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Moderator Sinister
01-24-2005, 06:37 PM
The only rule changes:

1. US makes 25 for the mainland US not 55
2. The US can Lend Lease 12 IPCs a turn to either India or Australia.
3. Victory Islands and Cities are played for rather than Victory Points
4.When picking victory cities, Japan picks 2 of its VCs, the allies pick one, the japan picks an allied VC, and the Allies pick a Japan VC, then it alternates again until there's 12 VC on the Board (The capitols are always VCs)


Combination of the following(Don't have a map out, forgive the spelling):

Perth, Sydeny, Pearl, Signapore, Minllia, Bangkok,Hong Kong

Victory Islands: Sipain, Okinwa, Solomons, Iwo Jima, Carolines, Marshall, Wake, Papua, Mariana

Always: Calcutta, Melbourne, Tokyo, Los Angles.

We even went back to using the orginal force set up.

DocD
01-24-2005, 07:21 PM
Hey sinister, what kind of win/lost ration do you have with your variant rules. I mean does Japan win 50% of the time or less or more?
Also, how many VCs needed for a win? Thanks.

Moderator Sinister
01-24-2005, 08:42 PM
Your choice, you should agree on how many victory cities and islands you are going to play for.

it's been 6 for japan, 8 for the allies thus far for me.

Me 262 Schwalbe
01-25-2005, 02:19 AM
We played total domination (untill one side gives up) using Sinister's IPC rules. We played 4 games now, the Japanese won 1 (big), the Alied 2 (only after long games of +12 R) and once it was a tie after R7, because we didn't have time to finish te game. Japan was in a (slightly) better position. We didn't play for VC's yet.
So it's pretty much 50-50 up till now. But maybe a winning strategy will evolve after playing a few more games.

BTW Sinister, when a British capital falls (India or Australia), all IPC's are handed over and the British player doesn't get any IPC's for that area untill the capital is retaken. Do you use the same rule?

Moderator Sinister
01-25-2005, 05:59 AM
Yes. that's how we play.

Moderator Sinister
03-11-2005, 08:19 AM
The real issue has been lend lease. The argument in my group is if it should be between 8 and 12. It is agreed that is it needed early on though.

RuHurt
03-20-2005, 11:06 AM
One question about the VCs; what should the standard number of VCs you have to hold at the end of a round, to win, be? It can't be 9, because that means Japan only has to take 3, and if he picks Hong Kong, Singapore, and Manilla, then he will have at least a 99% chance of winning at the end of the first round! Should it be 3 VCs and a capital?

Moderator Sinister
03-20-2005, 12:12 PM
Play to at least 10. And don't forget the choice of cities is determined before the game begins with each side choosing. The allies shouldn't pick VCs and VIs that are that easy to take.

RuHurt
03-20-2005, 01:14 PM
The way I read it was that Japan picks two of his VCs (meaning the VCs the Allies would have to take), and then the Allies picks one of Japan's, then Japan picks one of the Allies' (one Japan would have to take), and then back and forth...

As for playing to ten, that gives the Allies an advantage; they don't have to take Japan, while Japan will have to take at least one capital. Perhaps another Allied VC (one Japan will have to take) should be made...?

Moderator Sinister
03-20-2005, 07:19 PM
yeah,

I see what your saying. Use 2 more VC or VIs and then play for 10

RuHurt
03-21-2005, 06:44 PM
Alright, sounds good. What do you suggest for VCs? I'd say the new one for Japan (to guard) could be Korea (not looking at the board, so can't tell what the city would be); this could lead to an exciting Indian push through China. And the new one for the Allies (to guard) could be Guadalcanal, as this could lead to fun naval battles in the South Pacific. Thoughts?

skam
01-08-2006, 09:03 PM
I was excited to find rules for a varient of Axis and Allies Pacific that didn't use the victory point rules that come with the game. The wording you used for your rule set is very confusing however.

I have the following questions:
-I assume that Victory Cities and Victory Islands function identicaly in these rules, correct?

-When Japan and the Allies are choosing Victory Cities does each side need to control the cities they choose as well as those their opponent chooses to win or just the cities their opponent chooses. In other words, does Japan need to control all Victory Cities it chooses as well as what the Allies have chosen or just the ones the allies have chosen?

-With the United States' income heavily reduced and a sizable chunk of what is left likely being sent to the UK via the lend lease rule, won't this lead to 5 or so turns of the United States doing virtually nothing? (does not sound very fun)

-If the capitals are always Victory Cities then what is the point of having Victory Cities beyond these four? The game is pretty much over if the Allies capture Japan and is certainly over if Japan has all three of their Capitals.

skam
01-08-2006, 09:07 PM
also:
when can the US do lend lease? any time during a full turn rotation, only during its own turn, only during the UKs or something else?

Moderator Sinister
06-22-2006, 08:27 PM
I was excited to find rules for a varient of Axis and Allies Pacific that didn't use the victory point rules that come with the game. The wording you used for your rule set is very confusing however.

I have the following questions:
-I assume that Victory Cities and Victory Islands function identicaly in these rules, correct?

-When Japan and the Allies are choosing Victory Cities does each side need to control the cities they choose as well as those their opponent chooses to win or just the cities their opponent chooses. In other words, does Japan need to control all Victory Cities it chooses as well as what the Allies have chosen or just the ones the allies have chosen?

-With the United States' income heavily reduced and a sizable chunk of what is left likely being sent to the UK via the lend lease rule, won't this lead to 5 or so turns of the United States doing virtually nothing? (does not sound very fun)

-If the capitals are always Victory Cities then what is the point of having Victory Cities beyond these four? The game is pretty much over if the Allies capture Japan and is certainly over if Japan has all three of their Capitals.


Sorry I missed this post. I was researching it again for my upcomming tweaked article for knowledge arcana.

Victory Cities and Islands work the same.

Lend Lease is done on America's Turn.

USA still makes a large amount of money. It just means that you need a few more turns to build your fleet up.

It's not necessary for the cities/islands to be under your control BUT you do need to have equal number of allied and japanese starting cities/islands.

Moderator Sinister
06-22-2006, 09:42 PM
There will be another pacific varient in the upcomming KA issue. I worked on some more rules to entice more island battles in A&A pacific and to deal with some of the complaints that this varient didn't account for the US wartime production.