newaxis
02-15-2005, 10:35 AM
(I will edit this post with suggestions as time goes on, but this is a good start)
The link for Mapview is www.motcreations.com Click on the mapview tab, then the download tab. To get the custom files that you need for Mapview to run, go to pagan's homepage at http://www.geocities.com/aa_4online/
The direct link to the custom files is http://www.geocities.com/aa_4online/aa_mapview_maps.zip Unzip the two files and put them in the usermods directory that is inside the mapview directory.
If you click on Mapview at the top of the homepage http://www.geocities.com/aa_4online/ then you can read pagan's instructions on how to use Mapview. For your convenience I have cut and pasted them below, directly under some observations of my own.
The Gear symbol is for national production aka income. The $ symbol is for
actual IPCs on hand. The red arrow is for combat movment, the blue arrow for noncombat movement, and the green arrow for SBR (strategic bombing raids. To use the arrows, left click drag them onto the map. Righ Click on the arrow to delete it. In order to change the length of an arrow, you must click on the arrow head or the end of the arrow. The arrows are the most common frustrating factor for new players, but not for you since you read this guide.
The radio symbol is to put notes on the map. Right click the radio symbol once you have dragged it on the map to put text into it. The radios are used to indicate purchases (Ex: Purchase 6 inf, 5 arm, 1 tra), to taunt your opponent (only if he or she deserves it),to save time by indicating fleet movement, and to indicate the OOL=Order of Loss for your units. Order of Loss is for the tricky situations when you might not want to lose units in the default order, such as when you have multiple nationalities defending a territory or sea zone. Some players prefer to use the green arrow (the SBR arrow) to indicate what land units are being loaded on transports.
It is important that you e-mail your opponent your combat movement map and the rest of your maps separately. This cuts down on the temptation to cheat, since your opponent will know exactly what combats you have declared, and thus you can't fight individual battles one at a time, adjusting your forces after each one depending on how it went. Typically, you only need to e-mail your opponent twice, once with your combat movement map and once with the rest of them. This will make sense once you read on and play with Mapview.
(Begin direct cut and paste from pagan's website)
MapView file types you will see:
1. you_vs_anyone.cmf (old game)
2. AAR.udm (mapview file for AAR)
*put all of these files into your MapView directory called USERMODS
When you start up mapview, it will load up all the UDM files.
- click on FILE
- click on NEW
- select whatever game map you want
- the game map will load up and it will say Initial_Setup as the map name.
That's how you begin a game.
PLAYING an Axis & Allies MapView game :
1a. to load up a new map, click on FILE_NEW then select axis & allies
1b. OR if you have a Custom Module: it has to be in USERMODS before you start MapView
1c. OR if you have a saved game going on: FILE_LOAD _open-file-as at bottom of screen needs to be changed to a *.CMF file type, then load it up from whatever directory it is in (hopefully in USERMODS directory)
2. map name will be 'Initial map'
3. go to the toolbar on the top click/find GAME __ then __ ADD MAP
4. name your map something like R1C (russia 1 combat)
5. on the LEFT Tool bar find the MISC tab grab/move the phone thingy onto the map and you can type in what you purchase
6. use the arrows to identify your combat movements into areas , move the pieces in front of those arrows that you will attack with
7. I use the RICHYJ online dice roller : go to: http://www.wargamersclub.org/AHAA/diceroller.jsp
8. now you need to put in a new map click/find ADD MAP
9. now name it R1R (russia 1 resolved)
10. this one you remove the dead guys when combat is completely finished, put arrows if you are retreating, alter IPCs on countries, place your country marker on territories you take, et cetera
11. click on ADD MAP : name it R1N (russia 1 noncombat)
12. click/find ACTION __then__ CLEAR ALL ARROWS
13. now use your arrows to determine paths for your non-combat moves
14. click/find ADD MAP : name it R1F (russia 1 final)
15. CLEAR ALL ARROWS ; RESET MOVED ; make sure your income is correct
16. Save it however you want it named ; send it by email to your opponent
this is a quick run through on 'how to' play a game on MapView.
You could use MapView to identify F2F placements ; it lets you keep the unit positions for your board game.
If you want to decrease the chance for cheating, and you will do this for tournaments, you will send a copy of the game during the Combat Move phase, and then again on the Final phase. This takes away the opportunity to reverse battles based on outcomes of other battles since the guy you are playing has your combat map.
By the second turn of doing these steps, you'll wonder why it was ever so hard in the first place.
MapView is a VERY GOOD program for email games.
