drsparnum
02-20-2005, 04:21 PM
Me and my friends have been playing Cousin Joe's version of Axis and Allies, but we are new to them and had the following questions after last game.
1. Can a plane fly over enemy territory to get to another territory behind it?
e.g.1: Germany has a fighter in Germany and wants to get to sea zone 7 but the allies control Western Europe. Can that fighter get to SZ 7 and is it subject to anti-aircraft fire?
e.g2: If it can get there can it still get there if the allies have fighters in western Europe?
e.g.3: Can a US fighter on Hawaii fly to Western US if the Japanese have ships surrounding Hawaii?
e.g.4: If the answer to 3 is yes, does it change to no if one of those ships is an aircraft carrier with fighters on it?
2. If you choose the NA with the UK to get one free infantry a turn and build a complex in India can you build 3 units in India or does the free infantry count towards the territories production total?
3. If a German submarine off the coast of Canada is forced to submerge by the UK, does it surface on Germany's turn or after the UK's turn is over. I ask because we were wondering if the US would then have to make the sub submerge again to avoid an economic attack by the sub, or if the UK helped the US out when it made the German sub submerge.
4. It says IPC damage is capped at territory value. Does this mean if the UK takes 4 IPC damage from subs during its collect income phase, is it only subject to a maximum of 4 IPC damage (England is 8IPCs) from German bombing raids that turn, or is it 8 IPC damage/attack form (so you could take 8 IPCs from subs, 8 from bombers and then get hit by rockets too).
5. Can a transport move into a contested square and pick up men in that contested square? Let me give an example. Germany sails its battleship and transport in the "central" mediteranean (I don't have map to give numbers now, sorry) west one square to attack the UK units that start in the Gibralater sea zone. Could the transport pick up an infanty in France and drop it off in North Africa either after or during the battle?
6. If a Japanese kamikaze fighter or kaiten torpedo targets a US aircraft carrier with planes on it, do those planes automatically die or can they fly four squares to a safe airbase? If not, can they fly the one square to an island, if they were present in an island seazone and that island was a friendly territory. I saw the page on this in the regular rules and couldn't really figure it out. Does it matter if the plane in question was a Brittish plane based on a US carrier?
7. If subs are undetected and choose to stay around for multiple rounds of naval combat, are they automatically detected after the first round? In cousin joe's rules I read something that made me think they were. If they are detected do they still fire in "opening fire" and can they still submerge at the conclusion of any combat round (i.e. the sub decides to get out of a naval battle on rd3, can it?).
8. In the case of bidding, if the bid is odd, does the extra IPC get put into unit purchases or into the Axis reserve income. I see no indication the axis need to divide that money evenly, meaning that Japan or Germany could take all the money from the bid for themselves if the axis players agree.....correct?
Thank you for your input. Thank you Cousin Joe for making this version that makes a good game great and thank you to everyone here who has participated in refining these rules (I've been lurking for a while).
1. Can a plane fly over enemy territory to get to another territory behind it?
e.g.1: Germany has a fighter in Germany and wants to get to sea zone 7 but the allies control Western Europe. Can that fighter get to SZ 7 and is it subject to anti-aircraft fire?
e.g2: If it can get there can it still get there if the allies have fighters in western Europe?
e.g.3: Can a US fighter on Hawaii fly to Western US if the Japanese have ships surrounding Hawaii?
e.g.4: If the answer to 3 is yes, does it change to no if one of those ships is an aircraft carrier with fighters on it?
2. If you choose the NA with the UK to get one free infantry a turn and build a complex in India can you build 3 units in India or does the free infantry count towards the territories production total?
3. If a German submarine off the coast of Canada is forced to submerge by the UK, does it surface on Germany's turn or after the UK's turn is over. I ask because we were wondering if the US would then have to make the sub submerge again to avoid an economic attack by the sub, or if the UK helped the US out when it made the German sub submerge.
4. It says IPC damage is capped at territory value. Does this mean if the UK takes 4 IPC damage from subs during its collect income phase, is it only subject to a maximum of 4 IPC damage (England is 8IPCs) from German bombing raids that turn, or is it 8 IPC damage/attack form (so you could take 8 IPCs from subs, 8 from bombers and then get hit by rockets too).
5. Can a transport move into a contested square and pick up men in that contested square? Let me give an example. Germany sails its battleship and transport in the "central" mediteranean (I don't have map to give numbers now, sorry) west one square to attack the UK units that start in the Gibralater sea zone. Could the transport pick up an infanty in France and drop it off in North Africa either after or during the battle?
6. If a Japanese kamikaze fighter or kaiten torpedo targets a US aircraft carrier with planes on it, do those planes automatically die or can they fly four squares to a safe airbase? If not, can they fly the one square to an island, if they were present in an island seazone and that island was a friendly territory. I saw the page on this in the regular rules and couldn't really figure it out. Does it matter if the plane in question was a Brittish plane based on a US carrier?
7. If subs are undetected and choose to stay around for multiple rounds of naval combat, are they automatically detected after the first round? In cousin joe's rules I read something that made me think they were. If they are detected do they still fire in "opening fire" and can they still submerge at the conclusion of any combat round (i.e. the sub decides to get out of a naval battle on rd3, can it?).
8. In the case of bidding, if the bid is odd, does the extra IPC get put into unit purchases or into the Axis reserve income. I see no indication the axis need to divide that money evenly, meaning that Japan or Germany could take all the money from the bid for themselves if the axis players agree.....correct?
Thank you for your input. Thank you Cousin Joe for making this version that makes a good game great and thank you to everyone here who has participated in refining these rules (I've been lurking for a while).