General Norde
12-10-2004, 08:49 AM
Here's an interesting poll, haven't seen it elsewhere although with all these subjects, I might have missed it.
What's the most useless NA in the original revised edition?
1- Salvage : Get a free tank if you survive a german attack in which the German lost a tank in a red territory. (Does this ever happen???)
2- Dive-bombers (The historical non-sense of dive bombers concentrating their strikes on industries) : Is it really worth risking a fighter on a flak gun for an average 2IPC bombing ? Maybe it is statisticly but it keeps your ultra-useful fighters occupied while they could be used in much more destructive missions. By the way, dive bombers gives your fighters a d3 SBR abiility
3- Mid-East Oil : Any fighter landing in trans-jordan/persia/Egypt in a non combat move gets to move again that turn.
4- Kaiten torpedoes : Lose a 8 IPC sub to make a +1 first shot while defending next to a yellow territory. (I'd rather keep my sub for the fight as he can take losses and if the other guy has a battleship, it stinks...)
5- Kamikazes : Scrap your 10 IPC fighters for a first shot on a sea attack... at least, it doesn't have to land back.
6- Fast Carrier : Might be good in a very specific situation in which your fleets are very far away from the homeland... but at that point, you are likely winning the game...
What's the most useless NA in the original revised edition?
1- Salvage : Get a free tank if you survive a german attack in which the German lost a tank in a red territory. (Does this ever happen???)
2- Dive-bombers (The historical non-sense of dive bombers concentrating their strikes on industries) : Is it really worth risking a fighter on a flak gun for an average 2IPC bombing ? Maybe it is statisticly but it keeps your ultra-useful fighters occupied while they could be used in much more destructive missions. By the way, dive bombers gives your fighters a d3 SBR abiility
3- Mid-East Oil : Any fighter landing in trans-jordan/persia/Egypt in a non combat move gets to move again that turn.
4- Kaiten torpedoes : Lose a 8 IPC sub to make a +1 first shot while defending next to a yellow territory. (I'd rather keep my sub for the fight as he can take losses and if the other guy has a battleship, it stinks...)
5- Kamikazes : Scrap your 10 IPC fighters for a first shot on a sea attack... at least, it doesn't have to land back.
6- Fast Carrier : Might be good in a very specific situation in which your fleets are very far away from the homeland... but at that point, you are likely winning the game...