripleAers in my experience agree not to HB tech. The tournament rules could govern this.
CJ thanks for adding it to the formal suggestion queue over there. I couldn't figure out how, not being a propeller head myself.
cousin_joe
09-21-2004, 08:02 AM
I wouldn't wait for TripleA to include LHTR. Most TripleAers in my experience agree not to HB tech. The tournament rules could govern this.
CJ thanks for adding it to the formal suggestion queue over there. I couldn't figure out how, not being a propeller head myself.Don't get me wrong, I'm not waiting for LHTR, I'm waiting for Enhanced (which is based off LHTR). With LHTR though, you guys will significantly increase your player pool, and that can only mean good things for the project as a whole.
Other problems with AH rules only though, are ambiguous interpretation of the rules, particularly transports, AAGuns firing on non-combat, and Instant Tech, all of which would need to be cleared up before tournament play. The HB/Sealion issues would also need to be adressed prior to competitive play, as these would be more likely to be abused once people were playing for something.
LStorey
09-21-2004, 09:19 AM
Dosen't Triple A 4.9 use the Enhanced version of A&A Revised? :confused:
As far as a rule set for tournament play, I think if you host a tournament you could address all these issues at the start of the sign up phase. I've played several games now and I think the game is very good. If some rules need to be established prior to the start of a tournament then just post them so all contestants will know what they can and can't do before they agree to play. :D
In my opinion, Just playing other A&A gamers online is where the fun is. It doesn't have to be for World Rankings or prizes.
:D Bragging Rights is enough for me. :D
floatlikeabutterfly
09-21-2004, 10:43 AM
That sounds like fun to me! I would say I am somewhere in-between intermediate and experienced with Axis and Allies. A tournament would help open doors to other players we might not come across otherwise.
Let us know what happens! :D
cousin_joe
09-21-2004, 06:06 PM
Dosen't Triple A 4.9 use the Enhanced version of A&A Revised?
As far as a rule set for tournament play, I think if you host a tournament you could address all these issues at the start of the sign up phase. I've played several games now and I think the game is very good. If some rules need to be established prior to the start of a tournament then just post them so all contestants will know what they can and can't do before they agree to play.
In my opinion, Just playing other A&A gamers online is where the fun is. It doesn't have to be for World Rankings or prizes.
Bragging Rights is enough for me.
TripleA is currently using "out of the box" rules only (ie. AH version)
Now, although most TripleAers don't tech, once you start having competitive play (ie. tournaments) and winning becomes everything, then this is a problem
You'd have to get it to the LHTR phase to have tournaments, and then to the Enhanced phase after if you want them to be fun :)
Zero Pilot
09-21-2004, 07:55 PM
I too think triplea is an outstanding effort, and applaud the author and contributors over at sourceforge. With recent releases I am amazed at how very stable it is, even with internet play. I'm also hoping that triplea becomes the norm for real-time online, pbem, and tournament play as well.
Keep in mind 0.4.9 is still in the "unstable" release (testing phase). Just played a game over the weekend using 0.4.9 and was miffed to discover our opponents were permitted 7 movement spaces with a bomber over the pacific as Japan. So I duplicated a similar situation with the Japanese bomber again and sent it to the sourceforge-triplea bug report. However that was the one and only issue for a 5 hr. online game.
So until it does become adopted for tournament play, everybody should sign up at the sourceforge site and/or triplea forum and test the heck out of it... every version as it comes out. Get others you know who play to do it too. Playtesting absolutely gets the project closer and it's fun. Know anyone who plays and knows java? Great! Send 'em over there!
I do think the day is soon coming for triplea to become the standard de facto of any/all online play and it's probably not too far off either. But we might not be quite there yet. Those of us who cannot write code can still play and test (and contribute)... and have an absolute blast to boot! ~ZP
cousin_joe
09-22-2004, 12:27 AM
Well said, ZP! :) TripleA certainly has a ton of potential and I do agree with you, it might eventually be the "standard de facto" of online play :)
I have to warn you guys that we TripleA players are a different breed. We fart in the general direction of your prissy victory cities (about which half the threads on this board seem to be about). TripleA doesn't even show them on the map.
Total victory is the name of the game, gentlemen.
Krieghund
09-22-2004, 01:51 PM
I have to warn you guys that we TripleA players are a different breed. We fart in the general direction of your prissy victory cities (about which half the threads on this board seem to be about). TripleA doesn't even show them on the map.
Total victory is the name of the game, gentlemen.
Great! Yet another rules variation! Can we actually find two different groups that are playing by the same rules?!? :confused:
Carico67
09-22-2004, 09:19 PM
If TripleA is LHTR ready I could contact the FIDA heads and likely get support for some kind of prizes, yes. I've always trusted TripleA to be the future of the CD world and a fallback zone if the MSN Gaming Zone ever dropped A&A support. Many are the times I've laughed when PBEM players say the CD world is doomed to die, and you tripleA guys have done a real amazing job; I'll lend whatever support I can muster when it's LHTR ready. I could not get FIDA backing otherwise... and running a competitive event without a very structured ruleset is tourney master death; trust me, I know about this topic. Hence, this is why the PBEM community worked in total unison with Larry and Mike to bring a standardized ruleset that clarified obscurities, and will save all who use it for competitive gaming some major rules headaches.
madmat
09-23-2004, 05:03 AM
I have to warn you guys that we TripleA players are a different breed. We fart in the general direction of your prissy victory cities (about which half the threads on this board seem to be about). TripleA doesn't even show them on the map.
Total victory is the name of the game, gentlemen.
Lately I've been playing quite a number of PBEM/real time Triplea games, and 9VCs is the usual choice.
pagan
09-23-2004, 05:07 AM
a game of A&A with Total Victory = newb
1. TripleA is definitely not LHTR ready. I was the first one to propose it on the TripleA boards in the last few weeks, and CJ only just put it in the official queue in the last week. Time-wise, who knows?
2. I was being flippant about total victory condition. Obviously no-one plays that long. In my experience, we play until someone captures a capital and the other player can't recapture or reciprocate in the next few rounds.
3. I now recall some discussion a month ago on the TripleA website about whether the game should indicate when you've reached a victory condition. Ideally, players would preset the condition, and the game would react (maybe something like Solitaire does at the end of a successful game) after the condition has been met by one side or the other.
4. Madmat, personally I haven't yet encountered anyone who plays TripleA with VC's. As I said, the game doesn't even show them. But maybe I'm hanging around with the wrong crowd.
OT but BTW: I do have a bias against VC's. The ideal victory condition (to me) doesn't twist the game away from how each game would normally evolve based on pursuing and obtaining economic superiority. It should only make the game shorter and avoids time-wasting, by saying that if you capture 9 VC's, then you'll probably win the game if it was played to its natural conclusion. Changing the game by making - e.g. the Solomon Islands - a VC seems forced and arbitrary. If more action in the Pacific is desired, then I don't think the best solution is to mess with the VC's.
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