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Nuclear
11-16-2004, 01:29 PM
I have now played ten full games of Axis and Allies, with the offical rules, and I have also played another 5 games of this new version of the game, that everybody I play with thinks works great and keeps the game balanced.

Map changes:
The Eastern USA is now two sections worth 6 IPCs each. Also all zones with in the continantal US can produce troops. China is now 4 zones and it is a sperate nation that collects 8 IPCs, yet can only produce at most 2 units in each zone. Also India and Austrial each now has an IC which the UK must spend at least 1/3 of its total IPCs in that area. Also the following areas start with railroads which increase troop movement by 1. The continantal US. Western Europe, Germany, Southern Europe, and Eastern Europe. Also the trans-siberan railroad in the USSR has be extended to Leingrad.

Units:
Any nation may buy railroad tracks for 5 IPCs, which allows a nation to extend its railway by one zone.
Crusier moves 2 spaces and attacks and defends with a roll of 3 or less. Also it costs 12 IPCs.
The Destoryer, now moves 3 spaces, but attacks and defends with a roll of 2 or less, and costs 8 IPCs.
Dive Bomber moves 5 spaces, attacks with a roll of 3 or less and defends with a roll of 2 or less. Also it has a first strike ability like a submarine. It costs 12 IPCs and maymake SBR but can only do half the damage rounded up.

Technology:
All forms of technology are developed over time, not with the roll of the dice. A nation simply decides what it wants to invest in a pays 5 IPCs a turn for 4 turns to acquire the technology. A nation could start research and continue it later. And only the axis powers are able to share technology like they did in the real war, that being Germany sending technology to Japan.

Set up:
No real difference other than china gets 3 inf in each space.

Special Rules
China cannot attack Japan until it loses a zone or if the allies have taken a Japanese terriority. Also China must remain with in its boards, and therefore cannot move units into the USSR to defend USSR land. China goes on the same turn as the USA.

ButchOHare1
11-16-2004, 01:44 PM
Sounds good except I don't like adding an additional MP for destroyer and price is good at 10 IMO. What do railroad tracks allow you to do? I'm in Arlington Heights - give me a PM if you need a fifth for your next game.

Nuclear
11-16-2004, 01:55 PM
Sounds good except I don't like adding an additional MP for destroyer and price is good at 10 IMO. What do railroad tracks allow you to do? I'm in Arlington Heights - give me a PM if you need a fifth for your next game.

What does MP stand for? Sorry I do not not know what that is, and I want to get it straight before I misunderstand it. Also what do you mean by the price is good at 10 IMO? Could you please tell me what you are referring to, and also what does IMO stand for? Sorry about that, I just want to know what stuff stands for, so that I can better understand what you stated.

Stephen
11-16-2004, 02:11 PM
What does MP stand for? Sorry I do not not know what that is, and I want to get it straight before I misunderstand it. Also what do you mean by the price is good at 10 IMO? Could you please tell me what you are referring to, and also what does IMO stand for? Sorry about that, I just want to know what stuff stands for, so that I can better understand what you stated.

MP = movement point

IMO = in my opinion

BTW, (by the way), I think your destroyer and cruiser rules are great. I had always wanted to add a 2/2/8 destroyer but could never quite figure out how to make them viable. Giving them an extra movement point (and they were fast) really gives them extra value.

Nuclear
11-16-2004, 02:17 PM
MP = movement point

IMO = in my opinion

BTW, (by the way), I think your destroyer and cruiser rules are great. I had always wanted to add a 2/2/8 destroyer but could never quite figure out how to make them viable. Giving them an extra movement point (and they were fast) really gives them extra value.

Thank you very much for your feedback.

Clausewitz
11-17-2004, 02:26 AM
[QUOTE=Nuclear]

Crusier moves 2 spaces and attacks and defends with a roll of 3 or less. Also it costs 12 IPCs.
The Destoryer, now moves 3 spaces, but attacks and defends with a roll of 2 or less, and costs 8 IPCs.