BASIC MAP NAMES
R1_C (russia round 1 combat movement with purchase)
R1_R (russia round 1 resolved combat)
R1_N (russia round 1 Non-combat movement)
R1_F (russia round 1 Final with placement)
The link for Mapview is www.motcreations.com Click on the mapview tab, then the download tab. To get the custom files that you need for Mapview to run, go to pagan's homepage at http://www.geocities.com/aa_4online/
The direct link to the custom files is http://www.geocities.com/aa_4online/aa_mapview_maps.zip Unzip the two files and put them in the usermods directory that is inside the mapview directory.
If you click on Mapview at the top of the homepage http://www.geocities.com/aa_4online/ then you can read pagan's instructions on how to use Mapview. For your convenience I have cut and pasted them below, directly under some observations of my own.
The Gear symbol is for national production aka income. The $ symbol is for
actual IPCs on hand. The red arrow is for combat movment, the blue arrow for noncombat movement, and the green arrow for SBR (strategic bombing raids. To use the arrows, left click drag them onto the map. Righ Click on the arrow to delete it. In order to change the length of an arrow, you must click on the arrow head or the end of the arrow. The arrows are the most common frustrating factor for new players, but not for you since you read this guide.
The radio symbol is to put notes on the map. Right click the radio symbol once you have dragged it on the map to put text into it. The radios are used to indicate purchases (Ex: Purchase 6 inf, 5 arm, 1 tra), to taunt your opponent (only if he or she deserves it),to save time by indicating fleet movement, and to indicate the OOL=Order of Loss for your units. Order of Loss is for the tricky situations when you might not want to lose units in the default order, such as when you have multiple nationalities defending a territory or sea zone. Some players prefer to use the green arrow (the SBR arrow) to indicate what land units are being loaded on transports.
It is important that you e-mail your opponent your combat movement map and the rest of your maps separately. This cuts down on the temptation to cheat, since your opponent will know exactly what combats you have declared, and thus you can't fight individual battles one at a time, adjusting your forces after each one depending on how it went. Typically, you only need to e-mail your opponent twice, once with your combat movement map and once with the rest of them. This will make sense once you read on and play with Mapview.
(Begin direct cut and paste from pagan's website)
MapView file types you will see:
1. you_vs_anyone.cmf (old game)
2. AAR.udm (mapview file for AAR)
*put all of these files into your MapView directory called USERMODS
When you start up mapview, it will load up all the UDM files.
- click on FILE
- click on NEW
- select whatever game map you want
- the game map will load up and it will say Initial_Setup as the map name.
That's how you begin a game.
PLAYING an Axis & Allies MapView game :
1a. to load up a new map, click on FILE_NEW then select axis & allies
1b. OR if you have a Custom Module: it has to be in USERMODS before you start MapView
1c. OR if you have a saved game going on: FILE_LOAD _open-file-as at bottom of screen needs to be changed to a *.CMF file type, then load it up from whatever directory it is in (hopefully in USERMODS directory)
2. map name will be 'Initial map'
3. go to the toolbar on the top click/find GAME __ then __ ADD MAP
4. name your map something like R1C (russia 1 combat)
5. on the LEFT Tool bar find the MISC tab grab/move the phone thingy onto the map and you can type in what you purchase
6. use the arrows to identify your combat movements into areas , move the pieces in front of those arrows that you will attack with
7. I use the RICHYJ online dice roller : go to: http://www.wargamersclub.org/AHAA/diceroller.jsp
8. now you need to put in a new map click/find ADD MAP
9. now name it R1R (russia 1 resolved)
10. this one you remove the dead guys when combat is completely finished, put arrows if you are retreating, alter IPCs on countries, place your country marker on territories you take, et cetera
11. click on ADD MAP : name it R1N (russia 1 noncombat)
12. click/find ACTION __then__ CLEAR ALL ARROWS
13. now use your arrows to determine paths for your non-combat moves
14. click/find ADD MAP : name it R1F (russia 1 final)
15. CLEAR ALL ARROWS ; RESET MOVED ; make sure your income is correct
16. Save it however you want it named ; send it by email to your opponent
this is a quick run through on 'how to' play a game on MapView.
You could use MapView to identify F2F placements ; it lets you keep the unit positions for your board game.
If you want to decrease the chance for cheating, and you will do this for tournaments, you will send a copy of the game during the Combat Move phase, and then again on the Final phase. This takes away the opportunity to reverse battles based on outcomes of other battles since the guy you are playing has your combat map.
By the second turn of doing these steps, you'll wonder why it was ever so hard in the first place.
MapView is a VERY GOOD program for email games.
BASIC MAP NAMES
R1_C (russia round 1 combat movement with purchase)
R1_R (russia round 1 resolved combat)
R1_N (russia round 1 Non-combat movement)
R1_F (russia round 1 Final with placement)