Technology:
All forms of technology are developed over time, not with the roll of the dice. A nation simply decides what it wants to invest in a pays 5 IPCs a turn for 4 turns to acquire the technology. A nation could start research and continue it later. And only the axis powers are able to share technology like they did in the real war, that being Germany sending technology to Japan.

QUOTE]

Many of us have suggested the proposed Cruiser as you describe it, but I don't recall seeing the 3 MP destroyer idea before. Certainly worth considering.

I've never been a fan of how tech works in the game, so your suggestion is very interesting. Seems much more realistic to me, but why allow only Axis to share technology?

Nuclear
11-17-2004, 05:22 AM
[QUOTE=Nuclear]

Crusier moves 2 spaces and attacks and defends with a roll of 3 or less. Also it costs 12 IPCs.
The Destoryer, now moves 3 spaces, but attacks and defends with a roll of 2 or less, and costs 8 IPCs.


Technology:
All forms of technology are developed over time, not with the roll of the dice. A nation simply decides what it wants to invest in a pays 5 IPCs a turn for 4 turns to acquire the technology. A nation could start research and continue it later. And only the axis powers are able to share technology like they did in the real war, that being Germany sending technology to Japan.

QUOTE]

Many of us have suggested the proposed Cruiser as you describe it, but I don't recall seeing the 3 MP destroyer idea before. Certainly worth considering.

I've never been a fan of how tech works in the game, so your suggestion is very interesting. Seems much more realistic to me, but why allow only Axis to share technology?

The reason to only the axis to share is to help ensure game balance, and to demostrate how the Germans during the war sent a lot of technology to the Japanese, thou I have not tryed the game with the allies being able to share technology, and I would not know the outcome of effect of such a thing. I will have to try it some time, thou I think I would not allow Britian and the US to give technology to the USSR, because as far as I know of they did not do such a thing through out WW2.

AxisRoll
11-17-2004, 05:28 AM
I'm up in Gurnee, we need a face to face game.


Have you guys tried CJ's Enhanced 2.0. i have been reading up on those rules.

I would hope we could all agree on 1 set of rules.

series
11-17-2004, 05:43 AM
I already had a rule set on this site called "Advanced", so you might want to check out some things in that for some ideas and whatnot.

Nuclear
11-17-2004, 02:09 PM
As with reguards to AxisRoll, I would in fact like to play a game with you when I get the time. Also I have not tried CJ's Enhanced 2.0 yet. We are trying to see what the benfits are when we only change one thing at a time. This way we can clearly see what works, and what does not.

As for series, I will try to look up your advanced thread, and read it.

Nuclear
11-18-2004, 05:14 AM
After some test playing me and my friends have decided to make China into 6 zones. 3 of them are worth 2 IPCs. And the other 3 are worth 1 IPC. This gives China 9 IPCs which it can use to build units anywhere it wants in its terriority. Also we have broken up England into 4 zones, each worth 2 IPCs. This allows for the possiblity of operation Sealion to occur.

series
11-18-2004, 11:50 AM
After some test playing me and my friends have decided to make China into 6 zones. 3 of them are worth 2 IPCs. And the other 3 are worth 1 IPC. This gives China 9 IPCs which it can use to build units anywhere it wants in its terriority. Also we have broken up England into 4 zones, each worth 2 IPCs. This allows for the possiblity of operation Sealion to occur. I hope you have a complex on each english zone, or you will "sea" trouble.

Nuclear
11-18-2004, 01:16 PM
I forgot to mention that to save space and to make it easy, all England zones can produce units.

series
11-18-2004, 01:18 PM
I forgot to mention that to save space and to make it easy, all England zones can produce units.
Is germany still but one lowly territory? japan?

Nuclear
11-18-2004, 01:30 PM
I have not discided on what I exactly want to change yet. I work on one to two terrriories a night if I have time. I first have to trace the boards and then make the changes. Then I have to tape on names an IPC values, which I later copy on a zerx machine on colored paper, and then lament it, which makes it work great.

Nuclear
11-24-2004, 09:03 AM
You can check out some of my already map divisions in the map divisions thread.